Terror_K wrote...
Well, part of the problem whenever discussing RPGs here is that everybody has their different definitions. I personally define RPGs by how the rest of the industry does, not on personal preferences or what it means to me personally. My favourite aspect of BioWare games is actually the characters and story too, but I acknowledge they are not factors that actually solely define an RPG, since there are plenty of games that have these factors and aren't, and also plenty of RPGs that don't, but are. In either case, I did state the more cinematic and story-driven nature of AC and Batman AA/AC as contributing factors as much as the statistical progression and upgrades.
My basic point however is this: there are too many of these ill-defined hybrids lately, and that seems to be where 90% of today's AAA titles are either at or heading to. It doesn't mean these games are bad, but it means we're getting a distinct lack of variety and many genres are starting to lose the factors that help shape and define them because they are all getting hybridised and warped into these types of game I mention because of how popular they are. And that's also the reason why RPGs are meaning different things to different people these days. In the days of Baldur's Gate and even as late as KotOR, a gamer's definition of what an RPG was was largely the same. It's only been in the last 6-7 years with the rise if hybrid games that the definition has changed for different people, which is leading us to an era now where a lot of people don't actually know what an RPG is, and prefer to define it by common factors they like in RPGs rather than what actually constitutes an RPG.
Definitons aren't really the point though. The point is that due to the trends of big name titles and the fact there are so many hybrid titles these days borrowing from all genres, the RPG is losing its identity. Again, it's not inherently a bad thing, but the way it's happening where the pure RPG is becoming a rarer and rarer thing is something I'm personally not a fan of. It's leading to genre fatigue, IMO.
True, I see your point. One factor could be the fact that Bioware is a big company and if they decide to take a risk and not follow certain trends, they'll end up not selling well, or more specifcally, sell to a certain standard in today's industry. Personally, I believe Bioware has some of the most dedicated fans out there and they should know by now, that we are a very dedicated and vocal group that do love their games. They don't need to sell billions of copies to be sucessfull, but it's really hard these days, concerning money. Who wouldn't want to have the sucess that Activision is having with their titles, you know? If it means they have to do certain trends in their future titles, then well, I can only hope that the industry changes it's path.
I still believe ME3 will have the best parts of ME1 and ME2 combined, but we can only wait and see.





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