David Gaider wrote...
Just as a question, let's say you romanced Morrigan and you *did* chase after her once the story is over. What would you expect to happen if you found her?
I find it hard to believe that you would honestly expect a reunion where you run towards each other across a field of grass, arms open to sweep each other up? Morrigan says, "you found me, you big silly! I know I told you to never come after me, but I was totally wrong!" And then you go off to raise your demon baby in a nice cottage with a white picket fence?
Well,
obviously, that's what should happen--but only if the scene with the two characters running across the field is in slow motion, bathed in golden backlighting, and accompanied by Tchaikovsky's "Romeo and Juliet" overture, naturally. [smilie]../../../images/forum/emoticons/wink.png[/smilie]
In an odd way, you're a victim of your own success. You've created a memorable video game character (with the help of Claudia Black, I think, whose voice contributes
significantly to Morrigan's appeal) who elicits genuine emotional responses from folks who are looking for something meaningful in their lives. Additionally, people
want closure, which is healthy of course, but that desire for closure is unfortunately combined with having grown up in a society that promotes and often provides immediate gratification. To paraphrase Alistair, "Immediate gratification is. . .bad." Put it all together and, voila! You have this thread.
Nicely done on the writing, by the way. I found all of the party members to be living, breathing people although Alistair's abrupt departure at the end (should the PC spare Loghain) is somewhat inconsistent with his prior behavior. Still, that's a minor quibble. Kudos to you on a job well done.
Modifié par Bercilak de Hautdesert, 23 novembre 2009 - 06:04 .