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#701
Giga Drill BREAKER

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why can't it be
Easy
Normal
Hard
Super Hard

Why do devs have to complicate things
I want my game with equal story and game play what do I select for that?


I'm srsly getting a bad feeling that Mass Effect 3 will be another Dragon Age 2

Modifié par DinoSteve, 05 novembre 2011 - 10:48 .


#702
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DinoSteve wrote...

why can't it be
Easy
Normal
Hard
Super Hard

Why do devs have to complicate things
I want my game with equal story and game play what do I select for that?

Its been explained numerous times that RPG mode is the normal Mass Effect experience.

Modifié par jreezy, 05 novembre 2011 - 10:49 .


#703
ODST 5723

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That sounds like it might be RPG Mode DinoSteve.

Based on previous comments, I'd expect that Casual, Normal, Veteran, Hardcore and Insanity probably still sit behind those as well.

#704
Nerevar-as

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What I don´t understand is Story mode. I thought that is what casual difficulty is for. Maybe it has less encounters too?

But between DA2 and this, I´m getting the idea BW is scared of RPGs. Or are desperate to attract people who won´t come even close to something that has RPG close to it. And what they are managing is alienating their considerable base instead.

#705
1136342t54_

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Vegos wrote...
1) I didn't "just post it", I posted that because you asked me to post my explanation, don't forget that tiny little detail. I didn't come here seeking attention, and as you know I was pretty cranky about you having asked in the first place. Consider it indulgence.

In previous posts you expressed dislike for a feature that gives you different play styles. I asked you to post an explanation so we can discuss. You posted the explanation so I assumed you wanted to discuss. If you didn't care then why did you post in the first place?

2) Yes, it is a discussion forum. And the title doesn't say "Discuss Vegos' train of thoughts in this thread", so that's not what I am willing to discuss in it. If you want to challenge my point of view, challenge it with your own point of view, not with what you think is wrong with mine.

That is not the title but your opinions is regarding the title of the freaking thread and the point we are trying to discuss. Also I have challenged it with my point of view. You see any response to any of your post as some kind of attack or bashing when it isn't.


So, in conclusion,

3) You're not calling anyone out on anything, you're simply being obnoxious, and quite stupidly so.


So I'm being obnoxious by making multiple attempts at asking you why do dislike the feature and attempting to discuss this with you even though you constantly talk about how I or others are specfically attacking you. 

If I really was being obnoxious and annoying you would have left by now.

#706
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ODST 5723 wrote...

That sounds like it might be RPG Mode DinoSteve.

Based on previous comments, I'd expect that Casual, Normal, Veteran, Hardcore and Insanity probably still sit behind those as well.

The difficulty can be adjusted accordingly after you pick your mode of choice. Conversation decisions seem to be adjustable as well.  

#707
Balek-Vriege

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OMTING52601 wrote...

Balek-Vriege wrote...

There's been some talk of scripts for implementing Action Mode.  It ccould basically boil down to something like this at the beginning of each scripted appearance of a dialogue wheel:

IF AutoConvo Enabled

Pick Dialogue_51_Paragon_Choice_A

ELSE

Open Diaolgue wheel
blablabla (conversation scripting)

Script(s) continue on naturally until next calling up of dialogue wheel.

Not too hard to implement.

As for your point about Action Mode suggesting a pre-determined storyline.  Sure, if you ignored all the other info and news released and the fact that there would be no need for an Action Mode if that was the case.  If scripting auto dialogue is as easy as above, why would adding a few lines of scripting all of a sudden make some options more important and others less fleshed out?  The storyboard/writing comes first then the implementation of scripts governing how the dialogue unfolds.  Action Mode is not "canon" with the rest of the decisions being fluff.  It's just a technical option that disables some choice and trades it in for playthrough speed and simplicity.


Bolding is mine. "Could be" is exactly the point. Neither you, nor anyone in point of fairness, has any idea how the pre-set dialogs will be implemented, which is why concern over a pre-determined storyline is valid. To your point of "if you ignored all the other info and news and the fact that there would be no need for an Action Mode if that was the case", well.... The news said there definitely was no chance of MP. The news said the game was "absolutely ready for release" last November(but looking at the beta that seems unlikely). The news said ME 1 decisions would absolutely have an impact on ME 2. What your suggesting isn't "news", it's PR. From what I've read that has been produced by non EA/Bioware affiliated entities, the people in this forum aren't the only ones worried about what all this new content may do to a popular franchise.

