One, it completely brickwalls her character development. She is developing into a layered, conflicted character.......and the game ends. If the sequel/expansion allows you to continue the relationship this really isn't an issue.
I do think the ending would have been much, much better served with a completely different set of dialog in the romance case. As it stands right now the acting jumps between her normal standoffish personality and her "i love you and it scares me" personality from line to line, and that feels unnatural.
Two, it isn't interactive. It forces the player into a passive acceptance of what is happening. By this point in the game the player is a very proactive person. It doesn't follow that they would just say "Well, ok, you can leave and I'll just stand here." I mean, the PC didn't give up when presented with the impossible task of raising an army and killing the archdemon - why would they simply accept their lover is leaving without an explanation?
You aren't even allowed to ask her why the PC can't come, or attempt to convince her to allow him to come with her. Those are two of the most obvious things someone would ask in that case, and the game doesn't allow you to ask them. I would suppose the writers don't want to show their hand yet, but it still feels very forced.
And I'd totally agree her agreeing to stay does not fit the character, but there are ways to keep the two together that aren't totally inane. As I've mentioned before, she could bring the PC with her for protection (though we aren't given enough information on what her motives are to know how feasible this is).
Modifié par Driveninhifi, 23 novembre 2009 - 11:13 .





Retour en haut




