Shepard Auto Responses [With Video]
#1
Posté 06 novembre 2011 - 12:40
Before you guys say, yes it has the dialogue set to "Full Decisions". Look at this video and tell me that shepard isn't a predefined, canon character. It's a wonder why they even keep the very few selectable dialogue they have. Shepard has to be canon since ME is becoming more mainstream. Especially with the movie coming out. Look at this video and see if you can still say each player has their own unique, personal shepard. The video says otherwise.
-Polite
#2
Posté 06 novembre 2011 - 12:47
It certainly re-cements the already-known default Shepard, but I don't understand how this make Shepard pre-defined/canon?
judging from the options in the video, it just depends on what "mode" you play it in.
#3
Posté 06 novembre 2011 - 12:47
Where's the harm in that?
By the way, it was set to "Story Mode" not "RPG Mode"
#4
Posté 06 novembre 2011 - 12:48
That right there seems to hurt your argument more than help it.
#5
Posté 06 novembre 2011 - 12:51
KainrycKarr wrote...
Actually, that enforces a theory similar to yours, but ultimately not quite what you believe.
It certainly re-cements the already-known default Shepard, but I don't understand how this make Shepard pre-defined/canon?
judging from the options in the video, it just depends on what "mode" you play it in.
The mode is simply a preset. He chose story mode, but it only determines the difficulty and dialogue. The dialogue was set to Full Decisions on story mode.
Someone With Mass wrote...
Yeah, let's judge the whole game based of a very incomplete beta.
Where's the harm in that?
By the way, it was set to "Story Mode" not "RPG Mode"
Story Mode included "Full Decisions" for dialogue. Look at the video. The incomplete portions of the game includes textures, and sound. If you really think that the intro full of auto dialogue, with 1 selectable dialogue choice is going to change, you're dreaming. I've said it time and time again. ME2 had it, and now ME3 has taken it to a whole new level. The intro had conversation after conversation after conversation, and you were only given ONE good/evil dialogue option that made no difference. Shepard is canon now. There's no denying it now.
-Polite
#6
Posté 06 novembre 2011 - 12:52
#7
Posté 06 novembre 2011 - 12:52
Someone With Mass wrote...
Yeah, let's judge the whole game based of a very incomplete beta.
Where's the harm in that?
By the way, it was set to "Story Mode" not "RPG Mode"
The BSN M.O. is to generalize and jump to conclusions before they get all the facts.
#8
Posté 06 novembre 2011 - 12:53
JG The Gamer wrote...
Someone With Mass wrote...
Yeah, let's judge the whole game based of a very incomplete beta.
Where's the harm in that?
By the way, it was set to "Story Mode" not "RPG Mode"
The BSN M.O. is to generalize and jump to conclusions before they get all the facts.
Especially on beta builds.
#9
Posté 06 novembre 2011 - 12:53
KainrycKarr wrote...
In fact if you pause at 2:13, the option clearly says "You are required to respond to all conversations. No choices are made for you."
That right there seems to hurt your argument more than help it.
How does it hurt my argument when the player has full decisions enabled, and only gets 1 option amidst a whole 7 minutes of auto dialogue? The video speaks for itself. Stop trying to act as if it isn't there. Anyone who watches the video will see that dialogue is set to "Full Decisions" and yet there is 7 minutes of the intro where shepard speaks automatically, and then you get one dialogue option to be essentially paragon or renegade which yields more auto dialogue. You seem to be in denial.
-Polite
#10
Posté 06 novembre 2011 - 12:54
I do hope, however, that this much auto-dialogue will not be the norm.
#11
Posté 06 novembre 2011 - 12:55
PoliteAssasin wrote...
Story Mode included "Full Decisions" for dialogue. Look at the video. The incomplete portions of the game includes textures, and sound. If you really think that the intro full of auto dialogue, with 1 selectable dialogue choice is going to change, you're dreaming. I've said it time and time again. ME2 had it, and now ME3 has taken it to a whole new level. The intro had conversation after conversation after conversation, and you were only given ONE good/evil dialogue option that made no difference. Shepard is canon now. There's no denying it now.
