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#951
dreman9999

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Vegos wrote...

dreman9999 wrote...
 If you want to skip the fight, their's a storymode for you.:whistle:


And of course, if you read my posts, you'd know I don't skip fights. I do wish, though, that they didn't have to resort to "throw a horde of mooks at them....a



I has to be a game first. Rpg's has alot of combat in it. It's not like it's an old age random battler jrpg.

#952
Jcarlo123

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Bluko wrote...
Now here's the real kicker does this Action Mode skip dialogue? Probably not. So how does this help the more action oriented crowd get to the action?

It doesn't. They'll still have to sit through minutes of dialogue before they can shoot things, unless they hit whatever the skip button is for them. So I hate to say, but Mass Effect is still going to bore those people that just want to shoot stuff up.

The true issue with Mass Effect is not that it's too complicated; it's too time consuming. Both Mass Effect games are fairly lengthy as singelplayer games go. They also generally require a good hour or two in order to play. These games do not really lend themselves well to 30 minutes or less play sessions. And that's often all the time more casual gamers are willing to spare. Simply put: the most offsetting part of Mass Effect is it's length. So unless this Action Mode drastically changes and shrinks the dialogue I don't see it being much use to anyone. (And no offense but I think you'd ****** a lot of people off by making ME3 6 hours long.)


I agree.

I don't understand the point of it either.  The game will still be just as long.


Plus, what does this say about how the game is laid out?  Will you still be able to wander around your ship and talk to people in action mode?  Or choose which missions/planets you want to visit in which order?  Or have they removed the ship/talking to people between missions entirely and now the game is just sequential missions with interactive cutscenes between them?

Again, like I said, even though the action mode is an option, I don't like what the mere existence of an action mode suggests about the level of choice in the other modes.  I don't mind an action mode, provided that they didn't dumb all the other modes down just to get the action mode to work properly.

Modifié par Jcarlo123, 06 novembre 2011 - 06:31 .


#953
Ancient Metal

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1136342t54 wrote...

Ancient Metal wrote...
This game doesn't feel like Mass Effect.


Have you played it yet? So far it looks like a ME game to me.


Har har har har har

#954
dreman9999

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Ancient Metal wrote...

1136342t54 wrote...

Ancient Metal wrote...
This game doesn't feel like Mass Effect.


Have you played it yet? So far it looks like a ME game to me.


Har har har har har

On point, It hasWrex in it.....Wrex with great comments......It's definently feels like ME.

#955
Vegos

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dreman9999 wrote...

Vegos wrote...

dreman9999 wrote...
 If you want to skip the fight, their's a storymode for you.:whistle:


And of course, if you read my posts, you'd know I don't skip fights. I do wish, though, that they didn't have to resort to "throw a horde of mooks at them....a



I has to be a game first. Rpg's has alot of combat in it. It's not like it's an old age random battler jrpg.


Actually, sometimes it's EXACTLY like that. With the difference of the presence of chest-high walls making it highly obvious that you're about to get jumped. And I don't mind getting jumped, I just mind getting jumped by the same kind of thugs all the time. My personal preference? Longer and more tactical boss fights, and less mook encounters. Maybe a mini-boss here and there instead of another disposable redshirt army, too. The husk zerg on the derelict reaper? Might as well have tossed in a Praetorian instead, would be more fun.

Modifié par Vegos, 06 novembre 2011 - 06:35 .


#956
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dreman9999 wrote...

Ancient Metal wrote...

1136342t54 wrote...

Ancient Metal wrote...
This game doesn't feel like Mass Effect.


Have you played it yet? So far it looks like a ME game to me.


Har har har har har

On point, It hasWrex in it.....Wrex with great comments......It's definently feels like ME.

Don't forget Garrus!

#957
dreman9999

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Jcarlo123 wrote...

Bluko wrote...
Now here's the real kicker does this Action Mode skip dialogue? Probably not. So how does this help the more action oriented crowd get to the action?

It doesn't. They'll still have to sit through minutes of dialogue before they can shoot things, unless they hit whatever the skip button is for them. So I hate to say, but Mass Effect is still going to bore those people that just want to shoot stuff up.

