See my previous post. Adding more options might spread the developers' resources and abilities too thin, and we might get a worse overall result than what we could have had, if the game was more specialized. Besides, trying to please everyone makes the game feel a bit more generic and could have an effect of blending souffle and canned fish together.SpiffySquee wrote...
I really don't understand some of you. Explain how giving these options hurts the game in any way. Are you honestly trying to tell me that the simple fact they allow you to concentrate on one aspect of the game means the whole game is worse? Was spider-man 2 a worse game simply because you could pick a simplified version of web slinging? Did that somehow make regular web slinging not as good? Was total war less of a game because you could auto resolve battles? Did that somehow mean the battle mechanics were not as god just because you could skip them? By your logic, ME is a worse game because it gives you the option to turn the difficulty down to casual.
Given the fact that you can still play the game exactly the way you thought you would be able to two days ago, please explain how these modes hurt you in any way. Well... Any way more substantial than you just crying that bioware does not agree that your way of playing a game is the best way of playing a game.
This is all speculation, however, we will have to see the final product to make a final decision.





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