For Mass Effect 3, Bioware plans (at this stage) a setting for new games that changes the difficulty and how conversations work - and that's it. All three 'modes' are the same game. They have the same content.
RPG is your familiar ME/ME2, with adjustible difficulty settings and conversations that work how we all remember.
"For those who want to explore both realms of story and combat. RPG mode will set manually-selectable replies in conversations and a normal combat difficulty." (official description)
Story changes the difficulty level to 'narrative' (basically: super casual) meaning you can breeze through combat and focus on decisions and the storyline.
"For those who want to emphasize story immersion and minimize combat pressure. Story mode will set manually-selectable replies in conversation and a minimal combat difficulty." (official description)
The 'narrative' difficulty option description:
"For players more interrested in story than combat, Shepard and squad mates are stronger while enemies are weaker and much less agressive, weapons are easier to handle, This is a non-representation of Mass Effect combat"
Action automates some of the dialogue (we don't really know how it works yet) so people can focus on the combat. We literally have no idea how much of the conversations are automated, and which choices the player has to make in this setting.
"For those who want to emphasize action and combat and minimize story management. Action mode will set automatic replies in conversation and a normal difficulty." (official description)
Note:
Both the difficulty setting and 'level of dialogue automation' options can be changed in the game settings, presumably while you're playing. See this image.

and if that image doesn't work... http://i.imgur.com/IcVoOl.jpg
^ that image might or might not be showing up, copying the image url and pasting it to a browser might help if it's not working.
Therefore, it's entirely possible (it looks like) to start in Story mode and decide that your gameplay is too easy, and switch to a higher difficulty setting. It also seems to be possible to start in RPG mode and 'switch on' automatic dialogue. Or start in 'Action' and make the game super-easy and with manual control of all conversations. The game's 'modes' just assign settings that can be easily changed.
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I love this idea. It's fantastic.
People who want challenging combat and manual conversation options can choose them with the RPG setting, those who are playing ME3 for only the action have that option and people who don't like combat or just want to power through the plot elements have that choice too.
Can't honestly see a downside to this. It's an inspired idea, and I wish more games had it.
There *may* be an issue with players just choosing the top option to rush into the game, but with a clear explanation I think this could be solved.
Thoughts? I think more options for gameplay is great. Let people play the way they like, everyone's happy.
Edit: Added some information and changed OP layout.
Modifié par ElitePinecone, 06 novembre 2011 - 12:48 .





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