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#401
Shepard the Leper

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ElitePinecone wrote...

I'm sorry, I don't understand you. 

For a start, these aren't mine. Bioware made these modes. 

They do exist and they'll be in the game. 

And they do affect difficulty. It says right there in the demo footage. 

Story mode puts the difficulty down to almost minimal so people can wade through enemies without the risk of dying, and so they can get to cutscenes and story content quicker.


I don't understand the point of this thread. ME already has different difficulty settings so what's the point of adding "storymode" when it's already there?

BTW, there are plenty of people who enjoy combat on the easiest difficulty level - they don't use it to get to the next cutscene ASAP like you're suggesting.

#402
Luigitornado

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This sounds kind of lame / waste of time on the behalf of Bioware.

#403
GMagnum

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yo i jus hope it dont take away from da amount of dialog available
as in dey focus more on da action mode den getting sum convos in

#404
ElitePinecone

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Shepard the Leper wrote...

ElitePinecone wrote...

I'm sorry, I don't understand you. 

For a start, these aren't mine. Bioware made these modes. 

They do exist and they'll be in the game. 

And they do affect difficulty. It says right there in the demo footage. 

Story mode puts the difficulty down to almost minimal so people can wade through enemies without the risk of dying, and so they can get to cutscenes and story content quicker.


I don't understand the point of this thread. ME already has different difficulty settings so what's the point of adding "storymode" when it's already there?

BTW, there are plenty of people who enjoy combat on the easiest difficulty level - they don't use it to get to the next cutscene ASAP like you're suggesting.


My guess is that it's for people who are new to the game. 

If they're intimidated by combat, 'Story' offers an ultra-easy game. Or if you're replaying it for the 45th time, 'Story' lets you blast through it.

Or, yeah, they could play it just to go crazy and kill everything quickly. I dunno. 

'Story mode' is just a comestic menu choice that changes difficulty, that's it. It would've taken a tiny amount of effort, and it's solely to make sure players can play the way they want. 

#405
tonnactus

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Shepard the Leper wrote...


I don't understand the point of this thread. ME already has different difficulty settings so what's the point of adding "storymode" when it's already there?


To pretend that they not only care about newcomers coming from shooter games. As easy as that. The whole mode is idiotic because gamers already had the option to play on casual just for the story.

#406
Nohvarr

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tonnactus wrote...

Shepard the Leper wrote...


I don't understand the point of this thread. ME already has different difficulty settings so what's the point of adding "storymode" when it's already there?


To pretend that they not only care about newcomers coming from shooter games. As easy as that. The whole mode is idiotic because gamers already had the option to play on casual just for the story.


I thought this new mode also allowed for more of a combat focus as well? So basically they provided a system that would allow different groups of fans t play how they want. Straight shooter won't have to worry about story decision and leveling, story people can skip through the combat, and everyone else can play the full expierence.

#407
Anacronian Stryx

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ElitePinecone wrote...

Shepard the Leper wrote...

ElitePinecone wrote...

I'm sorry, I don't understand you. 

For a start, these aren't mine. Bioware made these modes. 

They do exist and they'll be in the game. 

And they do affect difficulty. It says right there in the demo footage. 

Story mode puts the difficulty down to almost minimal so people can wade through enemies without the risk of dying, and so they can get to cutscenes and story content quicker.


I don't understand the point of this thread. ME already has different difficulty settings so what's the point of adding "storymode" when it's already there?

BTW, there are plenty of people who enjoy combat on the easiest difficulty level - they don't use it to get to the next cutscene ASAP like you're suggesting.


My guess is that it's for people who are new to the game. 

If they're intimidated by combat, 'Story' offers an ultra-easy game. Or if you're replaying it for the 45th time, 'Story' lets you blast through it.

Or, yeah, they could play it just to go crazy and kill everything quickly. I dunno. 

'Story mode' is just a comestic menu choice that changes difficulty, that's it. It would've taken a tiny amount of effort, and it's solely to make sure players can play the way they want. 


In the options menu there was a "full dialogue option" so i guess it's something you can change on the fly just like difficulty.

