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#926
1136342t54_

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Vegos wrote...

1136342t54 wrote...

Vegos wrote...

Fighting games and Racing games have different modes that dumb down the game extremely. This is not the first time it has happened.


A fighting game on "Daddy can I play" is still a fighting game and a racing game on "Slowpoke who can't hold the wheel properly" is still a racing game. ME3 on "Action" or "Story" mode is no longer a role playing game, at least not in the sense I understand role playing.

Then your understanding of RPG is a bit limited. For some they feel combat and stats makes or breaks the RPG. For others they feel the story is what makes or break a RPG.


I don't think "limited" is the word you meant to use so I'm going to pull an OOC move and not get ballistic over it.

But, let me just refresh this; Role playing means, to me, that you're actually making choices, even if only "cosmetic" ones, you can still decide whether to be an all-around nice guy, have a stick up your butt, or be an antisocial git who's constantly five minutes away from tearing the world a new one. At the same time, of course, it means I'm actually doing something important in the game universe, so there needs to be some sense of conflict as well, not things falling over when I sneeze at them. And then being told how awesome I am for sneezing at them.

So, what action mode takes out of the RPG is the option to shape your own personality as you see fit - and that is not role playing, that is following a path someone else carved for you. The story mode basically makes you just an observer while things die around you - that, again, is not role playing, as you're not actually doing much, things just happen on their own.

And no, playing the numbers game with stats and combat efficiency isn't what makes a good roleplaying experience to me. Doing it my way is what does. Mind you, I'm not saying I don't like stats and toying with them, I'm simply saying I'm more likely to run around with a bit flawed character and mabe take an extra knock on the head or two, instead of going the munchkin route.

Oh, look at me ramble...

Again, this is how I see things and I don't care if people agree or not, I'm sure some will, and some won't; but in the end, it's an opinion. The only thing you can hold against me here is the fact that I want the game franchises I enjoyed to continue being the way I enjoyed them - and that is free of stuff that is in other games, which are suited for that stuff.


It seems like you took a bit limited out of context. Your view of RPG isn't bad but it isn't really what the majority feels. I believe a good RPG has very good combat, stats, leveling, story, choices and general non linear gameplay. So basically to me this option  doesn't really matter. Hell even if I had your outlook on a RPG then the combat in general would be annoying. Actually you should love the fact that they have the option of Storymode. You won't have to deal with too difficult combat (like in RPG mode btw) and you can get all the story related goodness.

#927
ElitePinecone

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Vegos wrote...

Takio wrote...

You can only complain if the other modes somehow detract from RPG Mode, or if Action mode automatically gets the Optimal Ending.


I didn't ask your, or anyone else's, permission.


Sure, rant away.

But don't be surprised when people find your pessimism ridiculous. 

You're speculating and doomsaying and predicting the death of Bioware as an RPG studio based on an optional game mode that nobody on this forum has even said they're going to use. 

I'll ask again: have you seen the demo? What were your thoughts of ME3 as we've seen it so far? 

#928
Vegos

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You're speculating and doomsaying and predicting the death of Bioware as an RPG studio based on an optional game mode that nobody on this forum has even said they're going to use. 

I'll ask again: have you seen the demo? What were your thoughts of ME3 as we've seen it so far? 


No, I'm not predicting the death of BioWare as an RPG studio, I'm merely predicting that ME3 is not going to be as awesome as it could, because they're trying to many mix elements from other genres into an RPG and turning it into some other kind of monstrosity.

My thoughts on the demo? Same as my thoughts on any demo: Doesn't matter what it looks like in the demo. It's the real thing that I'll either enjoy or not. No demo has ever made me pick up something I wasn't about to pick up anyway, so as far as I'm concerned, it's not needed at all.

#929
dreman9999

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Vegos wrote...

dreman9999 wrote...

You do understand that ME is a shooter/rpg hybrid action rpg, right? How is the ability to turn off the rpg part going to effect your game if bw focuses on the rpg part of the game?


Wait, you're still talking to me?

