You tell us that Diablo is a true RPG, although it has no "dialogue wheels" in it whatsoever, and that only statistical progression and dice rolls make a game an RPG, you spend months complaining about ME2 "removing weapon and armor customization", while pointing at the the dialogue wheel and stating "Story doesn't make an RPG!".
And then, when a mode is created that removes the dialogue wheels all together and allows you to focus on weapon and armor customization, statistical progression, attribute evolution, etc, etc, you look at it and yell "Herp derp! They obviously want to cater to the shooter fans! The blasted mainstream crowd!"
You know what. I think we ought to rename "Action Mode" to "RPG Codex Mode".
But what about the RPG Mode? Well, seeing as, just earlier this week, someone asked "Since when do dialogue choices make an RPG?", I think we should rename it to "Mainstream Game Mode".
Modifié par Phaedon, 06 novembre 2011 - 03:05 .





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