The true issue with Mass Effect is not that it's too complicated; it's too time consuming. Both Mass Effect games are fairly lengthy as singelplayer games go. They also generally require a good hour or two in order to play. These games do not really lend themselves well to 30 minutes or less play sessions. And that's often all the time more casual gamers are willing to spare. Simply put: the most offsetting part of Mass Effect is it's length. So unless this Action Mode drastically changes and shrinks the dialogue I don't see it being much use to anyone. (And no offense but I think you'd ****** a lot of people off by making ME3 6 hours long.)


I agree.

I don't understand the point of it either.  The game will still be just as long.


Plus, what does this say about how the game is laid out?  Will you still be able to wander around your ship and talk to people in action mode?  Or choose which missions/planets you want to visit in which order?  Or have they removed the ship/talking to people between missions entirely and now the game is just sequential missions with interactive cutscenes between them?

Again, like I said, even though the action mode is an option, I don't like what the mere existence of an action mode suggests about the level of choice in the other modes.  I don't mind an action mode, provided that they didn't dumb all the other modes down just to get the action mode to work properly.

iT'S A MODE YOU DON'T HAVE TO PLAY THAT'S NOT EVEN THE MAIN FOCUSE OF BW. Don't play the mode and don't worry if other people play the mode. How can you not understand that people don't play the game the same way?

#958
ElitePinecone

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Jcarlo123 wrote...

Bluko wrote...
Now here's the real kicker does this Action Mode skip dialogue? Probably not. So how does this help the more action oriented crowd get to the action?

It doesn't. They'll still have to sit through minutes of dialogue before they can shoot things, unless they hit whatever the skip button is for them. So I hate to say, but Mass Effect is still going to bore those people that just want to shoot stuff up.

The true issue with Mass Effect is not that it's too complicated; it's too time consuming. Both Mass Effect games are fairly lengthy as singelplayer games go. They also generally require a good hour or two in order to play. These games do not really lend themselves well to 30 minutes or less play sessions. And that's often all the time more casual gamers are willing to spare. Simply put: the most offsetting part of Mass Effect is it's length. So unless this Action Mode drastically changes and shrinks the dialogue I don't see it being much use to anyone. (And no offense but I think you'd ****** a lot of people off by making ME3 6 hours long.)


I agree.

I don't understand the point of it either.  The game will still be just as long.


Plus, what does this say about how the game is laid out?  Will you still be able to wander around your ship and talk to people in action mode?  Or choose which missions/planets you want to visit in which order?  Or have they removed the ship/talking to people between missions entirely and now the game is just sequential missions with interactive cutscenes between them?

Again, like I said, even though the action mode is an option, I don't like what the mere existence of an action mode suggests about the level of choice in the other modes.  I don't mind an action mode, provided that they didn't dumb all the other modes down just to get the action mode to work properly.


We don't know the answer to any of that, yet.

It looks like Action automates conversations when they appear, and that's it.

The conversation mode can also be turned on and off at any time - 'Action' just sets initial settings.  

There's a hub section on Sur'Kesh where Shepard can talk to a salarian scientist, Major Kirrahe, Mordin, Wrex and upgrade weapons. 

#959
dreman9999

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Vegos wrote...

dreman9999 wrote...

Vegos wrote...

dreman9999 wrote...
 If you want to skip the fight, their's a storymode for you.:whistle:


And of course, if you read my posts, you'd know I don't skip fights. I do wish, though, that they didn't have to resort to "throw a horde of mooks at them....a



I has to be a game first. Rpg's has alot of combat in it. It's not like it's an old age random battler jrpg.


Actually, sometimes it's EXACTLY like that. With the difference of the presence of chest-high walls making it highly obvious that you're about to get jumped. And I don't mind getting jumped, I just mind getting jumped by the same kind of thugs all the time. My personal preference? Longer and more tactical boss fights, and less mook encounters. maybe more mini-bosses instead of another disposable redshirt army, too.

Yes, lets make it into something like the super obnoxious Boss fights in Dragon age where it takes a hour to beat one guy.=]

#960
Vegos

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Yes, lets make it into something like the super obnoxious Boss fights in Dragon age where it takes a hour to beat one guy.=]


Some people actually enjoyed that. And besides, you could lower the difficulty if you didn't want to deal with it.

