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Sign for Morrigan DLC


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#251
Ulicus

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Depending on the time-frame of the sequel, I could see "Hero of Ferelden" as a potential "Origin" in DA2. Since that presupposes that the "Dark Ritual" took place, the consequences of it could then be explored if - and only if - you take that origin.

I'm imagining something like a cross between what we got in DA:O and the Mass Effect background-specific quests, only on a much larger scale and perhaps weaved throughout the game's story in such a way to compliment it without directing it (and each origin story would get something unique that did the same). That might be too difficult to pull off, however.

The only way the Old Godchild could become the central focus of Dragon Age 2 would be if BioWare went with - at the very least - a "loose canon" (heh) ending for Dragon Age which assumed that the "Dark Ritual" happened.

That would still provide a lot of leeway (the Hero of Ferelden need not be the father, after all) and wouldn't be a terrible way to handle things, though I can imagine some people being put out.

Modifié par Ulicus, 23 novembre 2009 - 07:58 .


#252
Akka le Vil

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Deviija wrote...

I never could get Morrigan to go for Riordan.  Even with my high cunning and 4 talent points in coercion.

I didn't even found the option. Do you need to romance her ?

#253
D_Thoran

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I really don't understand all this infatuation with Morrigan. If you once loved her, then became friends, she still has the child and tells you before you even agree that she will be leaving to never see you again, so there is your closure.



As far as additional content, something in Orlais or one of the other major cities we heard about but never saw would be nice. A trip to the main Warden Keep would be kind of cool I think.



As far as DA2, considering how long THIS game took to finish, it's likely I'll be too old to care. In the event that it comes out sooner however, I think it would be cool to play AS the child, instead of a hunt by some character that has no interest or connection to the child hunting it down and killing it. After all, it was kept a secret between them as to the nature or even the existence of the child, so it wouldn't be common knowledge. Just my $.02


#254
Driveninhifi

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She tells you he's been tainted for too long. I don't remember how I got to that dialogue branch though.



And the beginning of DA2 could easily have something similar to this game's origin quests, just depending on how you ended DA1. I'm not sure how that works if you are creating a new character - so maybe an expansion is easier. (You would have to know which romance you did and how a bunch of other things ended up, like the Anvil. How does ME2 handle all the various choices with a new character - can you specify that the rachni should be dead, etc?)

#255
Elwoodw

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I think you do have to admit that you've raised the bar in terms of character development in a computer game. You're not going to just leave it are you?

#256
Taleroth

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Elwoodw wrote...

I think you do have to admit that you've raised the bar in terms of character development in a computer game. You're not going to just leave it are you?

The part that's interesting to me is her running away is a complete abandonment of character development.  It's ironic.  She shows a rather significant amount of character development, if subtely, in the form of expressing her somewhat more vibrant side.  But abandons it all at the last minute for reasons largely unexaplained as if no development had ever occured.

#257
Ulicus

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D_Thoran: Playing as the child would be cool -- and certainly put a whole new spin on the real meaning behind this game's subtitle -- but then you'd have to be human.  That's why I doubt it's going to be the case.  Now, I suppose being the reincarnation of an Old God might just be "another" origin story amongst many but... well, how could anything else compare, really? :P

I think, if they do decide to make the Dark Ritual the "canon", we're more likely to see the child as the protagonist of a novel, rather than a game.

#258
D_Thoran

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The child would essentially be a tainted human with the soul of an old god. We already know his origin, so all they need to do is fill us in with what happened with him up until the age you acquire him.



And they could add tons of special powers....I think it would be interesting.

#259
MoSa09

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D_Thoran wrote...

The child would essentially be a tainted human with the soul of an old god. We already know his origin, so all they need to do is fill us in with what happened with him up until the age you acquire him.

And they could add tons of special powers....I think it would be interesting.


that would be so lame and destroy everything DAO has build up. The superhero boy/girl is a story that has been told numerous times before in every possible way in games, novels and movies. btw, BioWare has done something like this themselves, just play BG 2. I hope they come up with a interesting and fascinating story that not  everyone has guessed 2 minutes within the credits after finishing the first game.

#260
syllogi

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Ulicus wrote...
I think, if they do decide to make the Dark Ritual the "canon", we're more likely to see the child as the protagonist of a novel, rather than a game.


