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#1426
Vegos

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1136342t54 wrote...

Hey that smug ass mode. A representation of certain forms of elitism on these forums that sometimes pop up.


Good sir, I am flabbergasted at your response! Nothing I said up there was untrue!

#1427
Nashiktal

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Maybe styles would have been a better word? Not that they expected people to know so early.

#1428
robertm2

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perfect!. i love original my dad wants combat mom wants story!

#1429
1136342t54_

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Vegos wrote...

1136342t54 wrote...

Hey that smug ass mode. A representation of certain forms of elitism on these forums that sometimes pop up.


Good sir, I am flabbergasted at your response! Nothing I said up there was untrue!


Doesn't seem like it but of course I would need more information. Of course smug ass me doesn't need info to make random claims.

#1430
111987

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Nashiktal wrote...

Maybe styles would have been a better word? Not that they expected people to know so early.


I think this is an important point. When the official demo was going to be released, i'm sure BioWare would have clarified/made a statement about these game types. Because of the leak though, these modes were released without a company statement to clarify any questions regarding it.

#1431
Nashiktal

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111987 wrote...

Nashiktal wrote...

Maybe styles would have been a better word? Not that they expected people to know so early.


I think this is an important point. When the official demo was going to be released, i'm sure BioWare would have clarified/made a statement about these game types. Because of the leak though, these modes were released without a company statement to clarify any questions regarding it.


Don't forget that they didn't give it a once over for public consumption yet. Their are plenty of example of developers early code being unclear, or downright insulting until fleshed out later.

A good recent example is dead island. The chinese female characters abilitiy tree was called a feminist **** in old outdated code, obviously not intended for the full release.

Modifié par Nashiktal, 09 novembre 2011 - 02:05 .


#1432
Falerin

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I just aimed for easy mode in ME2 because all I cared about was the epic story, but I can say I'm going to kick it up a notch in ME3, I'm glad all the options don't have exclusiveness. I want a challenge and full story options. I personally think there shouldn't be an option for reducing story options, playing this game just for the combat? Cursed casuals creeping into my Mass Effect...

Modifié par Falerin, 09 novembre 2011 - 02:12 .


#1433
Doctoglethorpe

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I think people are wrong to assume action mode means no story emphasis at all, or that people play it to ignore the story. Players are still getting all the significant stuff, its just being delivered to them in a more conventional way where the main character acts on his own during cut scenes rather then you directing him. Some gamers just prefer it that way, doesn't mean they don't still want to watch the cut scenes and absorb the story they just don't wanna click through convo trees and there's nothing wrong with that. Different play styles for different folk.

#1434
1136342t54_

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Falerin wrote...

I just aimed for easy mode in ME2 because all I cared about was the epic story, but I can say I'm going to kick it up a notch in ME3, I'm glad all the options don't have exclusiveness. I want a challenge and full story options. I personally think there shouldn't be an option for reducing story options, playing this game just for the combat? Cursed casuals creeping into my Mass Effect...


I'm sure everyone who plays the game nearly a dozen times and eventually get tired of the convos end up skipping them are just casual players.

#1435
Falerin

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Well if you look at it from that perspective then I don't have a problem with it, depends on why the person does action mode. IF they do it because their playing ME3 for combat and disregarding what ME3 really is, then I got a problem with them, haha.

But if it is because they like the main protagonist being a more solid character who seems realer and fleshed out because they act of their own accord and you don't have to control their every move...then that is a preference I could gel with.

#1436
1136342t54_

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Falerin wrote...

Well if you look at it from that perspective then I don't have a problem with it, depends on why the person does action mode. IF they do it because their playing ME3 for combat and disregarding what ME3 really is, then I got a problem with them, haha.

But if it is because they like the main protagonist being a more solid character who seems realer and fleshed out because they act of their own accord and you don't have to control their every move...then that is a preference I could gel with.


Plus its faster and I could get to see Biware's little story mode and don't have to have Shepard stand there awkwardly for 5 mins waiting for me to chose whether to commit genocide, save the race but doom the council or star singin I'm on a boat

#1437
CenturyCrow

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Almost seems BW is trying too many things at once with ME3. Like a diet that will appease both the carnivore and the vegetarian and everything else... Yet there's the risk the 'menu' will be indistinguishable from every other fast food outlet. And I wonder if ME3 is actually a proving ground for something else EA/BW has in mind for the future. I just hope they spent enough time/effort fixing some of the annoyances as they do adding all these new 'features.'

Kudos if they can pull it off without out ruining the RPG/shooter that has evolved through ME1 and ME2 and keep it evolving positively. I'm all for anything that will add any variety and additional replay value to the game.

Interesting contrast in that the RPG elements of ME 3 get wider in scope with 6 classes (plus the addition of six races with co-op) as Dragon Age 2 narrowed down to single player and only 3 classes.

#1438
Vegos

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CenturyCrow wrote...

Interesting contrast in that the RPG elements of ME 3 get wider in scope with 6 classes (plus the addition of six races with co-op) as Dragon Age 2 narrowed down to single player and only 3 classes.


Technically, DA:O only had 3 classes too. Three races, yes, but they played the same as the others, save for a conversation here and there.

I mean, dwarf magic resistance didn't save you from anything a non-dwarf couldn't take either.

Modifié par Vegos, 09 novembre 2011 - 02:54 .