But if I have a choice between spending 10 minutes fighting off another horde of "I WILL DESTROY YOU! GOGOGO!" folks and spending 10 minutes tring to bring down a boss, well...I'll pick the boss.

Modifié par Vegos, 06 novembre 2011 - 06:42 .


#961
InvincibleHero

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It's funny how some people who were against specific toggles that were also explained to not make any changes to their personal experience of the game are now defending other toggles with the same argument. I point out the hypocrisy only not against inclusion of specific content. It is only ones personal bias or perspective that they argue not principles. Silly me right thinking people are generally principled not promoting self-interest or agendas all the time. The shoe almost always ends on the other foot. For the record, never for the toggle for myself personally, but it could have been middle ground to be more acceptable to more people. Odd that. So I guess to keep the argument consistent you should now say it belittles all RPG gamers, all action gamers, and all story gamers. Who's left? ;)

BW can implement whatever they choose and I am fine with it. I will choose RPG all the time if that description is true in the OP.

It does give a sort of credence to the people that claimed ME was not an RPG and that's a shame. BUY ME3 Now!!! with an RPG toggle to make it 50% better than ME2 for all you ME fans that felt burned by ME2. LOL Sorry please don't use that as an advertising slogan.

#962
dreman9999

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Vegos wrote...

Yes, lets make it into something like the super obnoxious Boss fights in Dragon age where it takes a hour to beat one guy.=]


Some people actually enjoyed that. And besides, you could lower the difficulty if you didn't want to deal with it.

But if I have a choice between spending 10 minutes fighting off another horde of "I WILL DESTROY YOU! GOGOGO!" folks and spending 10 minutes tring to bring down a boss, well...I'll pick the boss.

That's only inME1 and it;s easy to killmercs in ME2...But we arr getting off topic.

#963
dreman9999

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InvincibleHero wrote...

It's funny how some people who were against specific toggles that were also explained to not make any changes to their personal experience of the game are now defending other toggles with the same argument. I point out the hypocrisy only not against inclusion of specific content. It is only ones personal bias or perspective that they argue not principles. Silly me right thinking people are generally principled not promoting self-interest or agendas all the time. The shoe almost always ends on the other foot. For the record, never for the toggle for myself personally, but it could have been middle ground to be more acceptable to more people. Odd that. So I guess to keep the argument consistent you should now say it belittles all RPG gamers, all action gamers, and all story gamers. Who's left? ;)

BW can implement whatever they choose and I am fine with it. I will choose RPG all the time if that description is true in the OP.

It does give a sort of credence to the people that claimed ME was not an RPG and that's a shame. BUY ME3 Now!!! with an RPG toggle to make it 50% better than ME2 for all you ME fans that felt burned by ME2. LOL Sorry please don't use that as an advertising slogan.

....What?

#964
Balek-Vriege

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Jcarlo123 wrote...

Bluko wrote...
Now here's the real kicker does this Action Mode skip dialogue? Probably not. So how does this help the more action oriented crowd get to the action?

It doesn't. They'll still have to sit through minutes of dialogue before they can shoot things, unless they hit whatever the skip button is for them. So I hate to say, but Mass Effect is still going to bore those people that just want to shoot stuff up.

The true issue with Mass Effect is not that it's too complicated; it's too time consuming. Both Mass Effect games are fairly lengthy as singelplayer games go. They also generally require a good hour or two in order to play. These games do not really lend themselves well to 30 minutes or less play sessions. And that's often all the time more casual gamers are willing to spare. Simply put: the most offsetting part of Mass Effect is it's length. So unless this Action Mode drastically changes and shrinks the dialogue I don't see it being much use to anyone. (And no offense but I think you'd ****** a lot of people off by making ME3 6 hours long.)


I agree.

I don't understand the point of it either.  The game will still be just as long.


Plus, what does this say about how the game is laid out?  Will you still be able to wander around your ship and talk to people in action mode?  Or choose which missions/planets you want to visit in which order?  Or have they removed the ship/talking to people between missions entirely and now the game is just sequential missions with interactive cutscenes between them?

