Action/Story/RPG Mode discussion and information
#576
Posté 05 novembre 2011 - 07:42
#577
Posté 05 novembre 2011 - 07:43
#578
Posté 05 novembre 2011 - 07:44
Basically I feel that you should get the full taste of the game with RPG mode, and then choose story or action if you really want to.
#579
Guest_Catch This Fade_*
Posté 05 novembre 2011 - 07:46
Guest_Catch This Fade_*
So by your logic all Metal Gear Solid fans like the game only for the story?Nohvarr wrote...
Shepard the Leper wrote...
ElitePinecone wrote...
There are a lot of people who genuinely find combat in games boring (or intimidating), and want to play them for the hours and hours of dialogue and interactive storytelling that they represent.
You're saying you play games but hate gaming.
Tell that to the fans of Metal Gear Solid who went through all those cutscenes.
#580
Posté 05 novembre 2011 - 07:51
So what? Don'tplay the other modes. Think of it this way. BW main focus is the rpg mode which has both rpg and dialoge. They then make a story mode that cuts the action and rpg mostly out, Then an action modthat cuts the dialoge and rpg out. So it justthen taking the prime mode, rpg, and changing it to fit other players.The Mythical Magician wrote...
My problem with this is that it takes away a part of what Mass Effect is if you decide to play Action or Story modes. I feel like they are trying to please everyone by splitting the game up to appeal to certain crowd than making an overall story mode that appeals to all of them together. I Personally think they should be trying to get the shooter fans into RPG fans and visa versa instead of split them up.
In short we still get the rpg we want. This is better then Bioware cut rpg features out of the main game. Instead on making one game mode they then try to fit to everyone, they make different game modes for the same game that apply to different peoplewith the rpg mode their main focus.
Modifié par dreman9999, 05 novembre 2011 - 07:53 .
#581
Posté 05 novembre 2011 - 07:52
#582
Posté 05 novembre 2011 - 07:55
Bioware (well.. EA), you can't please everyone. It's impossible. It always makes games (or movies, or whatever it is) mediocre in every possible way.
#583
Posté 05 novembre 2011 - 07:57
Shepard the Leper wrote...
Someone With Mass wrote...
They're trying to appeal to everyone within the genres. RPG, story and action. Not that different from what they've done before.
I've yet to meet the first gamedeveloper, designer, artist etc who tries to appeal to nobody, or as few people possible - that's silly.
And I've yet to meet one who tries to appeal to everyone and actually succeeds at appealing to anyone...
Modifié par Vegos, 05 novembre 2011 - 08:03 .
#584
Posté 05 novembre 2011 - 07:58
Someone With Mass wrote...
They're trying to appeal to everyone within the genres. RPG, story and action. Not that different from what they've done before.
Was ME2 the first Bioware game you ever bought?
#585
Posté 05 novembre 2011 - 07:58
dreman9999 wrote...
So what? Don'tplay the other modes. Think of it this way.The Mythical Magician wrote...
My problem with this is that it takes away a part of what Mass Effect is if you decide to play Action or Story modes. I feel like they are trying to please everyone by splitting the game up to appeal to certain crowd than making an overall story mode that appeals to all of them together. I Personally think they should be trying to get the shooter fans into RPG fans and visa versa instead of split them up.
Now that's a non sequitur if I ever saw one.
#586
Posté 05 novembre 2011 - 08:02
I'm sad to say this but I agree... Mass Effect 3 is looking disappointing the more I see and hear.Alex_SM wrote...
So it's starting to look that this is gonna be a complete mess like Dragon Age 2.
#587
Posté 05 novembre 2011 - 08:07
How is this any worse than the difficulty settings on Deus Ex: Human Revolution? Not mention the fact that you get full control of the gameplay in the options menu anyway. Hell, you get a hell of a lot more options than DXHR ever gave you.The Mythical Magician wrote...
I'm sad to say this but I agree... Mass Effect 3 is looking disappointing the more I see and hear.Alex_SM wrote...
So it's starting to look that this is gonna be a complete mess like Dragon Age 2.
#588
Posté 05 novembre 2011 - 08:10
dreman9999 wrote...
So your saying that cutting features to make games easier so more people can play it is better than just making game modes for every type of playerso any type of play can playthe game and still like it.
You reather BW cut the rpg features out instead of making a rpg mode and a action/story mode.
I'm saying that ME3 should be rpg first. I just find the concept of these "story" and "action" modes entirely silly or absurd. It just puzzles me why would someone wish to cut through the storyline or gameplay entirely.
I'm just saying that they should put all effort into making the best scifi rpg out there instead of watering down the concept with all the sillyness like different game modes. Well perhaps I'm wrong and these two optional modes don't have large effect on the rpg side. I just don't wish to see an other flop like Dragon Age 2.
Stay true to the core ideas of roleplaying genre and honour the roots of this series (Mass effect 1).
#589
Posté 05 novembre 2011 - 08:11
#590
Posté 05 novembre 2011 - 08:13
Alex_SM wrote...
Bioware (well.. EA), you can't please everyone. It's impossible. It always makes games (or movies, or whatever it is) mediocre in every possible way.
Quoted for truth.
#591
Posté 05 novembre 2011 - 08:14
Thompson family wrote...
slimgrin wrote...
How about this: people who don't want to play an RPG in the first place can suck it.
Because if you don't have options like this, you won't have any RPGs soon because it's a dying niche market.
Not really, RPGs aren't either dying or a niche market. Pokemon is a turn-based RPG, the series has sold over 100 million copies. Diablo, Final Fantasy, Dragon Age Origins (Which outsold both ME games IIRC), etc.
