Read the bit in Casey's quote where it says ADD lines.Obadiah wrote...
Because the devs already know all of the choices they want to put in the conversations, and if there were going to be any in there, we would have seen placeholders in the unfinished demo.KainrycKarr wrote...
Obadiah wrote...
They may very well be editing the scenes, but they're not add choices.KainrycKarr wrote...
Obadiah wrote...
I'd have to agree. ME2 did reduce the Shep roleplaying aspect, and this demo only proves the trend. This isn't an organic player made mod, that dialog and the choices in the intro are locked down. It's not going to change.
Hello.
@CaseyDHudsonCasey HudsonWe're transitioning into an "editing" stage on #[/s]ME3[/b] where we look at how story elements are working and add or rewrite key lines or scenes.
And you know this because...?
Shepard Auto Responses [With Video]
#226
Posté 06 novembre 2011 - 12:15
#227
Guest_Catch This Fade_*
Posté 06 novembre 2011 - 12:15
Guest_Catch This Fade_*
And you know this because...?Obadiah wrote...
Because the devs already know all of the choices they want to put in the conversations, and if there were going to be any in there, we would have seen placeholders in the unfinished demo.KainrycKarr wrote...
Obadiah wrote...
They may very well be editing the scenes, but they're not add choices.KainrycKarr wrote...
Obadiah wrote...
I'd have to agree. ME2 did reduce the Shep roleplaying aspect, and this demo only proves the trend. This isn't an organic player made mod, that dialog and the choices in the intro are locked down. It's not going to change.
Hello.
@CaseyDHudsonCasey HudsonWe're transitioning into an "editing" stage on #[/s]ME3[/b] where we look at how story elements are working and add or rewrite key lines or scenes.
And you know this because...?
#228
Posté 06 novembre 2011 - 12:19
but you will probably end up playing it and enjoying it and this whole complaining you've had shall of been pointless.
stop your complaining polite, love it or leave it!
#229
Posté 06 novembre 2011 - 12:31
whywhywhywhy wrote...
Someone With Mass wrote...
Yeah, it's not like they're going to add sounds later to certain parts of the game like the completely silent scenes or the placeholder voices or perhaps replace/remove entire parts of them.
I also adore how BSN refuses to accept any sort of logic, just because there's ONE thing you guys don't like, which is completely optional.
Now it's all: Butthurt, rage, whining about the oh so dangerous mainstream based on a beta which doesn't even contain the whole game and thinking that you're intellectually superior to other people just because you're playing a damn video game.
Wow.
That is a whole new level of pathetic, right there.
What opinions? He is calling people out for not using their brains.It's more pathetic to lash out at others for expressing their opinions towards something
Yeah, it's not like they're going to add sounds later to certain parts of the game like the completely silent scenes or the placeholder voices or perhaps replace/remove entire parts of them.
No, judging something that wasn't supposed to be released, and was never supposed to be a demonestration of anything, and obviously has huge butchered parts is stupid and has nothing to do with opinions.
You just fell way below the level you are accusing him of falling.while you do the very thing you claim they're doing. You and your henchman
You do real-blast everything rants and rational observations alike and that is truly pathetic on EVERY level.
Actually...
You don't realize that he is talking about Polite's fabulous accusations about "ME going mainstream" (Because mainstream's a bad thing, you guys) from the OP, and generally the atmosphere on BSN? Reading things out of context is fun indeed.
In fact, any rants on hurr durr going mainstream and complaining about the inclusion of something optional is purism and the frequency of such, something that we as a community should be ashamed of. Go read some very specific posts claiming that "BioWare shouldn't cater to people who like co-op" because they hate "complex romances, plot and character development", or people complaining that "even if MP is the free soda that comes with my hamburger, I may spill it over my hamburger!", and then come tell me with a straight face that SwM's rant on whining is not justified.
Still not convinced? Alright. Go click on the OP's profile and search for a common format of his threads.
Modifié par Phaedon, 06 novembre 2011 - 12:33 .
#230
Posté 06 novembre 2011 - 12:54
"ADD" is not "choice".Candidate 88766 wrote...
Read the bit in Casey's quote where it says ADD lines.Obadiah wrote...
Because the devs already know all of the choices they want to put in the conversations, and if there were going to be any in there, we would have seen placeholders in the unfinished demo.KainrycKarr wrote...
Obadiah wrote...
They may very well be editing the scenes, but they're not add choices.KainrycKarr wrote...