You do realise that everyone in this topicis ageinstyour veiw, right?
Right now YOU are not making sense. I think you need to consider that before you start saying who is using logic here.
As I said before, does the new modes stop you from playing ME3 asan rpg? No......Then I thing you have not point here.:whistle:

#930
camuilover

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Jcarlo123 wrote...

111987 wrote...

Jcarlo123 wrote...

The only thing that worries me about this is that if you are playing the same game regardless of which mode you choose, this would suggest to me that the actual choices you can make in the game have been really dumbed down just accommodate the possibility of an "action" mode.

If it's possbile for the player to play the game without making any choices, then I don't imagine the choices that are there when you do play with choices are very complex or interesting.

So in otherwords, I hope they didn't design the entire game with the possibility of an "Action mode" in mind--throwing out any sort of real decisions or complexity just so an action mode would work at all.


I think it's more likely that in action mode the game just makes choices for you, automatically. What those automatic choices would be, or if you could set it to Paragon, Renegade, or neutral, I have no clue about.


Yes, but if that's the case, why would Bioware bother developing a bunch of extra content that you will never even see if you play in action mode?  I don't see them doing that.  For an action mode to work at all the choices are going to have to be pretty limited and cosmetic.  So I doubt you'll be able to make any huge decisions that will affect story and gameplay in a big way even if you play in RPG mode (Although, I guess now that I think of it, the ME series has never really had all that many big decisions to begin with.  They mostly are just cosmetic.  So maybe this is just a case of Bioware finally being upfront about the fact that these really aren't RPG games at all, just mediocre action games with really, really long cut scenes).


I absolutely agree with you here. I'm most afraid that the introduction of this 'action mode', already explicitly shows that there is a 'main dialogue' path, and other options won't be as fleshy. I sincerely hope that Bioware handles this properly and tunes this for the final product.

#931
Vegos

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1136342t54 wrote...

It seems like you took a bit limited out of context. Your view of RPG isn't bad but it isn't really what the majority feels. I believe a good RPG has very good combat, stats, leveling, story, choices and general non linear gameplay. So basically to me this option  doesn't really matter. Hell even if I had your outlook on a RPG then the combat in general would be annoying. Actually you should love the fact that they have the option of Storymode. You won't have to deal with too difficult combat (like in RPG mode btw) and you can get all the story related goodness.


You misunderstood. I don't mind combat. I just don't want my game to be about combat efficiency. Combat is something that has to be there and offer a degree of challenge, of course, but I don't want it to be the focus of my RPG experience.

My outlook mostly means that I'll end up with a stat build powergamers will scoff at and it will take me a few extra hours and a few extra reloads to get through the tougher bits, but I'll still enjoy it.

#932
Vegos

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You do realise that everyone in this topicis ageinstyour veiw, right?


No, I do not. I count three people, currently. One of which is actually a good conversationalist, despite the initial fallout.

Modifié par Vegos, 06 novembre 2011 - 06:00 .


#933
dreman9999

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Vegos wrote...


You're speculating and doomsaying and predicting the death of Bioware as an RPG studio based on an optional game mode that nobody on this forum has even said they're going to use. 

I'll ask again: have you seen the demo? What were your thoughts of ME3 as we've seen it so far? 


No, I'm not predicting the death of BioWare as an RPG studio, I'm merely predicting that ME3 is not going to be as awesome as it could, because they're trying to many mix elements from other genres into an RPG and turning it into some other kind of monstrosity.

My thoughts on the demo? Same as my thoughts on any demo: Doesn't matter what it looks like in the demo. It's the real thing that I'll either enjoy or not. No demo has ever made me pick up something I wasn't about to pick up anyway, so as far as I'm concerned, it's not needed at all.

Your not understanding that they mix element form other genres form the start. Was ME1a diceroll rpg....No, it was a shooter/rpg hybrid.
It's an action rpg. Biowares main focus is the action rpg part. They just made mode that turn off the action part and a mode that turns off the rpg part. That just just turning off thing they already made. The rpg part will stay the sameas the other games.
Get you hand away from the panic button.

#934
111987

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camuilover wrote...

Jcarlo123 wrote...

111987 wrote...

Jcarlo123 wrote...

The only thing that worries me about this is that if you are playing the same game regardless of which mode you choose, this would suggest to me that the actual choices you can make in the game have been really dumbed down just accommodate the possibility of an "action" mode.

