OMTING52601 wrote...
Balek-Vriege wrote...
There's been some talk of scripts for implementing Action Mode. It ccould basically boil down to something like this at the beginning of each scripted appearance of a dialogue wheel:
IF AutoConvo Enabled
Pick Dialogue_51_Paragon_Choice_A
ELSE
Open Diaolgue wheel
blablabla (conversation scripting)
Script(s) continue on naturally until next calling up of dialogue wheel.
Not too hard to implement.
As for your point about Action Mode suggesting a pre-determined storyline. Sure, if you ignored all the other info and news released and the fact that there would be no need for an Action Mode if that was the case. If scripting auto dialogue is as easy as above, why would adding a few lines of scripting all of a sudden make some options more important and others less fleshed out? The storyboard/writing comes first then the implementation of scripts governing how the dialogue unfolds. Action Mode is not "canon" with the rest of the decisions being fluff. It's just a technical option that disables some choice and trades it in for playthrough speed and simplicity.
Bolding is mine. "Could be" is exactly the point. Neither you, nor anyone in point of fairness, has any idea how the pre-set dialogs will be implemented, which is why concern over a pre-determined storyline is valid. To your point of "if you ignored all the other info and news and the fact that there would be no need for an Action Mode if that was the case", well.... The news said there definitely was no chance of MP. The news said the game was "absolutely ready for release" last November(but looking at the beta that seems unlikely). The news said ME 1 decisions would absolutely have an impact on ME 2. What your suggesting isn't "news", it's PR. From what I've read that has been produced by non EA/Bioware affiliated entities, the people in this forum aren't the only ones worried about what all this new content may do to a popular franchise.
Further more, suggesting that a pre-determined storyline would preclude the "need" for Action mode can be turned around on itself. In other words, I can just as easily argue that a pre-determined storyline in fact necessitates an Action mode in order for said pre-determined storyline to play out as intended.
My little scenario of how it could work is very likely. Although it's not exact scripting language, IF/ELSE usage is pretty universal in all game scripting. I can't really imagine Bioware implementing it in a harder way than what's needed unless their Obsidian Entertainment.

Show me a scenario where scripting of Action Mode would take thousands of hours and a ton of cash to do. I just don't see it.
As for the marketing, news, PR or whatever you want to call it, there's always a chance Developers/Publishers may change something up for good or worse. Although I will ignore the ME1 having an effect on ME2 point because it does and loading a save game editor proves it. Also its already been stated in the official leak thread that the demo is an old build with obvious uninished parts (like the ME2-like loading screen not having any textures). Blizzard is famous for changing their games from the ground up mid way (Starcraft 1 anyone?) and delaying to add new stuff. However, what evidence do we have of something major to the story being cut in ME3? Of what we have seen so far scenery, action, combat, leveling, powers and enemies, RPG elements (gun, armor, mod customization and war assests, galactic readiness etc.) have all been improved, added or readded since ME1/ME2. What we haven't seen is a lot of dialogue, which is obviously going to be filled with spoilers.
We're going to have to wait for the official demo and more information to be released.
Edit: I doubt they're going to cut out dialogue options while improving everything else.
Modifié par Balek-Vriege, 05 novembre 2011 - 11:04 .