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#151
AdmiralCheez

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Sharn01 wrote...

I guess I cant really be opposed to the idea, but when did RPG's become something horrible that bioware needs to avoid?

I guess I can't really be opposed to the idea, but when did combat become something horrible that Bioware needs to avoid?

Stupid Story Mode.

#152
FluffyScarf

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Have you seen what the RPG-tards are like? It's a wonder there are companies that even makes RPGs anymore. Check RPG Codex. Some of the most despicable, vile 'humans' post there. TK, Ghost, TST, OLC and half a dozen others would love it in that cesspool.

Modifié par FluffyScarf, 05 novembre 2011 - 06:58 .


#153
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Sharn01 wrote...

ElitePinecone wrote...

Sharn01 wrote...

I read the post as a what if scenario but people are talking like it is actually in the game. Did I miss an announcement somewhere or is this typical overreacting?


It's being tweaked for implementation at the moment, a version was in a leaked beta.

http://social.biowar...3/index/8637528 


Ugg...

I guess I cant really be opposed to the idea, but when did RPG's become something horrible that bioware needs to avoid?  They dont make action and shooter games with a toggle to give it character creation and rpg elements, if they are in the game they are and if they arent they arent.  Why is Bioware going out of their way to try these things?


Uh, they DO have toggles to "dumb down" and remove the shooter aspects. It's called "Casual" difficulty.

Modifié par Rojahar, 05 novembre 2011 - 06:59 .


#154
Guest_Montezuma IV_*

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FluffyScarf wrote...

Have you seen what the RPG-tards are like? It's a wonder there are companies that even makes RPGs anymore. Check RPG Codex. Some of the most despicable, vile 'humans' post there. TK, Ghost, TST, OLC and half a dozen others would love it in that cesspool.


Not fair. Have you played MW2 and pretended to be a woman?

Modifié par Montezuma IV, 05 novembre 2011 - 07:00 .


#155
AdmiralCheez

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Montezuma IV wrote...

FluffyScarf wrote...

Have you seen what the RPG-tards are like? It's a wonder there are companies that even makes RPGs anymore. Check RPG Codex. Some of the most despicable, vile 'humans' post there. TK, Ghost, TST, OLC and half a dozen others would love it in that cesspool.


Not fair. Have you played MW2 and pretended to be a woman?

Jack@sses adhere to no specific demographic, my friends.

#156
FluffyScarf

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Nope, but I have played CoD1, 2 and 4. All fantastic games. Now watch as the RPG-tards crash through with pitchforks and torches.

#157
Sharn01

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AdmiralCheez wrote...

Sharn01 wrote...

I guess I cant really be opposed to the idea, but when did RPG's become something horrible that bioware needs to avoid?

I guess I can't really be opposed to the idea, but when did combat become something horrible that Bioware needs to avoid?

Stupid Story Mode.


Despite how sarcastic and condenscending it was meant to be, I agree with that statement.

Modifié par Sharn01, 05 novembre 2011 - 07:02 .


#158
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Again, it's for those people who want to skip the story. Like me. I don't want to skip the story ALL the time. No way. I think I'll play the whole game the first 4-7 times or so. But really? If ME3 gives me the option to skip all that and continue on without having to choose everything myself - awesome. After SO many times of beating ME2, all I wanted was to skip all the talking and get straight to the gameplay. I find it to be rather fun (despite what some hardcore ME1 lovers say).

#159
Gh0st_00

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Is it just me or do people seem determined to hate things without a relevant reason? It's like the mere existence of more options degrades a game that is entirely built around giving the player options.

Kinect?
"It degrades my game with its existence!

Co-Op?
"It degrades my game with its existence!"

People who play games differently than me?
"You degrade my game with your mere EXISTENCE!"

Modifié par Gh0st_00, 05 novembre 2011 - 07:07 .


#160
AdmiralCheez

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Sharn01 wrote...

Despite how sarcastic and condenscending it was meant to be, I agree with that statement.

Yep.

