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Shepard Auto Responses [With Video]


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#51
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AdmiralCheez wrote...

To be fair, the auto-responses were well-written, well-timed, and well-spoken. The broments with Anderson were especially win, and a dialogue wheel may have disrupted the flow of the intro.

I do hope, however, that this much auto-dialogue will not be the norm.


This.  Especially since they were walking down a finitely long hallway.

In any case I think each player's Shepard are really just different versions of the same person, rather than flat out different people that you build entirely from scratch; and I think that's been clear from the start.

#52
AquamanOS

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I'd like to point out that rather than replayability being based on whether the dialogue(which is more or less always going down the same road anyway is polite or angrily saying the exact same thing, perhaps they're banking on the replayabilty being instead that dialogue could vary depending on who is or isn't there. Since aside from Shepard and Liara just about everyone else with dialogue in the Krogan mission that's speaking might not be there and or be replaced with a different character?

I mean the only real difference is they seem to have removed most of the random jerkass moments that you can have Shepard randomly say before going back to polite mode (because Shepard is always polite or businesslike unless you specifically make them use a Renagade option) which always came off as schizophrenic anyway. The Renagade dialogue so far seems to consist of refusing to abandon Anderson (but you can never mouth off to Anderson in previous games anyway) and forgetting who Kirrahe is, although you can still treat the Krogan female as simply a useful bargaining chip.

Maybe they've taken the DA2 route of having the personality change depending on what dialogue choices you've chosen previously instead of "always nice, except when you make a mean choice before going back to nice"  And the demo is coded for Paragon personality only.

Or maybe it's character development and Shepard just knows that in this desperate situation the need to bite their tongue is critical.

Or maybe you all need to learn that Shepard has always been programmed as Shepard and while you can change some variables with them, there isn't a magic fairy in the disc that will reprogram the game on the fly to conform to your specific whims.

Modifié par AquamanOS, 06 novembre 2011 - 01:40 .


#53
Jaron Oberyn

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Yuoaman wrote...
What.

I don't think you understand what I was saying at all.

I don't play Bioware's default Shepard and their default Shepard - I only play the one that I made and crafted along the way. This Shepard is mine. While Bioware's default Shepard may get used in other merchandise, or other tellings of the story, I still have my Shepard. If you want to believe that having a default to fall back on invalidates your experiences in the game, then go right ahead.


You just don't get it do you? The canon shepard is the only shepard. Ever since ME2, especially the DLC's LoTSB and Arrival, there are no unique shepards. In ME1, yes. In ME2/ME3, No. Look at the 7 minutes of auto dialogue in the intro with the dialogue set to "Full Decisions." Does that sound like "your" shepard, or "full decisions" to you?

-Polite

#54
Yuoaman

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PoliteAssasin wrote...

Yuoaman wrote...
What.

I don't think you understand what I was saying at all.

I don't play Bioware's default Shepard and their default Shepard - I only play the one that I made and crafted along the way. This Shepard is mine. While Bioware's default Shepard may get used in other merchandise, or other tellings of the story, I still have my Shepard. If you want to believe that having a default to fall back on invalidates your experiences in the game, then go right ahead.


You just don't get it do you? The canon shepard is the only shepard. Ever since ME2, especially the DLC's LoTSB and Arrival, there are no unique shepards. In ME1, yes. In ME2/ME3, No. Look at the 7 minutes of auto dialogue in the intro with the dialogue set to "Full Decisions." Does that sound like "your" shepard, or "full decisions" to you?

-Polite


Why wouldn't it? All Shepards are built from the same basic template, I've never believed otherwise. Just because he'll be saying the same lines as everyone else's Shepard doesn't invalidate the decisions I've made and you can't sway me to your side because you are overreacting like it is no one's business.

#55
MatronAdena

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Merci357 wrote...



It's the intro of a 30+ hour game. Those 10 minutes surely represent the whole game. It's not like you could do much while watching the ME2 intro either. If you watched other gameplay videos, there was lots of dialogue in the Surkesh hub.


in my 30+ plus years of life I have never felt more betrayed by the fact that in the opening of ME2 that I did not get the choice if I wanted Sheps heart to start beating, or that I had to pick up a gun after Miranda told me to...:devil:

I'm not worried enough about it to start a new wave of red scare rants about it ...and for all we know at this point some things MAY be worked into those few situations upon official launch that just made it easier to leave out or glaze over for a beta to save time and resource space. Would not be the first time in which a scene in a demo, and the same scene in the full version were different.

