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#51
ElitePinecone

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YouthCultureForever wrote...

ElitePinecone wrote...

YouthCultureForever wrote...

It seems like everyone here prefers glib reaction to thoughtful application.


Quite. 


Why? I'm in favor of it. My above comment was directed at the unnecessary snark invading this thread. Too many responses are of the, "I don't like it because it doesn't fit my vision of Mass Effect,"  variety. I like to poke fun at it.

Sorry for baiting you.


Yeah, I think we misunderstood each other - I agree with your poking fun at the snark :D

#52
111987

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Someone With Mass wrote...

111987 wrote...

I think it's a great idea. While I personally would want to make choices, I'm sure there will be people out there who want to just experience the combat, and have the cutscenes play out like a movie (as in most games).

Now that I think about it, if we can set out auto-choices to be all Renegade or all Paragon, I would actually use that feature on my Ultimate Paragon and Renegade playthroughs. It would probably make the cinematics a little more seamless (because there would be no pause while you choose dialogue)>


If the game is consistent enough with the Paragon/Renegade choices, that is.


What do you mean by that?

#53
The Spamming Troll

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GMagnum wrote...

-sigh- wtf is going on i need a blunt rite bout now


holla.

#54
Someone With Mass

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111987 wrote...

What do you mean by that?


Well, one second, Paragon Shep is calling Cerberus terrorists, the other he's so far up their asses that if he spits, it comes out of their mouths.

#55
111987

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Someone With Mass wrote...

111987 wrote...

What do you mean by that?


Well, one second, Paragon Shep is calling Cerberus terrorists, the other he's so far up their asses that if he spits, it comes out of their mouths.


Ah, I see. Well two of my playthroughs are selecting every Paragon/Renegade option, so that isn't a concern in those playthroughs. Newcomers might feel the same, and want the game to just make all paragon/renegade dialogue for them.

#56
YouthCultureForever

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ElitePinecone wrote...
Yeah, I think we misunderstood each other - I agree with your poking fun at the snark :D


I probably should have used a smiley. Yeah, I should have added a smiley. *Puts sarcastic smiley face in back pocket.*

#57
OMTING52601

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Combat is the one thing I don't like about ME, but then again I'm a sh**ty shooter, ROFL! I always play on casual just to survive (the wildly swinging camera makes me dizzyyyy).

On the other hand, my DH actually enjoys the combat, hates the story. Doesn't give a fig. Completely silly for him to play MY ME games when he doesn't like story, but an option to skip it would be a win for him and if these options are in the final product, then I'd offer that my situation is the EXACT reason why EA/Bioware would put them in the game.

Of course, I could be wrong. But I doubt it.

#58
YouthCultureForever

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Double Post

Modifié par YouthCultureForever, 05 novembre 2011 - 05:09 .


#59
The Interloper

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I can see myself wanting to see all the story options without having to slog through combat. Me like.

#60
Gatt9

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ElitePinecone wrote...

I love this idea. It's fantastic.

People who want challenging combat and manual conversation options can choose them with the RPG setting, those who are playing ME3 for only the action have that option and people who don't like combat or just want to power through the plot elements have that choice too.

Can't honestly see a downside to this. It's an inspired idea, and I wish more games had it.

There *may* be an issue with players just choosing the top option to rush into the game, but with a clear explanation I think this could be solved. 

Thoughts? I think more options for gameplay is great. Let people play the way they like, everyone's happy.  


I see where you're going with this...

But it's schizophrenic design.  It's trying to be everything to everyone,  instead of doing what it was meant to do.  It's akin to Real Time/Turn Based strategy games,  like X-com Apocalypse,  Arcanum,  or Pool of Radiance: Myth Dranor.  In trying to please two opposing types of preferences,  it won't get either right,  because without being completely seperate entities comprimises must be made that makes both sides lackluster.

Take ME2 for example.  Remove all the talking bits and story,  and what do you have?  Endless corridors of the same enemies,  who do the same things in every fight,  without making any real effort to kill you (They won't flank,  won't flush you out,  won't come after you).  ME2's combat is extremely weak at best.  TBH,  I spent almost the entire game with my sniper rifle out,  wait for the extremely predictable pause every 2-3 seconds,  aimed 1/2 inch above their hiding place,  and headshot them when the pause expired.  Rinse.  Repeat.

Nor is anyone going to go out and buy an interactive movie where you just watch cutscenes and/or pick dialgoue,  but nothing else.  The public response to Final Fantasy 13 showed a game designed just to showcase cutscenes doesn't go over well. 

The only reason ME2 did as well as it did was because the story and conversations overcame the long-outdated shooter elements.

A video game is like a movie,  a tv show,  or a book.  You don't try to please everyone,  you pick your genre and your story and you work towards the goal of making that kind of movie with the very best story you can come up with.  A iteration of Saw where one theater shows a horror copy and the other theater shows a comedy copy doesn't work,  you can't make a movie that's both of those.

