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#301
raz3r

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didymos1120 wrote...

raz3r_ wrote...

WAIT. Does that mean that Insane difficulty won't be available again? You've got to be kidding me...


How do people just jump to completely unfounded conclusions like this? Seriously: what even gave you the idea?

I don't know, that screen perhaps?

img542.imageshack.us/img542/7767/1320476768286.jpg

#302
DeathDragon185

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MassStorm wrote...

Xewaka wrote...

didymos1120 wrote...

Ixalmaris wrote...
I see you have no idead of how software development works. They didn't simply decide "Hey lets add three different modes to the game". That was planned in the early stages which means the game has been structured to also include action mode where decisions are automated. That means the results of your decisions won't matter much.

The "choices don't matter" bit doesn't logically follow from the fact that such a feature required some planning.  It's simply one potential consequence, and one dependent on any number of other choices made by the devs, that you've simply assumed to be fact.

You know what would be funny? Action mode netting the worst possible ending. That would be fun.


LOL i second that......and then at the end of the game Harby pop up saying
"You inferior organic being, you played this games like CoD and you FAILED sucker. trying use your brain next time!!!"


I would like this:devil:

#303
didymos1120

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Terror_K wrote...

And I'm still supposed to believe my choices are meaningful and there will be tough choices that need a lot of consideration when there's also this little "Baby me to success" more designed for the "herp derps" too, huh? That they won't get the best options plattered to them so they can still get the best ending without any real effort?

And I thought ME2 was "Fisher Price: My First RPG" as it was.


You can believe whatever you like, Terror.  BTW, how long you gonna keep using that "My First RPG" line? It's getting a bit long in the tooth now.

#304
FluffyScarf

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You have to use your brain more in MP games anyway. More things to take in visually and aurally. So nice attempt there at an insult.

#305
spirosz

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"HIDE HELMET"!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#306
didymos1120

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raz3r_ wrote...

didymos1120 wrote...

raz3r_ wrote...

WAIT. Does that mean that Insane difficulty won't be available again? You've got to be kidding me...


How do people just jump to completely unfounded conclusions like this? Seriously: what even gave you the idea?

I don't know, that screen perhaps?

img542.imageshack.us/img542/7767/1320476768286.jpg


Yep: unfounded conclusion.  Not a thing on that screen about Insanity not existing, merely that Normal is the default.  Which is well....NORMAL.

#307
TobyHasEyes

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didymos1120 wrote...

Terror_K wrote...

And I'm still supposed to believe my choices are meaningful and there will be tough choices that need a lot of consideration when there's also this little "Baby me to success" more designed for the "herp derps" too, huh? That they won't get the best options plattered to them so they can still get the best ending without any real effort?

And I thought ME2 was "Fisher Price: My First RPG" as it was.


You can believe whatever you like, Terror.  BTW, how long you gonna keep using that "My First RPG" line? It's getting a bit long in the tooth now.


 Well if there is a mode which automatically picks the right decisions, that doesn't mean you won't get hard / impactful choices if you choose another option

 To make that connection is like thinking that it isn't hard to pick a lock, or that the mechanisms inside don't matter, because you know for a fact that some people are being given a key

#308
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Robhuzz wrote...

jreezy wrote...

Arijharn wrote...

 Call me greedy, but I want a mode that has all the strengths of those individual traits be rolled up into one style of game. I want great action, I want great story and I want great rpg to form one great experience. I don't want to 'choose' if that makes sense.

I know you don't want to choose but I could've sworn that's what RPG mode was for.


It seems so. RPG mode is how ME3 should be played. I can understand a story mode for people who simply don't want to do combat. The action mode however... People who pick that option really shouldn't play ME but just get a pure shooter if you ask me...

Agreed. If you're not playing for the story...then...what are you here for that you couldn't get somewhere else much better? Unless biotics are really fascinating or something.

#309
Aggie Punbot

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I wonder if you can switch modes midway through (i.e. from Story mode to RPG, etc.).

#310
spirosz

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FluffyScarf wrote...

You have to use your brain more in MP games anyway. More things to take in visually and aurally. So nice attempt there at an insult.


Yeah, I don't understand where people are coming from, when they say FPS/TPS fans are idiots.  If anyone has played in the competitive level or have heard/seen how good players play, they'll notice that there is a lot of tatical depth to how they handle certain situations.  Especially when it comes down to online leagues and such, with running strats, reaction time, adapting to certain situations, etc.  Sure, if you're playing in a pub, you'll see forms of idiotic people, but outside of that, there are a lot of smart players.  

Modifié par spiros9110, 05 novembre 2011 - 10:49 .


#311
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didymos1120 wrote...

raz3r_ wrote...

didymos1120 wrote...

raz3r_ wrote...

WAIT. Does that mean that Insane difficulty won't be available again? You've got to be kidding me...


How do people just jump to completely unfounded conclusions like this? Seriously: what even gave you the idea?

I don't know, that screen perhaps?

img542.imageshack.us/img542/7767/1320476768286.jpg


Yep: unfounded conclusion.  Not a thing on that screen about Insanity not existing, merely that Normal is the default.  Which is well....NORMAL.

