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#176
Sharn01

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I probably came across as an ass in the first post I made, I dont think this is a terrible idea I just question the reasons why they are doing it. More options are great but I do see a general trend moving away from rpg's not just in bioware but the game makers in general. That doesnt mean they are making bad games, I just enjoy rpg's and am not happy that I may never get to play one again.

My saturday table top game is becoming less rpg centric as well, with 40k, fun game but not an rpg, taking up half our nights or more, and our gaming group is getting large enough that a good story is being put aside in favor of combat. I am really missing my rpg fix of a good story, character customization, choices and tactical character driven combat mixed into a game.

#177
FluffyScarf

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I'll stop when TK and the other minions stop posting their hilariously hypocritical hyperbole.

I wouldn't be looking at Beth if you want all of that. They provide a maximum of one good thing per game.

Modifié par FluffyScarf, 05 novembre 2011 - 07:24 .


#178
Thompson family

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Sharn01 wrote...

I probably came across as an ass in the first post I made, I dont think this is a terrible idea I just question the reasons why they are doing it. More options are great but I do see a general trend moving away from rpg's not just in bioware but the game makers in general. That doesnt mean they are making bad games, I just enjoy rpg's and am not happy that I may never get to play one again.

My saturday table top game is becoming less rpg centric as well, with 40k, fun game but not an rpg, taking up half our nights or more, and our gaming group is getting large enough that a good story is being put aside in favor of combat. I am really missing my rpg fix of a good story, character customization, choices and tactical character driven combat mixed into a game.


First off, I didn't think you sounded bad in your first post. It was not as if you were distressed that somebody besides you might have a good time.

I think this kind of flexibility could make the RPG more viable.

I've been trying to get my kids interested in ME for years with practically no success. The pace is simply too slow. But if I can ease them in to it, I'm convinced that one of them at least (and I have a specific one in mind) will get drawn in and won't be satisfied until he's beaten the whole game, in all its RPG glory.

#179
Sharn01

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FluffyScarf wrote...

I'll stop when TK and the other minions stop posting their hilariously hypocritical hyperbole.

I wouldn't be looking at Beth if you want all of that. They provide a maximum of one good thing per game.


Nope, their games are usually not to my liking, they have a lot of potential but to many flaws, I did enjoy New Vegas though.  Its also not like I wont ever be able to play games, I like other types of games, its just very difficult to actually find a good rpg,  I miss playing them.  Origins is probably the last game anyone has released that I consider an actual rpg, almost every other game that had that title was to mixed with other genre's to not be considered a hybrid.

#180
FluffyScarf

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The RPG experience you're craving for will most likely not be found with the 'big' developers. That's where indie games come in. Have you tried Spellforce 2? Probably yes, but worth asking.

#181
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Thompson family wrote...

AdmiralCheez wrote...
I really don't see what's wrong with trying to make the game enjoyable for everyone, other than possibly overextending yourself.


It's frustration, I think after calming down a bit. They're so invested in ME3 being a failure after years of complaining how BW has "betrayed" the fanbase, they are more frustrated than ever at the prospect that BW might be able to pull this off.

People hating success? I guess that's not a suprise.

#182
FluffyScarf

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Or visit the Steam store for RPGs: http://store.steampo....com/genre/RPG/

There's a lot I've never heard of that may interest you Sharn. Or maybe you've played them all already.

#183
Sharn01

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FluffyScarf wrote...

Or visit the Steam store for RPGs: http://store.steampo....com/genre/RPG/

There's a lot I've never heard of that may interest you Sharn. Or maybe you've played them all already.


I dont have a steam account as of yet, I usually prefer to actually own the game.  There where a few Indie games I have been interested in that never came to fruition, I cant recall the names anymore, I guess the projects just got to big for them to ever finish.  I am looking at Spell Force 2 in another window right now actually, never heard of it, I am not sure yet if its a game I would like yet, but I may try it considering I can have Amazon ship it to me for 3 bucks.

#184
FluffyScarf

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You'll find a larger selection on Steam than if you were to restrict yourself to only physical copies. Doing yourself a disservice by not having an account. Give in to Valve. :devil:

Modifié par FluffyScarf, 05 novembre 2011 - 07:50 .


