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Shepard Auto Responses [With Video]


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#101
Guest_Ferris95_*

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El_Chala_Legalizado wrote...

Err guys take a look at this:


Here you have a lengthy talk with Mayor Kirrahe, there is no auto responses there as someone stated some pages ago..
And yes, this video is on RPG/Story mode


Nice find, for reference the conversation starts around 9:00.

#102
Chala

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Ferris95 wrote...

El_Chala_Legalizado wrote...

Err guys take a look at this:


Here you have a lengthy talk with Mayor Kirrahe, there is no auto responses there as someone stated some pages ago..
And yes, this video is on RPG/Story mode


Nice find, for reference the conversation starts around 9:00.

In fact, there's plenty of talks in that video...
Oh God!... i just realize it...
DOWNLOAD IT BEFORE EA NUKES IT!!!!

Modifié par El_Chala_Legalizado, 06 novembre 2011 - 02:40 .


#103
Gibb_Shepard

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Someone With Mass wrote...

PoliteAssasin wrote...

ME2's intro had about 4 dialogue options, 2 in one scene, and 2 in another, and featured no auto dialogue. ME3's intro has SEVEN minutes of auto dialogue, and then ONE selectable dialogue option. Does it sound to you like ME3 will be very replayable?

-Polite


Considering that those dialogues plays little to no role in the big choices and that I have more reasons to replay ME3? Yes.

Then again, it makes sense that I replayed ME1 about five times tops if I'm going by your logic. There was almost no variety in the dialogues.


Do you understand the concept of roleplaying? It doesn't matter if the dialogue is a choice between killing someone or letting them live, it's shaping your godamn character.

But i guess the majority of the ME fanbase don't roleplay anyway. May aswell get rid of that aspect.

#104
JamieCOTC

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AdmiralCheez wrote...

To be fair, the auto-responses were well-written, well-timed, and well-spoken. The broments with Anderson were especially win, and a dialogue wheel may have disrupted the flow of the intro.

I do hope, however, that this much auto-dialogue will not be the norm.


I feel exactly the same way too.

#105
Overlord Zakaru

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From watching the video El_Chala_Legalizado posted, there does seem to be a bit more auto talk coming from Shepard, but nothing that would drastically change any personality that players have given him/her. The majority of Shepard's conversations are still player controlled by everything I've seen, and don't effect the player's ability to decide Shepard's personality or the decisions that need to be made.

#106
Escapulario100

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I guess that some conversations don't have decisions yet

#107
rodgerage

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I thought the auto responses were fine and would not affect the personality of shepard. The part with shepard about to fall over and anderson catches him you would say thanks not look for a renegade dialog saying "Dont touch me again".

#108
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Gibb_Shepard wrote...

Do you understand the concept of roleplaying? It doesn't matter if the dialogue is a choice between killing someone or letting them live, it's shaping your godamn character.

But i guess the majority of the ME fanbase don't roleplay anyway. May aswell get rid of that aspect.


The thing about Shepard though, is that Shepard isn't a character you create completely from scratch.  As far as personality goes, Shepard is someone you can influence to be a certain version of him or herself.  It's been like that since ME1.  For the most part, the dialogue options are all meant to fit into the same fundamental person e.g. if you play a paragon but then you suddenly do a renegade dialogue, it's not as though it seems so out of place that it sounds like the dialogue should belong to a fundamentally different character; if anything it sounds like para Shep was simply having a bad day (Jennifer Hale sort of explained it like this I think).

Anyway, with regards to the auto dialogue in the intro - I honestly think that's a lot to do with how practical it actually is to have dialogue options during cutscenes in which Shepard has to keep moving when he/she talks (Shepard and Anderson walking in a finitely long corridor in the middle of a cutscene which is carefully storyboarded to flow at a certain rate doesn't really make it easy to have dialogue options).

#109
Jaron Oberyn

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El_Chala_Legalizado wrote...

Err guys take a look at this:


Here you have a lengthy talk with Mayor Kirrahe, there is no auto responses there as someone stated some pages ago..
And yes, this video is on RPG/Story mode


Are you kidding? Not only is there auto dialogue at the end, but throughout the entire mission. Not as much as the intro, but it's still there. 

-Polite

#110
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PoliteAssasin wrote...

jreezy wrote...

Default =/= Canon.


So you think that intro will go any different with an imported character? Does the joker intro go any different depending on if you talked to him or not in ME1? Nope. Don't get your hopes up. 

-Polite

Could've sworn I said default =/= canon yet you seem to be confusing the two.

#111
Chala

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PoliteAssasin wrote...

El_Chala_Legalizado wrote...

Err guys take a look at this:


Here you have a lengthy talk with Mayor Kirrahe, there is no auto responses there as someone stated some pages ago..
And yes, this video is on RPG/Story mode


Are you kidding? Not only is there auto dialogue at the end, but throughout the entire mission. Not as much as the intro, but it's still there. 

-Polite

Are you kidding?
If you watched the entire video you should realise that the only conversations that had options were the ones that are final, like Kirrahe or Wrex (in one of the NeoGAF's videos, you can see another talk with him that isn't showed in the video that I posted).
The middle of the mission and the ending is FILLED with placeholder voice acting/dialogs. And that's why there's no decisions: Because the level it's not finished

Modifié par El_Chala_Legalizado, 06 novembre 2011 - 03:21 .


