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#201
Fidget6

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The PLC wrote...

I don't get it.

So Action mode is the game with less dialogue.
story mode is the game with less action.
RPG mode is what?! Both of them at the same time?


Pretty much. RPG mode is what you've been getting already from ME1 and ME2. 

#202
Guest_The PLC_*

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Oh ok. Then I see no reason to rage.

The story mode might actually be quite useful for multiple playthroughs.

#203
Hejdun

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So long as they have an option that keeps the action, RPG, and story at their full experience, then I don't have a big problem.

Still, if anything I would think it reflects badly on Bioware. They tried this whole "water down the product to try to appeal to a broader audience" thing with DA2. It failed miserably and alienated their fan base. Oh, and it was also a huge disappointment commercially. If ME3 is anything like DA2 (and thankfully early impressions are good), then Bioware would lose millions of future sales. I think Bioware needs to drop this attempt to make their games everything to everyone. Make a GOOD game and people will buy it.

#204
FluffyScarf

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So long as it's not as contrived and pointless as DHXR's 'press one of four buttons to see a completely irrelevant ending to how you actually played the game' mechanic. You don't even have to make multiple play throughs. Quicksave and quickload.

RPG mode is the same experience you would have from 1 and 2. Do they need to attach a giant note to the disc to remind people that? For a group of people who assume they're so much smarter because they play RPGs, you guys sure miss the most obvious, in your face details.

Modifié par FluffyScarf, 05 novembre 2011 - 08:55 .


#205
xIxDarkWolfxIx

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Why can't we, I don't know, play with all them? I like the ME action, I love the story and I love RPG elements.
I want a full experience every playthrough not a 1/3rd of an experience.

EDIT: If RPG mode is what ME1 and ME2 is then I shall use that one, but this idea does seem kind of silly, unless it is only unlocked once the game has been completed first time. That could make some sence. 

Modifié par xIxDarkWolfxIx, 05 novembre 2011 - 08:59 .


#206
Guest_The PLC_*

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It seems kinda weird that Action mode is at the top though..

#207
Matt VT Schlo

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When you try to please everyone, as Bioware is clearly trying to do, you typically fail. You gotta make the game 'You' want to play, not what others want to see.....I dont think Bioware will ever be taken seriously as an RPG company ever again. They are trying too hard to please the mindless masses

Modifié par Matt VT Schlo, 05 novembre 2011 - 09:01 .


#208
Drone223

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Hater's gonna hate

#209
FluffyScarf

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It's also weird how much emphasis Beth are putting on dragons. Compensating for deficiencies in other areas are we? They'll never be taken as a serious RPG dev after Skyrim. Gotta appeal to the mindless RPG masses.

Modifié par FluffyScarf, 05 novembre 2011 - 09:03 .


#210
Homebound

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javierabegazo wrote...

The hard thing in life is to accept that something that is wonderful and worth the time for you, isn't the same thing for someone else.


words to live by?

#211
jeweledleah

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The PLC wrote...

It seems kinda weird that Action mode is at the top though..


not really.  its there for people who click through defaults without thinking, because they are too impatient to explore (which would also be the reason why in ME1 sheploo earthborn sole survivor soldier was the most popular one).

#212
OMTING52601

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Like I said, I don't think the option itself is a bad thing. I do have a question, though. Someone equated the story mode as an easy setting. But from the explanations I've seen that doesn't quite make sense. I mean, yeah if the combat is easier to get through, it makes sense. But the way they've been explained, that doesn't seem to be precisely the definition. I guess what I'm getting at is, and since this was a leaked beta I understand there may be no answer forthcoming at this point, if I choose to play RPG mode will there be a further difficulty setting? You know, if RPG mode is like 'normal' setting, well... what about the people who play on the "HAHAHAHAHAHAHA this is so hard you'll get carpal tunnel from ten minutes of play" setting for the other two games? I'm guessing there will be lots of people super irked if the hardest setting is the action setting and in order to nightmare it(or whatever) they have to quit the RPG aspect of the game.

#213
Fidget6

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xIxDarkWolfxIx wrote...
EDIT: If RPG mode is what ME1 and ME2 is then I shall use that one, but this idea does seem kind of silly, unless it is only unlocked once the game has been completed first time. That could make some sence. 


It may seem silly to YOU. But believe it or not, not everyone has the same preferences you do. ;) You can play RPG mode and enjoy the game the same way you've been enjoying it, while us who prefer the story, or those who prefer the combat have options as well. The option being there is benefitting those who want it, and not hurting anyone who doesn't. Complaining about it would be like complaining about Guitar Hero having lefty mode. It's a completely optional feature that will be very beneficial for some.

#214
Guest_The PLC_*

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jeweledleah wrote...

The PLC wrote...

It seems kinda weird that Action mode is at the top though..


not really.  its there for people who click through defaults without thinking, because they are too impatient to explore (which would also be the reason why in ME1 sheploo earthborn sole survivor soldier was the most popular one).

*facepalm.jpg*

Modifié par The PLC, 05 novembre 2011 - 09:10 .


#215
ElitePinecone

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xIxDarkWolfxIx wrote...

Why can't we, I don't know, play with all them? I like the ME action, I love the story and I love RPG elements.
I want a full experience every playthrough not a 1/3rd of an experience.


You're misunderstanding. 

All the 'modes' do is adjust the difficulty setting and how conversations work. It's the same game for all three.