-Polite
It's the intro of a 30+ hour game. Those 10 minutes surely represent the whole game. It's not like you could do much while watching the ME2 intro either. If you watched other gameplay videos, there was lots of dialogue in the Surkesh hub.
#12
Posté 06 novembre 2011 - 12:55
PoliteAssasin wrote...
KainrycKarr wrote...
Actually, that enforces a theory similar to yours, but ultimately not quite what you believe.
It certainly re-cements the already-known default Shepard, but I don't understand how this make Shepard pre-defined/canon?
judging from the options in the video, it just depends on what "mode" you play it in.
The mode is simply a preset. He chose story mode, but it only determines the difficulty and dialogue. The dialogue was set to Full Decisions on story mode.Someone With Mass wrote...
Yeah, let's judge the whole game based of a very incomplete beta.
Where's the harm in that?
By the way, it was set to "Story Mode" not "RPG Mode"
Story Mode included "Full Decisions" for dialogue. Look at the video. The incomplete portions of the game includes textures, and sound. If you really think that the intro full of auto dialogue, with 1 selectable dialogue choice is going to change, you're dreaming. I've said it time and time again. ME2 had it, and now ME3 has taken it to a whole new level. The intro had conversation after conversation after conversation, and you were only given ONE good/evil dialogue option that made no difference. Shepard is canon now. There's no denying it now.
-Polite
It could very easily change. We don't even know exactly how early of a beta this leaked version was. Regardless, how do you know that will be the same for the entire game? ME2's Normandy intro had what, 2 chooseable responses? There were plenty later. You're jumping the gun here.
#13
Posté 06 novembre 2011 - 12:55
AdmiralCheez wrote...
To be fair, the auto-responses were well-written, well-timed, and well-spoken. The broments with Anderson were especially win, and a dialogue wheel may have disrupted the flow of the intro.
I do hope, however, that this much auto-dialogue will not be the norm.
Exactly what i was about to say
#14
Posté 06 novembre 2011 - 12:57
AdmiralCheez wrote...
To be fair, the auto-responses were well-written, well-timed, and well-spoken. The broments with Anderson were especially win, and a dialogue wheel may have disrupted the flow of the intro.
I do hope, however, that this much auto-dialogue will not be the norm.
You and me both.
#15
Posté 06 novembre 2011 - 12:57
Collider wrote...
Have you ever considered that the demo is not finished, because it isn't?
Whats not finished is the gameplay, textures, and audio. You really think that they're going to have selectable dialogue for the intro sequence in that video? When the DA demo came rolling around, people said it wasn't going to be the final game. While yes I know that the textures, audio, and gameplay in this beta isn't going to be in the final build, but the auto dialogue is because it's something that Bioware has established since ME2.
-Polite
#16
Posté 06 novembre 2011 - 12:58
I also adore how BSN refuses to accept any sort of logic, just because there's ONE thing you guys don't like, which is completely optional.
Now it's all: Butthurt, rage, whining about the oh so dangerous mainstream based on a beta which doesn't even contain the whole game and thinking that you're intellectually superior to other people just because you're playing a damn video game.
Wow.
That is a whole new level of pathetic, right there.
#17
Posté 06 novembre 2011 - 12:59
PoliteAssasin wrote...
Video Link
Before you guys say, yes it has the dialogue set to "Full Decisions". Look at this video and tell me that shepard isn't a predefined, canon character. It's a wonder why they even keep the very few selectable dialogue they have. Shepard has to be canon since ME is becoming more mainstream. Especially with the movie coming out. Look at this video and see if you can still say each player has their own unique, personal shepard. The video says otherwise.
-Polite
for me it is pretty clear that the "unique-your-own-shepard-thing" is history since Me2 was released
Modifié par Torhagen, 06 novembre 2011 - 01:00 .
#18
Posté 06 novembre 2011 - 12:59
Someone With Mass wrote...