If it's possbile for the player to play the game without making any choices, then I don't imagine the choices that are there when you do play with choices are very complex or interesting.

So in otherwords, I hope they didn't design the entire game with the possibility of an "Action mode" in mind--throwing out any sort of real decisions or complexity just so an action mode would work at all.


I think it's more likely that in action mode the game just makes choices for you, automatically. What those automatic choices would be, or if you could set it to Paragon, Renegade, or neutral, I have no clue about.


Yes, but if that's the case, why would Bioware bother developing a bunch of extra content that you will never even see if you play in action mode?  I don't see them doing that.  For an action mode to work at all the choices are going to have to be pretty limited and cosmetic.  So I doubt you'll be able to make any huge decisions that will affect story and gameplay in a big way even if you play in RPG mode (Although, I guess now that I think of it, the ME series has never really had all that many big decisions to begin with.  They mostly are just cosmetic.  So maybe this is just a case of Bioware finally being upfront about the fact that these really aren't RPG games at all, just mediocre action games with really, really long cut scenes).


I absolutely agree with you here. I'm most afraid that the introduction of this 'action mode', already explicitly shows that there is a 'main dialogue' path, and other options won't be as fleshy. I sincerely hope that Bioware handles this properly and tunes this for the final product.


Not necesarrily true. The automatic choices could simply be the Paragon path, the Renegade path, or a neutral path. The content for the other playthroughs would exist, but wouldn't be accessible for those who play in action mode.

#935
1136342t54_

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Vegos wrote...

1136342t54 wrote...

It seems like you took a bit limited out of context. Your view of RPG isn't bad but it isn't really what the majority feels. I believe a good RPG has very good combat, stats, leveling, story, choices and general non linear gameplay. So basically to me this option  doesn't really matter. Hell even if I had your outlook on a RPG then the combat in general would be annoying. Actually you should love the fact that they have the option of Storymode. You won't have to deal with too difficult combat (like in RPG mode btw) and you can get all the story related goodness.


You misunderstood. I don't mind combat. I just don't want my game to be about combat efficiency. Combat is something that has to be there and offer a degree of challenge, of course, but I don't want it to be the focus of my RPG experience.

My outlook mostly means that I'll end up with a stat build powergamers will scoff at and it will take me a few extra hours and a few extra reloads to get through the tougher bits, but I'll still enjoy it.

Well a lot of people count combat as important as the story. Plenty of people were pissed about the ME2 gameplay and inventory more than its story. It basically depends on your preferences.

#936
dreman9999

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camuilover wrote...

Jcarlo123 wrote...

111987 wrote...

Jcarlo123 wrote...

The only thing that worries me about this is that if you are playing the same game regardless of which mode you choose, this would suggest to me that the actual choices you can make in the game have been really dumbed down just accommodate the possibility of an "action" mode.

If it's possbile for the player to play the game without making any choices, then I don't imagine the choices that are there when you do play with choices are very complex or interesting.

So in otherwords, I hope they didn't design the entire game with the possibility of an "Action mode" in mind--throwing out any sort of real decisions or complexity just so an action mode would work at all.


I think it's more likely that in action mode the game just makes choices for you, automatically. What those automatic choices would be, or if you could set it to Paragon, Renegade, or neutral, I have no clue about.


Yes, but if that's the case, why would Bioware bother developing a bunch of extra content that you will never even see if you play in action mode?  I don't see them doing that.  For an action mode to work at all the choices are going to have to be pretty limited and cosmetic.  So I doubt you'll be able to make any huge decisions that will affect story and gameplay in a big way even if you play in RPG mode (Although, I guess now that I think of it, the ME series has never really had all that many big decisions to begin with.  They mostly are just cosmetic.  So maybe this is just a case of Bioware finally being upfront about the fact that these really aren't RPG games at all, just mediocre action games with really, really long cut scenes).


I absolutely agree with you here. I'm most afraid that the introduction of this 'action mode', already explicitly shows that there is a 'main dialogue' path, and other options won't be as fleshy. I sincerely hope that Bioware handles this properly and tunes this for the final product.