Again, like I said, even though the action mode is an option, I don't like what the mere existence of an action mode suggests about the level of choice in the other modes.


As per the description in the leaked demo it only activates the Auto-Dialogue option which only effects dialogue, while setting the difficulty to normal.  All the other RPG elements are still in Action Mode.  If they weren't, then the Options Menu for ME3 wouldn't make any sense.

I think the point of the mode is to allow people who don't want to focus on conversations not to focus on them.  Although it seems pointless, it probably promotes not using the spacebar because you don't have to keep clicking dialogue to keep the game going.  Instead they can just let the dialogue roll on by and at least get some story input instead of "Why won't this stop asking me for input *spacebar* *spacebar* *spacebar* oops missed that important note *reload*"

#965
Sepewrath

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Haven't been to BSN in awhile, happy to see the place hasn't changed. People still overreacting the smallest, most insignificant things, making Texas sized asteroids out of mole hills and such. Its blonde Shep all over again lol.

#966
SkittlesKat96

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Ancient Metal wrote...

1136342t54 wrote...

Ancient Metal wrote...
This game doesn't feel like Mass Effect.


Have you played it yet? So far it looks like a ME game to me.


Har har har har har


An  account with no registered games praising ME 1 and criticizing ME 3? I've never seen that before :o

#967
didymos1120

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Balek-Vriege wrote...

That demo is also a fairly old build.  Not sure which one is older though the leaked version or the press version.


The leaked version.  There are places where a lot of the dialogue, especially Mordin's, is actually text-to-speech, whereas in the E3 and later demos, it was all properly voiced (albeit by Mark Meer).  Another indicator, and also Mordin-related: large portions of his dialogue aren't pitch-shifted at all in the leaked beta, but again, they are in the E3 and later press demos.  Some other tipoffs: places which have full sound effects in the demo versions don't in the leaked beta, and there seem to be a number of spots in the leak where they switched to different temp VAs mid-convo, sometimes just for a line or two.  That said, the demo versions are obviously pared down and simplified (various conversations and stuff like the harvesters on Earth were removed), so in many ways the leak is probably more representative of what we'll see in the final version.

#968
Gatt9

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dreman9999 wrote...

Jcarlo123 wrote...

Bluko wrote...
Now here's the real kicker does this Action Mode skip dialogue? Probably not. So how does this help the more action oriented crowd get to the action?

It doesn't. They'll still have to sit through minutes of dialogue before they can shoot things, unless they hit whatever the skip button is for them. So I hate to say, but Mass Effect is still going to bore those people that just want to shoot stuff up.

The true issue with Mass Effect is not that it's too complicated; it's too time consuming. Both Mass Effect games are fairly lengthy as singelplayer games go. They also generally require a good hour or two in order to play. These games do not really lend themselves well to 30 minutes or less play sessions. And that's often all the time more casual gamers are willing to spare. Simply put: the most offsetting part of Mass Effect is it's length. So unless this Action Mode drastically changes and shrinks the dialogue I don't see it being much use to anyone. (And no offense but I think you'd ****** a lot of people off by making ME3 6 hours long.)


I agree.

I don't understand the point of it either.  The game will still be just as long.


Plus, what does this say about how the game is laid out?  Will you still be able to wander around your ship and talk to people in action mode?  Or choose which missions/planets you want to visit in which order?  Or have they removed the ship/talking to people between missions entirely and now the game is just sequential missions with interactive cutscenes between them?

Again, like I said, even though the action mode is an option, I don't like what the mere existence of an action mode suggests about the level of choice in the other modes.  I don't mind an action mode, provided that they didn't dumb all the other modes down just to get the action mode to work properly.

iT'S A MODE YOU DON'T HAVE TO PLAY THAT'S NOT EVEN THE MAIN FOCUSE OF BW. Don't play the mode and don't worry if other people play the mode. How can you not understand that people don't play the game the same way?


Alot of people live alternative lifestyles,  by virtue of your arguement,  Peter Jackson should have had an alternate cut of Lord of the Rings where Aragorn was madly in love with Frodo and not Arwen right?  Harry Potter should have had alternate books and movies where he went to a Catholic school and not a Wizardry school,  because there's alot of Catholics who think witches are evil,  right?