No market is "Niche" except maybe if you go down several genre levels into "Simulation: Flight" then you can get into niches. It's like Hollywood. Just because Horrors and Comedies don't usually sell as many tickets as Action, doesn't make it "Niche" and not worth making.
Further, NPD numbers have shown 2010 and 2011 both with significant negative growth in software sales, one month in 2011 was a 30-something percent drop. September I think. The strategy of "Shooters! Everything Shooters!" is failing, and at this stage, I would say it's highly likely that it'll not only decimate the market as it already is, but insure the next generation of consoles fail. Because if this market strategy is so bad that it's resulting in month after month of double digit drops in sales, I doubt very highly people are going to pay $500 to buy a new console to not play games.
In short, I contend that this very mentality, "Everything but shooters are a niche", is *exactly* what's killing the game industry. Because I've read every 2011 NPD report, and every month has been negative except for the CoD spike, even Gears of War 3 and NFL 2011 in the same month failed to even match 2010's sales.
I feel very strongly that the numbers suggest that this current mentality is going to crush the gaming industry.
#592
Posté 05 novembre 2011 - 08:16
suntzuxi wrote...
It's cool idea I guess, but will be weird if it just show up at the beginning. I think they should at least make the other two modes (action and story) locked until the player finished the first play through
why lock them? it's better to let the players decide how they want to play the game. This isn't the 80s where games were over hard because they had to be to make them feel longer and pad out the game
#593
Guest_Montezuma IV_*
Posté 05 novembre 2011 - 08:16
Guest_Montezuma IV_*
#594
Posté 05 novembre 2011 - 08:16
Gatt9 wrote...
Was ME2 the first Bioware game you ever bought?
Nope.
#595
Posté 05 novembre 2011 - 08:18
Those who want vintage Mass Effect just picks the RPG mode. No big deal.
#596
Posté 05 novembre 2011 - 08:19
ME alway was an action rpg. ME1 is an action rpg. How can people miss that. And that consept of an action rpg is bw focus.Sir Caradoc wrote...
dreman9999 wrote...
So your saying that cutting features to make games easier so more people can play it is better than just making game modes for every type of playerso any type of play can playthe game and still like it.
You reather BW cut the rpg features out instead of making a rpg mode and a action/story mode.
I'm saying that ME3 should be rpg first. I just find the concept of these "story" and "action" modes entirely silly or absurd. It just puzzles me why would someone wish to cut through the storyline or gameplay entirely.
I'm just saying that they should put all effort into making the best scifi rpg out there instead of watering down the concept with all the sillyness like different game modes. Well perhaps I'm wrong and these two optional modes don't have large effect on the rpg side. I just don't wish to see an other flop like Dragon Age 2.
Stay true to the core ideas of roleplaying genre and honour the roots of this series (Mass effect 1).
Let me explain what these modes mean....It mean bw will no longer try to "dumb down" the rpg part of ther games.
Every since Kotor Bw has been trying to get the sweet spot to please everyone and faling at it. Everyone has their own definition as to what a rpg is. Now with these modes all bioware hasto do is focus on the rpg part and stop trying to make agame for everyone. The can just make a rpg and then take that rpg and dial it down for other players whoare not into that rpg they made. It mean we get the rpg we want and other people get the game they want. And after seeing the leak, it's no question that bioware is focus in making a great rpg.
#597
Posté 05 novembre 2011 - 08:21
"For players more interrested in story than combat, Shepard and squad mates are stronger while enemies are weaker and much less agressive, weapons are easier to handle, This is a non-representation of Mass effect combat".
#598
Posté 05 novembre 2011 - 08:23
Sir Caradoc wrote...
dreman9999 wrote...
So your saying that cutting features to make games easier so more people can play it is better than just making game modes for every type of playerso any type of play can playthe game and still like it.
You reather BW cut the rpg features out instead of making a rpg mode and a action/story mode.
I'm saying that ME3 should be rpg first. I just find the concept of these "story" and "action" modes entirely silly or absurd. It just puzzles me why would someone wish to cut through the storyline or gameplay entirely.
I'm just saying that they should put all effort into making the best scifi rpg out there instead of watering down the concept with all the sillyness like different game modes. Well perhaps I'm wrong and these two optional modes don't have large effect on the rpg side. I just don't wish to see an other flop like Dragon Age 2.
Stay true to the core ideas of roleplaying genre and honour the roots of this series (Mass effect 1).
Now Story Mode is bad too? It's RPG mode set to casual gameplay. Lets not over complicate these modes here. They're preset modes of play on the main menu. RPG Mode is what we have always been able to choose with "Start New Game." Story Mode is the same as going to the options menu, setting game to casual then starting a new game. Action Mode is the same as going to options menu, selecting auto level Shep/Squadies, but with the added auto-choice option enabled. They just allow easier access and presentation of different playstyles, that's it.
How does Action Mode water down the concept of Mass Effect when all the RPG elements are still included in the game and can be activated in "Action Mode" regardless?
It may puzzle you why people would want to skip dialogue, but it doesn't puzzle others who actually wish to do it. The Auto-Choice option is probably a direct result of all the dialogue skipping data recorded by Bioware from ME2 where people do in fact want to get to the action or through the playthrough.
Modifié par Balek-Vriege, 05 novembre 2011 - 08:25 .
#599
Posté 05 novembre 2011 - 08:26
Montezuma IV wrote...
People can't make games with whatever mechanics they want anymore. **** always has to be labeled. That's what, if anything, is killing the game industry.
Indeed.
The so-called "hardcore fans" demand devs to use the same dull mechanics over and over again, just add a new paintjob and get it over with ...
How 'exciting'
#600
Posté 05 novembre 2011 - 08:31
How can you even call this game an RPG when the DEFAULT mode neglects dialogue? This gives me a bad feeling for the new game being announced at the VGA Awards.





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