ElitePinecone wrote...
I love this idea. It's fantastic.
People who want challenging combat and manual conversation options can choose them with the RPG setting, those who are playing ME3 for only the action have that option and people who don't like combat or just want to power through the plot elements have that choice too.
Can't honestly see a downside to this. It's an inspired idea, and I wish more games had it.
There *may* be an issue with players just choosing the top option to rush into the game, but with a clear explanation I think this could be solved.
Thoughts? I think more options for gameplay is great. Let people play the way they like, everyone's happy.
I see where you're going with this...
But it's schizophrenic design. It's trying to be everything to everyone, instead of doing what it was meant to do. It's akin to Real Time/Turn Based strategy games, like X-com Apocalypse, Arcanum, or Pool of Radiance: Myth Dranor. In trying to please two opposing types of preferences, it won't get either right, because without being completely seperate entities comprimises must be made that makes both sides lackluster.
Take ME2 for example. Remove all the talking bits and story, and what do you have? Endless corridors of the same enemies, who do the same things in every fight, without making any real effort to kill you (They won't flank, won't flush you out, won't come after you). ME2's combat is extremely weak at best. TBH, I spent almost the entire game with my sniper rifle out, wait for the extremely predictable pause every 2-3 seconds, aimed 1/2 inch above their hiding place, and headshot them when the pause expired. Rinse. Repeat.
Nor is anyone going to go out and buy an interactive movie where you just watch cutscenes and/or pick dialgoue, but nothing else. The public response to Final Fantasy 13 showed a game designed just to showcase cutscenes doesn't go over well.
The only reason ME2 did as well as it did was because the story and conversations overcame the long-outdated shooter elements.
A video game is like a movie, a tv show, or a book. You don't try to please everyone, you pick your genre and your story and you work towards the goal of making that kind of movie with the very best story you can come up with. A iteration of Saw where one theater shows a horror copy and the other theater shows a comedy copy doesn't work, you can't make a movie that's both of those.
Neither can you make a game that's an RPG for some people, but pure-shooter for other people.