Neither can you make a game that's an RPG for some people,  but pure-shooter for other people.

#61
Adugan

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Gatt9 wrote...

ElitePinecone wrote...

I love this idea. It's fantastic.

People who want challenging combat and manual conversation options can choose them with the RPG setting, those who are playing ME3 for only the action have that option and people who don't like combat or just want to power through the plot elements have that choice too.

Can't honestly see a downside to this. It's an inspired idea, and I wish more games had it.

There *may* be an issue with players just choosing the top option to rush into the game, but with a clear explanation I think this could be solved. 

Thoughts? I think more options for gameplay is great. Let people play the way they like, everyone's happy.  


I see where you're going with this...

But it's schizophrenic design.  It's trying to be everything to everyone,  instead of doing what it was meant to do.  It's akin to Real Time/Turn Based strategy games,  like X-com Apocalypse,  Arcanum,  or Pool of Radiance: Myth Dranor.  In trying to please two opposing types of preferences,  it won't get either right,  because without being completely seperate entities comprimises must be made that makes both sides lackluster.

Take ME2 for example.  Remove all the talking bits and story,  and what do you have?  Endless corridors of the same enemies,  who do the same things in every fight,  without making any real effort to kill you (They won't flank,  won't flush you out,  won't come after you).  ME2's combat is extremely weak at best.  TBH,  I spent almost the entire game with my sniper rifle out,  wait for the extremely predictable pause every 2-3 seconds,  aimed 1/2 inch above their hiding place,  and headshot them when the pause expired.  Rinse.  Repeat.

Nor is anyone going to go out and buy an interactive movie where you just watch cutscenes and/or pick dialgoue,  but nothing else.  The public response to Final Fantasy 13 showed a game designed just to showcase cutscenes doesn't go over well. 

The only reason ME2 did as well as it did was because the story and conversations overcame the long-outdated shooter elements.

A video game is like a movie,  a tv show,  or a book.  You don't try to please everyone,  you pick your genre and your story and you work towards the goal of making that kind of movie with the very best story you can come up with.  A iteration of Saw where one theater shows a horror copy and the other theater shows a comedy copy doesn't work,  you can't make a movie that's both of those.

Neither can you make a game that's an RPG for some people,  but pure-shooter for other people.


For someone that signed up today, you have surprisingly good points.

#62
Balek-Vriege

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Adugan wrote...

Gatt9 wrote...

ElitePinecone wrote...

I love this idea. It's fantastic.

People who want challenging combat and manual conversation options can choose them with the RPG setting, those who are playing ME3 for only the action have that option and people who don't like combat or just want to power through the plot elements have that choice too.

Can't honestly see a downside to this. It's an inspired idea, and I wish more games had it.

There *may* be an issue with players just choosing the top option to rush into the game, but with a clear explanation I think this could be solved. 

Thoughts? I think more options for gameplay is great. Let people play the way they like, everyone's happy.  


I see where you're going with this...

But it's schizophrenic design.  It's trying to be everything to everyone,  instead of doing what it was meant to do.  It's akin to Real Time/Turn Based strategy games,  like X-com Apocalypse,  Arcanum,  or Pool of Radiance: Myth Dranor.  In trying to please two opposing types of preferences,  it won't get either right,  because without being completely seperate entities comprimises must be made that makes both sides lackluster.

Take ME2 for example.  Remove all the talking bits and story,  and what do you have?  Endless corridors of the same enemies,  who do the same things in every fight,  without making any real effort to kill you (They won't flank,  won't flush you out,  won't come after you).  ME2's combat is extremely weak at best.  TBH,  I spent almost the entire game with my sniper rifle out,  wait for the extremely predictable pause every 2-3 seconds,  aimed 1/2 inch above their hiding place,  and headshot them when the pause expired.  Rinse.  Repeat.

Nor is anyone going to go out and buy an interactive movie where you just watch cutscenes and/or pick dialgoue,  but nothing else.  The public response to Final Fantasy 13 showed a game designed just to showcase cutscenes doesn't go over well. 

The only reason ME2 did as well as it did was because the story and conversations overcame the long-outdated shooter elements.

A video game is like a movie,  a tv show,  or a book.  You don't try to please everyone,  you pick your genre and your story and you work towards the goal of making that kind of movie with the very best story you can come up with.  A iteration of Saw where one theater shows a horror copy and the other theater shows a comedy copy doesn't work,  you can't make a movie that's both of those.

Neither can you make a game that's an RPG for some people,  but pure-shooter for other people.


For someone that signed up today, you have surprisingly good points.



Three years ago today actually.

Image IPB

Edit:

I don't think it's schizophrenic design since all the modes control is auto/manual-dialogue and difficulty level for combat.

Modifié par Balek-Vriege, 05 novembre 2011 - 05:44 .