If someone can't see it, it obviously doesn't exist. This reminds of that story about a tree in the forest.

Modifié par jreezy, 05 novembre 2011 - 10:50 .


#312
streamlock

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Hmm, action/story/rpg mode huh? I honestly am going to wait to form an opinion on it. My knee jerk reaction would be to facepalm about it, but then again I am always arguing for giving players MORE options-so it would be somewhat hypocritical for me to dismiss it out of hand.

Now if only you could select those modes on a women, THAT would be interesting........

#313
FluffyScarf

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Maybe some people want to replay certain levels or experiment with character builds without having to watch the exact same cutscenes?

#314
Rogue Unit

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TobyHasEyes wrote...

didymos1120 wrote...

Terror_K wrote...

And I'm still supposed to believe my choices are meaningful and there will be tough choices that need a lot of consideration when there's also this little "Baby me to success" more designed for the "herp derps" too, huh? That they won't get the best options plattered to them so they can still get the best ending without any real effort?

And I thought ME2 was "Fisher Price: My First RPG" as it was.


You can believe whatever you like, Terror.  BTW, how long you gonna keep using that "My First RPG" line? It's getting a bit long in the tooth now.


 Well if there is a mode which automatically picks the right decisions, that doesn't mean you won't get hard / impactful choices if you choose another option

 To make that connection is like thinking that it isn't hard to pick a lock, or that the mechanisms inside don't matter, because you know for a fact that some people are being given a key


Who said that Action Mode would make the "right" decisions for you? It could be completely random.

Modifié par Rogue Unit, 05 novembre 2011 - 10:50 .


#315
raz3r

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didymos1120 wrote...

raz3r_ wrote...

didymos1120 wrote...

raz3r_ wrote...

WAIT. Does that mean that Insane difficulty won't be available again? You've got to be kidding me...


How do people just jump to completely unfounded conclusions like this? Seriously: what even gave you the idea?

I don't know, that screen perhaps?

img542.imageshack.us/img542/7767/1320476768286.jpg


Yep: unfounded conclusion.  Not a thing on that screen about Insanity not existing, merely that Normal is the default.  Which is well....NORMAL.

Well each mode as you can see describe ALSO the related difficulty so, unless there is a second menu screen where you can actually customize the mode I don't think Insanity will be there. Glad to be denied anyway.

#316
ElitePinecone

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TS2Aggie wrote...

I wonder if you can switch modes midway through (i.e. from Story mode to RPG, etc.).


They only adjust two settings that are in the options menu anyway, so I definitely think so, yes. 

They change 'difficulty' and 'Conversation mode' as seen here http://i.imgur.com/IcVoOl.jpg

I think it'd definitely be possible to start out in Action and then decide you do want to control the conversations, so switch the option to 'full decisions'. 

#317
Aggie Punbot

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jreezy wrote...

If someone can't see it, it obviously doesn't exist. This reminds of that story about a tree in the forest.


You can't see the forest for the trees?

#318
TobyHasEyes

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Rogue Unit wrote...

TobyHasEyes wrote...

didymos1120 wrote...

Terror_K wrote...

And I'm still supposed to believe my choices are meaningful and there will be tough choices that need a lot of consideration when there's also this little "Baby me to success" more designed for the "herp derps" too, huh? That they won't get the best options plattered to them so they can still get the best ending without any real effort?

And I thought ME2 was "Fisher Price: My First RPG" as it was.


You can believe whatever you like, Terror.  BTW, how long you gonna keep using that "My First RPG" line? It's getting a bit long in the tooth now.


 Well if there is a mode which automatically picks the right decisions, that doesn't mean you won't get hard / impactful choices if you choose another option

 To make that connection is like thinking that it isn't hard to pick a lock, or that the mechanisms inside don't matter, because you know for a fact that some people are being given a key


Who said that Action Mode would make the "right" decisions for you? It could be completely random.


 Well.. I daresay it will be crafted into what they think will make the best story.. random just wouldn't serve the purpose very well. Who wants to be randomly hand-led towards the worst possible ending?

#319
Rogue Unit

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TobyHasEyes wrote...

Rogue Unit wrote...

TobyHasEyes wrote...

didymos1120 wrote...

Terror_K wrote...

And I'm still supposed to believe my choices are meaningful and there will be tough choices that need a lot of consideration when there's also this little "Baby me to success" more designed for the "herp derps" too, huh? That they won't get the best options plattered to them so they can still get the best ending without any real effort?

And I thought ME2 was "Fisher Price: My First RPG" as it was.


You can believe whatever you like, Terror.  BTW, how long you gonna keep using that "My First RPG" line? It's getting a bit long in the tooth now.


 Well if there is a mode which automatically picks the right decisions, that doesn't mean you won't get hard / impactful choices if you choose another option

 To make that connection is like thinking that it isn't hard to pick a lock, or that the mechanisms inside don't matter, because you know for a fact that some people are being given a key


Who said that Action Mode would make the "right" decisions for you? It could be completely random.


 Well.. I daresay it will be crafted into what they think will make the best story.. random just wouldn't serve the purpose very well. Who wants to be randomly hand-led towards the worst possible ending?


