Action/Story/RPG Mode discussion and information
#276
Posté 05 novembre 2011 - 10:23
#277
Posté 05 novembre 2011 - 10:23
Rogue Unit wrote...
didymos1120 wrote...
Ixalmaris wrote...
Too bad that Bioware/EA deems this too complicated for the target audience. Its either pure action (for the CoD/GoW crowd they want to attract) and some alibi story mode for whever is left over from ME1 which does not make the story any better but the action is easier..
Hey genius: RPG Mode. It exists.
This.
RPG mode plays just like ME1&2. I don't know why everyone is freaking out and shouting "OMG either story mode or teh shoot-em-up GoW Mode?!"
I see you have no idead of how software development works. They didn't simply decide "Hey lets add three different modes to the game". That was planned in the early stages which means the game has been structured to also include action mode where decisions are automated. That means the results of your decisions won't matter much.
Modifié par Ixalmaris, 05 novembre 2011 - 10:27 .
#278
Posté 05 novembre 2011 - 10:24
#279
Posté 05 novembre 2011 - 10:24
didymos1120 wrote...
Arijharn wrote...
Call me greedy, but I want a mode that has all the strengths of those individual traits be rolled up into one style of game. I want great action, I want great story and I want great rpg to form one great experience. I don't want to 'choose' if that makes sense.
Man, why is this so difficult for people? That's what "RPG mode" is.
Actually I hadn't read the contents of the OP if he/she outlined it, but it was cleared up for me by someone I'm chatting on MSN just after I posted this.
Although; it seems kinda strange to call it 'RPG mode' as opposed to something like: "Normal" or whatever, but I guess it is the most descriptive given the other concepts.
#280
Posté 05 novembre 2011 - 10:24
#281
Posté 05 novembre 2011 - 10:25
What a silly idea. It wouldn't cross my mind to ask for an "RPG-mode" in e.g. a Street Fighter game or the next Modern Warfare TPS.
This pandering to as much people as possible is really starting to worry me. First the uncalled inclusion of mp and now this.
All this watering down the product to appeal to the largest possible audience just will make it taste bland.
What is BW thinking recently ? Didn't they frequently argue against a "simple toggle for everything" countless times before ?
#282
Posté 05 novembre 2011 - 10:27
TS2Aggie wrote...
Most PC games require an activation code that can only be used once. Hence, if someone were to "rent" the game, no one else could rent it because the activation code would have already been used up.
touche...
#283
Posté 05 novembre 2011 - 10:27
Terror_K wrote...
Rollingcabbage wrote...
Terror_K wrote...
Then they should go play a different game. That's what Gears of War and CoD are for, not Mass Effect. Why does every game have to get watered down and made more like Modern Warfare and pander to the idiot?!
You know what's insulting? You labelling people like me who adore the ME series (at least seven comeplete play-throughs), but also enjoys FPS games like HL, BF, COD, CS and other games like Max Payne, ARMA, Fallout and Mechwarrior as 'idiots'.
Why would I call people like that "idiots" when I myself own a fair amount of shooters myself, including Battlefield 2, Half-Life 2, Team Fortress 2, Gears of War, CoD 2 & 4, Duke Nukem and Unreal Tournmanet, amongst others? When Unreal Tournament is my favourite game of all time, and my username here comes from my old deathmatching moniker from when I first played multiplayer Quake and Duke 3D, etc.
As is quite common at this place, you're missing the point: that there's a difference between a gamer with a wide variety of tastes who can appreciate a wide array of game genres for what they are, and a person who pretty much only plays shooters because they like things simple and visceral. A person who plays and enjoys shooters is not necessarily an idiot shooter fanboy.
No. Take responsibility for your inability to convey your point.
You let hyperbole and histrionic prose impede the point you're trying to make. I don't like the way the game is being marketed either and I have zero interest/love for the MP, yet it doesn't take much effort to sift through the videos (esp the leaked), twitter feed and FAQs to see that there is as much 'RPG' and 'Depth' to the SP as there has ever been in the series.
Frankly, you need to articulate yourself better because statements such as 'COD audience being ADD addled children' detract from anything worthwhile you're trying to say and reflects poorly on you as a supposedly 'open-minded' and rational gamer.
#284
Posté 05 novembre 2011 - 10:28
Rogue Unit wrote...
RPG mode plays just like ME1&2. I don't know why everyone is freaking out and shouting "OMG either story mode or teh shoot-em-up GoW Mode?!"
Maybe they're just incapable of comprehending that not everything is a binary, black-and-white situation. Or just incapable of reading thread titles.
#285
Posté 05 novembre 2011 - 10:29
Ixalmaris wrote...
where decisions are automated. That means the results of your decisions won't matter much.
FFS.
Who says decisions are automated?
Tell me, show me, explain it to me, I don't care how.
All we know that Action mode does is auto-pick conversation options in some sections.
Cutscenes, for example.
Why the hell would the game make decisions for you?
#286
Posté 05 novembre 2011 - 10:29
What is BW thinking recently ? Didn't they frequently argue against a "simple toggle for everything" countless times before ?
EA and CEOs who only look at CoD/GoW sale charts happened.
#287
Guest_Catch This Fade_*
Posté 05 novembre 2011 - 10:29
Guest_Catch This Fade_*
I know you don't want to choose but I could've sworn that's what RPG mode was for.Arijharn wrote...