#112
Jaron Oberyn

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So you know which conversations are final and which aren't? Oh, must be nice working at Bioware.

-Polite

#113
Overlord Zakaru

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PoliteAssasin, how do you know that all the conversations cannot be changed at this point?

#114
Drone223

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jreezy wrote...

PoliteAssasin wrote...

jreezy wrote...

Default =/= Canon.


So you think that intro will go any different with an imported character? Does the joker intro go any different depending on if you talked to him or not in ME1? Nope. Don't get your hopes up. 

-Polite

Could've sworn I said default =/= canon yet you seem to be confusing the two.


Default Shepard is for people who want to jump right into the game canon is contolled by the player, also like many said they proberly have yet to add the dialogue option's, the game is some time away from release

Modifié par Drone223, 06 novembre 2011 - 03:33 .


#115
Sgt Stryker

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PoliteAssasin wrote...

So you know which conversations are final and which aren't? Oh, must be nice working at Bioware.

-Polite


I could easily say the same about you.

#116
Chala

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PoliteAssasin wrote...

So you know which conversations are final and which aren't? Oh, must be nice working at Bioware.

-Polite

It isn't so difficult to realise that, specially when Mordin changes his voice every five minutes... Or when you heard someone talking like a machine.

So, Why don't you just try to think things in cold and accept the fact that you are judging something that clearly it's not final? It's pointless to whine about something that you don't know even the half of it...

Modifié par El_Chala_Legalizado, 06 novembre 2011 - 03:56 .


#117
Splinter Cell 108

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I'm guessing that things are still unfinished and that is the reason as to why there's no choosing dialogue or anything. It would be nice if someone from BioWare would say something about this though.

#118
MatronAdena

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El_Chala_Legalizado wrote...


It isn't so difficult to realise tha,. specially when Mordin changes his voice every five minutes... Or you heard someone talking like a machine.


thanks for clearing that up.. I was sure the alliance aid there with Anderson was actually an android using an ancient microsoft text to speech engine :innocent::o


ooh also note more than a few times through the whole thing there are odd " pops" in the scene during conversations where whats being said seems broken or is not ....exactly streamlined.... almost as iff a sentence or something was.. not yet installed. more likely because it was an option moment.

Modifié par MatronAdena, 06 novembre 2011 - 03:58 .


#119
Jaron Oberyn

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Sgt Stryker wrote...

PoliteAssasin wrote...

So you know which conversations are final and which aren't? Oh, must be nice working at Bioware.

-Polite


I could easily say the same about you.


Oh really? Please do share why. :)

Splinter Cell 108 wrote...

I'm guessing that things are still unfinished and that is the reason as to why there's no choosing dialogue or anything. It would be nice if someone from BioWare would say something about this though.


That was my initial assumption as well. But given ME2 I started to realize that may not be the case. I've asked a developer for clarification, and still waiting for the reply. 

-Polite

#120
KainrycKarr

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PoliteAssasin wrote...

So you know which conversations are final and which aren't? Oh, must be nice working at Bioware.

-Polite


No, he doesn't, but considering the krogan rescue mission was available as a finish demo, I'd say it counts more as final than the intro that was never meant to be shown.

#121
Guest_Ferris95_*

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KainrycKarr wrote...

PoliteAssasin wrote...

So you know which conversations are final and which aren't? Oh, must be nice working at Bioware.

-Polite


No, he doesn't, but considering the krogan rescue mission was available as a finish demo, I'd say it counts more as final than the intro that was never meant to be shown.


Get your logical inferences out of here, we're trying to make wild assumptions.

Seriously though if we intend to criticize something that was never meant to even be seen at this early a stage we might as well just judge ME3 by the placeholder dialogue too.

#122
Splinter Cell 108

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PoliteAssasin wrote...

Splinter Cell 108 wrote...

I'm guessing that things are still unfinished and that is the reason as to why there's no choosing dialogue or anything. It would be nice if someone from BioWare would say something about this though.


That was my initial assumption as well. But given ME2 I started to realize that may not be the case. I've asked a developer for clarification, and still waiting for the reply. 

-Polite


They can't possibly screw up on the last game can they? Its Mass Effect a triple A title not some random game, in fact I'd say its probably bigger than Dragon Age. That's my view though and I really hope its correct because I would hate to have the last game suck in my favorite franchise.

#123
Jaron Oberyn

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Giving the player less dialogue choices doesn't equate to screwing up apparently. I recall a while ago Case Hudson said that some people skipped the dialogue in ME2 and that it said something to them. Some people complained about the mako - It's removed. Some people complain about the inventory - It's removed. Some people complain about the reduced amount of dialogue choices in ME2 (It had auto dialogue in there, yes) - they make even more auto dialogue.

-Polite

#124
KainrycKarr

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There's going to be some auto dialogue. There just is. There's no getting around it, but I really wouldn't worry about there being a lack of selectable dialogue.

Either way, it can't hurt to let Bioware know just how important selectable dialogue is to us.

Regardless of this topic, I think it's pretty much unanimous that we all as much selectable dialogue as realistically possible.

#125
Kasces

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I don't know if this means anything but this guy's playthrough had automatic dialogue and he stated he chose "Action Mode" in the comments.