#63
Adugan

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Lol missed the '09. Whoops.

#64
Seboist

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"Story mode"? Can't they just create a "very easy" difficulty setting?

#65
Terror_K

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Oh yay... more dumbing down and pandering to the lazy and the stupid. Just what we need more of in BioWare games lately. Let's just waste our time making sure the biggest "herp derps" aren't put off or slightly confused or bored by too many numbers. It was bad enough ME2 felt like it had shoved me into a high chair and was feeding me half the time, and now this.

Yep... it's looking more and more likely each week that this'll be my last BioWare game.

Modifié par Terror_K, 05 novembre 2011 - 05:53 .


#66
Anacronian Stryx

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Seboist wrote...

"Story mode"? Can't they just create a "very easy" difficulty setting?



Same thing they just call it story mode to give the dimwits at bsn something new to whine about.

#67
ElitePinecone

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You have some good points.

However, 'Action' doesn't totally remove the story. It makes it linear and contiguous without player input, as far as we can see. Players can sit back and watch it unfold, then play the action sequences. Nothing is added or removed.

This is roughly analogous to a half dozen other third person shooters. Heck, I'd wager that ME3 in this mode would have a better story than all of them put together. Even a Shepard without default dialogue choices has excellent writing.

'Story' just makes the combat laughably easy, if you can't be bothered playing through it to see what happens next. Think of it as another difficulty level. I'd love this for my fourth or fifth run, when I can't be bothered spending an hour wading through a mission just to see the story.

'RPG' plays like the usual ME/ME2.

This system doesn't cater for three disparate groups of people so much as it just adjusts parts of the game to suit whatever your need is. The combat elements and story work well enough on their own, for people who prefer either.

And again, they're all optional. Judging by the demo, the main game would play well enough on any one of them.

#68
Thompson family

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I'm for player choice. Therefore, I'm for this.

#69
Someone With Mass

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Terror_K wrote...

Oh yay... more dumbing down and pandering to the lazy and the stupid. Just what we need more of in BioWare games lately. Let's just waste our time making sure the biggest "herp derps" aren't put off or slightly confused or bored by too many numbers. It was bad enough ME2 felt like it had shoved me into a high chair and was feeding me half the time, and now this.

Yep... it's looking more and more likely each week that this'll be my last BioWare game.


Good riddance.

#70
Anacronian Stryx

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Terror_K wrote...

Oh yay... more dumbing down and pandering to the lazy and the stupid. Just what we need more of in BioWare games lately. Let's just waste our time making sure the biggest "herp derps" aren't put off or slightly confused or bored by too many numbers. It was bad enough ME2 felt like it had shoved me into a high chair and was feeding me half the time, and now this.

Yep... it's looking more and more likely each week that this'll be my last BioWare game.


Do you have any idea how incredible stupid and arrogant this post is?

Is it really that hard to fathom that there might be people who would like to play the game in a different manner than you do?

Does this in any way influence how you would get to play the game ? - No.

So why the hell do you even care how other people play it?

Gods BSN gets dumber for ever day.

#71
Thompson family

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slimgrin wrote...

How about this: people who don't want to play an RPG in the first place can suck it.


Because if you don't have options like this, you won't have any RPGs soon because it's a dying niche market.

#72
Adugan

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Thompson family wrote...

slimgrin wrote...

How about this: people who don't want to play an RPG in the first place can suck it.


Because if you don't have options like this, you won't have any RPGs soon because it's a dying niche market.


Actually, there are quite a few this year. DX:HR, Skyrim, ACR to a point, ME3, The Witcher, D3, and DA2 (ew). I think it is growing rather than shrinking.

#73
mattahraw

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I think it's OK for them to have the option, but the menu needs to be really clear that there's one mode that's the full game, and the other modes are cut back versions of it.


I think they need to call RPG mode "Default" mode, to get the point across that it's the full version of the game. As the menu currently stands in the screens i've seen, I think way too many people would accidentally choose a different mode and cut out 50% of the experience.

#74
Thompson family

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Adugan wrote...

Thompson family wrote...

slimgrin wrote...

How about this: people who don't want to play an RPG in the first place can suck it.


Because if you don't have options like this, you won't have any RPGs soon because it's a dying niche market.


Actually, there are quite a few this year. DX:HR, Skyrim, ACR to a point, ME3, The Witcher, D3, and DA2 (ew). I think it is growing rather than shrinking.


Yeah, I was harsh. I just get tired of the endless search by some  for something to whine about.

#75
Someone With Mass

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Adugan wrote...
Actually, there are quite a few this year. DX:HR, Skyrim, ACR to a point, ME3, The Witcher, D3, and DA2 (ew). I think it is growing rather than shrinking.


Unless we're talking RPGs like KOTOR or Baldur's Gate and other RPGs that existed about ten-fifteen years ago. Then it's dying.