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Shepard Auto Responses [With Video]


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#126
Jaron Oberyn

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KainrycKarr wrote...

There's going to be some auto dialogue. There just is. There's no getting around it, but I really wouldn't worry about there being a lack of selectable dialogue.

Either way, it can't hurt to let Bioware know just how important selectable dialogue is to us.

Regardless of this topic, I think it's pretty much unanimous that we all as much selectable dialogue as realistically possible.


That's the point of this topic. To bring the concern to Bioware well before next year. They may change it, they may not. Ultimately it's up to them as it's their game. But why wait until the January demo to see if the auto dialogue is the same or not, when we have one here? This is just to be on the safe side. More dialogue choices gives more incentive for replaying the game. 

Kasces wrote...

I don't know if this means anything but this guy's playthrough had automatic dialogue and he stated he chose "Action Mode" in the comments.


The videos I linked used the Story Mode which includes the Full Decisions setting for dialogue.

-Polite

#127
Overlord Zakaru

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I don't see this as being an issue.
By what I've seen, most of the dialogue was player chosen. While there is more auto dialogue compared to the first game, players will still be able to choose most of what Shepard says and does. The few tidbits that are auto don't seem to change his attitude or personality.
I don't think the few times we've seen auto dialogue is a problem considering it changes nothing to the experience except an extra click or two on the player's part.

#128
MatronAdena

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saying that the " skipping conversations" comment may also have been answered by the ability to tun OFF the dialog scenes and such as you would see through the " action" option not " cut back on it over all".

and I again note MANY MANY times there are very obvious and sometimes subtle moments where the conversations have a micro pop between phrases with sentences not being fluid or seeming to miss an entire block of wording to make them more coherent. Right there suggests that not everything has been installed just yet in those parts.


also many of the moments I didn't see a way to really say anything other than what was done...you know unless shep has 0 social skills, suffers aspergers and lacks the ability to judge an appropriate and inappropriate way to act in public, or has the maturity of a pubesent child.

Modifié par MatronAdena, 06 novembre 2011 - 04:27 .


#129
Jaron Oberyn

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Go back and look at the intro again. Most of the dialogue was not player chosen, it was in fact automatic. The auto dialogue does establish Shepard's canon personality. Again, look at the intro another time.


-Polite

#130
Obadiah

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I'd have to agree. ME2 did reduce the Shep roleplaying aspect, and this demo only proves the trend. This isn't an organic player made mod, that dialog and the choices in the intro are locked down. It's not going to change.

Modifié par Obadiah, 06 novembre 2011 - 04:28 .


#131
KainrycKarr

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I've watched the entire leaked demo of the first part of the game (about 23 minutes) as well as the Sur'kesh one.

What it looks to me like Bioware did, is remove selectable dialogue in scenes/areas where it breaks the cinematic flow, or is inappropriate to what's going on around them, but still has plenty of selectable dialogue in non-combat or immediate danger scenes, or when it's short one or two word sentences that don't really change the "tone" of Shepard that much one way or the other.

I am OKAY with this....as long as they don't get too crazy about it. It's a very fine line they appear to be walking.

#132
KainrycKarr

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Obadiah wrote...

I'd have to agree. ME2 did reduce the Shep roleplaying aspect, and this demo only proves the trend. This isn't an organic player made mod, that dialog and the choices in the intro are locked down. It's not going to change.


Casey Hudson seems to not share your certainty.


@CaseyDHudsonCasey HudsonWe're transitioning into an "editing" stage on #[/s]ME3[/b] where we look at how story elements are working and add or rewrite key lines or scenes.

Modifié par KainrycKarr, 06 novembre 2011 - 04:31 .


#133
Obadiah

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KainrycKarr wrote...

Obadiah wrote...

I'd have to agree. ME2 did reduce the Shep roleplaying aspect, and this demo only proves the trend. This isn't an organic player made mod, that dialog and the choices in the intro are locked down. It's not going to change.


