Balek-Vriege wrote...
My little scenario of how it could work is very likely. Although it's not exact scripting language, IF/ELSE usage is pretty universal in all game scripting. I can't really imagine Bioware implementing it in a harder way than what's needed unless their Obsidian Entertainment. 
I didn't argue the likelihood. I said neither you nor I know for certain how the differing modes came into being. You assume it was an after thought to the original design. I suggest it may have been in the intended design all along. We can both argue that to kingdom come, but unless you actually worked on the game and know something no one else does, it'd be circular and never ending. All I'm saying is you concede either one of us could be right. That's where I'm commenting from, fwiw.
Show me a scenario where scripting of Action Mode would take thousands of hours and a ton of cash to do. I just don't see it.
I don't need to, since that segues my original comment into a totally unrelated topic. It really doesn't matter if they spent money or time extra at all, not to the bottom level argument that started the whole thread. That argument is that different modes, and the implied pre-set storyline said modes bring into the equation, could very well have a negative impact on the RPG story elements of the rest of the game.
As for the marketing, news, PR or whatever you want to call it, there's always a chance Developers/Publishers may change something up for good or worse...
Of course there is, but you used 'news' as your rebuttal of how great ME 3 is going to be. I offered that your source is biased. Look, I don't rely on 'news' to form my opinions. I watched the beta vids available. The game looked good (saying the beta is a 'old, unfinished' version of the game is rhetorical - of course it is strictly for PR and marketing reasons, even if the truth is that the beta was in fact of the game as it is at this moment) and the combat/movement was fluid if a bit flashy(I don't know how much I'm going to like side sommersaults all the time, ROFL, cause inevitably I'll be hitting the button for that unintentionally all the time). The dialogue, what small amount of interactive dialogue there is available for viewing, doesn't look much different than ME 2. Not to me, at least. And you're absolutely right, we have to wait for the real demo, and even perhaps initial reviews and sales data, to make our informed, hard buying decisions as consumers.
All of the latter is superfluous to the s*tstorm that's brewing over the core worry: Have the additional modes compromised storytelling? Have they compromised the depth of the RPG? And answers from devs/EA/Bioware that read like their response to MP - Absolutely MP affects SP, it's meant to. But it doesn't affect SP.- that are convoluted don't help to calm rising fears.
That's all I'm sayin',
Edit: I doubt they're going to cut out dialogue options while improving everything else.

I hope you're right. I sincerely mean that. *no snarky tone or shi**y attitude should be read into any of my comments*