Action/Story/RPG Mode discussion and information
#176
Posté 05 novembre 2011 - 07:22
My saturday table top game is becoming less rpg centric as well, with 40k, fun game but not an rpg, taking up half our nights or more, and our gaming group is getting large enough that a good story is being put aside in favor of combat. I am really missing my rpg fix of a good story, character customization, choices and tactical character driven combat mixed into a game.
#177
Posté 05 novembre 2011 - 07:23
I wouldn't be looking at Beth if you want all of that. They provide a maximum of one good thing per game.
Modifié par FluffyScarf, 05 novembre 2011 - 07:24 .
#178
Posté 05 novembre 2011 - 07:29
Sharn01 wrote...
I probably came across as an ass in the first post I made, I dont think this is a terrible idea I just question the reasons why they are doing it. More options are great but I do see a general trend moving away from rpg's not just in bioware but the game makers in general. That doesnt mean they are making bad games, I just enjoy rpg's and am not happy that I may never get to play one again.
My saturday table top game is becoming less rpg centric as well, with 40k, fun game but not an rpg, taking up half our nights or more, and our gaming group is getting large enough that a good story is being put aside in favor of combat. I am really missing my rpg fix of a good story, character customization, choices and tactical character driven combat mixed into a game.
First off, I didn't think you sounded bad in your first post. It was not as if you were distressed that somebody besides you might have a good time.
I think this kind of flexibility could make the RPG more viable.
I've been trying to get my kids interested in ME for years with practically no success. The pace is simply too slow. But if I can ease them in to it, I'm convinced that one of them at least (and I have a specific one in mind) will get drawn in and won't be satisfied until he's beaten the whole game, in all its RPG glory.
#179
Posté 05 novembre 2011 - 07:30
FluffyScarf wrote...
I'll stop when TK and the other minions stop posting their hilariously hypocritical hyperbole.
I wouldn't be looking at Beth if you want all of that. They provide a maximum of one good thing per game.
Nope, their games are usually not to my liking, they have a lot of potential but to many flaws, I did enjoy New Vegas though. Its also not like I wont ever be able to play games, I like other types of games, its just very difficult to actually find a good rpg, I miss playing them. Origins is probably the last game anyone has released that I consider an actual rpg, almost every other game that had that title was to mixed with other genre's to not be considered a hybrid.
#180
Posté 05 novembre 2011 - 07:35
#181
Guest_Catch This Fade_*
Posté 05 novembre 2011 - 07:36
Guest_Catch This Fade_*
People hating success? I guess that's not a suprise.Thompson family wrote...
AdmiralCheez wrote...
I really don't see what's wrong with trying to make the game enjoyable for everyone, other than possibly overextending yourself.
It's frustration, I think after calming down a bit. They're so invested in ME3 being a failure after years of complaining how BW has "betrayed" the fanbase, they are more frustrated than ever at the prospect that BW might be able to pull this off.
#182
Posté 05 novembre 2011 - 07:38
There's a lot I've never heard of that may interest you Sharn. Or maybe you've played them all already.
#183
Posté 05 novembre 2011 - 07:46
FluffyScarf wrote...
Or visit the Steam store for RPGs: http://store.steampo....com/genre/RPG/
There's a lot I've never heard of that may interest you Sharn. Or maybe you've played them all already.
I dont have a steam account as of yet, I usually prefer to actually own the game. There where a few Indie games I have been interested in that never came to fruition, I cant recall the names anymore, I guess the projects just got to big for them to ever finish. I am looking at Spell Force 2 in another window right now actually, never heard of it, I am not sure yet if its a game I would like yet, but I may try it considering I can have Amazon ship it to me for 3 bucks.
#184
Posté 05 novembre 2011 - 07:49
Modifié par FluffyScarf, 05 novembre 2011 - 07:50 .
#185
Guest_Montezuma IV_*
Posté 05 novembre 2011 - 07:51
Guest_Montezuma IV_*
jreezy wrote...
People hating success? I guess that's not a suprise.Thompson family wrote...
AdmiralCheez wrote...
I really don't see what's wrong with trying to make the game enjoyable for everyone, other than possibly overextending yourself.
It's frustration, I think after calming down a bit. They're so invested in ME3 being a failure after years of complaining how BW has "betrayed" the fanbase, they are more frustrated than ever at the prospect that BW might be able to pull this off.
I don't think that's the point Thompson was making...especially seeing how they haven't 'succeded' at it in anyway, yet. I'm saying that it's a lot harder for people to crasp the idea that they can.
Which isn't their fault, as it's a valid concern.
Modifié par Montezuma IV, 05 novembre 2011 - 07:51 .
#186
Posté 05 novembre 2011 - 07:57
Montezuma IV wrote...
jreezy wrote...
People hating success? I guess that's not a suprise.Thompson family wrote...
AdmiralCheez wrote...
I really don't see what's wrong with trying to make the game enjoyable for everyone, other than possibly overextending yourself.
It's frustration, I think after calming down a bit. They're so invested in ME3 being a failure after years of complaining how BW has "betrayed" the fanbase, they are more frustrated than ever at the prospect that BW might be able to pull this off.
I don't think that's the point Thompson was making...especially seeing how they haven't 'succeded' at it in anyway, yet. I'm saying that it's a lot harder for people to crasp the idea that they can.
Which isn't their fault, as it's a valid concern.