I would guess the options are : Full dialogue - Paragon dialogue or Renegade dialogue.

I think that would be the difference than just lowering the difficulty - story mode allows the player to pre-chose the dialogue options.

#408
Aumata

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So basically if I want combat and story at the highest level I just go insanity on rpg mode. Kinda of pointless mechanic if you ask me though it might just be for the demo.

#409
Ramus Quaritch

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ElitePinecone wrote...


Action automates some of the dialogue (we don't really know how it works yet) so people can focus on the combat. We literally have no idea how much of the conversations are automated, and which choices the player has to make in this setting. 

"For those who want to emphasize action and combat and minimize story management. Action mode will set automatic replies in conversation and a normal difficulty." (official description)


This is horrible.  This is dumbing down the game.  The Mass Effect games are roleplaying games.  "RPG mode" is how the game is meant to be played.  "Story mode" is fine because some rpg's are very hard and should have a way for people to experience the story without dying a million times.  

But this "Action mode" is unacceptable.  Mass Effect has never been about combat, it's been about the story and the rpg.  I know people will be saying "then just don't play action mode."  To that I say that action mode is the tip of the iceberg.  It is indicative of Bioware's trend of lessening rpg elements in favor of combat to bring in a new (read CoD) audience.  I don't want Bioware RPG's to be dumbed down because of the desire to get the action audience.  If you want to make the game easier for more casual gamers, then just provide an easier difficulty setting.  Lord knows I've played the easier setting on some RPG's.  Mass Effect 3 is one game, not 3 games.  

#410
Anacronian Stryx

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Ramus Quaritch wrote...

ElitePinecone wrote...


Action automates some of the dialogue (we don't really know how it works yet) so people can focus on the combat. We literally have no idea how much of the conversations are automated, and which choices the player has to make in this setting. 

"For those who want to emphasize action and combat and minimize story management. Action mode will set automatic replies in conversation and a normal difficulty." (official description)


This is horrible.  This is dumbing down the game.  The Mass Effect games are roleplaying games.  "RPG mode" is how the game is meant to be played.  "Story mode" is fine because some rpg's are very hard and should have a way for people to experience the story without dying a million times.  

But this "Action mode" is unacceptable.  Mass Effect has never been about combat, it's been about the story and the rpg.  I know people will be saying "then just don't play action mode."  To that I say that action mode is the tip of the iceberg.  It is indicative of Bioware's trend of lessening rpg elements in favor of combat to bring in a new (read CoD) audience.  I don't want Bioware RPG's to be dumbed down because of the desire to get the action audience.  If you want to make the game easier for more casual gamers, then just provide an easier difficulty setting.  Lord knows I've played the easier setting on some RPG's.  Mass Effect 3 is one game, not 3 games.  



Seriously stop thinking you should dictate how people play the game, Or what the game is about.
People comes to ME looking for different experiences and you really should get over your arrogance just long enough to understand that this does nothing to your experience.

#411
GMagnum

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mass effect supposed 2 be a rpg tho, wtf u want action mode go play gears of war or sum shyt fk outta here w/ dat homie u dont know me

#412
ElitePinecone

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Ramus Quaritch wrote...
snip


Sorry, but I can't agree with this brand of elitism mixed in with extreme pessimism. 

Watch the demo footage: the game isn't "dumbed down" in the slightest, conversation wise. It still has Investigate options, still has morality, still has two or three dialogue options for practically every line Shepard says.

If Bioware pioneers a system that lets their game be enjoyed by more people - those who like dialogue choices and those who'd rather not have them for most of the time - and it brings in more fans, all power to them. That's business. It's good business, in fact. 

More to the point: it's an option. An option that can be changed on the fly. 

Sure, some people might launch straight into Action. They might be enticed by the pew pew. 

But what about when they find out that conversations can branch? That they can choose different lines for the protagonist, which you definitely can't do in Gears or CoD or MoW or any other third person shooter?

The automatic conversation setting can be changed mid-game. It's designed that way. 

#413
Someone With Mass

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I'd argue about how we need that kind of switches on BSN, but I'm too tired for that.

