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#376
CroGamer002

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SpiffySquee wrote...

How can a game have depth and complexity that's anything more an an illusion if it can be simply turned off so easily?


A better question is how does the simple fact that something has an off switch mean it can't have depth and complexity? A stealth bomber has an off switch. That does not make it a paper airplane.


Also you can skip dialogue in ME1.

It's called ignore Investigate and keep tabbing Space Bar( dunno what button XBOX360 nor PS3) repetitively.

#377
CroGamer002

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Phaedon wrote...

Mesina2 wrote...
Well only thing Bioware has to do is to cut options you'll have in RPG Mode.

That can't be hard nor big time sink.

I am not saying that it is, but I don't think that it's that useful either.

Still surprised why people are debating on this, though.


Actually it's going to be useful for hardcore players like me for reason I said previously.


No need to tab my damn space bar in 2oth playthrough anymore! WOOHOO!!!

#378
Guest_Arcian_*

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Mesina2 wrote...

SpiffySquee wrote...

How can a game have depth and complexity that's anything more an an illusion if it can be simply turned off so easily?


A better question is how does the simple fact that something has an off switch mean it can't have depth and complexity? A stealth bomber has an off switch. That does not make it a paper airplane.


Also you can skip dialogue in ME1.

It's called ignore Investigate and keep tabbing Space Bar( dunno what button XBOX360 nor PS3) repetitively.

For the 360, it's the X/Blue button. For the PS3, I would assume that it is square (same position as X/Blue on 360 controller).

#379
Nohvarr

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[QUOTE]Still surprised why people are debating on this, though.[\\QUOTE]

1. They have little else to talk about, Bioware is being tightlipped about the story detals (at the fans equest) and in general dosen't like to talk about gameplay until the systm in question is finalized.

2. People like to fight/debate and prove that their view is, in the end, the right one. Which is why we as humanbeing pay more attention to review over what is said. It's also why Saints Row fans and GTA fans get into knock down drag out battles in a desperate attempt to prove whose game is better.

Modifié par Nohvarr, 05 novembre 2011 - 01:40 .


#380
Shepard the Leper

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ElitePinecone wrote...

There are a lot of people who genuinely find combat in games boring (or intimidating), and want to play them for the hours and hours of dialogue and interactive storytelling that they represent.


You're saying you play games but hate gaming.

What "hours of dialogue" and "interactive storytelling" are you talking about? ME has the same dialogue and cutscenes regardless your decisions 99% of the time. Your "RPG/Story-mode" would reduce things to a movie with one or two alternative endings - which has little to do with a computer game unless you believe the interactive comic BW used in the PS3 version is worthy to be considered a game on its own.

#381
RinpocheSchnozberry

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Win win win win.

I'll be playing in Story mode. I usually play on Easy/Casual since all I want from the action is a quick adrenal thrill, some accomplishment, and excitement. Mostly I'm interested in the bigger sweep of the story and the game world.

Someone else might want the story to be an accessory to fast and furious action and that's cool too.

These new mode are extremely kickass and something that I think will be implemented in future games.

#382
Nohvarr

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Shepard the Leper wrote...

ElitePinecone wrote...

There are a lot of people who genuinely find combat in games boring (or intimidating), and want to play them for the hours and hours of dialogue and interactive storytelling that they represent.


You're saying you play games but hate gaming.


Tell that to the fans of Metal Gear Solid who went through all those cutscenes. Tell that to the fans of the game 'Catherine' or Final Fantasy games. Some people are in this more for the story over gameplay. In fact how many times have you seen bad gameplay given a pass because the story is so good.

Modifié par Nohvarr, 05 novembre 2011 - 01:43 .


#383
FluffyScarf

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ME 1 would be waving at you if it were a person.

#384
Anacronian Stryx

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RinpocheSchnozberry wrote...

Win win win win.

I'll be playing in Story mode. I usually play on Easy/Casual since all I want from the action is a quick adrenal thrill, some accomplishment, and excitement. Mostly I'm interested in the bigger sweep of the story and the game world.