#185
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jreezy wrote...

Thompson family wrote...

AdmiralCheez wrote...
I really don't see what's wrong with trying to make the game enjoyable for everyone, other than possibly overextending yourself.


It's frustration, I think after calming down a bit. They're so invested in ME3 being a failure after years of complaining how BW has "betrayed" the fanbase, they are more frustrated than ever at the prospect that BW might be able to pull this off.

People hating success? I guess that's not a suprise.


I don't think that's the point Thompson was making...especially seeing how they haven't 'succeded' at it in anyway, yet. I'm saying that it's a lot harder for people to crasp the idea that they can.

Which isn't their fault, as it's a valid concern.

Modifié par Montezuma IV, 05 novembre 2011 - 07:51 .


#186
Thompson family

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Montezuma IV wrote...

jreezy wrote...

Thompson family wrote...

AdmiralCheez wrote...
I really don't see what's wrong with trying to make the game enjoyable for everyone, other than possibly overextending yourself.


It's frustration, I think after calming down a bit. They're so invested in ME3 being a failure after years of complaining how BW has "betrayed" the fanbase, they are more frustrated than ever at the prospect that BW might be able to pull this off.

People hating success? I guess that's not a suprise.


I don't think that's the point Thompson was making...especially seeing how they haven't 'succeded' at it in anyway, yet. I'm saying that it's a lot harder for people to crasp the idea that they can.

Which isn't their fault, as it's a valid concern.



It's a fine point, but yes, success would definitey drive some folks crazy. We know this because the mere prospect of possible success clearly got a weird reaction.

What BW is trying to do is difficult -- but very, very worthwhile if they succeed.

Good night all. What a day.

Modifié par Thompson family, 05 novembre 2011 - 07:58 .


#187
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This is a very surprising and very impressive feature. I absolutely want this to make it to the final version of ME3. Players should have the option of how much or little of something they want. In the past, a feature like this seemed unrealistic to hope for, but if it is already here, then I am thrilled.

Bring on the RPG mode. MORE RPG FOR ALL!

#188
FFinfinity1

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This was so planned, game companies do this all the time, Bioware did it with the Arrival DLC and it was done with FO:NV where they released the intro to the game a few days before launch. I don't blame them though, My interest are definitely peaked.

#189
Matchy Pointy

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My fear is that less energy will be put into choices and consequenses, after all, all the people who play action mode wont see them, so how much money will they put into options that dont affect the whole playerbase? That was kinda the reason for no toolset in DA2 for example. I hope it wont be the case, but it is one worry of mine. I'm no doomspeaker though, but it is one of the clouds of worry circling me about this game.

#190
Fidget6

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I'm ecstatic! I've always been a story gamer and could really give a crap about the combat. I've often wished for something like this for those of us who just want the story, and now I've got it! :D Such a simple idea, but so brilliant at the same time!

Modifié par Fidget6, 05 novembre 2011 - 08:45 .


#191
PnXMarcin1PL

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I'm taking RPG mode. I'll set up insanity as my main difficulty immediately.
Also I want to decide what my shep talks about.

#192
FFinfinity1

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I sort of like this idea, i always wondered what it would be like if ME would make a mode where you could have all the decisions chosen for you basically, but no way i'm not going to do that. Probably it for casual gamers.

#193
Alanosborn1991

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This is RIDCULOUS!

Its like taking Michealangelos David and taking a sledgehammer to it!

RPG crowd gets the torso

Action gets the head

And story gets all the arms and limbs!

If there is no complete package this game can come in right at the start for everyone to play it fractures the community, takes resources away from important plot points/ dialogue/romance and makes the choices we have been playing NOT MATTER!

How the hell can Bioware justify taking a sledgehammer to there masterpiece and fracturing there work into little bite size pieces for the kids at the retard table to eat? "Call of Duty kids"

It wont matter anyway, Call of Duty kids have the attention spane of a nat!

Either go all in or go home! RPGS 4LIFE

Modifié par Alanosborn1991, 05 novembre 2011 - 08:35 .


#194
jeweledleah

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Matchy Pointy wrote...