#414
DarkDragon777

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What happened to the difficulty system. What if I want to have a good RPG experience with HARD combat? Of course, they have to replace everything that was good about the past 2 games with something stupid.

Modifié par DarkDragon777, 05 novembre 2011 - 03:26 .


#415
slimgrin

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Gibb_Shepard wrote...

Wait, so let me get this straight.

ME3 has 3 settings you can choose from before starting the SP campaign. And 1 of these settings actually pushes you through the game without ever clicking dialogue option?


It's BREEEEELIANT!!

Oh, and has anyone mentioned the dev resources required for such an option? Bioware can't afford to cater to everyone.

Modifié par slimgrin, 05 novembre 2011 - 03:26 .


#416
Someone With Mass

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Mesina2 wrote...

How is Bioware wasting money and resources on Action Mode?

Only think they do is to deny player any option of dialogue and probably makes it shorter.
In other words, cutting stuff we will have in RPG mode.

That's it!
Only thing they possibly "waste" is few hours of development for cutting that. And I'm probably exaggerating on few hours.


Exactly.

A good programmer could probably fix that on his coffee break if he wanted to.

Removing such a tiny detail won't free up space for drastic changes somewhere else in the game. More so because they've had the plot and the story written out for them months in advance with some tweaks done here and there along the way.

Removing an On/Off-switch won't give you a grand cutscene somewhere else, because that's not how it works.

#417
ElitePinecone

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DarkDragon777 wrote...

What happened to the difficulty system. What if I want to have a good RPG experience with HARD combat? Of course, they have to replace everything that was good about the past 2 games with something stupid.


Read the OP.

These modes just set initial difficulty levels that can be changed manually. 

I'd post a picture but I don't think it's working. 

Image IPB

http://i.imgur.com/IcVoOl.jpg 

#418
horacethegrey

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I have one thing to say regarding this: good on Bioware for giving options to the players on how they want play the game.

Regardless, I'll probably be playing in RPG mode to get the full experience. And seriously? Screw the elitists on this thread who think I should be playing the game according to their narrow minded standards.

#419
A Crusty Knight Of Colour

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I'm still waiting for the day BioWare finally makes a game with "cinematic mode" - a game that completely plays itself. While these new modes are definitely innovative and a step in the right direction, my desire for a game to be an immersive viewing experience is still unfulfilled.

#420
Someone With Mass

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ElitePinecone wrote...


Image IPB


There you all go.

Just leave the settings according to your preferences and shut up and play the game. It's really no more different than having subtitles on/off. You don't have to leave them off if you don't want to.

Of course, this flies over BSN like a godamn ICBM.

#421
slimgrin

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Well, there was a mod that basically did this with ME2. So if one really wants to adjust the game to their play style, buy a PC and do it. 

Modifié par slimgrin, 05 novembre 2011 - 03:32 .


#422
kumquats

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DarkDragon777 wrote...

What happened to the difficulty system. What if I want to have a good RPG experience with HARD combat? Of course, they have to replace everything that was good about the past 2 games with something stupid.


I think you can still play in the RPG mode on insanity. That's the way to go for me.
But in the end I will maybe use both modes for different purposes.
Action for maybe the 8th playthrough, when I just want to enjoy the good combat system with every class and know the story by heart.
And the story mode for uploading some funny dialogues as long as it's still possible.

#423
Takio

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slimgrin wrote...

Well, there was a mod that basically did this with ME2. So if one really wants to adjust the game to their play style, buy a PC and do it. 


Right Like, I'm gonna buy a PC and get origin. 

Nope, I'm sticking with my Xbox. 

Besides, I'll just play RPG Mode for most of my games. 

#424
SNascimento

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How can people complain about something that only add options to the game? How pitiful.

#425
Sir Ulrich Von Lichenstien

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SNascimento wrote...

How can people complain about something that only add options to the game? How pitiful.


Coz it is the BSN and there will always be people that will find something to complain about even if it makes them look like complete idiots for not understanding such simple things as you've pointed out.

Some will most likely even try to claim that adding these 'options' is cutting out on time/money spent on something else even if as already pointed out it would do no such thing.