This game is far more likely grow the RPG audience than shrink it.
Modifié par Thompson family, 08 novembre 2011 - 02:41 .
Modifié par Thompson family, 08 novembre 2011 - 02:41 .
Vegos wrote...
1136342t54 wrote...
Then you are purposely being annoying when arguing. Thank you for pointing it out.
I pointed out that I "may be" annoying, and I never said I was purposely so.
Well except with the people who expect that of me. Can'd disappoint them, have to feed their convicion on how good they can judge others' characters.
1136342t54 wrote...
You specifically said that you are forum Villain (which makes no sense)
Thompson family wrote...
People will try ME3 on action mode and then reply it to see what they missed, especially since the characters have had the benefit of three games' worth of refinement and because of the heart-string pulling such as the little kid at the beginning.
This game is far more likely grow the RPG audience than shrink it.
Modifié par Terror_K, 08 novembre 2011 - 02:49 .
Terror_K wrote...
Uh-huh. And with BioWare no longer developing deep RPGs, where exactly is this going to lead them?
I remember one of the devs' defenses leading up to ME2 was "if we branch out and grow our audience with ME2, then perhaps we can wean them onto proper RPGs like Dragon Age: Origins."
That's all very well... except when you're no longer even making proper RPGs any more, since they've already turned Dragon Age into a shallow, hack'n'slash affair.
Modifié par Thompson family, 08 novembre 2011 - 03:05 .
Thompson family wrote...
Somewhere else. In which case Bioware would be growing customers for Bethesda, for instance, if they've made the decision to abandon the RPG -- which makes no sense whatsover. If they are abandoning RPGs as you argue, they wouldn't be doing this.
If that is an exact quote, please acknowledge that Dragon Age: Origins is clearly an RPG.
You must be making reference to Dragon Age 2 -- which the founders of BioWare clearly admitted was a serious mistake, and did it in a press interview.
Terror_K wrote...
Uh-huh. And with BioWare no longer developing deep RPGs, where exactly is this going to lead them?
I remember one of the devs' defenses leading up to ME2 was "if we branch out and grow our audience with ME2, then perhaps we can wean them onto proper RPGs like Dragon Age: Origins."
That's all very well... except when you're no longer even making proper RPGs any more, since they've already turned Dragon Age into a shallow, hack'n'slash affair.
Terror_K wrote...
Thompson family wrote...
... If they are abandoning RPGs as you argue, they wouldn't be doing this.
They are though. They've made it pretty damn clear they don't want to make RPGs any more and their very definition of "RPG" has changed. They want to make semi-cinematic, story-driven action games with light RPG elements.
Y'know... just like almost everybody else these days. Action games are adding more narrative, cinematic and light RPG elements as time goes on, giving us the likes of Assassin's Creed, Uncharted, the Batman Arkham games, etc. And lately BioWare are removing strong RPG elements and adding more action. They're both coming to the same point, merely from different sides. What BioWare want is to simply water down their RPGs into these semi-cinematic, story-driven action games and still call them RPGs by simply giving players a little more choice.
And now it seems even that choice is totally optional now.
And I've always considered DAO a proper RPG. That's why what DA2 was such a horrible train-wreck even more than it was.
Also, the DA2 devs knew exactly what they were doing while making the game. They only admitted it was a mistake because their little gamble didn't pay off as much as they had hoped. It was still a deliberate sabotage and dumbing-down on their part... there's enough pre-release info and interviews that make that damn clear. I can't believe there are people on the forums here who still buy their DLC and are falling for their crap about improving DA3 to be honest.
Modifié par Thompson family, 08 novembre 2011 - 03:26 .
Schneidend wrote...
What, exactly, is the basis for comparison here? You're implying Dragon Age 2 is hack-and-slash, as opposed to what other RPG that doesn't have lots of combat?
Vegos wrote...
I think the basis is "Fantasy doesn't equal RPG".
To clarify, myself, I don't see Diablo as a RPG, because there's hardly any role playing in it. Can't call a game a role playing game if there's no role playing in it.
Schneidend wrote...
RPG as a video game genre is unique in that it has both a mechanical component that came first, the stats and loot and other such things, and a literary component in the emotional involvement and dialogue. To suggest that Diablo isn't an RPG because it more heavily favors the mechanical component is a little silly, in my opinion.
Thompson family wrote...
People will try ME3 on action mode and then reply it to see what they missed, especially since the characters have had the benefit of three games' worth of refinement and because of the heart-string pulling such as the little kid at the beginning.
This game is far more likely grow the RPG audience than shrink it.
FoxHound109 wrote...
ITT: 52 pages of self-entitlement.
1136342t54 wrote...
FoxHound109 wrote...
ITT: 52 pages of self-entitlement.
If you expected something more your on the wrong internet.
Terror_K wrote...
Y'know... just like almost everybody else these days. Action games are adding more narrative, cinematic and light RPG elements as time goes on, giving us the likes of Assassin's Creed, Uncharted, the Batman Arkham games, etc. And lately BioWare are removing strong RPG elements and adding more action. They're both coming to the same point, merely from different sides. What BioWare want is to simply water down their RPGs into these semi-cinematic, story-driven action games and still call them RPGs by simply giving players a little more choice.
