How much does Roleplay effect how you play?
#1
Posté 03 novembre 2011 - 08:00
He powergames. He always chooses the best gear and always makes the choice that will give the better reward. He follows guides to make the most powerful character he can. He is more into FPS's, so I shouldn't be suprised.
I like to RP in my games. I chose to use heavy armor instead of massive for my warrior because it seamed a lot more practical. I don't choose blood mage or reaver because they don't fit my character. I do things like that.
So, how much does RP influence how you play?
#2
Posté 03 novembre 2011 - 08:19
Like "Becoming a Grey Warden" you have NO option to not be one. City Elf, Dalish Elf, and both the Dwarves have story that forces you to be a Grey Warden. The other origins don't force you to be a Grey Warden, hell, if you're a Cousland, why are you walking down with Duncan to Ostagar when you could be hunting Howe down? Or if you actively helped Jowan, why wouldn't you choose to do an Anders and just turn tail and flee the Circle?
The options that you are given and forced to do make it very hard to play as a truly original RP character. And the fact that our PC is always looking like the super cool superhero type doesn't help anything either. Why can't we play a total klutz? Why can't we play a more feminine Grey Warden? Why can't we be afraid of anything?
#3
Posté 03 novembre 2011 - 08:32
Chiramu wrote...
Can't really roleplay in Dragon Age because you are still forced to do things that should have an option to not do it.
I disagree to an extent because you're discounting the medium. Pen and paper, tabletop RPG sessions (PnP) with your friends allow for virtually unlimited roleplaying, but some cRPGs do allow for a measure of it as well. And it's these cRPGs that are worth playing because coming as close as possible to a PnP session is my primary motivation in gaming on my computer.
I've never deliberately made a "gimped" character, but I have made less than optimal choices from a meta-gaming perspective because I stayed true to what my character would have chosen. To me, this is roleplaying as it should be.
#4
Posté 03 novembre 2011 - 08:33
#5
Posté 03 novembre 2011 - 08:38
#6
Posté 03 novembre 2011 - 08:50
#7
Posté 03 novembre 2011 - 09:01
Modifié par IRMcGhee, 03 novembre 2011 - 10:43 .
#8
Posté 03 novembre 2011 - 09:52
Tsuga C wrote...
Chiramu wrote...
Can't really roleplay in Dragon Age because you are still forced to do things that should have an option to not do it.
I disagree to an extent because you're discounting the medium. Pen and paper, tabletop RPG sessions (PnP) with your friends allow for virtually unlimited roleplaying, but some cRPGs do allow for a measure of it as well. And it's these cRPGs that are worth playing because coming as close as possible to a PnP session is my primary motivation in gaming on my computer.
I've never deliberately made a "gimped" character, but I have made less than optimal choices from a meta-gaming perspective because I stayed true to what my character would have chosen. To me, this is roleplaying as it should be.
I know the medium is limiting as to how much you can roleplay in it, but there aren't as many choices as there should be within the game to play as as many different types of personalities as you can.
It seems Bioware wants you to play as a set personality, instead of something you would rather be. Especially when it comes to making drastic choices.
It is slightly better in Origins however, you can sort of play a variety of personalities.
But it is impossible to play as a character with a vast amount of weaknesses.
#9
Posté 03 novembre 2011 - 10:23
#10
Posté 03 novembre 2011 - 10:31
#11
Posté 04 novembre 2011 - 02:32
And my canon Warden was a "dual-wielding" Arcane Warrior, who in his off hand only ever used a Thorn of the Dead Gods, and collected them. He/I like historical religious stuff like that.
#12
Posté 04 novembre 2011 - 02:47
Chiramu wrote...
I know the medium is limiting as to how much you can roleplay in it, but there aren't as many choices as there should be within the game to play as as many different types of personalities as you can.
It seems Bioware wants you to play as a set personality, instead of something you would rather be.
Limitations on role playing do not make the Warden or Hawke a set character, Its not an all or nothing proposition. Role playing within limits is still role playing.
#13
Posté 04 novembre 2011 - 04:04
Most of the time I play a game for a few hours until I get a feel for what kinds of roles I can play in any given world then I'll restart and work towards a character that I find fun. I look at choosing to role play as a yet another challenge to over come, even if that challenge is self imposed.
Modifié par Loain, 04 novembre 2011 - 04:14 .
#14
Posté 04 novembre 2011 - 05:03
FrightBlight wrote...
So, how much does RP influence how you play?
A lot. And it isn't just about getting the gear that isn't optimal - it's more of a question about overall game-design...
#15
Posté 04 novembre 2011 - 05:12
#16
Posté 04 novembre 2011 - 06:51
#17
Posté 04 novembre 2011 - 07:14
AlexXIV wrote...
Gear doesn't matter at all, neither do I really enjoy combat in RPGs. So basically 99% RP. Which means I play the protagonist the way I want him/her to be. Even though I have to say I am a completionist. So I want to have all quests and places checked at the end of the game, which is maybe not really RP because most of the time you would say that you don't have time for alot of sightseeing, story wise.
Like AlexXIV, I roleplay my character the way I want him/her to be (for example, I will never take the Reaver or Blood Mage specialisation for a non-evil character) but I am rather completionist.
Also my first playthrough is much more determined by roleplay than the following one where I want to see what would have happened if I had made different choices.
In addition, in a game like DAO where it is easy to play completely different characters with different motivations, I will try some of the choices only with the characters for which it seems more logical. For example only my dwarf commoners would put Bhelen on the throne as my other good character would never choose this dictator and my evil characters would prefer Harrowmont that seems easier to manipulate (my evil character are not evil psychopath for the principle of being evil, they are power hungry and choose the best for themselves).