In the end, it's just a cheap extra feature for those of us who are too lazy to experience the whole game.

Don't like combat?  Play story mode.
Don't like conversation?  Play action mode.
Think both are integral to the Mass Effect experience?  Play RPG like a real (wo)man.

#161
FluffyScarf

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Makes you wonder how some can play through ME 1 19 times. The story isn't going to get magically better on the 9th or 10th run. Nor is the ending going to change. You still blow up that metal cuttlefish and limp away with that cheesy music in the background.

#162
Balek-Vriege

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Sharn01 wrote...

ElitePinecone wrote...

Sharn01 wrote...

I read the post as a what if scenario but people are talking like it is actually in the game. Did I miss an announcement somewhere or is this typical overreacting?


It's being tweaked for implementation at the moment, a version was in a leaked beta.

http://social.biowar...3/index/8637528 


Ugg...

I guess I cant really be opposed to the idea, but when did RPG's become something horrible that bioware needs to avoid?  They dont make action and shooter games with a toggle to give it character creation and rpg elements, if they are in the game they are and if they arent they arent.  Why is Bioware going out of their way to try these things?

I am not even sure if its even really skipping the rpg aspect, while I think decision making is a large part of an rpg, its not something that is exclusive to rpg's.  I still think the primary factor in what makes an rpg an rpg is the characters stats are what determine success rather then the players controller skills.  I still consider ME2 and ME3 action rpg's, and ME as an rpg/action rpg hybrid.


I would say the auto-dialogue option (especially if there an option to set it to paragon or renegade etc.) is probably a direct result from the Data they collected from ME2 showing how much people skipped dialogues in order to keep the story going (for whatever reason).

As a side note I bet the option wasn't even hard to implement really.  Basically it could be a script which activates and overrides other dialogue scripts upon activation.  It then chooses a dialogue option based off some sort of ID (Main_Paragon_Choice_Dialogue_xxx, Main_Renegade_Choice_Dialogue_xxx etc.)  I could even see a more difficult script still being easy to implement which could choose all investigation options first as a priority and then chooses a main Paragon, Neutral or Renegade choice after.

#163
AdmiralCheez

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FluffyScarf wrote...

Makes you wonder how some can play through ME 1 19 times. The story isn't going to get magically better on the 9th or 10th run. Nor is the ending going to change. You still blow up that metal cuttlefish and limp away with that cheesy music in the background.

Hey man I like the cheesy music.

I play it on my iPod when I walk of the room after taking an exam or handing in a term project/paper.

Like a boss.

#164
Sharn01

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AdmiralCheez wrote...

Sharn01 wrote...

Despite how sarcastic and condenscending it was meant to be, I agree with that statement.

Yep.

In the end, it's just a cheap extra feature for those of us who are too lazy to experience the whole game.

Don't like combat?  Play story mode.
Don't like conversation?  Play action mode.
Think both are integral to the Mass Effect experience?  Play RPG like a real (wo)man.


The only benefit to this change for me is when my wife is bugging me to pause the game before every story part of the game I can tell her that I can turn off all the combat and just hand her the controller for her own playthrough.

#165
jeweledleah

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AdmiralCheez wrote...

Sharn01 wrote...

Despite how sarcastic and condenscending it was meant to be, I agree with that statement.

Yep.

In the end, it's just a cheap extra feature for those of us who are too lazy to experience the whole game.

Don't like combat?  Play story mode.
Don't like conversation?  Play action mode.
Think both are integral to the Mass Effect experience?  Play RPG like a real (wo)man.


not necessarily too lazy.  some people genuinely have trouble with gameplay.  some people just relaly like the story.  some people enjoy the story, but would rather observe then particiape and relaly like the combat/setting.

this way, everyone gets to have the experience they prefer - no need for gaming elitism.  its a single player game anwyas, who cares if you played it on insanity rpg setting or super easy story mode.  as long as everyone has fun doing what they enjoy best

I think bioware was genious in implementing this mechanic

#166
AdmiralCheez

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Sharn01 wrote...