And now it seems even that choice is totally optional now.
Thompson family wrote...
Terror_K wrote...
Also, the DA2 devs knew exactly what they were doing while making the game. They only admitted it was a mistake because their little gamble didn't pay off as much as they had hoped. It was still a deliberate sabotage and dumbing-down on their part... there's enough pre-release info and interviews that make that damn clear. I can't believe there are people on the forums here who still buy their DLC and are falling for their crap about improving DA3 to be honest.
Suppose your premise is true -- that the apology was only becasue BW got burned. Well, they still got burned..
Our disagreement on this point's pretty simple. You believe DA2 shows their true intent. I think they learned something from the DA2 debacle and it makes a repeat of that mistake with ME2 far less likely.
Il Divo wrote...
Terror_K wrote...
Y'know... just like almost everybody else these days. Action games are adding more narrative, cinematic and light RPG elements as time goes on, giving us the likes of Assassin's Creed, Uncharted, the Batman Arkham games, etc. And lately BioWare are removing strong RPG elements and adding more action. They're both coming to the same point, merely from different sides. What BioWare want is to simply water down their RPGs into these semi-cinematic, story-driven action games and still call them RPGs by simply giving players a little more choice.
And now it seems even that choice is totally optional now.
When exactly did Assassin's Creed and Batman start adding RPG elements?
FoxHound109 wrote...
1136342t54 wrote...
FoxHound109 wrote...
ITT: 52 pages of self-entitlement.
If you expected something more your on the wrong internet.
I'm not. It was mostly a joke.
Thompson family wrote...
People will try ME3 on action mode and then reply it to see what they missed, especially since the characters have had the benefit of three games' worth of refinement and because of the heart-string pulling such as the little kid at the beginning.
This game is far more likely grow the RPG audience than shrink it.
Modifié par Gatt9, 08 novembre 2011 - 04:02 .
Il Divo wrote...
When exactly did Assassin's Creed and Batman start adding RPG elements?
Modifié par Terror_K, 08 novembre 2011 - 04:02 .
Terror_K wrote...
I meant they're heading for more customisation, narrative and cinematic nature, etc. that BioWare games are known for. Assassin's Creed 2 and beyond has had item upgrades, and Batman AA also has leveling up and purchasing certain skills, gadgets, abilities, etc.
My overall point is that action games are adding more depth to their gameplay and are becoming more cinematic and story-driven, which BioWare games were already known for. While action games have been adding more depth and RPG-esque features and thus becoming "more BioWare" from a certain perspective, BioWare have been reducing their depth and becoming more action-oriented, and from that same perspective becoming "less BioWare" than they used to be.
At some point they're going to meet, and we're going to end up with BioWare simply making the same type of games as Ubisoft, Naughty Dog and Rocksteady: semi-cinematic, story-driven action games with light RPG elements.
Modifié par spiros9110, 08 novembre 2011 - 04:14 .
Terror_K wrote...
Il Divo wrote...
When exactly did Assassin's Creed and Batman start adding RPG elements?
I meant they're heading for more customisation, narrative and cinematic nature, etc. that BioWare games are known for. Assassin's Creed 2 and beyond has had item upgrades, and Batman AA also has leveling up and purchasing certain skills, gadgets, abilities, etc.
My overall point is that action games are adding more depth to their gameplay and are becoming more cinematic and story-driven, which BioWare games were already known for. While action games have been adding more depth and RPG-esque features and thus becoming "more BioWare" from a certain perspective, BioWare have been reducing their depth and becoming more action-oriented, and from that same perspective becoming "less BioWare" than they used to be.
At some point they're going to meet, and we're going to end up with BioWare simply making the same type of games as Ubisoft, Naughty Dog and Rocksteady: semi-cinematic, story-driven action games with light RPG elements.
spiros9110 wrote...
Terror_K wrote...
I meant they're heading for more customisation, narrative and cinematic nature, etc. that BioWare games are known for. Assassin's Creed 2 and beyond has had item upgrades, and Batman AA also has leveling up and purchasing certain skills, gadgets, abilities, etc.
My overall point is that action games are adding more depth to their gameplay and are becoming more cinematic and story-driven, which BioWare games were already known for. While action games have been adding more depth and RPG-esque features and thus becoming "more BioWare" from a certain perspective, BioWare have been reducing their depth and becoming more action-oriented, and from that same perspective becoming "less BioWare" than they used to be.
At some point they're going to meet, and we're going to end up with BioWare simply making the same type of games as Ubisoft, Naughty Dog and Rocksteady: semi-cinematic, story-driven action games with light RPG elements.
I disagree because I define a RPG through it's story and characters, not upgrading or anything related to that matter, though I see your point. Everyone of their titles defined what makes an RPG for me, but again, that's different from your perspective, which is fine. Also, genres today are so mixed up and have so many different definitions (especially an RPG), it's hard to really argue those points, though they did state that Mass Effect was a hybrid, if that even matters.