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#1351
Michale_Jackson

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It would be ideal if Bioware worked on Mass Effect 3 with goal of going back to its roots, go back to the original style made in ME1 and instead of taking things away and slightly going in a different direction like they done ME2, I hope ME3 reprise the original style and features like planet explorations, armor, weapon, and ammo collecting and customization, the ability to squat in combat and launch grenades returning, the invisible loading times returns when switching between corridors (don't know how that was successfully pulled off in ME1 and ME2 was cluttered with long loading screens),

I'm really hoping Mass Effect 3 be the Super Mario Bros 3 of trilogies. If you recall the original Super Mario Bros became an instant classic and it's sequel rode off the fame of the original yet SMB2 offered a gameplay style that was completely different from the original, then 2 years later Nintendo released SMB3 that saw the return of original gameplay of stomping goombas and turtles, and hitting bricks and coin boxes and using green sewer pipes. The only thing from SMB2 that carried over to SMB3 was the ability to go backwards, and the ability to pickup turtle shells to carry and toss them to hit an object or enemy.

Modifié par Michale_Jackson, 08 novembre 2011 - 10:04 .


#1352
Adugan

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ME3 is inevitably headed towards the FPS side of the scale, mainly because EA wants to cash out on the trilogy. Why not completely sell out and ruin the premise of the first game, since the trilogy is ending anyway? Thats how EA sees it imo.

And dont go saying that EA lets BW do what they want. Origin is being forced down everyone's throat, and I am sure that BW does not want that. Also, who would have even thought of the idea of BW making ME1 a multiplayer game?

#1353
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I don't think a total regression is needed.

#1354
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Adugan wrote...

 Also, who would have even thought of the idea of BW making ME1 a multiplayer game?

Answer: BioWare.

#1355
Vegos

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jreezy wrote...

Adugan wrote...

 Also, who would have even thought of the idea of BW making ME1 a multiplayer game?

Answer: BioWare.


Well, it doesn't seem like they thought of it. Or at least not like they thought it to be a good idea.

#1356
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Vegos wrote...

jreezy wrote...

Adugan wrote...

 Also, who would have even thought of the idea of BW making ME1 a multiplayer game?

Answer: BioWare.


Well, it doesn't seem like they thought of it. Or at least not like they thought it to be a good idea.

They never said it wasn't a good idea, just that they could never find a way to implement it well.

#1357
Terror_K

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I have to say, them trying to convince us that they put it in because they "finally found a way" is a bit hollow when EA comes out within a month of the announcement to say, "multiplayer is expected in games these days."

Coincidence? Maybe. But there have been a lot of these BioWare/EA "coincidences" over the past two to three of years now. How many does it take before it's a sign instead of a coincidence? DAO's marketing, ME1's DRM, ME2's broadening appeal (i.e. more TPS, less RPG), Kinect, sudden multiplayer, DA2, Origin, a reboot movie deal, Action Mode being added, etc.

Modifié par Terror_K, 08 novembre 2011 - 10:21 .


#1358
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Terror_K wrote...

I have to say, them trying to convince us that they put it in because they "finally found a way" is a bit hollow when EA comes out within a month of the announcement to say, "multiplayer is expected in games these days."

Coincidence? Maybe. But there have been a lot of these BioWare/EA "coincidences" over the past two to three of years now. How many does it take before it's a sign instead of a coincidence? DAO's marketing, ME1's DRM, ME2's broadening appeal (i.e. more TPS, less RPG), Kinect, sudden multiplayer, DA2, Origin, a reboot movie deal, Action Mode being added, etc.

Personally I always thought BioWare should stay independent from the big companies. Still, the 1 project post-EA I played fully didn't disappoint me. I'm not a fan of their new marketing though.

#1359
RiouHotaru

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Wait...so it's not the fact that the options exist.

Nor that what the options do doesn't actually mean resources were removed or reshuffled.

It's the fact ACTION is the first pick on the three choices that has people upset? Really??

#1360
Vegos

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RiouHotaru wrote...


It's the fact ACTION is the first pick on the three choices that has people upset? Really??


Yes, because every single person who has a problem with the game modes is raging about EXACTLY that detail, the order in which they are on the list. *eyeroll*

GET REAL, WILL YOU.

#1361
Pallid

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Terror_K wrote...
I just can't help where this will go when the statistics flow in and BioWare see something along the lines of, "60% of players completed the game, 80% of them played as a Soldier, and 90% used 'Action Mode' to play with."

It would be very funny, and enlightening.

#1362
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Seems like a pretty fair system.

#1363
Arkitekt

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Slidell505 wrote...