Call me greedy, but I want a mode that has all the strengths of those individual traits be rolled up into one style of game. I want great action, I want great story and I want great rpg to form one great experience. I don't want to 'choose' if that makes sense.
#288
Posté 05 novembre 2011 - 10:32
#289
Posté 05 novembre 2011 - 10:32
Ixalmaris wrote...
Rogue Unit wrote...
didymos1120 wrote...
Ixalmaris wrote...
Too bad that Bioware/EA deems this too complicated for the target audience. Its either pure action (for the CoD/GoW crowd they want to attract) and some alibi story mode for whever is left over from ME1 which does not make the story any better but the action is easier..
Hey genius: RPG Mode. It exists.
This.
RPG mode plays just like ME1&2. I don't know why everyone is freaking out and shouting "OMG either story mode or teh shoot-em-up GoW Mode?!"
I see you have no idead of how story development works. They didn't simply decide "Hey lets add three different modes to the game". That was planned in the early stages which means the game has been structured to also include action mode where decisions are automated. That means the results of your decisions won't matter much.
Uh, then don't use the game mode that autos the decisions for you? I don't see how this is so hard.
Say the game gave you a choice between leaving earth to fall or saving the citadel.
RPG MODE
-Save the Citadel
-Save Earth <-- You choose Earth, but the Reapers now control the relay system
Action Mode
-Save the Citadel - Some guy or the game itself (depending of how Action mode works) arcoss the world chooses this. Retains control of the relays but at the cost of his home planet.
-Save Earth
I don't see how decision have any less of an impact simply because there a game mode that automates decisions randomly (?). The way this other guy chooses to play in no way affects your experience or the weight of you decisions.
Modifié par Rogue Unit, 05 novembre 2011 - 10:37 .
#290
Posté 05 novembre 2011 - 10:32
jreezy wrote...
I know you don't want to choose but I could've sworn that's what RPG mode was for.Arijharn wrote...
Call me greedy, but I want a mode that has all the strengths of those individual traits be rolled up into one style of game. I want great action, I want great story and I want great rpg to form one great experience. I don't want to 'choose' if that makes sense.
It seems so. RPG mode is how ME3 should be played. I can understand a story mode for people who simply don't want to do combat. The action mode however... People who pick that option really shouldn't play ME but just get a pure shooter if you ask me...
#291
Posté 05 novembre 2011 - 10:32
Ixalmaris wrote...
I see you have no idead of how software development works. They didn't simply decide "Hey lets add three different modes to the game". That was planned in the early stages which means the game has been structured to also include action mode where decisions are automated. That means the results of your decisions won't matter much.
The "choices don't matter" bit doesn't logically follow from the fact that such a feature required some planning. It's simply one potential consequence, and one dependent on any number of other choices made by the devs, that you've simply assumed to be fact.
#292
Posté 05 novembre 2011 - 10:32
#293
Posté 05 novembre 2011 - 10:34
#294
Posté 05 novembre 2011 - 10:34
Modifié par TS2Aggie, 05 novembre 2011 - 10:35 .
#295
Posté 05 novembre 2011 - 10:36
raz3r_ wrote...
WAIT. Does that mean that Insane difficulty won't be available again? You've got to be kidding me...
The difficulty screen is separate to these modes.
http://i.imgur.com/IcVoOl.jpg
#296
Posté 05 novembre 2011 - 10:37
You know what would be funny? Action mode netting the worst possible ending. That would be fun.didymos1120 wrote...
The "choices don't matter" bit doesn't logically follow from the fact that such a feature required some planning. It's simply one potential consequence, and one dependent on any number of other choices made by the devs, that you've simply assumed to be fact.Ixalmaris wrote...
I see you have no idead of how software development works. They didn't simply decide "Hey lets add three different modes to the game". That was planned in the early stages which means the game has been structured to also include action mode where decisions are automated. That means the results of your decisions won't matter much.
"You want to play without caring about the story choices? HERE. ROCKS FALL, EVERYONE DIES."
Modifié par Xewaka, 05 novembre 2011 - 10:38 .
#297
Posté 05 novembre 2011 - 10:37
TS2Aggie wrote...
I have it on good authority that Action mode will auto select your romance for you: the homosexual romance. Why do you think there is no 'Toggle Homosexuality' setting?
That would be hilarious. How can we make sure that happens?
#298
Posté 05 novembre 2011 - 10:38
raz3r_ wrote...
WAIT. Does that mean that Insane difficulty won't be available again? You've got to be kidding me...
How do people just jump to completely unfounded conclusions like this? Seriously: what even gave you the idea?
#299
Posté 05 novembre 2011 - 10:39
Xewaka wrote...
You know what would be funny? Action mode netting the worst possible ending. That would be fun.didymos1120 wrote...
The "choices don't matter" bit doesn't logically follow from the fact that such a feature required some planning. It's simply one potential consequence, and one dependent on any number of other choices made by the devs, that you've simply assumed to be fact.Ixalmaris wrote...
I see you have no idead of how software development works. They didn't simply decide "Hey lets add three different modes to the game". That was planned in the early stages which means the game has been structured to also include action mode where decisions are automated. That means the results of your decisions won't matter much.
LOL i second that......and then at the end of the game Harby pop up saying
"You inferior organic being, you played this games like CoD and you FAILED sucker. trying use your brain next time!!!"
#300
Posté 05 novembre 2011 - 10:40





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