Well, they already have a precedent of really important characters being party members (you can argue that Loghain, Alistair, and Morrigan are more important to the story than the PC), so they can go that route too. 

The next game could start off 20 years in the future, with your (completely new) character meeting Old God-baby, and having adventures with him or her.  That would be pretty interesting.

#261
Burneye Is God

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Hell Yeah!

#262
T0rin3

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*sign for DLC to assassinate Morrigan for running off with my child*

#263
mrao

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I've brought up the Mists Of Avalon before, but it bears repeating here as it's a good analogue. The conflict between Morgana Le Fay and Arthur is really a metaphor for the conflict between the indigenous Celtic religion and the influx of Christianity. The book deals with Morgana's conflict and reconciliation between the two. There's a lot of similarities between that and Dragon Age and so I think making the player choose sides would be the most interesting way to take the story. Plus it would put you in direct conflict with former allies, which would be very interesting.



I agree, this sounds like it would make a very interesting game. Also you have inspired me to look for the Mists of Avalon the next time I'm at the library, thanks:).

I too doubt Bioware would make the next PC the "godchild". Afterall, many DA:O fans still remember much of their Baldur's Gate experience, I think it would be a little too similar.

Modifié par mrao, 23 novembre 2009 - 09:33 .


#264
Driveninhifi

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mrao wrote...
I agree, this sounds like it would make a very interesting game. Also you have inspired me to look for the Mists of Avalon the next time I'm at the library, thanks:).

I too doubt Bioware would make the next PC the "godchild". Afterall, many DA:O fans still remember much of their Baldur's Gate experience, I think it would be a little too similar.


Yeah I agree, the godchild story has already been told. Baldur's Gate is awesome for sure, but I'd like to see something different.

As for Mists of Avalon - it is very good. It's a tragic story and a different take on the legend. It's also the only characterization of Morgana that I find remotely interesting. Morrigan seems to be very influenced by her, though I would hope that doesn't doom her to a tragic ending.

#265
screwoffreg

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I just hope, as one commenter said, it doesn't take another six years for this game to come out. I think with the engine built though and the fact I am sure they are already working on the sequel we can probably expect a Mass Effect sequel timeline (every two years or so).

#266
mrao

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screwoffreg wrote...

I just hope, as one commenter said, it doesn't take another six years for this game to come out. I think with the engine built though and the fact I am sure they are already working on the sequel we can probably expect a Mass Effect sequel timeline (every two years or so).


I'm pretty sure we will get at least a teaser or an announcment, not too long after Mass Effect 2's launch. DA is a new IP, so they have to keep people interested.

#267
Colloquiallism

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CimmerianJester wrote...

D_Thoran wrote...

Uhm, seriously, for people with a deep seated, dangerously emotional attachment to a video game....

You seriously need to get outside more. They have therapists with colorful pills for people that are mentally disturbed.....WOW...


*putting pants back on* B-but... Morrigan and I will be so very happy together... *tears*

Seriously? I wouldn't say anyone's taking it to THAT extreme. I mean, Morrigan really gets around. How could I trust her knowing she's been with potentially as many guys (and girls playing guys!) as have bought this game? I don't think my fragile ego could take it.

And that's not even entering INTO the viral possibilities of inter-dimensional bio/cyber relations! Plus she's a giant spider part of the time... So eww...

Also, I bet my wife would be pissed. Image IPB


I lol'd.

#268
Brockololly

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Sign me up for more Morrigan! Really though, like someone said, I hope we get some news within a year about a true sequel or expansion or whatever they plan to do. One would think that they have done a lot of the heavy lifting in creating the universe and the engine, so for a second game they can really polish everything up to make an awesome sequel- not unlike what they did for Baldur's Gate 2.

#269
marshalleck

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Taleroth wrote...

Elwoodw wrote...

I think you do have to admit that you've raised the bar in terms of character development in a computer game. You're not going to just leave it are you?

The part that's interesting to me is her running away is a complete abandonment of character development.  It's ironic.  She shows a rather significant amount of character development, if subtely, in the form of expressing her somewhat more vibrant side.  But abandons it all at the last minute for reasons largely unexaplained as if no development had ever occured.


