1136342t54 wrote...
Hey that smug ass mode. A representation of certain forms of elitism on these forums that sometimes pop up.
Good sir, I am flabbergasted at your response! Nothing I said up there was untrue!
1136342t54 wrote...
Hey that smug ass mode. A representation of certain forms of elitism on these forums that sometimes pop up.
Vegos wrote...
1136342t54 wrote...
Hey that smug ass mode. A representation of certain forms of elitism on these forums that sometimes pop up.
Good sir, I am flabbergasted at your response! Nothing I said up there was untrue!
Nashiktal wrote...
Maybe styles would have been a better word? Not that they expected people to know so early.
111987 wrote...
Nashiktal wrote...
Maybe styles would have been a better word? Not that they expected people to know so early.
I think this is an important point. When the official demo was going to be released, i'm sure BioWare would have clarified/made a statement about these game types. Because of the leak though, these modes were released without a company statement to clarify any questions regarding it.
Modifié par Nashiktal, 09 novembre 2011 - 02:05 .
Modifié par Falerin, 09 novembre 2011 - 02:12 .
Falerin wrote...
I just aimed for easy mode in ME2 because all I cared about was the epic story, but I can say I'm going to kick it up a notch in ME3, I'm glad all the options don't have exclusiveness. I want a challenge and full story options. I personally think there shouldn't be an option for reducing story options, playing this game just for the combat? Cursed casuals creeping into my Mass Effect...
Falerin wrote...
Well if you look at it from that perspective then I don't have a problem with it, depends on why the person does action mode. IF they do it because their playing ME3 for combat and disregarding what ME3 really is, then I got a problem with them, haha.
But if it is because they like the main protagonist being a more solid character who seems realer and fleshed out because they act of their own accord and you don't have to control their every move...then that is a preference I could gel with.
CenturyCrow wrote...
Interesting contrast in that the RPG elements of ME 3 get wider in scope with 6 classes (plus the addition of six races with co-op) as Dragon Age 2 narrowed down to single player and only 3 classes.
Modifié par Vegos, 09 novembre 2011 - 02:54 .
Guest_Catch This Fade_*
The funny thing is that what the modes change isn't too big of a deal since the following menu after that screen allows you to tweak stuff to your liking. Traits of the different modes can be mixed together if you want from what I saw in the beta videos.ElitePinecone wrote...
Using the word 'modes' was a pretty bad idea, I think, on Bioware's part.
People have the deluded idea that it's actually three separate campaigns or something.
It's not. Modes only change the difficulty and conversation mode. The resources required would be trivial compared to the cost of the project.
jreezy wrote...
The funny thing is that what the modes change isn't too big of a deal since the following menu after that screen allows you to tweak stuff to your liking. Traits of the different modes can be mixed together if you want from what I saw in the beta videos.ElitePinecone wrote...
Using the word 'modes' was a pretty bad idea, I think, on Bioware's part.
People have the deluded idea that it's actually three separate campaigns or something.
It's not. Modes only change the difficulty and conversation mode. The resources required would be trivial compared to the cost of the project.
jreezy wrote...
The funny thing is that what the modes change isn't too big of a deal since the following menu after that screen allows you to tweak stuff to your liking. Traits of the different modes can be mixed together if you want from what I saw in the beta videos.ElitePinecone wrote...
Using the word 'modes' was a pretty bad idea, I think, on Bioware's part.
People have the deluded idea that it's actually three separate campaigns or something.
It's not. Modes only change the difficulty and conversation mode. The resources required would be trivial compared to the cost of the project.
Evilatem wrote...
I hope it goes like this:
RPG mode = ME style (exploration, gun mods, bigger skill tree, looting)
Action mode = ME2 style (run & gun GoW gameplay, thermal clips)
Story mode = ME2 style with very weak enemies
Someone With Mass wrote...
You can call the difficulties levels different modes too. Do they subtract from the individual gamer's game experience? Probably not.
Vegos wrote...
No no no, let's not overcompliate stuff, I mean, if "difficulties" and "modes" can be used interchangeably, why aren't they?
Yuoaman wrote...
jreezy wrote...
The funny thing is that what the modes change isn't too big of a deal since the following menu after that screen allows you to tweak stuff to your liking. Traits of the different modes can be mixed together if you want from what I saw in the beta videos.ElitePinecone wrote...
Using the word 'modes' was a pretty bad idea, I think, on Bioware's part.
People have the deluded idea that it's actually three separate campaigns or something.
It's not. Modes only change the difficulty and conversation mode. The resources required would be trivial compared to the cost of the project.
Action Mode with full conversation options. IT WILL BE A THING THAT CAN HAPPEN.
Modifié par ElitePinecone, 09 novembre 2011 - 03:45 .
Sircaptainking wrote...
javierabegazo wrote...
The hard thing in life is to accept that something that is wonderful and worth the time for you, isn't the same thing for someone else.
cool cool, way to rationalize something that shouldnt have had the resources spent on it, when those resources and development time could have gone to polishing the game.
Adding these three modes in the third entry of the series is a joke and demeaning to those of us who have played the series from the beginning.