What are you taking about? They just made ascript with multiple direction with each scene.They just pick some lines out of the script for the action mode. No way does that effect the way your Shepard playes.

#937
Balek-Vriege

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camuilover wrote...

I absolutely agree with you here. I'm most afraid that the introduction of this 'action mode', already explicitly shows that there is a 'main dialogue' path, and other options won't be as fleshy. I sincerely hope that Bioware handles this properly and tunes this for the final product.


Where does it show that?  When we're talking to the kid in the ventillation system in which no one to date has picked the bottom option to my knowledge?  Or do you "feel" it won't be as fleshed out if you don't choose options the same way as auto choice does?

The story and the writing comes first before game mechanics.  That means most of the dialogue/plot paths were dreamed up before they probably even started on automatic responses, because you need a story before you start scripting dialogue into a game.

#938
Vegos

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1136342t54 wrote...

Vegos wrote...

1136342t54 wrote...

It seems like you took a bit limited out of context. Your view of RPG isn't bad but it isn't really what the majority feels. I believe a good RPG has very good combat, stats, leveling, story, choices and general non linear gameplay. So basically to me this option  doesn't really matter. Hell even if I had your outlook on a RPG then the combat in general would be annoying. Actually you should love the fact that they have the option of Storymode. You won't have to deal with too difficult combat (like in RPG mode btw) and you can get all the story related goodness.


You misunderstood. I don't mind combat. I just don't want my game to be about combat efficiency. Combat is something that has to be there and offer a degree of challenge, of course, but I don't want it to be the focus of my RPG experience.

My outlook mostly means that I'll end up with a stat build powergamers will scoff at and it will take me a few extra hours and a few extra reloads to get through the tougher bits, but I'll still enjoy it.

Well a lot of people count combat as important as the story. Plenty of people were pissed about the ME2 gameplay and inventory more than its story. It basically depends on your preferences.


Well, I'll say, meaningful combat is important to the story. The colossus on Haestrom? Yeah, you're trying to get to Tali and need to go through it. The geth army at Virmire? Well, of course they wouldn't stand and watch while you bust up their prophet's research complex. But sometimes the amount of mooks they throw at you is simply ridiculous and serves no other reason but to stall you, like the sometimes endless waves of mercs you pick off without even moving from your cover, and really don't have much of story importance after the first twenty you kill.

Modifié par Vegos, 06 novembre 2011 - 06:08 .


#939
ElitePinecone

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111987 wrote...
Not necesarrily true. The automatic choices could simply be the Paragon path, the Renegade path, or a neutral path. The content for the other playthroughs would exist, but wouldn't be accessible for those who play in action mode.


This.

We don't know how it works yet.

Throwing around unfounded panicked rumours about 'one default dialogue path that's got more attention than the rest' is crazy. 

#940
1136342t54_

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Vegos wrote...

1136342t54 wrote...

Vegos wrote...

1136342t54 wrote...

It seems like you took a bit limited out of context. Your view of RPG isn't bad but it isn't really what the majority feels. I believe a good RPG has very good combat, stats, leveling, story, choices and general non linear gameplay. So basically to me this option  doesn't really matter. Hell even if I had your outlook on a RPG then the combat in general would be annoying. Actually you should love the fact that they have the option of Storymode. You won't have to deal with too difficult combat (like in RPG mode btw) and you can get all the story related goodness.


You misunderstood. I don't mind combat. I just don't want my game to be about combat efficiency. Combat is something that has to be there and offer a degree of challenge, of course, but I don't want it to be the focus of my RPG experience.

My outlook mostly means that I'll end up with a stat build powergamers will scoff at and it will take me a few extra hours and a few extra reloads to get through the tougher bits, but I'll still enjoy it.

Well a lot of people count combat as important as the story. Plenty of people were pissed about the ME2 gameplay and inventory more than its story. It basically depends on your preferences.


Well, I'll say, meaningful combat is important to the story. The colossus on Haestrom? Yeah, you're trying to get to Tali and need to go through it. The geth army at Virmire? Well, of course they wouldn't stand and watch while you bust up their prophet's research complex. But sometimes the amount of mooks they throw at you is simply ridiculous and serves no other reason but to stall you, like the sometimes endless waves of mercs you pick off without even moving from your cover.