Got to get that Cod audience. Because clearly ME's very average TPS combat will totally attract them.


What a stupid snide remark.

I have nothing against this. These are the choices one gets in Deus Ex as well, and they are good options.

Grats, Bioware. You're in good shape, despite all the troll haters in BSN.

#1364
Schneidend

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Terror_K wrote...

I have to say, them trying to convince us that they put it in because they "finally found a way" is a bit hollow when EA comes out within a month of the announcement to say, "multiplayer is expected in games these days."

Coincidence? Maybe. But there have been a lot of these BioWare/EA "coincidences" over the past two to three of years now. How many does it take before it's a sign instead of a coincidence? DAO's marketing, ME1's DRM, ME2's broadening appeal (i.e. more TPS, less RPG), Kinect, sudden multiplayer, DA2, Origin, a reboot movie deal, Action Mode being added, etc.


Action Mode literally does nothing but make dialogue choices for you. Some people play that way already.

#1365
Thompson family

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Terror_K wrote...
I just can't help where this will go when the statistics flow in and BioWare see something along the lines of, "60% of players completed the game, 80% of them played as a Soldier, and 90% used 'Action Mode' to play with."


Now there is an argument with some teeth. Yes, BW does study gameplay through the Internet connection.

The best counter I can come up with off the top of my head is that BioWare's vast critical acclaim, which does help sell games, stems from their story-telling and not from their skill at making shooters. Look at the much-cited DA2 fiasco. Much lower sales, mediocre reviews and really bad word-of-mouth. And there's my original opinion, which I acknowledge is unproven, that this approach will help grow the RPG fanbase -- or at least the story-based fanbase.

#1366
Whatever42

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As Terror_K pointed out with the metrics, this should be an interesting experiment. Personally, I think the vast majority would be RPG mode. I very much doubt we have a lot of the CoD crowd here. In fact, I think CoD fans are very happy with their CoD and BF3 is probably as far away as they venture. I can't see action modes changing that reality.

#1367
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Whatever666343431431654324 wrote...

As Terror_K pointed out with the metrics, this should be an interesting experiment. Personally, I think the vast majority would be RPG mode. I very much doubt we have a lot of the CoD crowd here. In fact, I think CoD fans are very happy with their CoD and BF3 is probably as far away as they venture. I can't see action modes changing that reality.

How many cod fans buy the game for the single player? Not many. I agree with you that rpg mode will still be the most played but we could do without the snide comments. 

#1368
Alex_SM

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jreezy wrote...

Terror_K wrote...

jreezy wrote...

Feeling disappointed is fine but you seem to be passing judgement about ME3 a little too soon, four months too soon. You seem so sure that because of these additional modes that ME3 will not have these elusive "RPG" elements you love but I'm not seeing any reasons for you to criticize the game at this point. Probably because I don't what you think an RPG is so I don't know what you think the game is lacking.


My disappointment comes largely from the fact that much of the new reveals over the most recent few months have been stuff that I not only dislike, but both don't want at all, feel detracts from what Mass Effect is supposed to be, and is wasted effort when it could be put in improving more important aspects of the game. I still feel there's too much focus on the action and combat, that melee is getting too much of a focus, and that Kinect and multiplayer are a complete waste of time at this point (well, Kinect is just a waste of time period. It should crawl up and die alone in a corner, not be encouraged).

I'm passing judgement based on several factors, most notably the waste of time and effort on factors such as the above and tweaking the differences between these new three modes. Then there's how disappointing and shallow ME2 was, and also what BioWare did to DA2 (Yes, I know... different teams. But same company with the same philosophy at the moment: get as many gamers as possible, and aim more for numbers than quality). ME2 was so shallow gameplay wise, too automated and was linear as hell, with little decent variations and poorly polished sidequests, and yet the developers prior to launch still tried to have us believe it had rich customisation and was still a strong RPG.

And overall that if BioWare making ME3 so much more of a casual, mainstream title, what else has suffered? They've dumbed down the gameplay, so have they also dumbed down the story? Is it going to be overexplained to us like we're children just so the CoD set aren't confused? ME2 already felt like the game was constantly holding my hand, doing half the work for me and a neverending tutorial that treated me as if I'd never even heard of an RPG as it was. It seems like ME3 is even worse with modes like this.