Further more, suggesting that a pre-determined storyline would preclude the "need" for Action mode can be turned around on itself. In other words, I can just as easily argue that a pre-determined storyline in fact necessitates an Action mode in order for said pre-determined storyline to play out as intended.


My little scenario of how it could work is very likely.  Although it's not exact scripting language, IF/ELSE usage is pretty universal in all game scripting.  I can't really imagine Bioware implementing it in a harder way than what's needed unless their Obsidian Entertainment.
 Image IPB

Show me a scenario where scripting of Action Mode would take thousands of hours and a ton of cash to do.  I just don't see it.

As for the marketing, news, PR or whatever you want to call it, there's always a chance Developers/Publishers may change something up for good or worse.  Although I will ignore the ME1 having an effect on ME2 point because it does and loading a save game editor proves it.   Also its already been stated in the official leak thread that the demo is an old build with obvious uninished parts (like the ME2-like loading screen not having any textures).  Blizzard is famous for changing their games from the ground up mid way (Starcraft 1 anyone?) and delaying to add new stuff.  However, what evidence do we have of something major to the story being cut in ME3?  Of what we have seen so far scenery, action, combat, leveling, powers and enemies, RPG elements (gun, armor, mod customization and war assests, galactic readiness etc.) have all been improved, added or readded since ME1/ME2.  What we haven't seen is a lot of dialogue, which is obviously going to be filled with spoilers.

We're going to have to wait for the official demo and more information to be released.

Edit:  I doubt they're going to cut out dialogue options while improving everything else.
Image IPB

Modifié par Balek-Vriege, 05 novembre 2011 - 11:04 .


#708
Feena.c

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Hate the idea of an "Action Mode". Get that FPS nonsense right outta my RPG.

#709
Vegos

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So I'm being obnoxious by making multiple attempts at asking you why do dislike the feature and attempting to discuss this with you even though you constantly talk about how I or others are specfically attacking you. 


You asked, I answered. When you start going on about what problems you see with my reasons, all I can tell you is "DILLIGAFF about what you think is wrong with what I think." If you ask me why multiple times, you'll get the same answer every time, cause you're not asking me what time it is.

If I really was being obnoxious and annoying you would have left by now.


You clearly underestimate my level of self-loathing.

#710
Nohvarr

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So dont act like this Team is much different. Its the same company udner the same lead....


That doesn’t track. The DA 2 team tried to apply an ME philosophy to the Dragon Age universe with mixed results. They did that because the ME philosophy worked well. Also, unlike DA 2, the lead responsible for ME 1 is still there and he’s lead this team to two successful games, and managed to get more time to polish his final product. Now considering that it’s become obvious that different teams in the same company produce different results (Deus Ex vs Daikatana) I think any attempts to say that the mistakes of one transfer to the other are rather premature.

Hate the idea of an "Action Mode". Get that FPS nonsense right outta my RPG.


Done! Simply make sure the toggle is flipped to RPG and you'll never even see any TPS nonsense in the game.

#711
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Nohvarr wrote...

So dont act like this Team is much different. Its the same company udner the same lead....


That doesn’t track. The DA 2 team tried to apply an ME philosophy to the Dragon Age universe with mixed results. They did that because the ME philosophy worked well. Also, unlike DA 2, the lead responsible for ME 1 is still there and he’s lead this team to two successful games, and managed to get more time to polish his final product. Now considering that it’s become obvious that different teams in the same company produce different results (Deus Ex vs Daikatana) I think any attempts to say that the mistakes of one transfer to the other are rather premature.

Hate the idea of an "Action Mode". Get that FPS nonsense right outta my RPG.


Done! Simply make sure the toggle is flipped to RPG and you'll never even see any TPS nonsense in the game.

It's a TPS no matter what mode you have it on.

#712
Vegos

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Done! Simply make sure the toggle is flipped to RPG and you'll never even see any TPS nonsense in the game.


Call me crazy but I doubt there was any talk about "seeing" it.

#713
Nohvarr

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jreezy wrote...

Nohvarr wrote...


So dont act like this Team is much different. Its the same company udner the same lead....