#1439
Guest_Catch This Fade_*

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ElitePinecone wrote...

Using the word 'modes' was a pretty bad idea, I think, on Bioware's part.

People have the deluded idea that it's actually three separate campaigns or something.

It's not. Modes only change the difficulty and conversation mode. The resources required would be trivial compared to the cost of the project.

The funny thing is that what the modes change isn't too big of a deal since the following menu after that screen allows you to tweak stuff to your liking. Traits of the different modes can be mixed together if you want from what I saw in the beta videos.

#1440
Vegos

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Off topic, I like your new avatar, jreezy

#1441
Yuoaman

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jreezy wrote...

ElitePinecone wrote...

Using the word 'modes' was a pretty bad idea, I think, on Bioware's part.

People have the deluded idea that it's actually three separate campaigns or something.

It's not. Modes only change the difficulty and conversation mode. The resources required would be trivial compared to the cost of the project.

The funny thing is that what the modes change isn't too big of a deal since the following menu after that screen allows you to tweak stuff to your liking. Traits of the different modes can be mixed together if you want from what I saw in the beta videos.


Action Mode with full conversation options. IT WILL BE A THING THAT CAN HAPPEN.

#1442
1136342t54_

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jreezy wrote...

ElitePinecone wrote...

Using the word 'modes' was a pretty bad idea, I think, on Bioware's part.

People have the deluded idea that it's actually three separate campaigns or something.

It's not. Modes only change the difficulty and conversation mode. The resources required would be trivial compared to the cost of the project.

The funny thing is that what the modes change isn't too big of a deal since the following menu after that screen allows you to tweak stuff to your liking. Traits of the different modes can be mixed together if you want from what I saw in the beta videos.


Well like someone said before I woul love it if Action mode allowed for us to pick which Shepard we would like for the game to play. Either Renegade or Paragon.

#1443
Someone With Mass

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You can call the difficulties levels different modes too. Do they subtract from the individual gamer's game experience? Probably not.

#1444
Evilatem

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I hope it goes like this:
RPG mode = ME style (exploration, gun mods, bigger skill tree, looting)
Action mode = ME2 style (run & gun GoW gameplay, thermal clips)
Story mode = ME2 style with very weak enemies

#1445
1136342t54_

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Evilatem wrote...

I hope it goes like this:
RPG mode = ME style (exploration, gun mods, bigger skill tree, looting)
Action mode = ME2 style (run & gun GoW gameplay, thermal clips)
Story mode = ME2 style with very weak enemies


Its basically the exact same but the combat has more customization for weapons and even some of your characters then ME2. Hell I'd even say I like it better than ME1. Storymode has everything its just the combat is weak.

#1446
Vegos

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Someone With Mass wrote...

You can call the difficulties levels different modes too. Do they subtract from the individual gamer's game experience? Probably not.

 
No no no, let's not overcompliate stuff, I mean, if "difficulties" and "modes" can be used interchangeably, why aren't they?

#1447
Evilatem

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I like what they are doing with ME3 so far. Bringing back gun mods, fixing the crap menu colors from ME2(i'm color blind), fixed the text size on the menus, better skill tree, etc. I almost want them to remake ME and ME2 like ME3 when they are done with ME3.

#1448
Someone With Mass

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Vegos wrote...

No no no, let's not overcompliate stuff, I mean, if "difficulties" and "modes" can be used interchangeably, why aren't they?


I don't know. I think of them as words and nothing more. Same with these new modes.

I think of them as glorified difficulty settings/modes/whatever you want to call them, really.

Some people might like playing on the easy difficulty and just plow through everything while others may enjoy a challenge.

#1449
ElitePinecone

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Yuoaman wrote...

jreezy wrote...

ElitePinecone wrote...

Using the word 'modes' was a pretty bad idea, I think, on Bioware's part.

People have the deluded idea that it's actually three separate campaigns or something.

It's not. Modes only change the difficulty and conversation mode. The resources required would be trivial compared to the cost of the project.

The funny thing is that what the modes change isn't too big of a deal since the following menu after that screen allows you to tweak stuff to your liking. Traits of the different modes can be mixed together if you want from what I saw in the beta videos.


Action Mode with full conversation options. IT WILL BE A THING THAT CAN HAPPEN.


Yeah, exactly. Which then... doesn't make it Action mode any more.

They should probably emphasise that the modes are just preset settings. I know that it would've been explained better had they had the chance to properly announce it, but there's a reason so many people are confused. A clear statement that it's not a big deal would help. 

All the grandiose ideas about three separate 'modes' requiring heaps of development resources might start to be toned down... 

Modifié par ElitePinecone, 09 novembre 2011 - 03:45 .


#1450
RiouHotaru

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Sircaptainking wrote...

javierabegazo wrote...

The hard thing in life is to accept that something that is wonderful and worth the time for you, isn't the same thing for someone else.


cool cool, way to rationalize something that shouldnt have had the resources spent on it, when those resources and development time could have gone to polishing the game.

Adding these three modes in the third entry of the series is a joke and demeaning to those of us who have played the series from the beginning.


Again with the "making optional game modes is resources wasted" argument.  Didn't this get dubunked well over 20 pages back?  It takes VERY little time to program in script triggers that automate dialog choices and just apply the script to the game.

Also, you have to remember, you're the NOT the only person playing the game.  This game isn't JUST for the fans who have been here since...when was ME1 out...2008?