#56
Torhagen

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MatronAdena wrote...

Merci357 wrote...



It's the intro of a 30+ hour game. Those 10 minutes surely represent the whole game. It's not like you could do much while watching the ME2 intro either. If you watched other gameplay videos, there was lots of dialogue in the Surkesh hub.


in my 30+ plus years of life I have never felt more betrayed by the fact that in the opening of ME2 that I did not get the choice if I wanted Sheps heart to start beating, or that I had to pick up a gun after Miranda told me to...:devil:

I'm not worried enough about it to start a new wave of red scare rants about it ...and for all we know at this point some things MAY be worked into those few situations upon official launch that just made it easier to leave out or glaze over for a beta to save time and resource space. Would not be the first time in which a scene in a demo, and the same scene in the full version were different.




thats exactly what people said about DAII it will certainly be different from this hmm lets think right it wasnt

Modifié par Torhagen, 06 novembre 2011 - 01:44 .


#57
Jaron Oberyn

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AquamanOS wrote...

snip


Bioware marketed the first Mass Effect as having your own personal and unique character. That no two people would have the same character. ME1 had significantly more freedom of shepard than ME2, and from the looks of it, ME3. You could even determine shepards personality and beliefs. An example is telling Ashley whether or not you believe in God. ME2 made Shepard more predefined, it made him canon. Apparently people were complaining about too much dialogue and/or skipping the dialogue all together. Well Bioware decided they should make shepard more iconic, and canon so here came the auto dialogue. Then came LoTSB with the auto dialogue and banter between Shepard and Liara. Then came Arrival with a tremendous amount of auto dialogue. And now ME3's intro has 7 full minutes of dialogue from shepard, all automatic. It's pretty sad.

-Polite

#58
Yuoaman

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PoliteAssasin wrote...

AquamanOS wrote...

snip


Bioware marketed the first Mass Effect as having your own personal and unique character. That no two people would have the same character. ME1 had significantly more freedom of shepard than ME2, and from the looks of it, ME3. You could even determine shepards personality and beliefs. An example is telling Ashley whether or not you believe in God. ME2 made Shepard more predefined, it made him canon. Apparently people were complaining about too much dialogue and/or skipping the dialogue all together. Well Bioware decided they should make shepard more iconic, and canon so here came the auto dialogue. Then came LoTSB with the auto dialogue and banter between Shepard and Liara. Then came Arrival with a tremendous amount of auto dialogue. And now ME3's intro has 7 full minutes of dialogue from shepard, all automatic. It's pretty sad.

-Polite


I, for one, was wishing that I had dozens of conversation choices in the middle of a high speed car chase.

#59
Jaron Oberyn

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MatronAdena wrote...

Would not be the first time in which a scene in a demo, and the same scene in the full version were different.




In the demo of thane's mission there were two dialogue options that the player could have made. Serena asks shepard if she's going to stop him, and the options of "should I" and "no" were given. (Or something to that effect). In the final game however, Auto Shepard just says he's here to make sure he survives. So explain to me why it was necessary to take out that dialogue option?

#60
Someone With Mass

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PoliteAssasin wrote...

ME2's intro had about 4 dialogue options, 2 in one scene, and 2 in another, and featured no auto dialogue. ME3's intro has SEVEN minutes of auto dialogue, and then ONE selectable dialogue option. Does it sound to you like ME3 will be very replayable?

-Polite


Considering that those dialogues plays little to no role in the big choices and that I have more reasons to replay ME3? Yes.

Then again, it makes sense that I replayed ME1 about five times tops if I'm going by your logic. There was almost no variety in the dialogues.

#61
Jaron Oberyn

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Torhagen wrote...


thats exactly what people said about DAII it will certainly be different from this hmm lets think right it wasnt


Exactly why I'm complaining about this now. No use in doing it in January when it's still the same.

-Polite

#62
Jaron Oberyn

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Someone With Mass wrote...

Considering that those dialogues plays little to no role in the big choices and that I have more reasons to replay ME3? Yes.

Then again, it makes sense that I replayed ME1 about five times tops if I'm going by your logic. There was almost no variety in the dialogues.


You're lying to yourself if you think that ME2 had more options of dialogue than ME1.

-Polite 

#63
Bogsnot1

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Polite,
Nowhere, in either the article, or video, was it said to have used an ME2 save game for importing.
Start a game of ME2, without using an ME1 import, and then judge again on the canon of what the video displays.
Without an import to establish the background, certain liberties mus be taken.

