Vegos wrote...
1136342t54 wrote...
Then your understanding of RPG is a bit limited. For some they feel combat and stats makes or breaks the RPG. For others they feel the story is what makes or break a RPG.Vegos wrote...
Fighting games and Racing games have different modes that dumb down the game extremely. This is not the first time it has happened.
A fighting game on "Daddy can I play" is still a fighting game and a racing game on "Slowpoke who can't hold the wheel properly" is still a racing game. ME3 on "Action" or "Story" mode is no longer a role playing game, at least not in the sense I understand role playing.
I don't think "limited" is the word you meant to use so I'm going to pull an OOC move and not get ballistic over it.
But, let me just refresh this; Role playing means, to me, that you're actually making choices, even if only "cosmetic" ones, you can still decide whether to be an all-around nice guy, have a stick up your butt, or be an antisocial git who's constantly five minutes away from tearing the world a new one. At the same time, of course, it means I'm actually doing something important in the game universe, so there needs to be some sense of conflict as well, not things falling over when I sneeze at them. And then being told how awesome I am for sneezing at them.
So, what action mode takes out of the RPG is the option to shape your own personality as you see fit - and that is not role playing, that is following a path someone else carved for you. The story mode basically makes you just an observer while things die around you - that, again, is not role playing, as you're not actually doing much, things just happen on their own.
And no, playing the numbers game with stats and combat efficiency isn't what makes a good roleplaying experience to me. Doing it my way is what does. Mind you, I'm not saying I don't like stats and toying with them, I'm simply saying I'm more likely to run around with a bit flawed character and mabe take an extra knock on the head or two, instead of going the munchkin route.
Oh, look at me ramble...
Again, this is how I see things and I don't care if people agree or not, I'm sure some will, and some won't; but in the end, it's an opinion. The only thing you can hold against me here is the fact that I want the game franchises I enjoyed to continue being the way I enjoyed them - and that is free of stuff that is in other games, which are suited for that stuff.
It seems like you took a bit limited out of context. Your view of RPG isn't bad but it isn't really what the majority feels. I believe a good RPG has very good combat, stats, leveling, story, choices and general non linear gameplay. So basically to me this option doesn't really matter. Hell even if I had your outlook on a RPG then the combat in general would be annoying. Actually you should love the fact that they have the option of Storymode. You won't have to deal with too difficult combat (like in RPG mode btw) and you can get all the story related goodness.





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