My fear is that less energy will be put into choices and consequenses, after all, all the people who play action mode wont see them, so how much money will they put into options that dont affect the whole playerbase? That was kinda the reason for no toolset in DA2 for example. I hope it wont be the case, but it is one worry of mine. I'm no doomspeaker though, but it is one of the clouds of worry circling me about this game.


well, even if the choices between modes are evenly split, that still means that 66% of the players will see the actualy choices and neuances.

according to bioware, only 20% or so people play femshep.  yet she's fully voiced, getting her own trailer, and even before that had as many romances as male shepard, with equal ammount of development and even occasional unique dialogue through out the game.  so no, I don't think they will skimp on choices purely due to action mode.

@ Alanosborn - your analogy is flawed, sorry.  since we're talking art, the way I see it is - RPG mode is like drawing your own picture from scratch, with action mode is where you use templates someone else already made to just trace a picture, while story mode gives you some outlines and you color them in your own way.

Modifié par jeweledleah, 05 novembre 2011 - 08:31 .


#195
Ultramarinus

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You know what, the game lacks "A WINNER IS YOU" mode. I'm playing Mass Effect for the final screen, how dare Bioware not present such an option? I want to skip through both the action and dialogues! But I can't, I have to ENDURE either dialogues or combat! Shame on you Bioware! My life is ruineeeeeed! *sob*

Modifié par Ultramarinus, 05 novembre 2011 - 08:34 .


#196
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Action mode? What the hell is that!? Why would you give the player the option to remove the only thing that makes ME3 different than other shooters? 

Sorry Bioware, I've been defending you on a regualr basis on here, but now you're just asking for it. 

#197
Matchy Pointy

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jeweledleah wrote...

Matchy Pointy wrote...

My fear is that less energy will be put into choices and consequenses, after all, all the people who play action mode wont see them, so how much money will they put into options that dont affect the whole playerbase? That was kinda the reason for no toolset in DA2 for example. I hope it wont be the case, but it is one worry of mine. I'm no doomspeaker though, but it is one of the clouds of worry circling me about this game.


well, even if the choices between modes are evenly split, that still means that 66% of the players will see the actualy choices and neuances.

according to bioware, only 20% or so people play femshep.  yet she's fully voiced, getting her own trailer, and even before that had as many romances as male shepard, with equal ammount of development and even occasional unique dialogue through out the game.  so no, I don't think they will skimp on choices purely due to action mode.

@ Alanosborn - your analogy is flawed, sorry.  since we're talking art, the way I see it is - RPG mode is like drawing your own picture from scratch, with action mode is where you use templates someone else already made to just trace a picture, while story mode gives you some outlines and you color them in your own way.


Good points, even if I always have been a bit sceptical about those 20% numbers. I can't help the tickling of fears up my back though.

#198
Fidget6

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Alanosborn1991 wrote...

This is RIDCULOUS!

Its like taking Michealangelos David and taking a sledgehammer to it!

RPG crowd gets the torso

Action gets the head

And story gets all the arms and limbs!

If there is no complete package this game can come in right at the start for everyone to play it fractures the community, takes resources away from important plot points/ dialogue/romance and makes the choices we have been playing NOT MATTER!

How the hell can Bioware justify taking a sledgehammer to there masterpiece and fracturing there work into little bite size pieces for the kids at the retard table to eat? "Call of Duty kids"

It wont matter anyway, Call of Duty kids have the attention spane of a nat!

Either go all in or go home! RPGS 4LIFE


Oh shut the hell up. :innocent:

Modifié par Fidget6, 05 novembre 2011 - 08:42 .


#199
Shaun2406

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Hmm but doesn't anyone else think that by creating an 'action' mode they no longer have to try and tread the middle ground when creating rpg mode? They no longer have to worry about being told 'its good, but i think we need to slice a bit of the dialogue out to keep the tempo up, wouldn't want sectors of our audience getting bored', or 'that screens got too many numbers on it' etc etc. They can just say 'well thats what the action modes for'

I think (hope) that this will actually allow bioware to add more dialogue/rpg elements into the rpg mode without fear of alienating the new audience they're attempting to diversify into.

#200
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I don't get it.

So Action mode is the game with less dialogue.
story mode is the game with less action.
RPG mode is what?! Both of them at the same time?