Obadiah wrote...
I'd have to agree. ME2 did reduce the Shep roleplaying aspect, and this demo only proves the trend. This isn't an organic player made mod, that dialog and the choices in the intro are locked down. It's not going to change.
Hello.
@CaseyDHudsonCasey HudsonWe're transitioning into an "editing" stage on #[/s]ME3[/b] where we look at how story elements are working and add or rewrite key lines or scenes.
And you know this because...?
#231
Posté 06 novembre 2011 - 02:11
Arcian wrote...
And thank god for that, because the self-insert "personal canon"-nonsense was getting ridiculous. With less player influence choking Shepard's character development, I hope he/she can become even more iconic and engrossing than before.PoliteAssassin wrote...
Shepard is canon now. There's no denying it now.
No offense but that was just stupid. Why do you even play mass effect if you truly believe this?
#232
Posté 06 novembre 2011 - 02:15
When a game reaches beta phase devs never make major changes. They fix things that don't work, polish technical aspects (textures, sounds, etc...) may change dialogue lines (but just the lines, usually not the scripting) and that's all.
A Beta is 95% the final game.
#233
Posté 06 novembre 2011 - 02:22
BSN has reached new levels of fail.
#234
Posté 06 novembre 2011 - 02:36
Geth_Prime wrote...
So basically, based on the first twenty minutes of beta version of an incredibly long game using the default character from which we have already seen footage of heavy use of the dialogue wheel, we have assumed that the entire game has no levels of personal conversation choices in it, which goes against everything BioWare has told us about the game and also goes against one of Mass Effect's biggest features.
BSN has reached new levels of fail.
Spot on.
#235
Posté 06 novembre 2011 - 02:49
But adding lines could lead to more choices...Obadiah wrote...
"ADD" is not "choice".
#236
Posté 06 novembre 2011 - 02:49
ElitePinecone wrote...
Geth_Prime wrote...
So basically, based on the first twenty minutes of beta version of an incredibly long game using the default character from which we have already seen footage of heavy use of the dialogue wheel, we have assumed that the entire game has no levels of personal conversation choices in it, which goes against everything BioWare has told us about the game and also goes against one of Mass Effect's biggest features.
BSN has reached new levels of fail.
Spot on.
Bingo.
#237
Posté 06 novembre 2011 - 02:50
This is an unfinished beta though - sounds and graphics are missing. Thats not 95% complete.Alex_SM wrote...
That was the same that Crytek said about Crysis 2 to keep people hyped after their mediocre Beta, and then everything was exactly the same. Also is the same Bioware said after the demo of DA2, and then everything was exactly the same. Also is the same as Gearbox said after Duke Nukem Forever demo, and then everything was exactly the same. Also is what Dice said after Battlefield 3 beta, and then everything was exactly the same.
When a game reaches beta phase devs never make major changes. They fix things that don't work, polish technical aspects (textures, sounds, etc...) may change dialogue lines (but just the lines, usually not the scripting) and that's all.
A Beta is 95% the final game.
#238
Posté 06 novembre 2011 - 02:54
CastonFolarus wrote...
In addition, you point to 7 minutes of auto-dialogueing as proof of you assertions, but most of this dialogue is taking place in what amounts to an extended cutscene. Shepard and co are moving around and doing things during this seven minutes, creating a more cenematic experience. Having constant dialogue choices being thrown in could seriously hurt the flow of the scene.
And regardless, I can't see Bioware having this amount of auto-dialogueing in the entire game, or even in the finished intro. But then agian, I trust Bioware, and I like the direction they took with the Mass Effect franchise in ME2. I felt I had more dialogue options for my Shepards, not less. It sounds like you have the opposite opinion, which is fine.
But don't keep pointing at the evidence and expect people to see the same thing as you. It's just going to end up frustrating for all involved. Unless, of course, that is your intention. If so, then carry on.
This is the key point. This is the opening cinematic like the destruction of the Normandy in ME2. Heck, they don't even show the title screen until after the Normandy pickup. Imagine judging ME2 on the two dialogue choices you get before being spaced. Also, there are very few places to put a dialogue choice here without stopping the flow of action.
#239
Posté 06 novembre 2011 - 03:02
Walker White wrote...
This is the key point. This is the opening cinematic like the destruction of the Normandy in ME2. Heck, they don't even show the title screen until after the Normandy pickup. Imagine judging ME2 on the two dialogue choices you get before being spaced. Also, there are very few places to put a dialogue choice here without stopping the flow of action.