#64
MatronAdena

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Torhagen wrote...

MatronAdena wrote...

Merci357 wrote...



It's the intro of a 30+ hour game. Those 10 minutes surely represent the whole game. It's not like you could do much while watching the ME2 intro either. If you watched other gameplay videos, there was lots of dialogue in the Surkesh hub.


in my 30+ plus years of life I have never felt more betrayed by the fact that in the opening of ME2 that I did not get the choice if I wanted Sheps heart to start beating, or that I had to pick up a gun after Miranda told me to...:devil:

I'm not worried enough about it to start a new wave of red scare rants about it ...and for all we know at this point some things MAY be worked into those few situations upon official launch that just made it easier to leave out or glaze over for a beta to save time and resource space. Would not be the first time in which a scene in a demo, and the same scene in the full version were different.




thats exactly what people said about DAII it will certainly be different from this hmm lets think right it wasnt


perhaps. but at the same time I did not dislike DA2 at all. I missed features and such DA1 had, but I still had fun with it and could enjoy it for what it was.

Could it be generation gaps, ( as my son gets pissed about things like this easily, but then he's only 11)  or perhaps just my natural outlook on things but I have a harder time being pissy about such petty things easily and have a large margine of give and take. Thats just my outlook on things, akin to the not looking a gift horse in the mouth sort of things others are always open to their opinion. I'll share mine and if it echos someone elses...hey cool. If not...neat...last thing Im going to do is make a fuss about it as that comes across childish ( not you, but you know very well in this day and age there are many many who thrive on behaving like that.)

#65
Torhagen

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Someone With Mass wrote...

PoliteAssasin wrote...

ME2's intro had about 4 dialogue options, 2 in one scene, and 2 in another, and featured no auto dialogue. ME3's intro has SEVEN minutes of auto dialogue, and then ONE selectable dialogue option. Does it sound to you like ME3 will be very replayable?

-Polite


Considering that those dialogues plays little to no role in the big choices and that I have more reasons to replay ME3? Yes.

Then again, it makes sense that I replayed ME1 about five times tops if I'm going by your logic. There was almost no variety in the dialogues.

Image IPB

#66
JG The Gamer

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PoliteAssasin wrote...

Yuoaman wrote...
What.

I don't think you understand what I was saying at all.

I don't play Bioware's default Shepard and their default Shepard - I only play the one that I made and crafted along the way. This Shepard is mine. While Bioware's default Shepard may get used in other merchandise, or other tellings of the story, I still have my Shepard. If you want to believe that having a default to fall back on invalidates your experiences in the game, then go right ahead.


You just don't get it do you? The canon shepard is the only shepard. Ever since ME2, especially the DLC's LoTSB and Arrival, there are no unique shepards. In ME1, yes. In ME2/ME3, No. Look at the 7 minutes of auto dialogue in the intro with the dialogue set to "Full Decisions." Does that sound like "your" shepard, or "full decisions" to you?

-Polite


Again, you can't make that judgment until you play the rest of ME3.

LoTSB was to set the stage for Liara becoming the Shadow Broker. Even as I instill Liara as the Shadow Broker, I can still act like a cocky jerk along the way to accomplishing that goal. I can skip over 4 paragon interrupts if I so wish. I can tell Liara that we're better off keeping things professional.

Arrival was the set the stage for the state of the galaxy come ME3. Break Kenson out of prison (you can say you're here to help or say this is at risk of a major diplomatic incident). And the issue of postponing the invasion is a black and white choice. You have to blow up the relay and the system. And it's going to kill 300K batarians. You can be the good guy and try to alert the batarians, or you can screw them and call for a pickup. You can also try to talk an indoctrinated Kenson down from her attempts to blow up the asteroid or say she's a dead woman. You can also choose how you speak to Hackett, but you're going to stand trial regardless. You can say you're willing to stand trial, or say this is BS.

Ultimately you're going to accomplish these objectives. You can choose how you carry yourself accomplishing these objectives. In ME3, your objective whether you like it or not is to stop the Reapers. Again, you can choose how you carry yourself in trying to stop the Reapers. And perhaps you'll save the galaxy. Or your attempts blow up in your face. That is what YOUR Shepard is in for. And you'll be deciding his/her fate regardless of how talkative he/she is.

#67
HK-90210

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Beta=Not Finished.

If the cutscenes, animations and general gameplay aren't finished, how can we possibly expect the dialogue to be?

#68
shep82

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Yuoaman wrote...

PoliteAssasin wrote...

Yuoaman wrote...
What.