Yeah, it's not like they're going to add sounds later to certain parts of the game like the completely silent scenes or the placeholder voices or perhaps replace/remove entire parts of them.
I also adore how BSN refuses to accept any sort of logic, just because there's ONE thing you guys don't like, which is completely optional.
Now it's all: Butthurt, rage, whining about the oh so dangerous mainstream based on a beta which doesn't even contain the whole game and thinking that you're intellectually superior to other people just because you're playing a damn video game.
Wow.
That is a whole new level of pathetic, right there.
DAYUM!!!! DIS DUDE WENT IN
#19
Posté 06 novembre 2011 - 01:00
Maybe there's little options because the whole Earth level is just the introduction of the game (In fact, the game's title appears after they escape from the planet).
#20
Posté 06 novembre 2011 - 01:00
.CrazyRah wrote...
AdmiralCheez wrote...
To be fair, the auto-responses were well-written, well-timed, and well-spoken. The broments with Anderson were especially win, and a dialogue wheel may have disrupted the flow of the intro.
I do hope, however, that this much auto-dialogue will not be the norm.
Exactly what i was about to say
I agree.
.
There are a lot of dialogue choices there are pointless... not only in Mass Effect 1 and 2, but in Bioware games in general. Is there really an advantage to choose between "right", "ok" and "yeah", for exemple? Or saying two different things that have the same exact outcome?
.
A clever choice of where to put dialogue choices and this natural flow of conversation is an step in the right direction.
.
Although I have to say conversation and dialogue choices were handled pretty bad in the Arrival DLC... but were outstanding in LoTSB.
Modifié par SNascimento, 06 novembre 2011 - 01:02 .
#21
Posté 06 novembre 2011 - 01:01
GMagnum wrote...
Someone With Mass wrote...
Yeah, it's not like they're going to add sounds later to certain parts of the game like the completely silent scenes or the placeholder voices or perhaps replace/remove entire parts of them.
I also adore how BSN refuses to accept any sort of logic, just because there's ONE thing you guys don't like, which is completely optional.
Now it's all: Butthurt, rage, whining about the oh so dangerous mainstream based on a beta which doesn't even contain the whole game and thinking that you're intellectually superior to other people just because you're playing a damn video game.
Wow.
That is a whole new level of pathetic, right there.
never seen a single constructive comment from that guy:o:o:o
DAYUM!!!! DIS DUDE WENT IN
#22
Posté 06 novembre 2011 - 01:02
Merci357 wrote...
It's the intro of a 30+ hour game. Those 10 minutes surely represent the whole game. It's not like you could do much while watching the ME2 intro either. If you watched other gameplay videos, there was lots of dialogue in the Surkesh hub.
Bringing up ME2 won't help your case since ME2 was the beginning of the auto dialogue in the game. ME1 had it in one instance, when you're landing on Illos. That was it. It's all throughout ME2, and from the look of the Me3 beta, it's heavily in ME3. There's no reason to have multiple playthroughs when the dialogue is the same each and every one! The surkesh hub had linear dialogue. Look at Wrex. Same with the pre mission scene where everyone is talking, even Auto Shepard. With Kirrahhe it was "Yes I remember you" or "I don't Remember you". The option the player selected had kirrahhe respond, make a comment about the situation, and Auto Shepard made his response. It's ridiculous!
#23
Posté 06 novembre 2011 - 01:03
Someone With Mass wrote...
Snip.
What are you talking about? Seriously?
-Polite
Modifié par PoliteAssasin, 06 novembre 2011 - 01:04 .
#24
Guest_Arcian_*
Posté 06 novembre 2011 - 01:04
Guest_Arcian_*
And thank god for that, because the self-insert "personal canon"-nonsense was getting ridiculous. With less player influence choking Shepard's character development, I hope he/she can become even more iconic and engrossing than before.PoliteAssassin wrote...
Shepard is canon now. There's no denying it now.
#25
Posté 06 novembre 2011 - 01:04




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