The ME2 opening cinematic doesn't have much (any?) auto-dialogue from Shepard. It's not comparable. It's also bloody annoying to have to sit through every time.
Being able to play your Shepard is more important than "the flow of action".
#240
Posté 06 novembre 2011 - 03:05
Candidate 88766 wrote...
This is an unfinished beta though - sounds and graphics are missing. Thats not 95% complete.
As I said, it need to polish technical aspects, but gampley will most likely be exactly like the Beta. I've never seen a game change from a Beta leaked 3 months before release.
#241
Posté 06 novembre 2011 - 03:11
Alex_SM wrote...
Candidate 88766 wrote...
This is an unfinished beta though - sounds and graphics are missing. Thats not 95% complete.
As I said, it need to polish technical aspects, but gampley will most likely be exactly like the Beta. I've never seen a game change from a Beta leaked 3 months before release.
You're assuming that the beta represents the current state of the game. We have no idea how old the builds used in this are.
#242
Posté 06 novembre 2011 - 03:13
If you'll allow me, I'd say we do.didymos1120 wrote...
You're assuming that the beta represents the current state of the game. We have no idea how old the builds used in this are.
Brenon Holmes, said one or couple of months ago, that Anderson and Shepard were already pointing their weapons to the ground while walking. Therefore, this beta is at least several months old.
#243
Posté 06 novembre 2011 - 03:17
didymos1120 wrote...
You're assuming that the beta represents the current state of the game. We have no idea how old the builds used in this are.
DN: Forever build for the Demo was like one year old, and it still was like the final game. Crysis 2 Beta leaked was light eight months old and actually was better than the game. DA2 build for the demo was several months old, and it was just like the game.
What you saw is what you are going to find.
#244
Posté 06 novembre 2011 - 03:19
Which is why, when compared to the E3 demo, the Sur'Kesh beta has additional dialogue, some cut dialogue, different locations where cinematics occur, added banter, and of course much different dialogue.Alex_SM wrote...
DN: Forever build for the Demo was like one year old, and it still was like the final game. Crysis 2 Beta leaked was light eight months old and actually was better than the game. DA2 build for the demo was several months old, and it was just like the game.
What you saw is what you are going to find.
#245
Posté 06 novembre 2011 - 03:20
PoliteAssasin wrote...
Video Link
Before you guys say, yes it has the dialogue set to "Full Decisions". Look at this video and tell me that shepard isn't a predefined, canon character. It's a wonder why they even keep the very few selectable dialogue they have. Shepard has to be canon since ME is becoming more mainstream. Especially with the movie coming out. Look at this video and see if you can still say each player has their own unique, personal shepard. The video says otherwise.
-Polite
HOLY CRAP! theres a toggle helmet option!
YEESS! the times of oddly drinking though our helmets are gone, now we shall drink it like normal human beings!
#246
Posté 06 novembre 2011 - 03:26
Hellbound555 wrote...
HOLY CRAP! theres a toggle helmet option!
YEESS! the times of oddly drinking though our helmets are gone, now we shall drink it like normal human beings!
Uh drinking through a helmet is odd? I do that all the time...
Phaedon wrote...
If you'll allow me, I'd say we do.didymos1120 wrote...
You're assuming that the beta represents the current state of the game. We have no idea how old the builds used in this are.
Brenon Holmes, said one or couple of months ago, that Anderson and Shepard were already pointing their weapons to the ground while walking. Therefore, this beta is at least several months old.
Great point and the "at least" is key.
#247
Posté 06 novembre 2011 - 03:28
anyways, bye bye dilogue wheel.
#248
Posté 06 novembre 2011 - 03:32
The Spamming Troll wrote...
best part = guy stuck in window at 5:20.
anyways, bye bye dilogue wheel.
Yeah, except for all the parts with the dialogue wheel.
#249
Posté 06 novembre 2011 - 04:49
didymos1120 wrote...
The Spamming Troll wrote...
best part = guy stuck in window at 5:20.
anyways, bye bye dilogue wheel.
Yeah, except for all the parts with the dialogue wheel.
This.
Also, zing,
Why do people love to jump to stupid conclusions?
Why?!
#250
Posté 06 novembre 2011 - 04:55
ElitePinecone wrote...
This.
Also, zing,
Why do people love to jump to stupid conclusions?
Why?!
It's BSN. Jumping to retarded conclusions is mandatory.




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