I don't think you understand what I was saying at all.

I don't play Bioware's default Shepard and their default Shepard - I only play the one that I made and crafted along the way. This Shepard is mine. While Bioware's default Shepard may get used in other merchandise, or other tellings of the story, I still have my Shepard. If you want to believe that having a default to fall back on invalidates your experiences in the game, then go right ahead.


You just don't get it do you? The canon shepard is the only shepard. Ever since ME2, especially the DLC's LoTSB and Arrival, there are no unique shepards. In ME1, yes. In ME2/ME3, No. Look at the 7 minutes of auto dialogue in the intro with the dialogue set to "Full Decisions." Does that sound like "your" shepard, or "full decisions" to you?

-Polite


Why wouldn't it? All Shepards are built from the same basic template, I've never believed otherwise. Just because he'll be saying the same lines as everyone else's Shepard doesn't invalidate the decisions I've made and you can't sway me to your side because you are overreacting like it is no one's business.

I agree with you.

#69
Jaron Oberyn

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Bogsnot1 wrote...

Polite,
Nowhere, in either the article, or video, was it said to have used an ME2 save game for importing.
Start a game of ME2, without using an ME1 import, and then judge again on the canon of what the video displays.
Without an import to establish the background, certain liberties mus be taken.


If that's the case, then why is there auto dialogue in ME2 when using an imported character? The Joker convo in the beginning for example? Shepard is now canon, it's clearly evident. 

-Polite

Modifié par PoliteAssasin, 06 novembre 2011 - 01:54 .


#70
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PoliteAssasin wrote...

Someone With Mass wrote...

Considering that those dialogues plays little to no role in the big choices and that I have more reasons to replay ME3? Yes.

Then again, it makes sense that I replayed ME1 about five times tops if I'm going by your logic. There was almost no variety in the dialogues.


You're lying to yourself if you think that ME2 had more options of dialogue than ME1.

-Polite 

You're lying to yourself if you think that ME1 had more options of dialogue than ME2.

#71
Jaron Oberyn

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Torhagen wrote...

Image IPB


So I'm trolling because I'm pointing out the fact that the amount of automatic dialogue has risen significantly since ME2? Really? Wow. 

-Polite

#72
Yuoaman

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PoliteAssasin wrote...

Bogsnot1 wrote...

Polite,
Nowhere, in either the article, or video, was it said to have used an ME2 save game for importing.
Start a game of ME2, without using an ME1 import, and then judge again on the canon of what the video displays.
Without an import to establish the background, certain liberties mus be taken.


If that's the case, then why is there auto dialogue in ME2 when using an imported character? The Joker convo in the beginning for example? Shepard is now canon, it's clearly evident. 

-Polite


I'm starting to get the idea that you don't know what the word 'canon' means... OF COURSE THERE IS A FREAKING CANON SHEPARD. There needs to be a character that people can just jump into, that people new to the series can use, and other media can use. THIS IN ABSOLUTELY NO WAY INVALIDATES YOUR SHEPARD'S CHOICES. IN NO WAY.

#73
Jaron Oberyn

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CastonFolarus wrote...

Beta=Not Finished.

If the cutscenes, animations and general gameplay aren't finished, how can we possibly expect the dialogue to be?


Unfinished dialogue would be udina voicing one of the characters from the intro, not the 7 minutes full of automatic dialogue from Shepard. Do you honestly believe that in the final game those 7 minutes in the video will include dialogue options?

-Polite

#74
Torhagen

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PoliteAssasin wrote...

Torhagen wrote...

Image IPB


So I'm trolling because I'm pointing out the fact that the amount of automatic dialogue has risen significantly since ME2? Really? Wow. 

-Polite


you missunderstand it not you that is trolling i totally agree with you

#75
Jaron Oberyn

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Yuoaman wrote...

I'm starting to get the idea that you don't know what the word 'canon' means... OF COURSE THERE IS A FREAKING CANON SHEPARD. There needs to be a character that people can just jump into, that people new to the series can use, and other media can use. THIS IN ABSOLUTELY NO WAY INVALIDATES YOUR SHEPARD'S CHOICES. IN NO WAY.


What choice? Whether you're going to be nice or not to someone? In the end it yields the same result. Canon shepard means predefined personality. Ever since ME2 there are no unique shepards. Now Shepard is his own person, and does his auto dialogue whenever he pleases. This does invalidate "your" shepard's "choices".

-Polite

Modifié par PoliteAssasin, 06 novembre 2011 - 02:00 .