ARTHURIUSS wrote...
Gatt9 wrote...
Alot of people live alternative lifestyles, by virtue of your arguement, Peter Jackson should have had an alternate cut of Lord of the Rings where Aragorn was madly in love with Frodo and not Arwen right? Harry Potter should have had alternate books and movies where he went to a Catholic school and not a Wizardry school, because there's alot of Catholics who think witches are evil, right?
The simple reason why I'm certain this is a DA2 train-wreck now is because of this, and Kinect, and Multiplayer. When you make a game, you come up with a concept, and you implement it. You don't comprimise it, or waste time implementing useless features and money-making impediments. When you do that, you lose the vision of the game, and the cohesion of the game. You end up with a disaster, because instead of trying to do what it was meant to do really well, it just ends up a mish-mash of features haphazardly thrown together.
That's where ME3 looks to be at.
ME series is a single player narrative driven game. It's not a multiplayer game. It's not a good shooter. It's not a toy-game to show off a fairly useless peripheral. So what is the point of trying to shoehorn those features into it?
EA doesn't do games that won't appeal to the biggest demographic they can find. Expect long series of forced shooting sequences, with likely the same 1990's era AI from ME2, so that the Action-gamers are happy.
Because that's what this means. No more focusing on story and conversation, forced extended sequences of shooting to satisfy the Gears of War crowd, with heavily downplayed dialogue and story, and virtually no choice or consequence since that won't mesh well with their new focus.
Time for me to seriously consider cancelling my preorder, it's really looking like they're releasing another Awesome Button game.
Of course, in retrospect, Christina Norman's slideshow where she tried to get street cred by inserting an image of old (And wrong) D&D books is hands-down hysterical now since at the same time she was apparently implementing a way to completely avoid playing an RPG in an RPG.
Your argument is so so damned illogical that it actually had me in splits.Your obviously impassioned rage is commendable but grossly misdirected.I'd suggest hanging onto that pre-order before you somehow contrive to make a bigger fool of yourself!
You might want to start reading Gamasutra, one of us is a fool, but it isn't me. I'd recommend you start by reading post-mortems, to find out exactly why I'm right.
You don't have to take it from me, you can take it from the words of dozens of developers.
Funny enough, in another thread I said something along the lines of: "it's liike people wanted BioWare to settle for mediocrity when it came to one of their most important gameplay elements, shooting." Post like Gatt's prove my point.
Your point was that Bioware should quit making RPGs and start focusing on making good Shooters? Because E3 being almost completely shooters wasn't enough?
I'll check in with you next year and see if you still think making yet another shooter was such a great idea.
(Btw, you might want to start doing some research on the NPD numbers for 2010, and 2011. I'd also recommend reading EA's quarterlies, and Gamespots commentary on EA games this year. Turns out, the market's showing negative growth almost every month, and EA's games aren't selling. So posts like yours show why, "Let's make
another pure-shooter, because the last 4 have done so well!", except, they haven't. They've all underperformed, Two (Maybe 3 of them) severely underperformed. It's just math. If the last 4 shooters didn't sell, turning an RPG into another shooter is going to do what?)
It's pretty damn clear BioWare simply doesn't want its old, RPG fans any more. They just want the $$$ and the audience that brings them it.
This has already been happening over the past couple of years, but stuff like that basically cements it. BioWare branches out, gradually weeds out its old fans by bringing in the "herp derp" group, then in a few years time BioWare washes itself of its old fans almost entirely and just starts making action games for its new audience like every other big developer.
This isn't branching out and growing the audience, it's merely a transition to a more profitable one.
Actually Terror, I'd argue it's not a more profitable audience. Bulletstorm underperformed, Dead Space 2 underperfomed so badly EA resorted to reporting units shipped instead of sold in their quarterly, and Shadows of the Damned did amazingly bad. Further, Dragon Age 2 bombed, and NFL 2011 is selling worse than last year the last time I looked.
I'd argue that EA's just in desperation mode at this point, trying to find some way to sell it's games, because it's year has been really bad. Which is a serious problem considering they're in what? 100 million on Star Wars, and nearly 1 billion on buying Popcap?
Further, if you look at the news on EA since BF3's release, the started out announcing "We shipped 10 million units!!!", then a couple days later they announced "We sold 5 million units!!!". Which first tells us they sold only half of their initial shipment, which was what they expected to sell, and second tells us there's something seriously wrong at EA when they're releasing contradictory press releases within days of each other.
Then look at Bioware, who can't even get an answer on Origin's inclusion.
I'd say there's alot of indications EA's distressed at this point. So I'd venture this is just another symptom, where features were shoehorned in with the hopes that it'd increase sales because of the consistent underperformance of their titles this year, and their excessive expenses.
Modifié par Gatt9, 06 novembre 2011 - 09:00 .