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How to stop the greeting from playing with the generic speak trigger...


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4 réponses à ce sujet

#1
M. Rieder

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I never could figure out how to keep the generic speak trigger to keep from playing the greeting.  I ended up just making my own speak trigger script, but I am curious.  Does everyone just re-write it, or is there a really easy way to keep the greeting from playing that I overlooked?

#2
kamal_

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Speak triggers are just a specialized generic trigger that takes away your control. I never use them, I just use generic triggers.

#3
Morbane

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kamal_ wrote...

Speak triggers are just a specialized generic trigger that takes away your control. I never use them, I just use generic triggers.


a logical statement - :sick:

#4
Dann-J

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If the NPCs you are talking to are never going to be companions, then you can simply not give them a soundset. If you don't want silent companions though, you'll have to re-write the speak trigger script for them.

#5
M. Rieder

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I'm really surprised that the default speak script doesn't have an option to turn off greeting. I guess in the OC if they didn't want a greeting, they just assigned the convo to an Ipoint.