Someone else might want the story to be an accessory to fast and furious action and that's cool too.

These new mode are extremely kickass and something that I think will be implemented in future games.


Hate to tell you this but according toTerror_K you should be ashamed to even exist you herp-derp non-rpg purist!!

#385
tonnactus

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didymos1120 wrote...


Oh, I thought you were referring to the talents.  Well, you do know accuracy is still a stat for the actual weapons right? 


Yes. Except then even in modern shooters the stats are actually displayed so the player could make descisions based on that...

#386
eternalnightmare13

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Note:

Both the difficulty setting and 'level of dialogue automation' options can be changed in the game settings, presumably while you're playing. See this image. 

Image IPB

and if that image doesn't work... http://i.imgur.com/IcVoOl.jpg

Therefore, it's entirely possible (it looks like) to start in Story mode and decide that your gameplay is too easy, and switch to a higher difficulty setting. It also seems to be possible to start in RPG mode and 'switch on' automatic dialogue. Or start in 'Action' and make the game super-easy and with manual control of all conversations. The game's 'modes' just assign settings that can be easily changed.
____________________________________________



I don't see the point.  If you can go in and change difficulty of each mode anyways.  The only benefit would be for those that don't care about dialogue can change it to auto-conversations, or if you are replaying for the upteenth time.  Seems like over kill on their part.  But ... whatever.

#387
FluffyScarf

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People have strange needs. It's no more over kill than replaying the exact same game, with the exact same ending 10 times or more.

#388
ElitePinecone

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Shepard the Leper wrote...

ElitePinecone wrote...

There are a lot of people who genuinely find combat in games boring (or intimidating), and want to play them for the hours and hours of dialogue and interactive storytelling that they represent.


You're saying you play games but hate gaming.

What "hours of dialogue" and "interactive storytelling" are you talking about? ME has the same dialogue and cutscenes regardless your decisions 99% of the time. Your "RPG/Story-mode" would reduce things to a movie with one or two alternative endings - which has little to do with a computer game unless you believe the interactive comic BW used in the PS3 version is worthy to be considered a game on its own.


Um, this isn't my idea. It's going to be in the game. Check Jesse Houston's sticky above. 

Story mode just makes combat easier. Less challenging. It's still there, you still need to kill things, it just takes less time. 

For people who hate combat but love the Mass Effect universe, it's a good thing to use. 

I won't be using it, but I don't begrudge those who will. 

#389
xentar

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LilyasAvalon wrote...

Judging by what we've seen so far, I disagree. ME3 was getting a lot of attention while ME2 was still hitting the shelves, people are expecting a lot from the ME triology ending, which means a lot of people will be buying it, so EA is giving Bioware pretty much whatever it needs/wants for the game in terms of resources. Besides, how much resources could they possibly be wasting by setting automatic dialogue answers or turning difficulty up/down?

And yes, trying to expand your audience is part of marketting. Get over it. At the end of the day, the most important thing about a game is how much money it brings it, and it'll bring a LOT more in if you make it appealing enough for a larger audience.

As I said even before that, it's probably not going to affect the game but it gives a questionable general impression and there's still a chance something gets screwed up.
As for automatic dialogue options: well, now we will actually have a 'canon' Shepard...
As for expanding audience, of course it's the natural thing to do, I judt don't have to like it.

#390
Jonas TM

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It seems like a reasonable idea to me. The action mode may draw in more people who would generally not play ME, which means more revenue, without adversely affecting the game. Also I could see using the alternate modes to play around with different characters that I normally wouldn't make.

#391
Shepard the Leper

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Nohvarr wrote...

Tell that to the fans of Metal Gear Solid who went through all those cutscenes. Tell that to the fans of the game 'Catherine' or Final Fantasy games. Some people are in this more for the story over gameplay. In fact how many times have you seen bad gameplay given a pass because the story is so good.