The only benefit to this change for me is when my wife is bugging me to pause the game before every story part of the game I can tell her that I can turn off all the combat and just hand her the controller for her own playthrough.

Yeah, I might actually get my mom to play it now.  After yammering on so much about it, she's interested.

#167
Chala

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I can't believe that there are people saying that they are wasting resources/time with this...
It's just a mere mode that changes the difficult of the IA and dialog options. It's like go to the options menu and remove the film grain... It doesn't cost anything doing that!

By that logic I assume that they shouldn't wasting time making a options menu and force everyone to play the game with the default graphics setting (in case of the Pc), in english without captions (ignoring your system's language) on normal difficulty and playing as default Shep (Soldier, earth, survivor).
After all, those things are options and options are a waste of time...

#168
AdmiralCheez

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jeweledleah wrote...

not necessarily too lazy.  some people genuinely have trouble with gameplay.  some people just relaly like the story.  some people enjoy the story, but would rather observe then particiape and relaly like the combat/setting.

this way, everyone gets to have the experience they prefer - no need for gaming elitism.  its a single player game anwyas, who cares if you played it on insanity rpg setting or super easy story mode.  as long as everyone has fun doing what they enjoy best

I think bioware was genious in implementing this mechanic

Well, yeah.  For example, my mom has a lot of trouble using her hands.  I'm kind of excited that she might be able to play it now after I've gotten her interested in the story and characters.

I really don't see what's wrong with trying to make the game enjoyable for everyone, other than possibly overextending yourself.

Sorry for sounding like an ass before.

Modifié par AdmiralCheez, 05 novembre 2011 - 07:12 .


#169
Rollingcabbage

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Terror_K wrote...
Then they should go play a different game. That's what Gears of War and CoD are for, not Mass Effect. Why does every game have to get watered down and made more like Modern Warfare and pander to the idiot?!


You know what's insulting? You labelling people like me who adore the ME series (at least seven comeplete play-throughs), but also enjoys FPS games like HL, BF, COD, CS and other games like Max Payne, ARMA, Fallout and Mechwarrior as 'idiots'.

Your propensity to overgeneralize makes you the biggest idiot and fool here. Congratulations, you've earned that badge. I'll have it polished and ready for you along with your lunch and uniform.

I've watched quite a bit of the leaked footage and ALL of the elements that make Mass Effect great are there. Dialogue, character and squad customization, combat, story and characters.

#170
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El_Chala_Legalizado wrote...

I can't believe that there are people saying that they are wasting resources/time with this...
It's just a mere mode that changes the difficult of the IA and dialog options. It's like go to the options menu and remove the film grain... It doesn't cost anything doing that!

By that logic I assume that they shouldn't wasting time making a options menu and force everyone to play the game with the default graphics setting (in case of the Pc), in english without captions (ignoring your system's language) on normal difficulty and playing as default Shep (Soldier, earth, survivor).
After all, those things are options and options are a waste of time...


People should be careful with the "Remove any optional feature!" arguments. It could easily be applied to dialog options. "It's a waste of resources just for minor differences in dialog!"

#171
Thompson family

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AdmiralCheez wrote...
I really don't see what's wrong with trying to make the game enjoyable for everyone, other than possibly overextending yourself.


It's frustration, I think after calming down a bit. They're so invested in ME3 being a failure after years of complaining how BW has "betrayed" the fanbase, they are more frustrated than ever at the prospect that BW might be able to pull this off.

Modifié par Thompson family, 05 novembre 2011 - 07:16 .


#172
FluffyScarf

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But but but, I play RPGs. That makes me automatically smarter, and superior to every other sheeple gamer out there.

#173
AdmiralCheez

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Fluffy, quit being an ass.

#174
Rollingcabbage

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Terror_K wrote...

Image IPB


You realise this reflects entirely on you?

#175
DeathDragon185

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FluffyScarf wrote...

But but but, I play RPGs. That makes me automatically smarter, and superior to every other sheeple gamer out there.


hahahahaha