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Action/Story/RPG Mode discussion and information


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#1
ElitePinecone

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Since I'm seeing a lot of confusion:

For Mass Effect 3, Bioware plans (at this stage) a setting for new games that changes the difficulty and how conversations work - and that's it. All three 'modes' are the same game. They have the same content. 

RPG is your familiar ME/ME2, with adjustible difficulty settings and conversations that work how we all remember. 

"For those who want to explore both realms of story and combat. RPG mode will set manually-selectable replies in conversations and a normal combat difficulty." (official description)

Story changes the difficulty level to 'narrative' (basically: super casual) meaning you can breeze through combat and focus on decisions and the storyline. 

"For those who want to emphasize story immersion and minimize combat pressure. Story mode will set manually-selectable replies in conversation and a minimal combat difficulty." (official description)

The 'narrative' difficulty option description:

"For players more interrested in story than combat, Shepard and squad mates are stronger while enemies are weaker and much less agressive, weapons are easier to handle, This is a non-representation of Mass Effect combat" 

Action automates some of the dialogue (we don't really know how it works yet) so people can focus on the combat. We literally have no idea how much of the conversations are automated, and which choices the player has to make in this setting. 

"For those who want to emphasize action and combat and minimize story management. Action mode will set automatic replies in conversation and a normal difficulty." (official description)

Note:

Both the difficulty setting and 'level of dialogue automation' options can be changed in the game settings, presumably while you're playing. See this image. 

Posted Image

and if that image doesn't work... http://i.imgur.com/IcVoOl.jpg

^ that image might or might not be showing up, copying the image url and pasting it to a browser might help if it's not working. 

Therefore, it's entirely possible (it looks like) to start in Story mode and decide that your gameplay is too easy, and switch to a higher difficulty setting. It also seems to be possible to start in RPG mode and 'switch on' automatic dialogue. Or start in 'Action' and make the game super-easy and with manual control of all conversations. The game's 'modes' just assign settings that can be easily changed.
____________________________________________

I love this idea. It's fantastic. 

People who want challenging combat and manual conversation options can choose them with the RPG setting, those who are playing ME3 for only the action have that option and people who don't like combat or just want to power through the plot elements have that choice too. 

Can't honestly see a downside to this. It's an inspired idea, and I wish more games had it. 

There *may* be an issue with players just choosing the top option to rush into the game, but with a clear explanation I think this could be solved. 

Thoughts? I think more options for gameplay is great. Let people play the way they like, everyone's happy.  

Edit: Added some information and changed OP layout.

Modifié par ElitePinecone, 06 novembre 2011 - 12:48 .


#2
SNascimento

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It's ok for me... it somethings that just add, so you can't be against it.

#3
Guest_Catch This Fade_*

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It's demeaning. Except RPG mode since that's how Mass Effect is supposed to be played.

#4
AdmiralCheez

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Why anyone would let a game make all the decisions for them is beyond me...

But I guess not everyone is as detail-oriented and as nitpicky, so if someone just wants to test one aspect at a time, give 'er.

#5
Homey C-Dawg

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I think RPG mode should be first on the list, followed by Action then Story.

It's an interesting idea though. I don't disapprove .

#6
Adugan

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I dont know how the game will choose if its a polar decision, like save the rachni or not.

#7
Sgt Stryker

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Staunch supporter of RPG Mode-only here, but I'll probably end up making a throwaway Shep on Action Mode for the lulz.

Modifié par Sgt Stryker, 05 novembre 2011 - 03:24 .


#8
RainyDayLover

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Action mode is great for when replaying the game with different classes, weapons etc. where you just want the combat.

Weren't people asking for a feature that lets you skip through the dialogue without constantly mashing the A/X button on the controller?

#9
Homey C-Dawg

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AdmiralCheez wrote...

Why anyone would let a game make all the decisions for them is beyond me...

But I guess not everyone is as detail-oriented and as nitpicky, so if someone just wants to test one aspect at a time, give 'er.


I imagine it would be just like other TPS's out there, but with really really long and frequent cutscenes.

Probably would be a bit jarring to someone already familier with the ME games like us BSNers.

#10
m00nsh1ne

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anything that gives people choice I'm all for... i'll be playing RPG mode myself but not everyone is the same... and this could just be a beta/demo element only... who knows if it's in the final game.