Oh yes definitely. Without that then most Bioware games would end up like Heavy rain. While a great game I want some actual combat.

If you really want it easier just do Story mode. Its specifically for people like you :)

Modifié par 1136342t54 , 06 novembre 2011 - 06:11 .


#941
dreman9999

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Vegos wrote...

1136342t54 wrote...

Vegos wrote...

1136342t54 wrote...

It seems like you took a bit limited out of context. Your view of RPG isn't bad but it isn't really what the majority feels. I believe a good RPG has very good combat, stats, leveling, story, choices and general non linear gameplay. So basically to me this option  doesn't really matter. Hell even if I had your outlook on a RPG then the combat in general would be annoying. Actually you should love the fact that they have the option of Storymode. You won't have to deal with too difficult combat (like in RPG mode btw) and you can get all the story related goodness.


You misunderstood. I don't mind combat. I just don't want my game to be about combat efficiency. Combat is something that has to be there and offer a degree of challenge, of course, but I don't want it to be the focus of my RPG experience.

My outlook mostly means that I'll end up with a stat build powergamers will scoff at and it will take me a few extra hours and a few extra reloads to get through the tougher bits, but I'll still enjoy it.

Well a lot of people count combat as important as the story. Plenty of people were pissed about the ME2 gameplay and inventory more than its story. It basically depends on your preferences.


Well, I'll say, meaningful combat is important to the story. The colossus on Haestrom? Yeah, you're trying to get to Tali and need to go through it. The geth army at Virmire? Well, of course they wouldn't stand and watch while you bust up their prophet's research complex. But sometimes the amount of mooks they throw at you is simply ridiculous and serves no other reason but to stall you, like the sometimes endless waves of mercs you pick off without even moving from your cover, and really don't have much of story importance after the first twenty you kill.

That's the thing about games.....They have to be games first. If you want to skip the fight, their's a storymode for you.:whistle:

#942
dreman9999

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1136342t54 wrote...

Vegos wrote...

1136342t54 wrote...

Vegos wrote...

1136342t54 wrote...

It seems like you took a bit limited out of context. Your view of RPG isn't bad but it isn't really what the majority feels. I believe a good RPG has very good combat, stats, leveling, story, choices and general non linear gameplay. So basically to me this option  doesn't really matter. Hell even if I had your outlook on a RPG then the combat in general would be annoying. Actually you should love the fact that they have the option of Storymode. You won't have to deal with too difficult combat (like in RPG mode btw) and you can get all the story related goodness.


You misunderstood. I don't mind combat. I just don't want my game to be about combat efficiency. Combat is something that has to be there and offer a degree of challenge, of course, but I don't want it to be the focus of my RPG experience.

My outlook mostly means that I'll end up with a stat build powergamers will scoff at and it will take me a few extra hours and a few extra reloads to get through the tougher bits, but I'll still enjoy it.

Well a lot of people count combat as important as the story. Plenty of people were pissed about the ME2 gameplay and inventory more than its story. It basically depends on your preferences.


Well, I'll say, meaningful combat is important to the story. The colossus on Haestrom? Yeah, you're trying to get to Tali and need to go through it. The geth army at Virmire? Well, of course they wouldn't stand and watch while you bust up their prophet's research complex. But sometimes the amount of mooks they throw at you is simply ridiculous and serves no other reason but to stall you, like the sometimes endless waves of mercs you pick off without even moving from your cover.

Oh yes definitely. Without that then most Bioware games would end up like Heavy rain. While a great game I want some actual combat.

*Press "x" for Reaper.:whistle:

#943
Bluko

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Eh I do not like the idea of this Action Mode.


From what little is said I assume Action Mode will automaically select dialogue in almost all conversations taking the neutral default response that existed. So it's essentially Auto-Dialogue. You'll have to excuse me, but what the heck does that accomplish? Only benefit I forsee is conversation will seem more seemless with no player input.

