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#601
jeweledleah

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Balek-Vriege wrote...

Sir Caradoc wrote...

dreman9999 wrote...

So your saying that cutting features to make games easier so more people can play it is better than just making game modes for every type of playerso any type of play can playthe game and still like it.

You reather BW cut the rpg features out instead of making a rpg mode and a action/story mode.


I'm saying that ME3 should be rpg first. I just find the concept of these "story" and "action" modes entirely silly or absurd. It just puzzles me why would someone wish to cut through the storyline or gameplay entirely.

I'm just saying that they should put all effort into making the best scifi rpg out there instead of watering down the concept with all the sillyness like different game modes.  Well perhaps I'm wrong and these two optional modes don't have large effect on the rpg side. I just don't wish to see an other flop like Dragon Age 2.

Stay true to the core ideas of roleplaying genre and honour the roots of this series (Mass effect 1).



Now Story Mode is bad too?  It's RPG mode set to casual gameplay.  Lets not over complicate these modes here.  They're preset modes of play on the main menu.  RPG Mode is what we have always been able to choose with "Start New Game."  Story Mode is the same as going to the options menu, setting game to casual then starting a new game.  Action Mode is the same as going to options menu, selecting auto level Shep/Squadies, but with the added auto-choice option enabled.  They just allow easier access and presentation of different playstyles, that's it.

How does Action Mode water down the concept of Mass Effect when all the RPG elements are still included in the game and can be activated in "Action Mode" regardless?

It may puzzle you why people would want to skip dialogue, but it doesn't puzzle others who actually wish to do it.  The Auto-Choice option is probably a direct result of all the dialogue skipping data recorded by Bioware from ME2 where people do in fact want to get to the action or through the playthrough.


this.  so very much this.

#602
Alex_SM

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Ok, now let's talk about the Action mode.

1-> Action mode is designed mostly thinking in new players (aka new potential Bioware customers).

2-> Therefore Action mode MUST please this new players, in order to turn them into Bioware customers.

3-> Therefore Action mode MUST make for them a satisfying experience.

4-> Therefore Action mode MUST always led to a satisfying ending.

5-> Therefore dialogue picks are irrelevant.

Modifié par Alex_SM, 05 novembre 2011 - 08:34 .


#603
upsettingshorts

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Doesn't bother me in any way, shape, or form. Because it's a toggle.

Unless the argument is that "hardcore RPGers" aren't hardcore enough to open a menu and select their preferred mode.

#604
The Mythical Magician

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kregano wrote...

The Mythical Magician wrote...

Alex_SM wrote...

So it's starting to look that this is gonna be a complete mess like Dragon Age 2. 

I'm sad to say this but I agree... Mass Effect 3 is looking disappointing the more I see and hear. Image IPB

How is this any worse than the difficulty settings on Deus Ex: Human Revolution? Not mention the fact that you get full control of the gameplay in the options menu anyway. Hell, you get a hell of a lot more options than DXHR ever gave you.

I don't remember Deus Ex: Human Revolution having you choose Stealth mode, Adaptive Mode, or Gun Crazy Mode when you start the game and then be Stuck with it throughout the entire playthrough. If anything I say what Bioware is doing is worse.

Mass Effect 3, if someone choose Action mode they are taking away parts of what IS Mass Effect and keeping just the Action part so basically they are losing 2/3rds of the game and anyone new to the game would probably be enjoying it for the wrong reasons if they choose that mode.

Modifié par The Mythical Magician, 05 novembre 2011 - 08:42 .


#605
upsettingshorts

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The Mythical Magician wrote...

Mass Effect 3, if someone choose Action mode they are taking away parts of what IS Mass Effect and keeping just the Action part so basically they are losing 2/3rds of the game and probably enjoying it for the wrong reasons.


Are you ****ing serious?

It's their game and their money, with a toggle, anyone can play it however they want.  Leave them alone.  

#606
slimgrin

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Upsettingshorts wrote...

Doesn't bother me in any way, shape, or form. Because it's a toggle.

Unless the argument is that "hardcore RPGers" aren't hardcore enough to open a menu and select their preferred mode.


It's Bioware making another pointless compromise. A waste of time. If they truly want to sell games to group 'X' then just make a game for that genre.

Modifié par slimgrin, 05 novembre 2011 - 08:44 .