The simple reason why I'm certain this is a DA2 train-wreck now is because of this,  and Kinect,  and Multiplayer.  When you make a game,  you come up with a concept,  and you implement it.  You don't comprimise it,  or waste time implementing useless features and money-making impediments.  When you do that,  you lose the vision of the game,  and the cohesion of the game.  You end up with a disaster,  because instead of trying to do what it was meant to do really well,  it just ends up a mish-mash of features haphazardly thrown together.

That's where ME3 looks to be at.

ME series is a single player narrative driven game.  It's not a multiplayer game.  It's not a good shooter.  It's not a toy-game to show off a fairly useless peripheral.  So what is the point of trying to shoehorn those features into it?

EA doesn't do games that won't appeal to the biggest demographic they can find.  Expect long series of forced shooting sequences,  with likely the same 1990's era AI from ME2,  so that the Action-gamers are happy.

Because that's what this means.  No more focusing on story and conversation,  forced extended sequences of shooting to satisfy the Gears of War crowd,  with heavily downplayed dialogue and story,  and virtually no choice or consequence since that won't mesh well with their new focus.

Time for me to seriously consider cancelling my preorder,  it's really looking like they're releasing another Awesome Button game.

Of course,  in retrospect,  Christina Norman's slideshow where she tried to get street cred by inserting an image of old (And wrong) D&D books is hands-down hysterical now since at the same time she was apparently implementing a way to completely avoid playing an RPG in an RPG. 

#969
ElitePinecone

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"it's really looking like they're releasing another Awesome Button game."

Saying something enough times doesn't make it true.

Did you watch the demo or not?

Single-player narrative galore. Heck, even more than ME2, since conversations were dynamic and reacted to which squadmates you'd brought. Plenty of Investigate options, plenty of character appearances, plenty of weaponry and combat stats and branching upgrade trees.

At least reserve judgement until you can see the full game, before jumping to hysterical hyperbole.

#970
111987

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Gatt9 wrote...

Alot of people live alternative lifestyles,  by virtue of your arguement,  Peter Jackson should have had an alternate cut of Lord of the Rings where Aragorn was madly in love with Frodo and not Arwen right?  Harry Potter should have had alternate books and movies where he went to a Catholic school and not a Wizardry school,  because there's alot of Catholics who think witches are evil,  right?


Completely irrelevant 'examples'.

Gatt9 wrote...
The simple reason why I'm certain this is a DA2 train-wreck now is because of this,  and Kinect,  and Multiplayer.  When you make a game,  you come up with a concept,  and you implement it.  You don't comprimise it,  or waste time implementing useless features and money-making impediments.  When you do that,  you lose the vision of the game,  and the cohesion of the game.  You end up with a disaster,  because instead of trying to do what it was meant to do really well,  it just ends up a mish-mash of features haphazardly thrown together.


And how do you know Kinect, multiplayer, and these modes weren't a concept developed right from the beginning? Apparently, at least multiplayer was planned on being implemented from the get-go.

Gatt9 wrote...

ME series is a single player narrative driven game.  It's not a multiplayer game.  It's not a good shooter.  It's not a toy-game to show off a fairly useless peripheral.  So what is the point of trying to shoehorn those features into it?


So, what, you're saying BioWare shouldn't try to improve the TPS elements of ME3, because it isn't as good as other TPS's? Wow...just wow.

Gatt9 wrote...

EA doesn't do games that won't appeal to the biggest demographic they can find.  Expect long series of forced shooting sequences,  with likely the same 1990's era AI from ME2,  so that the Action-gamers are happy.


Yay, more baseless assumptions! And also, what kind of developer wouldn't want to draw in as many fans as possible? You do realize that game developers make games to earn a profit, yes?

Gatt9 wrote...

Because that's what this means.  No more focusing on story and conversation,  forced extended sequences of shooting to satisfy the Gears of War crowd,  with heavily downplayed dialogue and story,  and virtually no choice or consequence since that won't mesh well with their new focus.


Oh yeah, Kinect and being able to have the game OPTIONALLY choose dialogue for you is going to do all those things...nice reasoning there.