Who said it would give you the best or the worst endings? It could make decisions based of Para/Rene scores, class, background, etc. Besides, you'll never know what BioWare thinks is the "best story" if you don't click "Action Mode".

Unless its mere existance sends you into a RPG elistist rage, you should be fine.

Modifié par Rogue Unit, 05 novembre 2011 - 10:58 .


#320
ElitePinecone

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I don't think Action will pick decisions for the player - I don't have any evidence for that, but it's a gut feeling.

Why would a mode in a game about choice make choices for the player?

More likely, it goes for the default dialogue in situations where the outcome doesn't matter (i.e. in cutscenes where Shepard's lines do functionally nothing).

I don't think Action is going to railroad you into abandoning the Citadel, or something. Bioware wouldn't do that. It'd be silly.

#321
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TS2Aggie wrote...

jreezy wrote...

If someone can't see it, it obviously doesn't exist. This reminds of that story about a tree in the forest.


You can't see the forest for the trees?

No not that one, the "if a tree falls in a forest blah blah blah" one. It deals with knowledge and reality.

#322
TobyHasEyes

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Rogue Unit wrote...

TobyHasEyes wrote...

Rogue Unit wrote...

TobyHasEyes wrote...

didymos1120 wrote...

Terror_K wrote...

And I'm still supposed to believe my choices are meaningful and there will be tough choices that need a lot of consideration when there's also this little "Baby me to success" more designed for the "herp derps" too, huh? That they won't get the best options plattered to them so they can still get the best ending without any real effort?

And I thought ME2 was "Fisher Price: My First RPG" as it was.


You can believe whatever you like, Terror.  BTW, how long you gonna keep using that "My First RPG" line? It's getting a bit long in the tooth now.


 Well if there is a mode which automatically picks the right decisions, that doesn't mean you won't get hard / impactful choices if you choose another option

 To make that connection is like thinking that it isn't hard to pick a lock, or that the mechanisms inside don't matter, because you know for a fact that some people are being given a key


Who said that Action Mode would make the "right" decisions for you? It could be completely random.


 Well.. I daresay it will be crafted into what they think will make the best story.. random just wouldn't serve the purpose very well. Who wants to be randomly hand-led towards the worst possible ending?


Who said it would give you the best or the worst endings? It could make decisions based of Para/Rene scores, class, background, etc. Besides, you'll never know what BioWare thinks is the "best story" if you don't click "Action Mode".

Unless its mere existance sends you into a RPG elistist rage, you should be fine.


 Got to just hope that isn't referring to me, as I was actually arguing against 'RPG elitist rage' rather than typifying it

#323
Shepard the Leper

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jreezy wrote...

Agreed. If you're not playing for the story...then...what are you here for that you couldn't get somewhere else much better? Unless biotics are really fascinating or something.


ME are games, if you're interested in stories go to the library - you'll find thousands of much better and more exciting stories over there. The only thing the ME story does is to give a premise and purpose to the game(play) which is what games are all about - GAMEPLAY.

#324
Ieldra

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Here's my take on it:

(1) The only new thing is the option to let the game choose conversation options for you. As a rule, I don't mind that, but there are two problems with this:

(1a) Decisions that affect the story - such as killing or sparing someone, destroying or keeping some information etc.. - should not be made automatically. The same with decisions that define key characteristics of your Shepard. For instance, take the first conversation with TIM in ME2. The only real choice in there is to define how you stand with TIM. If you wanted to go through that fast, it would be feasible to just make one choice defining if you're his enemy, his friend or reserve judgment, and let the rest of the conversation play out automatically, skipping the part where you ask about individual old team members altogether. That would be OK for "Action Mode". But that one choice must be there.

The thing is, everything else but those decisions actually *is* just for flair and fleshing your Shepard out - "pure" roleplaying, in other words. It's been that way in ME1 and ME2, too - you have long conversations with some people, but in the end, it all comes down to a choice between two or three options. If in "Action Mode", these choices remain available and everything else is chosen automatically, you have more of an interactive movie with a more defined protagonist than a roleplaying game, but it won't necessarily lessen the experience.

(1b) I have issues with the kind of options the game will choose for you. Inevitably, they will come to shape some sort of "canonical" Shepard. I consider it important that these are suitably neutral.

(2) I don't think these new modes will harm ME3 in any way. I'm not so sure about future games, however. I'm afraid of a mechanism like this:
*The presence of an action mode will pull shooter players into ME3
*At some time, a majority of ME3 players will be shooter players.
*Someone discovers that only 30% of all players use story or rpg mode
*In the next game, there will be only action mode.

For ME3, my opinion about the new modes will rest on the answer to the question: in Action Mode, will story-affecting decisions be made automatically, too? If yes, this is very, very bad, and on top of that, I'll probably have issues with the choices the game makes for the players. if no, it's an interesting new option I'll probably never use, with some potential to ruin future games, but I won't mind its presence in ME3.

#325
FluffyScarf

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The ME series pales in comparison to the truly great sci-fi books. It's hilarious when the ME 1 defenders come out in full force to preach how perfect and amazing the story was.