I don't think anyone finds the dialogue system terribly complicated in Mass Effect. You use the Analog Stick and pick the dialogue option that best sums up what you want Shepard to say. The act in and of itself is about as simple as you can get. I mean okay first time I played Mass Effect I wasn't sure how to select the dialogue, but it took me all of like 10 seconds to discover moving the Analog Stick changed which option I had high-lighted. So other then that and knowing that A confirms and X skips what is so obtrusive? Also this information should be easily learned reading the game manual.

Now here's the real kicker does this Action Mode skip dialogue? Probably not. So how does this help the more action oriented crowd get to the action?

It doesn't. They'll still have to sit through minutes of dialogue before they can shoot things, unless they hit whatever the skip button is for them. So I hate to say, but Mass Effect is still going to bore those people that just want to shoot stuff up.

The true issue with Mass Effect is not that it's too complicated; it's too time consuming. Both Mass Effect games are fairly lengthy as singelplayer games go. They also generally require a good hour or two in order to play. These games do not really lend themselves well to 30 minutes or less play sessions. And that's often all the time more casual gamers are willing to spare. Simply put: the most offsetting part of Mass Effect is it's length. So unless this Action Mode drastically changes and shrinks the dialogue I don't see it being much use to anyone. (And no offense but I think you'd ****** a lot of people off by making ME3 6 hours long.)


And not only are you doing a dis-service by selling the premiere aspect of the game as non-essential for play, but you're also insulting casual folks implying that they're not attentive enough to pick conversation options. It truly boggles me that you (Bioware/EA) would take what is probably the best and most redeeming part of this game and simply reduce to it auto-function. It would be no different then having a FPS game that pulls the trigger for you once you have an enemy sighted. It's like giving someone a Checker Board and telling them that they are actually playing Chess. You're scamming these people.

Who does Action Mode even possibly benefit? The people who just want to rush through the combat segments should and are probably better off skipping dialogue normally. And what of new players? The whole big deal about this series is making choices. Why you include a mode that prevents them from experiencing this? Why would you even offer such a thing to them.


I'm generally all for more options in games, and the addition of say Story Mode is perfectly acceptable in this regard as it helps those who aren't twitch gamers per say. But this Action Mode is a very poor excuse for an additional option. Insteading of offering players more you're actually taking a part of the game away from them. (And what's worse is it looks like the default option right now too.) There's streamlining and then there's dumbing-down. This is a case of the later which can never be considered a good thing.

#944
Jaron Oberyn

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Bluko wrote...
snip



I'll just go ahead and leave this here. Yep. 


-Polite

Modifié par PoliteAssasin, 06 novembre 2011 - 06:15 .


#945
Vegos

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dreman9999 wrote...
 If you want to skip the fight, their's a storymode for you.:whistle:


And of course, if you read my posts, you'd know I don't skip fights. I do wish, though, that they didn't have to resort to "throw a horde of mooks at them....and then another one when it looks like they're done!" so often. For example, I liked the assignment on the freighter which name I forgot that was, true, just about beating up mercs, but as you went through reading the datapads it was still driven by how panicked they were getting as you cut through them, and when they realized that Shepard has come for them.

Now compare that to a generic merc encounter where they're only present so that you spend more time fighting, but the fight itself doesn't seem to amount to anything much.

All I'm saying.

#946
111987

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Bluko wrote...

Now here's the real kicker does this Action Mode skip dialogue? Probably not. So how does this help the more action oriented crowd get to the action?


I'm guessing it skips all the "Investigate" options. If you only choose the dialogue choices on the left-hand side of the wheel, the cutscenes actually aren't all that long. Probably still longer than most FPS's/TPS's, but not by an enormous amount.

#947
Ancient Metal

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ElitePinecone wrote...

Vegos wrote...

Takio wrote...

You can only complain if the other modes somehow detract from RPG Mode, or if Action mode automatically gets the Optimal Ending.


I didn't ask your, or anyone else's, permission.


Sure, rant away.

But don't be surprised when people find your pessimism ridiculous. 

You're speculating and doomsaying and predicting the death of Bioware as an RPG studio based on an optional game mode that nobody on this forum has even said they're going to use. 

I'll ask again: have you seen the demo? What were your thoughts of ME3 as we've seen it so far? 