#607
Vegos

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Upsettingshorts wrote...

The Mythical Magician wrote...

Mass Effect 3, if someone choose Action mode they are taking away parts of what IS Mass Effect and keeping just the Action part so basically they are losing 2/3rds of the game and probably enjoying it for the wrong reasons.


Are you ****ing serious?

It's their game and their money, with a toggle, anyone can play it however they want.  Leave them alone.  


Oh I think he just worded it badly.

I think he meant that if you pick the action mode, the game you'll be playing will, in essence, not be Mass Effect but a crude carbon copy thereof.

#608
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slimgrin wrote...

Upsettingshorts wrote...

Doesn't bother me in any way, shape, or form. Because it's a toggle.

Unless the argument is that "hardcore RPGers" aren't hardcore enough to open a menu and select their preferred mode.


It's Bioware making another pointless compromise. A waste of time. If they truly want to to sell games to group 'X' then just make a game for that genre.


Couldn't of said it better. I'm tired of this -- trying to pleasing everyone.

#609
Merci357

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The Mythical Magician wrote...

I don't remember Deus Ex: Human Revolution having you choose Stealth mode, Adaptive Mode, or Gun Crazy Mode when you start the game and then be Stuck with it throughout the entire playthrough. If anything I say what Bioware is doing is worse.

Mass Effect 3, if someone choose Action mode they are taking away parts of what IS Mass Effect and keeping just the Action part so basically they are losing 2/3rds of the game and anyone new to the game would probably be enjoying it for the wrong reasons if they choose that mode.


But you are not stuck in it in ME3, either. Just open up the menu and change it, like you always could change the difficulty at any point.

#610
The Mythical Magician

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Vegos wrote...

Upsettingshorts wrote...

The Mythical Magician wrote...

Mass Effect 3, if someone choose Action mode they are taking away parts of what IS Mass Effect and keeping just the Action part so basically they are losing 2/3rds of the game and probably enjoying it for the wrong reasons.


Are you ****ing serious?

It's their game and their money, with a toggle, anyone can play it however they want.  Leave them alone.  


Oh I think he just worded it badly.

I think he meant that if you pick the action mode, the game you'll be playing will, in essence, not be Mass Effect but a crude carbon copy thereof.

Basically. Image IPB

#611
Aaleel

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I can't for the life of me understand why you would buy and RPG game and then have the game make all the choices for you. But to each his/her own.

#612
upsettingshorts

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slimgrin wrote...

Upsettingshorts wrote...

Doesn't bother me in any way, shape, or form. Because it's a toggle.

Unless the argument is that "hardcore RPGers" aren't hardcore enough to open a menu and select their preferred mode.


It's Bioware making another pointless compromise. A waste of time. If they truly want to to sell games to group 'X' then just make a game for that genre.


Toggles are never pointless, nor are they a compromise, nor are they a waste of time.

They are options that let people play their game how they want.  I've had hundreds of arguments on hundreds of topics on the BSN, but I'm not even going to dignify those attacking a toggle with anything other than dismissive scorn.

Modifié par Upsettingshorts, 05 novembre 2011 - 08:46 .


#613
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Gatt9 wrote...

Someone With Mass wrote...

They're trying to appeal to everyone within the genres. RPG, story and action. Not that different from what they've done before.


Was ME2 the first Bioware game you ever bought?

Problem? I could've sworn something like KOTOR appealed to shooter fans.

#614
Vegos

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Upsettingshorts wrote...

slimgrin wrote...

Upsettingshorts wrote...

Doesn't bother me in any way, shape, or form. Because it's a toggle.

Unless the argument is that "hardcore RPGers" aren't hardcore enough to open a menu and select their preferred mode.


It's Bioware making another pointless compromise. A waste of time. If they truly want to to sell games to group 'X' then just make a game for that genre.


Toggles are never pointless, nor are they a compromise, nor are they a waste of time.

They are options that let people play their game how they want.  I've had hundreds of arguments on hundreds of topics on the BSN, but I'm not even going to dignify those attacking a toggle with anything other than dismissive scorn.


Never say never.

I understand that making those options likely doesn't eat up that much time and resources, but between that and an extra easter egg I'll pick the easter egg myself.

Modifié par Vegos, 05 novembre 2011 - 08:49 .