Hello.


@CaseyDHudsonCasey HudsonWe're transitioning into an "editing" stage on #[/s]ME3[/b] where we look at how story elements are working and add or rewrite key lines or scenes.

They may very well be editing the scenes, but they're not add choices.

#134
Jaron Oberyn

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Obadiah wrote...

I'd have to agree. ME2 did reduce the Shep roleplaying aspect, and this demo only proves the trend. This isn't an organic player made mod, that dialog and the choices in the intro are locked down. It's not going to change.


Agreed. It's not likely that they're going to change it. It was in ME2, It's back and stronger than ever in ME3.
To the people saying it will change in the final game, look at how it turned out for DA2 when people said the same thing about it's demo.

KainrycKarr wrote...

I've watched the entire leaked demo of the first part of the game (about 23 minutes) as well as the Sur'kesh one.

What it looks to me like Bioware did, is remove selectable dialogue in scenes/areas where it breaks the cinematic flow, or is inappropriate to what's going on around them, but still has plenty of selectable dialogue in non-combat or immediate danger scenes, or when it's short one or two word sentences that don't really change the "tone" of Shepard that much one way or the other.

I am OKAY with this....as long as they don't get too crazy about it. It's a very fine line they appear to be walking.


7 minutes of dialogue. All of it automatic. You don't think that's getting too crazy about it? Some of the dialogue wasn't even when they were moving. Fact is, they aren't doing it for cinematic continuity, but for establishing shepard as a specific character. If they were worried about the walking sequences, then timed dialogue would have been in order with a neutral response chosen if you took to long. 

-Polite

#135
Yuoaman

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PoliteAssasin wrote...

Go back and look at the intro again. Most of the dialogue was not player chosen, it was in fact automatic. The auto dialogue does establish Shepard's canon personality. Again, look at the intro another time.


-Polite


How. What.

You just refuse to listen to what any of us are saying - you've made up your mind and don't care about our arguments

How are those lines 'establishing a canon Shepard'? They're lines that ANY SHEPARD COULD SAY. They're being used to set up the game, the fact is that the player doesn't have full control at that point. Jeez.

#136
Jaron Oberyn

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Haha you do realize you sound just like the people trying to justify the DA2 demo right? Lol history does repeat itself I see. :pinched:

-Polite

Modifié par PoliteAssasin, 06 novembre 2011 - 04:38 .


#137
Overlord Zakaru

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PoliteAssasin, your argument is still focused entirely of of the unfinished, early beta version of the intro. I re-watched the intro (which was never meant to be sent out to view publicly yet) and there were several moments where things jumped during the conversation and things didn't flow right. I've seen over thirty minutes of the game, finished or still in need of work and the vast majority of conversations allowed players to chose the vast majority of what Shepard said.

Remember Bioware is still working on the game and are probably working on the auto dialogue you've pointed out. It's imposable to judge the entire game accurately this early based of of footage that Bioware wasn't ready to release.

#138
Yuoaman

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As I said earlier, I liked DA2, so I wasn't involved in that situation.

#139
Jaron Oberyn

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While the beta is not complete in terms of textures/audio/gameplay, finished dialogue is in there. Shepard's dialogue wasn't placeholder, it was finished. The first 7 minutes of the intro, which consists of 100% auto dialogue, is highly unlikely to change. The unfinished dialogue would be like Udina voicing one of the soldiers, or that weird female soldier who got Shepard and Anderson when they were walking.

-Polite

#140
Sgt Stryker

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Obadiah wrote...

KainrycKarr wrote...

Obadiah wrote...

I'd have to agree. ME2 did reduce the Shep roleplaying aspect, and this demo only proves the trend. This isn't an organic player made mod, that dialog and the choices in the intro are locked down. It's not going to change.


Hello.


@CaseyDHudsonCasey HudsonWe're transitioning into an "editing" stage on #[/s]ME3[/b] where we look at how story elements are working and add or rewrite key lines or scenes.