My main concerns are as follows with ME3:-

* Customisation: How much can I acually play with, and how much is automated or just plain simple?
* Missions: How linear are they? They appear more epic, but will there actually be some variation beyond a choice at the end? Will there be multiple paths, objectives, etc. Will there be another Port Hanshan basically?
* Sidequests: How involved and deep will these actually be?
* Exploration: Will there be decent exploration? Will we get a vehicle and a good amount of varied worlds? Will companions and Shepard have dialogue and options there, or will they remain silent, ala ME2 on small, linear, gimmicky worlds?
* Choices and Consequences: Will they have an impact and be really different? Or will they be a bunch of emails, weak substitutions and will most seemingly deep things be either swept under the rug or trivialised to seem largely superfluous?
* Will the Paragon/Renegade system actually allow roleplaying rather than forcing you one way or the other due to the same weak self-feeding system ME2 had, where you couldn't pick an option you should simply because you hadn't kissed/killed enough babies up until then?
* Will skills actually be used for anything besides combat? Will this be a true RPG that allows various methods of accomplishing a goal, or will it be the same combat encounters every time, and tech skills just be another set of combat ones?
* Will ME3 inject some classic Sci-Fi back into the series and bring things a little back down to Earth, or will it continue to be more like a mindless, modern action movie and focus mostly on over-the-top action and "rule of cool" nonsense? Will it stay a mature series aimed at sci-fi geeks, or be a childish action movie in game form for teenagers?
* Again, will choices actually matter. Will this truly be the epic finale of a trilogy, or just the bit slapped on the end where prior choices are just a little extra flavour and little else?
* Will I always get to fully roleplay Shepard, or will he/she say silly things without my input, such as sticking up for Cerberus and blindly obeying TIM when I don't want to, ala ME2?
* Will the PC version feel like it isn't a lazy port? Will quick keys work (and be present), will I have more graphical options and will rebound keys be reflected in prompts properly, etc?

I see. Very valid concerns. If BioWare can address at least 95% of those we could have not just a great RPG, but a timeless RPG on our hands.


IMO everything she said doesn't make a timeless RPG but the starting point of what should be ME3. Those should be minimum requeriments. 

#1369
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Alex_SM wrote...

jreezy wrote...

Terror_K wrote...

jreezy wrote...

Feeling disappointed is fine but you seem to be passing judgement about ME3 a little too soon, four months too soon. You seem so sure that because of these additional modes that ME3 will not have these elusive "RPG" elements you love but I'm not seeing any reasons for you to criticize the game at this point. Probably because I don't what you think an RPG is so I don't know what you think the game is lacking.


My disappointment comes largely from the fact that much of the new reveals over the most recent few months have been stuff that I not only dislike, but both don't want at all, feel detracts from what Mass Effect is supposed to be, and is wasted effort when it could be put in improving more important aspects of the game. I still feel there's too much focus on the action and combat, that melee is getting too much of a focus, and that Kinect and multiplayer are a complete waste of time at this point (well, Kinect is just a waste of time period. It should crawl up and die alone in a corner, not be encouraged).

I'm passing judgement based on several factors, most notably the waste of time and effort on factors such as the above and tweaking the differences between these new three modes. Then there's how disappointing and shallow ME2 was, and also what BioWare did to DA2 (Yes, I know... different teams. But same company with the same philosophy at the moment: get as many gamers as possible, and aim more for numbers than quality). ME2 was so shallow gameplay wise, too automated and was linear as hell, with little decent variations and poorly polished sidequests, and yet the developers prior to launch still tried to have us believe it had rich customisation and was still a strong RPG.

And overall that if BioWare making ME3 so much more of a casual, mainstream title, what else has suffered? They've dumbed down the gameplay, so have they also dumbed down the story? Is it going to be overexplained to us like we're children just so the CoD set aren't confused? ME2 already felt like the game was constantly holding my hand, doing half the work for me and a neverending tutorial that treated me as if I'd never even heard of an RPG as it was. It seems like ME3 is even worse with modes like this.

My main concerns are as follows with ME3:-

* Customisation: How much can I acually play with, and how much is automated or just plain simple?
* Missions: How linear are they? They appear more epic, but will there actually be some variation beyond a choice at the end? Will there be multiple paths, objectives, etc. Will there be another Port Hanshan basically?
* Sidequests: How involved and deep will these actually be?
* Exploration: Will there be decent exploration? Will we get a vehicle and a good amount of varied worlds? Will companions and Shepard have dialogue and options there, or will they remain silent, ala ME2 on small, linear, gimmicky worlds?
* Choices and Consequences: Will they have an impact and be really different? Or will they be a bunch of emails, weak substitutions and will most seemingly deep things be either swept under the rug or trivialised to seem largely superfluous?
* Will the Paragon/Renegade system actually allow roleplaying rather than forcing you one way or the other due to the same weak self-feeding system ME2 had, where you couldn't pick an option you should simply because you hadn't kissed/killed enough babies up until then?
* Will skills actually be used for anything besides combat? Will this be a true RPG that allows various methods of accomplishing a goal, or will it be the same combat encounters every time, and tech skills just be another set of combat ones?
* Will ME3 inject some classic Sci-Fi back into the series and bring things a little back down to Earth, or will it continue to be more like a mindless, modern action movie and focus mostly on over-the-top action and "rule of cool" nonsense? Will it stay a mature series aimed at sci-fi geeks, or be a childish action movie in game form for teenagers?
* Again, will choices actually matter. Will this truly be the epic finale of a trilogy, or just the bit slapped on the end where prior choices are just a little extra flavour and little else?
* Will I always get to fully roleplay Shepard, or will he/she say silly things without my input, such as sticking up for Cerberus and blindly obeying TIM when I don't want to, ala ME2?
* Will the PC version feel like it isn't a lazy port? Will quick keys work (and be present), will I have more graphical options and will rebound keys be reflected in prompts properly, etc?

