Vegos wrote...
RiouHotaru wrote...
It's the fact ACTION is the first pick on the three choices that has people upset? Really??
Yes, because every single person who has a problem with the game modes is raging about EXACTLY that detail, the order in which they are on the list. *eyeroll*
GET REAL, WILL YOU.
Look, the other so called "arguments" already don't hold any water Shall I list them?
1) "These modes are resources being drawn away from other portions of the game!"
That was already long since debunked, it's simple programming of triggers that any decent programmer could do, and I quote "While on their coffee break"
2) "These options mean that certain parts of the game were simplified/modified/altered to allow for the setting!"
Not true at all. It's simple to employ script triggers or to adjust combat difficulty. Have you SEEN how much unused dialog is in ME2? Most of it -can- be activated if the proper conditions are met, but those conditions requiring the altering of certain triggers. But it means it's still there. Again, the presence of the options doesn't mean anything is lost
3) "Bioware shouldn't have included these options or introduced them in the first place!"
...Why not? Again, their mere presence doesn't in any way effect your specific game-style. We've had several people already note that things like Action Mode would be great for testing builds and gun-loadouts. Each person now has a semi-personalized way of enjoying their game. Again, the presence of an option doesn't detract from anything.
I'm unclear what arguments are even left at this point.