#11
spirosz

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This is just for the BETA/demo right? If it's in the final game, that would be a bit.. I don't know weird, especially for what this game represents.

#12
slimgrin

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How about this: people who don't want to play an RPG in the first place can suck it.

#13
Chuvvy

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Got to get that Cod audience. Because clearly ME's very average TPS combat will totally attract them.

Modifié par Slidell505, 05 novembre 2011 - 03:33 .


#14
Guest_Montezuma IV_*

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It's fine by me I guess....Story mode seems incredibly stupid, however.

#15
javierabegazo

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The hard thing in life is to accept that something that is wonderful and worth the time for you, isn't the same thing for someone else.

#16
Zebron is reaL

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I'm all for player choice, but to be able to chose to have your choices made for you seems odd....

Whatevs, I'm sticking to RPG-mode every time

#17
Guest_Catch This Fade_*

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Once you take the element of choice out of Mass Effect what even warrants playing the game? Action/Story mode seem to do just that.

#18
GMagnum

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wtf is this i dont even

isnt dat da whole point of playin mass effect? makin ur own char n making ur own decisions

-sigh- wtf is going on i need a blunt rite bout now

#19
Brockololly

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slimgrin wrote...

How about this: people who don't want to play an RPG in the first place can suck it.


Pretty much this.

I don't complain about Battlefield or Call of Duty saying there is too much shooting. I wouldn't **** about an RPG having dialogue and story. Seriously, if you don't want to deal with story/dialogue you're playing the wrong damn game.


Not to mention that if you wanted to skip the story stuff, you could, you know, just mash whatever button/key and skip it anyway? I can see a story mode that dumbs down the combat to get to the story for those kinds of people, but the functionality already exists to skip the story/dialogue.

This just reeks of some focus testing type rubbish to try and appeal to as broad an audience as possible. How much do you want to bet in 3 months time you'll see Silverman spouting off on how ME3 has a mode where if you just want to get right into the action and not bother with that story stuff you can just press a button and awesome happens?

Modifié par Brockololly, 05 novembre 2011 - 03:43 .


#20
artsangel

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Adugan wrote...

I dont know how the game will choose if its a polar decision, like save the rachni or not.


It looked like one of the in-game menus had an option where could could choose if your auto-answers were paragon or renegade.

#21
Homey C-Dawg

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I wouldn't enjoy story mode, as I like to shoot things too. I have couple friends who would though, and I wouldn't consider them "stupid" because of that. ME has enough story to stand on it's own. There's more than one kind of gamer out there these days.

I consider this a much better way to appeal to a "wider audience" than some of the other stuff I've seen.

#22
Guest_Catch This Fade_*

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javierabegazo wrote...

The hard thing in life is to accept that something that is wonderful and worth the time for you, isn't the same thing for someone else.

I understand wanting to accomodate different types of players but at some point shouldn't BioWare be asking themselves "at what cost"?

#23
Adugan

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 EA: As you are well aware, we have some new game features. Not a fan of role-playing? No problem! You chose the right role-playing game! We now have a mode that has absolutely no dialogue, and skips everything but combat scenes! Combat too difficult? Just buy our $29.99 DLC with the super-gun that lets you insta-kill enemies! Are you lost in your level? No worries! Just call EA support, and we will instantly teleport to the boss fight! Is the boss fight too tough? There is another way! Press a button, and you will win the fight automatically ($1 is charged to your EA account for each time you press the Awesome Button®).
Are you tired of playing the game? We have a solution! Hire one of our EA Mass Effect Experts to complete the game for you. You can then brag to your friends how easily you beat it without having to lift a finger!

Enjoy Mass Effect 3!

Modifié par Adugan, 05 novembre 2011 - 03:56 .


#24
ItsFreakinJesus

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It's only for the demo.  Action disables story and leveling up.

Story disables  gameplay and leveling up.

RPG disables gameplay and story. 

#25
InvaderErl

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Homey C-Dawg wrote...

I wouldn't enjoy story mode, as I like to shoot things too. I have couple friends who would though, and I wouldn't consider them "stupid" because of that. ME has enough story to stand on it's own. There's more than one kind of gamer out there these days.

I consider this a much better way to appeal to a "wider audience" than some of the other stuff I've seen.


Agreed with this, I think its perfectly fine - it opens the game up to people who might not normally touch something like this while seemingly leaving everything in tact for those of us who love ME as it has been thus far.