#615
Guest_Montezuma IV_*

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Upsettingshorts wrote...

slimgrin wrote...

Upsettingshorts wrote...

Doesn't bother me in any way, shape, or form. Because it's a toggle.

Unless the argument is that "hardcore RPGers" aren't hardcore enough to open a menu and select their preferred mode.


It's Bioware making another pointless compromise. A waste of time. If they truly want to to sell games to group 'X' then just make a game for that genre.


Toggles are never pointless, nor are they a compromise, nor are they a waste of time.

They are options that let people play their game how they want.  I've had hundreds of arguments on hundreds of topics on the BSN, but I'm not even going to dignify those attacking a toggle with anything other than dismissive scorn.


Nearly every argument I've seen you make seems to be against the majority --- curious.

Either way, Toggling a game series specificly known for the factors it contains -- such as dialogue and RPG elements, is stupid and useless, in my opinion.

Modifié par Montezuma IV, 05 novembre 2011 - 08:49 .


#616
slimgrin

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Upsettingshorts wrote...

slimgrin wrote...

Upsettingshorts wrote...

Doesn't bother me in any way, shape, or form. Because it's a toggle.

Unless the argument is that "hardcore RPGers" aren't hardcore enough to open a menu and select their preferred mode.


It's Bioware making another pointless compromise. A waste of time. If they truly want to to sell games to group 'X' then just make a game for that genre.


Toggles are never pointless, nor are they a compromise, nor are they a waste of time.

They are options that let people play their game how they want.  I've had hundreds of arguments on hundreds of topics on the BSN, but I'm not even going to dignify those attacking a toggle with anything other than dismissive scorn.


I like toggles too, until toggles start changing the genre of your game.

#617
upsettingshorts

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Montezuma IV wrote...

Nearly every argument I've seen you make seems to be against the majority --- curious.

Either way, Toggling a game series specificly known for the factors it contains -- such as dialogue and RPG elements, is stupid and useless, in my opinion.


Sometimes I'm against the majority, sometimes I'm with them, most of the time I just think everyone arguing is missing the point.

Then don't use the toggle.  It doesn't have to effect you at all.  I'm going to put it on RPG mode when I get it and that's the last time I'll have to think about it.

But I know some people who will pick story mode, for example.  I don't know anyone personally who would pick action mode, but I'm sure they're out there.  And considering it's a toggle that doesn't hurt anyone, they'll be allowed to enjoy the game on their terms, too.  

Everyone wins, no-one loses, except people who waste their time arguing on message boards about what this means for BioWare's "direction." 

slimgrin wrote...

I like toggles too, until toggles start changing the genre of your game.


Your slippery slope argument is hysterical.

Are you still going to be able to play how you wanted?  Stop complaining. 

Modifié par Upsettingshorts, 05 novembre 2011 - 08:51 .


#618
The Mythical Magician

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Montezuma IV wrote...

Upsettingshorts wrote...

slimgrin wrote...

Upsettingshorts wrote...

Doesn't bother me in any way, shape, or form. Because it's a toggle.

Unless the argument is that "hardcore RPGers" aren't hardcore enough to open a menu and select their preferred mode.


It's Bioware making another pointless compromise. A waste of time. If they truly want to to sell games to group 'X' then just make a game for that genre.


Toggles are never pointless, nor are they a compromise, nor are they a waste of time.

They are options that let people play their game how they want.  I've had hundreds of arguments on hundreds of topics on the BSN, but I'm not even going to dignify those attacking a toggle with anything other than dismissive scorn.


Nearly every argument I've seen you make seems to be against the majority --- curious.

Either way, Toggling a game series specificly known for the factors it contains -- such as dialogue and RPG elements, is stupid and useless, in my opinion.

Exactly

#619
Vegos

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Then don't use the toggle.  It doesn't have to effect you at all.  I'm going to put it on RPG mode when I get it and that's the last time I'll have to think about it.


You know, I'm getting tired of this "Why complain if it doesn't affect you" argument.

#620
kregano

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The Mythical Magician wrote...

kregano wrote...

The Mythical Magician wrote...

Alex_SM wrote...

So it's starting to look that this is gonna be a complete mess like Dragon Age 2. 

I'm sad to say this but I agree... Mass Effect 3 is looking disappointing the more I see and hear. Image IPB

How is this any worse than the difficulty settings on Deus Ex: Human Revolution? Not mention the fact that you get full control of the gameplay in the options menu anyway. Hell, you get a hell of a lot more options than DXHR ever gave you.

