Before we continue, let's have a primer on Darkspawn (Spoilers in there, people!) If you're not interested, just skip on further down. As indicated by the lines.
Note: The text blocks were originally broken up with images, but some catastrophic happened that made the
entire post consist of code. I will work on fixing this later
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Darkspawn Primer: Codex
- They are a seemingly mindless race that live under the ground, and are
led by the Arch Demons, supposedly the corrupted bodies of the Old Gods worshipped by the Tevinter Magisters
-Most of them lack any form of coherent thought, driven only by the
"Song" of the Arch Demons that call out to them, the more intelligent
ones are referred to as Alphas and Emissaries
- The Darkspawn Generals can decipher and act on the direct commands of the Arch Demon,
and in turn are able to command the other Darkspawn
- The Chantry tells us that they originate from the old Tevinter Magisters themselves, and this turns out to be more right than we thought.
- Darkspawn reproduce using the Broodmothers, females composed of all the
sentient races of Thedas, tainted by the Darkspawn disease, each of which creates their own breed of Darkspawn
- Hurlocks are from human broodmothers
- Genlocks are from dwarven broodmothers
- Ogres are from qunari broodmothers
- Shrieks are from Elvish broodmothers
- Emissaries are magic wielding, so it is unclear if they are born from magic broodmothers or not
Note: In the graphical overhaul, we saw the removal of genlock emissaries, and have so far only seen what we believe are hurlock emissaries. However, this makes sense as a "fix' to the canon, considering their base race is the dwarves, who are incapable of magic.
Note: We have not seen the shrieks at all in Dragon Age 2, so it is unclear how different they may or may not look in the new engine.
- Living in the Deeproads, they are constantly at war with the Dwarves
- Darkspawn (allegedly) only head to the surface en masse when an Arch Demon awakens, causing what we call a "Blight"
Note: Ironically, while the Blights are more feared, the Deeproads empty out and seemingly become safer during these times
- Supposedly there were seven Arch Demons, one for each of the Old Gods
the Tevinter Imperium worshipped, five of which have been killed
- They are damn awesome
Great, now let's talk about talking darkspawn.Emissaries, the magic darkspawn are capable of speaking basic words in the Kings Tongue (english) but rarely consist of single word sentences such as "Die". They very rarely
say, "Hello," and are terrible friends to make at parties, as they are known to eat all the snacks and do not share.
(Citation may be needed).
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Darkspawn in Awakening:
What we know about the darkspawn has changed since the release of Dragon Age: Awakening, where we are introduced to The Mother, and The Architect (The latter of which premiered in the story of David Gaider's Dragon
Age novel: The Calling. The Architect is a coherent Darkspawn capable of ignoring the call of the Arch Demons, and has been researching a way to free the rest of the Darkspawn. While his final fate is determined by the player, his works live on.
The Architect had created a potion that could release Darkspawn from the taint, using Grey Warden blood just as Grey Wardens convert themselves using Darkspawn blood. The resulting Darkspawn are referred to as Disciples, most of which take names more akin to titles such as, "The Lost" and, "The First". Unfortunately, just as not all are able to handle the Grey Warden joining, neither are the Darkspawn. The most primary example being "The Mother" who was a Broodmother that could not cope with being
disconnected from the Arch Demons' song.
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Darkspawn in Legacy:
Darkspawn make a return in Dragon Age 2, we do not see every type of
darkspawn in the newest art style. The genlocks and the Darkspawn alphas
all make their debut here in their newly rendered glory. But more
importantly, we meet Corypheus (originally referred to as The Conductor,
before his actual name was revealed).
Much speculation was made about Corypheus before Legacy was released, mostly about his relation toThe Architect. In it Corypheus claims to be a magister of the Tevinter Imperium, and projects his frustration to the Old God of Silence, Dumat, who he believes mislead him in his attempt to reach the Golden City and the House of the Maker.
When defeated, he leaves behind the Seal of Dumat, and solidifies the belief that he was indeed a Tevinter Magister of old. This has also provided support that The Architect may also have been on of these, however none have been able to account as to why he has (or claims to have) no memory of being such a thing, rather
saying he was always a Darkspawn.
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"Real" information and Trivia:
Corypheus is voiced by David Stern.
The Architect is voiced by Jamie Glover.
The Disciples are all voiced by Mark Meer (commonly known as the Male Commander Shepard)
Further information can be found here.
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So, guys. Tell me, what do you all think of our good friends, the Darkspawn? Come in to say what you'd like about them, but also be sure to say what you did when dealing with The Architect and/or Corypheus.
I for one almost always let The Architect live, though my gut told me there was no way I could try and let Corypheus live.
Note: People who participate with pictures, drawings, or stories involving them can submit them to me and will be placed in this thread. Just the same, if any interest is shown I will continue adding more details to it, to provide a place to get a strong understanding on the Darkspawn.
Modifié par Riknas, 14 novembre 2011 - 10:41 .





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