Character development doesn't just mean a character changes. It can also be gaining a deeper understanding of said character through the story. Because Morrigan left and the game concluded doesn't mean her character has likewise been abandoned; clearly that is not that case. Is this complaint just about the game ending in a cliffhanger?

#270
Taleroth

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marshalleck wrote...

Character development doesn't just mean a character changes. It can also be gaining a deeper understanding of said character through the story.

Actually, it doesn't.  Character development is the characters growth with the passage of time and events.  Understanding of the backstory is not growth.
 
With the exception when the story is a backstory, but that's only secondary in this case not primary.


Because Morrigan left and the game concluded doesn't mean her character has likewise been abandoned; clearly that is not that case.

Abandonment of development is not the same as abandonment of character.



Is this complaint just about the game ending in a cliffhanger?

No, it's a complaint that development and choice were meaningless.  Because the ending of her involvement is pre-determined by the beginning and shirks everything that comes between.

Modifié par Taleroth, 23 novembre 2009 - 10:27 .


#271
marshalleck

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It's not meaningless just because it went in a direction you personally don't like.

I don't recall a moment Morrigan ever pledged to stay by character's side until the end of time, but perhaps you could enlighten me as to when exactly that 'character development' occurred?

Modifié par marshalleck, 23 novembre 2009 - 10:32 .


#272
Nightfish103

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Personally I am glad to be rid of Morrigan. I understand she's meant to be contrary and callous and whatnot, but I am sick and tired of reading "Morrigan disapproves". Jesus Chr... erm... Andraste's Ashes, woman, if I did what you wanted, I'd have to fight the darkspawn all by my lonesome. Each time I try to gather some meat shields to fight off the blight Morrigan disagrees with me solving their minor problems so they can take the heat for me... Especially doesn't make sense if you factor in that the archdemon actually needs to DIE for her plan to work. So you'd think she'd have a bigger interest in making it happen... As I remember, her suggestion was "go and kill loghain" right after Ostagar... Yea, that'll work. Even Alistar can see it's a dumb idea. Of course he probably just lucked out because he just returns Morrigans negated statements.



Yea, I get she's supposed to be... dare i say it... a ****, but sometimes her objections just make no sense. She's against everything just for the sake of being against it. She's not exactly falling all over herself to take the front row when it comes to fighting the blight, either. So yea... Overall she's the character I like the least and the one who's motivation I understand the least. I gotta say, that she actually expected me to give her a god-baby after she's been ****ing at me for 30 hours, you gotta be kidding me...



For all the options the game gave me, I really lament I wasn't giving the option of killing her. I don't undestand that. Why is Morrigan worth "protecting" when it's perfectly possible to slay Wynne or Lelianna?

#273
Taleroth

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marshalleck wrote...

It's not meaningless just because it went in a direction you personally don't like.

No, it's meaningless because it occurs regardless of any choice you make.  Did you have her +100 Friendly?  +100 Love?  -25 whatever?  Doesn't matter, it occurs all the same.  Therefore, it the choices are meaningless.

Meaning being derived by having effect.  When your choices have 0 effect, when an event occurs regardless of any other events, then there is no meaning to those choices.

It's not a matter of opinion.  I'm not voicing a preference for an ending.  I'm voicing for meaningful choices.

I don't recall a moment Morrigan ever pledged to stay by character's side until the end of time, but perhaps you could enlighten me as to when exactly that 'character development' occurred?

Perhaps you can try discussing without strawmen?  My point in no way revolves around requiring her to stay.  Just that it be capable of changing based on previous choices.  In more ways than minor dialogue variation.

#274
marshalleck

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She's not against everything. Not even close.

#275
marshalleck

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Taleroth wrote...Perhaps you can try discussing without strawmen?  My point in no way revolves around requiring her to stay.  Just that it be capable of changing based on previous choices.  In more ways than minor dialogue variation.


How is that a straw man? You're proposing that because she makes a decision which is entirely consistent with her disposition as presented throughout the whole game, any choices the player makes regarding her are meaningless? There are several outcomes for her particular path in the game. I fail to see how any of your choices with her are meaningless...unless your ultimate point being that she should choose to stay with the PC, which would be even more out of character for her.

Modifié par marshalleck, 23 novembre 2009 - 10:53 .