'Action' just uses default dialogue for cutscenes (we don't really know how it works)

'Story' just tones down the difficulty, but keeps control over dialogue choices. 

'RPG' allows for adjustible difficulty and keeps control over dialogue choices. 

Other than those two things - difficulty and conversations - it's the same game. 

#216
FluffyScarf

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Nothing wrong with that. Thank god for TLC and TGM commands in Oblivion. The game would have been insufferable without them.

#217
twincast

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I honestly can't decide whether it's both condescending and spineless at the same time or actually a good idea. Either way it's not like others haven't done similar before and to me it's the epitome of wasted resources.

Modifié par twincast, 05 novembre 2011 - 09:15 .


#218
ElitePinecone

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OMTING52601 wrote...

Like I said, I don't think the option itself is a bad thing. I do have a question, though. Someone equated the story mode as an easy setting. But from the explanations I've seen that doesn't quite make sense. I mean, yeah if the combat is easier to get through, it makes sense. But the way they've been explained, that doesn't seem to be precisely the definition. I guess what I'm getting at is, and since this was a leaked beta I understand there may be no answer forthcoming at this point, if I choose to play RPG mode will there be a further difficulty setting? You know, if RPG mode is like 'normal' setting, well... what about the people who play on the "HAHAHAHAHAHAHA this is so hard you'll get carpal tunnel from ten minutes of play" setting for the other two games? I'm guessing there will be lots of people super irked if the hardest setting is the action setting and in order to nightmare it(or whatever) they have to quit the RPG aspect of the game.


Difficulty is a separate option in the menu. 

'RPG' is basically 'Default' - you can adjust the difficulty setting as you wish. 

Story just changes the difficulty to 'Super Casual' (I think they called it Narrative)

Presumably if you chose RPG then made the difficulty 'Narrative', it'd be like choosing Story. 

#219
Gh0st_00

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The PLC wrote...

It seems kinda weird that Action mode is at the top though..


Alphabetical order? Or is story mode listed before rpg?

#220
OMTING52601

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'RPG' allows for adjustible difficulty and keeps control over dialogue choices. 


So you played the beta and there is another difficulty setting in the RPG mode? Asking for clarification since this is an answer to my question.

#221
FluffyScarf

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No more wasted resources than making Skyrim console focused with cut content released as DLC.

Modifié par FluffyScarf, 05 novembre 2011 - 09:20 .


#222
Matchy Pointy

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I do fear a bit for teh hubworlds, since if you play actionmode, how fun is it walking around a hubworld without any combat for an hour or so when you dont get to get involved in any of the conversation there?

#223
OMTING52601

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ElitePinecone wrote...

OMTING52601 wrote...

Like I said, I don't think the option itself is a bad thing. I do have a question, though. Someone equated the story mode as an easy setting. But from the explanations I've seen that doesn't quite make sense. I mean, yeah if the combat is easier to get through, it makes sense. But the way they've been explained, that doesn't seem to be precisely the definition. I guess what I'm getting at is, and since this was a leaked beta I understand there may be no answer forthcoming at this point, if I choose to play RPG mode will there be a further difficulty setting? You know, if RPG mode is like 'normal' setting, well... what about the people who play on the "HAHAHAHAHAHAHA this is so hard you'll get carpal tunnel from ten minutes of play" setting for the other two games? I'm guessing there will be lots of people super irked if the hardest setting is the action setting and in order to nightmare it(or whatever) they have to quit the RPG aspect of the game.


Difficulty is a separate option in the menu. 

'RPG' is basically 'Default' - you can adjust the difficulty setting as you wish. 

Story just changes the difficulty to 'Super Casual' (I think they called it Narrative)

Presumably if you chose RPG then made the difficulty 'Narrative', it'd be like choosing Story. 


Thanks! I mean, I don't really want to absolutely skip action, but if the AI can totally make me great with any gun besides the sniper rifle(which I'm surprisingly good with for me - an absolute non-shooter, ROFL, it's how I got through 'normal' in ME 1 and 2) then I could handle narrative RPG mode. :)

#224
jeweledleah

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OMTING52601 wrote...

Like I said, I don't think the option itself is a bad thing. I do have a question, though. Someone equated the story mode as an easy setting. But from the explanations I've seen that doesn't quite make sense. I mean, yeah if the combat is easier to get through, it makes sense. But the way they've been explained, that doesn't seem to be precisely the definition. I guess what I'm getting at is, and since this was a leaked beta I understand there may be no answer forthcoming at this point, if I choose to play RPG mode will there be a further difficulty setting? You know, if RPG mode is like 'normal' setting, well... what about the people who play on the "HAHAHAHAHAHAHA this is so hard you'll get carpal tunnel from ten minutes of play" setting for the other two games? I'm guessing there will be lots of people super irked if the hardest setting is the action setting and in order to nightmare it(or whatever) they have to quit the RPG aspect of the game.


RPG mode is a full game.  you can chose insanity on it and have challenging combat plus full range of dialogue options.  if I understood correctly, the difference between rpg mode on easy, and storyline mode is that you get to pretty much skip the fighting on story mode.  I don't know if any of you played heroes of might and magic, but in there, you get an option for combat - you could either manualy control the units, or you could chose the auto combat.  I think story mode is just basicaly autocombat, so for those who are either not very good at it, or don't enjoy it - can just skip right back to the dialogue. 

#225
xentar

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Not likely to seriously affect the game, but I don't like games that try to reach everyone. Sometimes, they lose their definition in process.