#18
Posté 04 novembre 2011 - 07:40
esper wrote...
Considering that I have a blood mage that never usesed the sacrifice tequniche because she would never hurt her friends, I do make less than optimal choices.
Same here, never used that spell despite its obvious benefits. A similar situation to what I have with my Reaver. I came up with a backstory about how she became a Reaver against her will (kinapped and forced to drink the dragon's blood), so I only make use of the passive abilities of the spec, with the exception of Devour, which I use as a last resort, sort of rationalizing that if it's a life and death situation, my character would resort to her unwanted powers to save her life. But I never touch the other abilities.
I definitely roleplay, though I still leave room for a few liberties of course. The main issue is that since I play on nightmare difficulty, I need somewhat optimal builds if I don't want to get frustrated. So this means sometimes using equipment I wouldn't normally want to use (like axes or hammers for my 2H warrior, or some fugly armors that my character would rather not be seen with).
It was easier in DAO since the difficulty in that game (on nightmare) felt much easier to me so I could get away with a very suboptimal build, or with using a very unbalanced party. I remember my dalish run where I refused to use any equipment that wasn't dalish (or that at least had some elven backstory) and where I almost never had a warrior in my party.
At any rate, I will certainly give up XP or quests if they don't fit my character, I have no issue doing that.
Modifié par Zjarcal, 04 novembre 2011 - 07:41 .
#19
Posté 04 novembre 2011 - 08:45
With DA2 I play on nightmare and plan out my character and party before starting a play through. I work with a set part and try to work it so I get a team that works together well to nuke everything into oblivion. Blood Mage, Reaver? Hell yes! I have more fun playing it that way than enduring a strugglefest because of sub-par builds and I can RP around that if I want to.
#20
Posté 04 novembre 2011 - 08:57
FrightBlight wrote...
I like to RP in my games. I chose to use heavy armor instead of massive for my warrior because it seamed a lot more practical. I don't choose blood mage or reaver because they don't fit my character. I do things like that.
This is how I feel as well. I try to get a basic personality in my head as I am creating the character, and then I choose dialogue options from there. As far as gear goes, happily I play on Normal, so gear doesn't matter as much. Good thing too, since I pick gear based on appereance and will keep an armor set far bayond appropriate level because it looks good, rather than upgrade.Tsuga C wrote...
I've never deliberately made a "gimped" character, but I have made less than optimal choices from a meta-gaming perspective because I stayed true to what my character would have chosen. To me, this is roleplaying as it should be.
#21
Posté 04 novembre 2011 - 09:10
When a choice comes up that doesn't make sense for MY Hawke, I try to figure out why she might choose to resolve a situation in that certain way. That is just what works for me
#22
Posté 04 novembre 2011 - 09:19
It is possible, a lot manage to do it.Gibb_Shepard wrote...
If it was possible in this game, then it would influence my decisions.
#23
Posté 04 novembre 2011 - 10:26
Modifié par xkg, 04 novembre 2011 - 11:48 .
#24
Posté 04 novembre 2011 - 10:36
But as the OP said, you can impose yourself limitations to reflect your character, as using only some kind of talents, or equipment, or even better -build a personality with given dialogue options. Even DA2 allows that.
Personally, I like to "play" with skills in Origins -a mage who has never seen the outside world, without persuasion skills; a city elf rogue incapable of learning battle skills and therefore reliying on venoms, traps and quick talking. If you add those little things to the fact that both games allow some climatic decisions, I must say that RP is an important part of my playthrougs, and that certainly is possible to do if you want to.
Modifié par Salaya, 04 novembre 2011 - 10:38 .
#25
Posté 04 novembre 2011 - 10:42
Zjarcal wrote...
esper wrote...
Considering that I have a blood mage that never usesed the sacrifice tequniche because she would never hurt her friends, I do make less than optimal choices.
Same here, never used that spell despite its obvious benefits. A similar situation to what I have with my Reaver. I came up with a backstory about how she became a Reaver against her will (kinapped and forced to drink the dragon's blood), so I only make use of the passive abilities of the spec, with the exception of Devour, which I use as a last resort, sort of rationalizing that if it's a life and death situation, my character would resort to her unwanted powers to save her life. But I never touch the other abilities.
I definitely roleplay, though I still leave room for a few liberties of course. The main issue is that since I play on nightmare difficulty, I need somewhat optimal builds if I don't want to get frustrated. So this means sometimes using equipment I wouldn't normally want to use (like axes or hammers for my 2H warrior, or some fugly armors that my character would rather not be seen with).
It was easier in DAO since the difficulty in that game (on nightmare) felt much easier to me so I could get away with a very suboptimal build, or with using a very unbalanced party. I remember my dalish run where I refused to use any equipment that wasn't dalish (or that at least had some elven backstory) and where I almost never had a warrior in my party.
At any rate, I will certainly give up XP or quests if they don't fit my character, I have no issue doing that.
I had the same feeling in da:o. My arcane warriorr could just blast through everything on nightmare, she seemed indestrutible.
I mostly ignore roleplay with gear, but abilites I try to go after what my Hawke would learn. (I am more large with companions abilites. They learn the threes the started with and else what I need since I play on nightmare too).
But and arcane/entropy/bloodmage with a hint of creation and who refuses to uses sacrifce is absolutely not an optimal playthrough.





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