I see. Very valid concerns. If BioWare can address at least 95% of those we could have not just a great RPG, but a timeless RPG on our hands.


IMO everything she said doesn't make a timeless RPG but the starting point of what should be ME3. Those should be minimum requeriments. 

I didn't say it in my post but I was referring to ME3 when I said what I said.

#1370
RiouHotaru

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Vegos wrote...

RiouHotaru wrote...


It's the fact ACTION is the first pick on the three choices that has people upset? Really??


Yes, because every single person who has a problem with the game modes is raging about EXACTLY that detail, the order in which they are on the list. *eyeroll*

GET REAL, WILL YOU.


Look, the other so called "arguments" already don't hold any water  Shall I list them?

1) "These modes are resources being drawn away from other portions of the game!"
That was already long since debunked, it's simple programming of triggers that any decent programmer could do, and I quote "While on their coffee break"

2) "These options mean that certain parts of the game were simplified/modified/altered to allow for the setting!"
Not true at all.  It's simple to employ script triggers or to adjust combat difficulty.  Have you SEEN how much unused dialog is in ME2?  Most of it -can- be activated if the proper conditions are met, but those conditions requiring the altering of certain triggers.  But it means it's still there.  Again, the presence of the options doesn't mean anything is lost

3) "Bioware shouldn't have included these options or introduced them in the first place!"
...Why not?  Again, their mere presence doesn't in any way effect your specific game-style.  We've had several people already note that things like Action Mode would be great for testing builds and gun-loadouts.  Each person now has a semi-personalized way of enjoying their game.  Again, the presence of an option doesn't detract from anything.

I'm unclear what arguments are even left at this point.

#1371
1136342t54_

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Schneidend wrote...

Terror_K wrote...

I have to say, them trying to convince us that they put it in because they "finally found a way" is a bit hollow when EA comes out within a month of the announcement to say, "multiplayer is expected in games these days."

Coincidence? Maybe. But there have been a lot of these BioWare/EA "coincidences" over the past two to three of years now. How many does it take before it's a sign instead of a coincidence? DAO's marketing, ME1's DRM, ME2's broadening appeal (i.e. more TPS, less RPG), Kinect, sudden multiplayer, DA2, Origin, a reboot movie deal, Action Mode being added, etc.


Action Mode literally does nothing but make dialogue choices for you. Some people play that way already.


Some people don't understand that after a few playthroughs they just end up picking mostly paragon or Renegade options anyway or just skip half the convos. Action Mode just appeals to that.

#1372
mulder1199

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ah nice, so i'm safe if i just play RPG mode, it'll be like normal, thanks for the clarity...

#1373
Schneidend

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mulder1199 wrote...

ah nice, so i'm safe if i just play RPG mode, it'll be like normal, thanks for the clarity...


And this right here should be where the thread ends. There's literally nothing else to discuss.

#1374
mulder1199

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Schneidend wrote...

mulder1199 wrote...

ah nice, so i'm safe if i just play RPG mode, it'll be like normal, thanks for the clarity...


And this right here should be where the thread ends. There's literally nothing else to discuss.


yes, i neither have the time nor energy or want to debate about each and every little thing, or other minutia.....i can play the game in a mode i'm familiar with, don't care that they are putting the extra modes in (to try to cater to differing crowds to get more business, also if bioware makes more money on this game, perhaps we get more ME)....my only complaint, i still have to wait 4 months....

#1375
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Schneidend wrote...

mulder1199 wrote...

ah nice, so i'm safe if i just play RPG mode, it'll be like normal, thanks for the clarity...


And this right here should be where the thread ends. There's literally nothing else to discuss.

Once more details emerge there will be more to discuss. Might as well keep it open.