I don't remember Deus Ex: Human Revolution having you choose Stealth mode, Adaptive Mode, or Gun Crazy Mode when you start the game and then be Stuck with it throughout the entire playthrough. If anything I say what Bioware is doing is worse.

Mass Effect 3, if someone choose Action mode they are taking away parts of what IS Mass Effect and keeping just the Action part so basically they are losing 2/3rds of the game and anyone new to the game would probably be enjoying it for the wrong reasons if they choose that mode.

Is there any evidence that you are locked into these choices? For all we know we can just hop over to the options menu at any time and change the toggle settings. And the comparison to being locked into gameplay style in DXHR is specious at best, because you are comparing how you play to gameplay elements that can be toggled (difficulty, item highlights, etc...).

That said, you do have some valid reasons for disliking the modes themselves, but you have to keep in mind that the modes are simply options. There is nothing stopping someone else from being satisfied with how Action mode plays out while you enjoy RPG mode.

#621
upsettingshorts

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Vegos wrote...

You know, I'm getting tired of this "Why complain if it doesn't affect you" argument.


Too bad.

My patience for people that complain about toggles doesn't exist.  I was tired of the argument against it before I even read it.  

#622
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Upsettingshorts wrote...

Everyone wins, no-one loses, except people who waste their time arguing on message boards about what this means for BioWare's "direction." 



I have no problem with BioWare's direction. It's clear they are focusing less and less on the traditional RPG. But Mass Effect is known for certain features that the other modes take away. Things that make no sense in taking away. Well -- I guess on the brightside my eight-year-old cousin can play it now.

Whatev, I understand what you're saying. It's not that big of a deal, but Mass Effect shouldn't have to change itself especially on the last game in the series.

Modifié par Montezuma IV, 05 novembre 2011 - 08:55 .


#623
slimgrin

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Upsettingshorts wrote...

Your slippery slope argument is hysterical.

Are you still going to be able to play how you wanted?  Stop complaining. 


Maybe I'm wearing a tinfoil hat. Or maybe Bioware is intent on creating the first Omni-game.

#624
Vegos

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Upsettingshorts wrote...

Vegos wrote...

You know, I'm getting tired of this "Why complain if it doesn't affect you" argument.


Too bad.

My patience for people that complain about toggles doesn't exist.  I was tired of the argument against it before I even read it.  


So your problem is not the complaints, but your lack of patience?

Yes, that seems about right.

Too bad for you, but you know...reading these posts and replying to them is optional. They dont' have to affect you, so why are you complaining about people? Just don't read what they write. You know. Use the toggle.

Modifié par Vegos, 05 novembre 2011 - 08:57 .


#625
Balek-Vriege

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johnxtreeme wrote...

The fact is that it's very likely Gears 3 will STILL be a better TPS than ME3, so at the end of the day you're playing for the story. If the cutscenes are the same length with or without choices then you're not saving time so fidgety or impatient gamers will still be annoyed.

How can you even call this game an RPG when the DEFAULT mode neglects dialogue? This gives me a bad feeling for the new game being announced at the VGA Awards.


How is it default? Because it comes up first on the main menu?  It's the top option but you still have to choose it.  Bioware can easily fix this by switching around the UI if the outcry of Action Mode being listed first is big enough.  Doubt it though.

It's not like you hit start new game and it puts you into Action Mode, then you have to set up RPG or Story Mode after the fact.

Montezuma IV wrote...

Upsettingshorts wrote...

Everyone wins, no-one loses, except people who waste their time arguing on message boards about what this means for BioWare's "direction." 



I have no problem with BioWare's direction. It's clear they are focusing less and less on the traditional RPG. But Mass Effect is known for certain features that the other modes take away. Things that make no sense in taking away. Well -- I guess on the brightside my eight-year-old cousin can play it now.

Whatev, I understand what you're saying. It's not that big of a deal, but Mass Effect shouldn't have to change itself especially on the last game in the series.


That's the problem though.  The modes aren't taking away anything.  They disable or change certain aspects of play based off player preference.  Nothing is cut or simplified if you don't want it to be.

Modifié par Balek-Vriege, 05 novembre 2011 - 08:59 .