Their pessimism isn't ridiculous, but completely reasonable given what is sofar known about this game.

This game doesn't feel like Mass Effect.

#948
1136342t54_

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Ancient Metal wrote...
This game doesn't feel like Mass Effect.


Have you played it yet? So far it looks like a ME game to me.

#949
dreman9999

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Bluko wrote...

Eh I do not like the idea of this Action Mode.


From what little is said I assume Action Mode will automaically select dialogue in almost all conversations taking the neutral default response that existed. So it's essentially Auto-Dialogue. You'll have to excuse me, but what the heck does that accomplish? Only benefit I forsee is conversation will seem more seemless with no player input.

I don't think anyone finds the dialogue system terribly complicated in Mass Effect. You use the Analog Stick and pick the dialogue option that best sums up what you want Shepard to say. The act in and of itself is about as simple as you can get. I mean okay first time I played Mass Effect I wasn't sure how to select the dialogue, but it took me all of like 10 seconds to discover moving the Analog Stick changed which option I had high-lighted. So other then that and knowing that A confirms and X skips what is so obtrusive? Also this information should be easily learned reading the game manual.

Now here's the real kicker does this Action Mode skip dialogue? Probably not. So how does this help the more action oriented crowd get to the action?

It doesn't. They'll still have to sit through minutes of dialogue before they can shoot things, unless they hit whatever the skip button is for them. So I hate to say, but Mass Effect is still going to bore those people that just want to shoot stuff up.

The true issue with Mass Effect is not that it's too complicated; it's too time consuming. Both Mass Effect games are fairly lengthy as singelplayer games go. They also generally require a good hour or two in order to play. These games do not really lend themselves well to 30 minutes or less play sessions. And that's often all the time more casual gamers are willing to spare. Simply put: the most offsetting part of Mass Effect is it's length. So unless this Action Mode drastically changes and shrinks the dialogue I don't see it being much use to anyone. (And no offense but I think you'd ****** a lot of people off by making ME3 6 hours long.)


And not only are you doing a dis-service by selling the premiere aspect of the game as non-essential for play, but you're also insulting casual folks implying that they're not attentive enough to pick conversation options. It truly boggles me that you (Bioware/EA) would take what is probably the best and most redeeming part of this game and simply reduce to it auto-function. It would be no different then having a FPS game that pulls the trigger for you once you have an enemy sighted. It's like giving someone a Checker Board and telling them that they are actually playing Chess. You're scamming these people.

Who does Action Mode even possibly benefit? The people who just want to rush through the combat segments should and are probably better off skipping dialogue normally. And what of new players? The whole big deal about this series is making choices. Why you include a mode that prevents them from experiencing this? Why would you even offer such a thing to them.


I'm generally all for more options in games, and the addition of say Story Mode is perfectly acceptable in this regard as it helps those who aren't twitch gamers per say. But this Action Mode is a very poor excuse for an additional option. Insteading of offering players more you're actually taking a part of the game away from them. (And what's worse is it looks like the default option right now too.) There's streamlining and then there's dumbing-down. This is a case of the later which can never be considered a good thing.

Here's the thing. I understand you point...but the thing you have to understand is that people are really dumb...I mean really really dumb. You think  "oh may god ' they can't be that dumb" but they prove you wrong,they really are that dumb.
On point, what other people do, or dumb people do is their business...Unless their your doctor, or dentist....Then I have to advise you to maybe get  a new doctor or dentist, it might no work out if you stay... Anyway what they do on their own time is no your business. If they want to play the action mode, let them play it. Only care about how you enjoying your time. That's what counts.
But think of it this way, the action mode can work as a gate way drug, the dumb player with look at the other modes in new play though and think,"Dude? What's an rpg?" And select it. And play they rpg part and really ,really love it. Until then, when you get the game, just put it on RPG mode.

Love, DREMAN

#950
ElitePinecone

ElitePinecone
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Bluko wrote...
snip


So... you're complaining about an optional game mode available to other players which you'll never use?

That seems entirely sensible. 

Bioware clearly sees a point to it, or they wouldn't be doing it. 

If you don't like it, forget it exists. 

Pick the RPG mode and enjoy ME3 for what it is.