111987 wrote...
1. Why create an entirely separate game in the ME-verse when they can accomplish all they want in ME3, without detracting from the overall experience?
All logic and reason states the contrary, that it must have detracted from the overall experience.
You cannot be a Horror movie and a Comedy movie at the same time, you have to comprimise both to make a movie that contains both, no one was scared during Shaun of the Dead.
You cannot make a game that is both an RPG and a full-on Shooter, comprimises must be made, you cannot have quests and content decided by dialogue, you can't have the game's outcome determined in any significant part by dialogue. Everything has to be straight forward and given to everyone so the Shooter-kid doesn't miss it.
TBH, this is Dragon Age 2 all over again. A series of monumentally bad ideas with a couple people defending it with arguements that defy all logic and reason.
2. What other reasons are there? To appeal to more people? Well, of course. The point of making games is to make money, and you do that by appealing the largest possible market.
No, you do that by making the best possible game. Not by appealing to the mythical mass market. Once again, instead of these arguements that require one to just accept this faceless "Largest market" that can't be quantified or described, lets use reason.
What is this Large market? Is it the CoD fans? Bulletstorm was a shooter too, it underperformed. So was Dead Space 2, it underperformed. So was Shadows of the Damned, it it outright bombed.
So if games designed from the ground up to appeal to those CoD fans didn't sell, why exactly is it that you're asserting that ripping ME's heart out and making it a full-shooter is suddenly going to do it?
Because that does not make any sense at all.
2. BioWare clearly loves the ME franchise and thinks it's a wonderful thing, but it's good business sense to market it to as many people as possible. It's not like you have to choose between one or the other.
Yes, you do. You can't have a game that's everything to everyone, go look at Spore. You decide what kind of game you're going to make, and then you try to make the best possible game of that type. You don't decide half-way through to make it another type of game too.
Once again, the RT-TB hybrid era. Every single one bombed, for a reason, and that reason is you don't try and make two different games, because you lose focus.