Gatt9 wrote...
Time for me to seriously consider cancelling my preorder,  it's really looking like they're releasing another Awesome Button game.
 


Okay, see ya. Obviously no-one here is going to change your mind.

Modifié par 111987, 06 novembre 2011 - 08:20 .


#971
didymos1120

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If you've read one Gatt9 post, you've basically read them all.

#972
ARTHURIUSS

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Gatt9 wrote...


Alot of people live alternative lifestyles,  by virtue of your arguement,  Peter Jackson should have had an alternate cut of Lord of the Rings where Aragorn was madly in love with Frodo and not Arwen right?  Harry Potter should have had alternate books and movies where he went to a Catholic school and not a Wizardry school,  because there's alot of Catholics who think witches are evil,  right?

The simple reason why I'm certain this is a DA2 train-wreck now is because of this,  and Kinect,  and Multiplayer.  When you make a game,  you come up with a concept,  and you implement it.  You don't comprimise it,  or waste time implementing useless features and money-making impediments.  When you do that,  you lose the vision of the game,  and the cohesion of the game.  You end up with a disaster,  because instead of trying to do what it was meant to do really well,  it just ends up a mish-mash of features haphazardly thrown together.

That's where ME3 looks to be at.

ME series is a single player narrative driven game.  It's not a multiplayer game.  It's not a good shooter.  It's not a toy-game to show off a fairly useless peripheral.  So what is the point of trying to shoehorn those features into it?

EA doesn't do games that won't appeal to the biggest demographic they can find.  Expect long series of forced shooting sequences,  with likely the same 1990's era AI from ME2,  so that the Action-gamers are happy.

Because that's what this means.  No more focusing on story and conversation,  forced extended sequences of shooting to satisfy the Gears of War crowd,  with heavily downplayed dialogue and story,  and virtually no choice or consequence since that won't mesh well with their new focus.

Time for me to seriously consider cancelling my preorder,  it's really looking like they're releasing another Awesome Button game.

Of course,  in retrospect,  Christina Norman's slideshow where she tried to get street cred by inserting an image of old (And wrong) D&D books is hands-down hysterical now since at the same time she was apparently implementing a way to completely avoid playing an RPG in an RPG. 


Your argument is so so damned illogical that it actually had me in splits.Your obviously impassioned rage is commendable but grossly misdirected.I'd suggest hanging onto that pre-order before you somehow contrive to make a bigger fool of yourself!

#973
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111987 wrote...

Gatt9 wrote...

ME series is a single player narrative driven game.  It's not a multiplayer game.  It's not a good shooter.  It's not a toy-game to show off a fairly useless peripheral.  So what is the point of trying to shoehorn those features into it?


So, what, you're saying BioWare shouldn't try to improve the TPS elements of ME3, because it isn't as good as other TPS's? Wow...just wow.

Funny enough, in another thread I said something along the lines of: "it's liike people wanted BioWare to settle for mediocrity when it came to one of their most important gameplay elements, shooting." Post like Gatt's prove my point.:lol:

#974
Terror_K

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It's pretty damn clear BioWare simply doesn't want its old, RPG fans any more. They just want the $$$ and the audience that brings them it.

This has already been happening over the past couple of years, but stuff like that basically cements it. BioWare branches out, gradually weeds out its old fans by bringing in the "herp derp" group, then in a few years time BioWare washes itself of its old fans almost entirely and just starts making action games for its new audience like every other big developer.

This isn't branching out and growing the audience, it's merely a transition to a more profitable one.

#975
dreman9999

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Terror_K wrote...

It's pretty damn clear BioWare simply doesn't want its old, RPG fans any more. They just want the $$$ and the audience that brings them it.

This has already been happening over the past couple of years, but stuff like that basically cements it. BioWare branches out, gradually weeds out its old fans by bringing in the "herp derp" group, then in a few years time BioWare washes itself of its old fans almost entirely and just starts making action games for its new audience like every other big developer.

This isn't branching out and growing the audience, it's merely a transition to a more profitable one.

Sure, because making a mode for us first than making differentmodes for diffent  players based off are mode is a clear sign they don't care for us.=]