That doesn’t track. The DA 2 team tried to apply an ME philosophy to the Dragon Age universe with mixed results. They did that because the ME philosophy worked well. Also, unlike DA 2, the lead responsible for ME 1 is still there and he’s lead this team to two successful games, and managed to get more time to polish his final product. Now considering that it’s become obvious that different teams in the same company produce different results (Deus Ex vs Daikatana) I think any attempts to say that the mistakes of one transfer to the other are rather premature.

Hate the idea of an "Action Mode". Get that FPS nonsense right outta my RPG.


Done! Simply make sure the toggle is flipped to RPG and you'll never even see any TPS nonsense in the game.

It's a TPS no matter what mode you have it on.


My mistake, I assumed the author meant TPS since this series has never been an FPS

#714
Nohvarr

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Call me crazy but I doubt there was any talk about "seeing" it.

Why would the poster care if it’s there unless they can see it?

#715
Isaidlunch

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Feena.c wrote...

Hate the idea of an "Action Mode". Get that FPS nonsense right outta my RPG.


Mass Effect is not "yours" and it's not affecting your experience of the game whatsoever.

Modifié par Kazanth, 05 novembre 2011 - 11:29 .


#716
Yuoaman

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The shooter elements have been a part of Mass Effect since the first game, ME3 is just giving people a chance to focus on it if they want - you don't have to use it. Just ignore the freaking setting entirely, you'll be happier for it.

#717
JamieCOTC

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I think there is a region of hell that includes DA2 with only an action mode. That said, I have no problems w/ it. To each his/her own. I'll never use it in ME3. As for story mode, I could have used that in DA2. Again, I'll never use it in ME3, but it's nice it's there for the people who want it.

#718
Vegos

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Nohvarr wrote...

Call me crazy but I doubt there was any talk about "seeing" it.

Why would the poster care if it’s there unless they can see it?


I don't know about you, but some people, myself included, are capable of caring about things we don't see as well.

#719
Drone223

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Yuoaman wrote...

The shooter elements have been a part of Mass Effect since the first game, ME3 is just giving people a chance to focus on it if they want - you don't have to use it. Just ignore the freaking setting entirely, you'll be happier for it.


For some user's on BSN the word optional dosen't exist sadly

Modifié par Drone223, 05 novembre 2011 - 11:34 .


#720
Nohvarr

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Vegos wrote...

Nohvarr wrote...


Call me crazy but I doubt there was any talk about "seeing" it.

Why would the poster care if it’s there unless they can see it?


I don't know about you, but some people, myself included, are capable of caring about things we don't see as well.


So, the problem is that Bioware implemented a system you are likely to never see? So were you upset about their data gathering system in ME 2 that told them which characters were populare and how many people cheated on their LI?

#721
Vegos

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Nohvarr wrote...


So, the problem is that Bioware implemented a system you are likely to never see?


Nope. If you bothered to read through my posts in this thread, you'd know what I'm dissatisfied with.

So were you upset about their data gathering system in ME 2 that told them which characters were populare and how many people cheated on their LI?


Objection, relevance?

Modifié par Vegos, 05 novembre 2011 - 11:40 .


#722
Icinix

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Story Mode.

Dear BioWare

<3

Thank you

That is all!

:D :D :D

Today - you have made me a most happy person!

Thank you!

#723
1136342t54_

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Vegos wrote...

You asked, I answered. When you start going on about what problems you see with my reasons, all I can tell you is "DILLIGAFF about what you think is wrong with what I think." If you ask me why multiple times, you'll get the same answer every time, cause you're not asking me what time it is.

I've told you the problem in your reasoning but instead of shrugging and not caring you instead complain about it. 

You clearly underestimate my level of self-loathing.


You clearly underestimate how obnoxious I can be.

#724
1136342t54_

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I'm also guessing BSN doesn't know that many games have different modes especially racing and fighting games. They are called Arcade modes.

#725
ODST 5723

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Vegos wrote...

Nohvarr wrote...


So, the problem is that Bioware implemented a system you are likely to never see?


Nope. If you bothered to read through my posts in this thread, you'd know what I'm dissatisfied with.

So were you upset about their data gathering system in ME 2 that told them which characters were populare and how many people cheated on their LI?


Objection, relevance?


It's another thing that was going on that you didn't see, but *may* have objected to, as well.  You opened the door there, making an objection moot.