Cutscenes and a story have nothing to do with gaming. Technically they are nothing more than sound effects, presentation, user interface and so forth. All make the game a more entertaining / enjoyable experience. ME2 without dialogue, story and cutscenes would still be a game; ME2 (and the games you've mentioned) cease to be a game without combat / gameplay - you're watching a movie instead of playing a game.

#392
Anacronian Stryx

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Shepard the Leper wrote...

Nohvarr wrote...

Tell that to the fans of Metal Gear Solid who went through all those cutscenes. Tell that to the fans of the game 'Catherine' or Final Fantasy games. Some people are in this more for the story over gameplay. In fact how many times have you seen bad gameplay given a pass because the story is so good.


Cutscenes and a story have nothing to do with gaming. Technically they are nothing more than sound effects, presentation, user interface and so forth. All make the game a more entertaining / enjoyable experience. ME2 without dialogue, story and cutscenes would still be a game; ME2 (and the games you've mentioned) cease to be a game without combat / gameplay - you're watching a movie instead of playing a game.


Technically nobody cares, Each person will play/use any game in any way they like and the more the better for it.

#393
Nohvarr

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Shepard the Leper wrote...

Nohvarr wrote...

Tell that to the fans of Metal Gear Solid who went through all those cutscenes. Tell that to the fans of the game 'Catherine' or Final Fantasy games. Some people are in this more for the story over gameplay. In fact how many times have you seen bad gameplay given a pass because the story is so good.


Cutscenes and a story have nothing to do with gaming. Technically they are nothing more than sound effects, presentation, user interface and so forth. All make the game a more entertaining / enjoyable experience. ME2 without dialogue, story and cutscenes would still be a game; ME2 (and the games you've mentioned) cease to be a game without combat / gameplay - you're watching a movie instead of playing a game.


Ah but the combat and gameplay are still there, just poorly done in those cases mentioned. So Bioware, having been paying attention, notes that there is in fact a market for people who'd rather see more story than deal with gameplay and they provide a solution that dosen't impact their other customers.

Good on the Dev team.

#394
Jorina Leto

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Action Mode?
RPG Mode?
Story Mode?

Which one deactivates the idiotic thermal clips? Story Mode?

Or can't we deactivate them, even in story mode?

#395
Shepard the Leper

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ElitePinecone wrote...

Um, this isn't my idea. It's going to be in the game. Check Jesse Houston's sticky above. 

Story mode just makes combat easier. Less challenging. It's still there, you still need to kill things, it just takes less time.


Difficulty has nothing to do with your "game-modes". Besides, someone skilled will spend less time in combat - playing on Insanity - than a noob on Casual. I don't see your point.

#396
jmood88

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The Internet, where things I don't like are automatically idiotic.

#397
karthikc

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Set RPG mode as the default.

I do think this is a fine idea otherwise, though, especially on your fourth playthrough when you're done exploring choices and just want to try out different combat classes.

Personally, I like tough combat to go with the story because it adds to the sense of accomplishment.

#398
ElitePinecone

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Shepard the Leper wrote...

ElitePinecone wrote...

Um, this isn't my idea. It's going to be in the game. Check Jesse Houston's sticky above. 

Story mode just makes combat easier. Less challenging. It's still there, you still need to kill things, it just takes less time.


Difficulty has nothing to do with your "game-modes". Besides, someone skilled will spend less time in combat - playing on Insanity - than a noob on Casual. I don't see your point.


I'm sorry, I don't understand you. 

For a start, these aren't mine. Bioware made these modes. 

They do exist and they'll be in the game. 

And they do affect difficulty. It says right there in the demo footage. 

Story mode puts the difficulty down to almost minimal so people can wade through enemies without the risk of dying, and so they can get to cutscenes and story content quicker. 

#399
CptData

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I love that "fine tuning" - and will go for RPG-mode for sure. I want full dialogues AND full combat experience - at least that's why I'm going to buy that game. Dumbing down dialogues would kill a lot of the story, dumbing down combat would make the game too easy and less challenging.

So yeah - full experience.

#400
BatmanPWNS

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Good. I always wanted to play as a Shep who made his own choices.