I'd like to point out that rather than replayability being based on whether the dialogue(which is more or less always going down the same road anyway is polite or angrily saying the exact same thing, perhaps they're banking on the replayabilty being instead that dialogue could vary depending on who is or isn't there. Since aside from Shepard and Liara just about everyone else with dialogue in the Krogan mission that's speaking might not be there and or be replaced with a different character?
I mean the only real difference is they seem to have removed most of the random jerkass moments that you can have Shepard randomly say before going back to polite mode (because Shepard is always polite or businesslike unless you specifically make them use a Renagade option) which always came off as schizophrenic anyway. The Renagade dialogue so far seems to consist of refusing to abandon Anderson (but you can never mouth off to Anderson in previous games anyway) and forgetting who Kirrahe is, although you can still treat the Krogan female as simply a useful bargaining chip.
Maybe they've taken the DA2 route of having the personality change depending on what dialogue choices you've chosen previously instead of "always nice, except when you make a mean choice before going back to nice" And the demo is coded for Paragon personality only.
Or maybe it's character development and Shepard just knows that in this desperate situation the need to bite their tongue is critical.
Or maybe you all need to learn that Shepard has always been programmed as Shepard and while you can change some variables with them, there isn't a magic fairy in the disc that will reprogram the game on the fly to conform to your specific whims.
Modifié par AquamanOS, 06 novembre 2011 - 01:40 .