Modifié par Tchos, 06 novembre 2011 - 10:09 .
Can't rename script (diverged to scripting in general)
#1
Posté 05 novembre 2011 - 08:58
#2
Posté 05 novembre 2011 - 09:06
#3
Posté 05 novembre 2011 - 09:31
Modifié par Tchos, 05 novembre 2011 - 09:36 .
#4
Posté 05 novembre 2011 - 10:17
#5
Posté 06 novembre 2011 - 04:46
#6
Posté 06 novembre 2011 - 06:13
#7
Posté 06 novembre 2011 - 12:35
Tchos wrote...
Hmm, I had bypassed the Lilac Soul one you mention because it said it was for NWN1. All of its generated code also works with NWN2, then?
Very, very rarely will it produce a script that will not work in NWN2, and that is only because it calls on an include script that is not in the stock toolset (but is in the official campaign somewhere). 99% of the time the scripts will work fine, both games use the same scripting language.
#8
Posté 06 novembre 2011 - 04:33
One other question comes to mind about it, though. Since it was made for NWN1, what things were added by NWN2 that this script generator wouldn't know about, and that I would have to look elsewhere to accomplish?
Modifié par Tchos, 06 novembre 2011 - 06:10 .
#9
Posté 06 novembre 2011 - 07:47
#10
Posté 06 novembre 2011 - 08:03
#11
Posté 06 novembre 2011 - 08:19
#12
Posté 06 novembre 2011 - 08:30
Happy building!
Cly.
#13
Posté 06 novembre 2011 - 09:04
If only I could find out what they are...kamal_ wrote...
nwn2 has extra functions.
I'll see what I can find on my own. Thanks anyway.
#14
Posté 06 novembre 2011 - 09:11
Once you get past the usual give-item-update-journal-turn-hostile stuff, you need to have a basic understanding of how scripts work anyway, and no script-generator is going to help you much.
#15
Posté 06 novembre 2011 - 09:56
Unfortunately it seems that whoever set up the domain name didn't renew it. The URL no longer works in the 'Wayback Machine' either.
#16
Posté 06 novembre 2011 - 10:02
http://nwn2.wikia.co...cript_directory
Maybe the information from the lost NWN2 Lexicon is also in that wiki.
Modifié par Tchos, 06 novembre 2011 - 10:03 .
#17
Posté 06 novembre 2011 - 11:58
- just chuck it in your MyDocs->Override and open it in the toolset's Script Editor, then use script assist to search for key-syllables ...Morbane wrote...
Another way to search for functions is to incorporate "EC's SuperInclude" - it has every include in one script so you can search ALL of the functions in the game while it is open and in front in the script window.
After lamenting the lack of an NwN2-specific Lexicon it's the only way to go,
( eventually i'm gonna suck my gut in and add the CSL includes - or better make a CSL version from scratch )
careful tho, it uses up a lot of toolset/RAM resources and can bring a modest system to crash ...... (like mine :\\
but it's worth it
#18
Posté 07 novembre 2011 - 01:07
kevL wrote...
- just chuck it in your MyDocs->Override and open it in the toolset's Script Editor, then use script assist to search for key-syllables ...Morbane wrote...
Another way to search for functions is to incorporate "EC's SuperInclude" - it has every include in one script so you can search ALL of the functions in the game while it is open and in front in the script window.
After lamenting the lack of an NwN2-specific Lexicon it's the only way to go,
( eventually i'm gonna suck my gut in and add the CSL includes - or better make a CSL version from scratch )
careful tho, it uses up a lot of toolset/RAM resources and can bring a modest system to crash ...... (like mine :
but it's worth it
Pain has a common scripting library. You could probably add to it. It is pretty extensive.





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