They may very well be editing the scenes, but they're not add choices.


Why are you so certain of this?

Oh and just out of curiosity, does anyone actually know how old this build is?

Modifié par Sgt Stryker, 06 novembre 2011 - 04:45 .


#141
Yuoaman

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No idea - for all we know this build could be from months ago.

#142
Yuoaman

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PoliteAssasin wrote...

While the beta is not complete in terms of textures/audio/gameplay, finished dialogue is in there. Shepard's dialogue wasn't placeholder, it was finished. The first 7 minutes of the intro, which consists of 100% auto dialogue, is highly unlikely to change. The unfinished dialogue would be like Udina voicing one of the soldiers, or that weird female soldier who got Shepard and Anderson when they were walking.

-Polite


Doubtful - dialog is changed/added/deleted all the time, just because it seems final now doesn't mean it'll change over the next several months.

#143
Overlord Zakaru

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Polite Assasin, how do you know that there were NO other Shepard lines that are going to be included in the intro?
How do you know that just because Shepard doesn't have a placeholder voice that things won't change?

#144
Sgt Stryker

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Yuoaman wrote...

No idea - for all we know this build could be from months ago.


My best guess would date it somewhere between June 6 and November 4.

#145
MatronAdena

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The more and more I read this " because it's just a fun train wreck in a way" the more and more it sinks in and boils down to this for me.

I'm content...I don't care about every little detail...I can enjoy something for what it is at the end of the day.
Currently as it's been noted several times there are MANY places where the flow is off and there are pops as if " something" should be there.This REALLY stands out to me from YEARS in the Animation industry as rough cuts and missing inbetweens.

if this ends up getting filled with options, or simply smoothed over...so what? Bioware already allows more player choice than anyone in the industry. People wanted to nag and rant about it in DA2..to be honest I personally didn't think it mattered much because I enjoyed the overall story.

Take the experiences that come to you, and enjoy them, then let them fall to the side. or even the old " don't look a gift horse in the mouth"

There are countless games with less, or no options that are very enjoyable...nobody has controls over movies or books and they can be entertaining and just as breathtaking.

I'm a big girl, whom has lived her own life, a family of my own, perhaps I just lived long enough to be able to appreciate things differently than some, perhaps it's more a argument of the youth whom expect things an exact way.. hell if I know... but at the end of the day is it really worth nitpicking if the end product overall is enjoyable? it IS a momentary escape afterall.

#146
Guest_Arcian_*

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I'm not sure why you guys still bother with this anal-blasted buffoon of an OP. He's made up his mind to not like the game. Whoopdie-f***ing-doo, nothing of value has been lost.

#147
Obadiah

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Sgt Stryker wrote...

Obadiah wrote...
...
They may very well be editing the scenes, but they're not add choices.


Why are you so certain of this?
...

ME2, DA2, the fact that the ad campaign thus far is focused on gameplay and not on grand decisions or character interaction.

Sgt Stryker wrote...
Oh and just out of curiosity, does anyone actually know how old this build is?

Does it matter? In less two months we'll have the actual demo, and everyone on this forum will re-evaluate.

#148
TheRealJayDee

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Well, this is an issue. I haven't seen the leaked stuff, but there really shouldn't be too much auto talk, cinematic reasons or not. I hope they're still working on it.

And while we did have the official DA2 demo, that looked and felt unfinished and was in fact an exact representation of the final game, this is different.

I loved the comparsion between the leaked Wolverine movie and the final version. The whole difference was that instead of unfinished effects it had embarressingly ugly effects.

#149
MarchWaltz

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I like the lady stuck in glass as shep and co were walking

#150
snowfox522

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BioWare isn't going to take away our ability to choose dialogue options. calm down!

On the other hand the footage from that video was damn sweet. Even with the bugs, however it makes me wonder if three months enough time for all the kinks to get worked out. It possible the release date might get pushed back.