It's a fine point, but yes, success would definitey drive some folks crazy. We know this because the mere prospect of possible success clearly got a weird reaction.
What BW is trying to do is difficult -- but very, very worthwhile if they succeed.
Good night all. What a day.
Modifié par Thompson family, 05 novembre 2011 - 07:58 .
#187
Guest_Guest12345_*
Posté 05 novembre 2011 - 08:16
Guest_Guest12345_*
Bring on the RPG mode. MORE RPG FOR ALL!
#188
Posté 05 novembre 2011 - 08:20
#189
Posté 05 novembre 2011 - 08:21
#190
Posté 05 novembre 2011 - 08:22
Modifié par Fidget6, 05 novembre 2011 - 08:45 .
#191
Posté 05 novembre 2011 - 08:23
Also I want to decide what my shep talks about.
#192
Posté 05 novembre 2011 - 08:23
#193
Posté 05 novembre 2011 - 08:29
Its like taking Michealangelos David and taking a sledgehammer to it!
RPG crowd gets the torso
Action gets the head
And story gets all the arms and limbs!
If there is no complete package this game can come in right at the start for everyone to play it fractures the community, takes resources away from important plot points/ dialogue/romance and makes the choices we have been playing NOT MATTER!
How the hell can Bioware justify taking a sledgehammer to there masterpiece and fracturing there work into little bite size pieces for the kids at the retard table to eat? "Call of Duty kids"
It wont matter anyway, Call of Duty kids have the attention spane of a nat!
Either go all in or go home! RPGS 4LIFE
Modifié par Alanosborn1991, 05 novembre 2011 - 08:35 .
#194
Posté 05 novembre 2011 - 08:29
Matchy Pointy wrote...
My fear is that less energy will be put into choices and consequenses, after all, all the people who play action mode wont see them, so how much money will they put into options that dont affect the whole playerbase? That was kinda the reason for no toolset in DA2 for example. I hope it wont be the case, but it is one worry of mine. I'm no doomspeaker though, but it is one of the clouds of worry circling me about this game.
well, even if the choices between modes are evenly split, that still means that 66% of the players will see the actualy choices and neuances.
according to bioware, only 20% or so people play femshep. yet she's fully voiced, getting her own trailer, and even before that had as many romances as male shepard, with equal ammount of development and even occasional unique dialogue through out the game. so no, I don't think they will skimp on choices purely due to action mode.
@ Alanosborn - your analogy is flawed, sorry. since we're talking art, the way I see it is - RPG mode is like drawing your own picture from scratch, with action mode is where you use templates someone else already made to just trace a picture, while story mode gives you some outlines and you color them in your own way.
Modifié par jeweledleah, 05 novembre 2011 - 08:31 .
#195
Posté 05 novembre 2011 - 08:33
Modifié par Ultramarinus, 05 novembre 2011 - 08:34 .
#196
Guest_The PLC_*
Posté 05 novembre 2011 - 08:36
Guest_The PLC_*
Sorry Bioware, I've been defending you on a regualr basis on here, but now you're just asking for it.
#197
Posté 05 novembre 2011 - 08:39
jeweledleah wrote...
Matchy Pointy wrote...
My fear is that less energy will be put into choices and consequenses, after all, all the people who play action mode wont see them, so how much money will they put into options that dont affect the whole playerbase? That was kinda the reason for no toolset in DA2 for example. I hope it wont be the case, but it is one worry of mine. I'm no doomspeaker though, but it is one of the clouds of worry circling me about this game.
well, even if the choices between modes are evenly split, that still means that 66% of the players will see the actualy choices and neuances.
according to bioware, only 20% or so people play femshep. yet she's fully voiced, getting her own trailer, and even before that had as many romances as male shepard, with equal ammount of development and even occasional unique dialogue through out the game. so no, I don't think they will skimp on choices purely due to action mode.
@ Alanosborn - your analogy is flawed, sorry. since we're talking art, the way I see it is - RPG mode is like drawing your own picture from scratch, with action mode is where you use templates someone else already made to just trace a picture, while story mode gives you some outlines and you color them in your own way.
Good points, even if I always have been a bit sceptical about those 20% numbers. I can't help the tickling of fears up my back though.
#198
Posté 05 novembre 2011 - 08:41
Alanosborn1991 wrote...
This is RIDCULOUS!
Its like taking Michealangelos David and taking a sledgehammer to it!
RPG crowd gets the torso
Action gets the head
And story gets all the arms and limbs!
If there is no complete package this game can come in right at the start for everyone to play it fractures the community, takes resources away from important plot points/ dialogue/romance and makes the choices we have been playing NOT MATTER!
How the hell can Bioware justify taking a sledgehammer to there masterpiece and fracturing there work into little bite size pieces for the kids at the retard table to eat? "Call of Duty kids"
It wont matter anyway, Call of Duty kids have the attention spane of a nat!
Either go all in or go home! RPGS 4LIFE
Oh shut the hell up. :innocent:
Modifié par Fidget6, 05 novembre 2011 - 08:42 .
#199
Posté 05 novembre 2011 - 08:41
I think (hope) that this will actually allow bioware to add more dialogue/rpg elements into the rpg mode without fear of alienating the new audience they're attempting to diversify into.
#200
Guest_The PLC_*
Posté 05 novembre 2011 - 08:42
Guest_The PLC_*
So Action mode is the game with less dialogue.
story mode is the game with less action.
RPG mode is what?! Both of them at the same time?





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