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Shepard Auto Responses [With Video]


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#151
Jaron Oberyn

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Yuoaman wrote...

Doubtful - dialog is changed/added/deleted all the time, just because it seems final now doesn't mean it'll change over the next several months.


I would like to again point out there were dialogue options in the Thane E3 demo that were cut and replaced with auto dialogue in the final game. What makes you think any edits to the dialogue would result in additional choices?

-Polite

#152
snowfox522

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TheRealJayDee wrote...

Well, this is an issue. I haven't seen the leaked stuff, but there really shouldn't be too much auto talk, cinematic reasons or not. I hope they're still working on it.

And while we did have the official DA2 demo, that looked and felt unfinished and was in fact an exact representation of the final game, this is different.

I loved the comparsion between the leaked Wolverine movie and the final version. The whole difference was that instead of unfinished effects it had embarressingly ugly effects.



In the video it shows that you can choose three different game modes. action story and RPG in action and story dialogue options are chosen automatically for the most part; in RPG mode you choose all of the dialogue options. So it's an optional feature for people who don't want to deal with choosing their own story. I have no idea who would not want toof the options there.:sick:

#153
ODST 5723

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PoliteAssasin wrote...

Torhagen wrote...

Image IPB


So I'm trolling because I'm pointing out the fact that the amount of automatic dialogue has risen significantly since ME2? Really? Wow. 

-Polite


You're trolling because you can't possibly make that argument stick unless you make some major assumptions about facts not currently in evidence... yet you want to force it down people's throats as if you've played ME3.

You watched a video of a sliver of the game yet you want to prop that sliver up as being represenative of the entire experience, despite the fact that it's based on a default opening w/ no import.  You're also presenting it as fact and despite how many times you're presented with a reasonable or rational counter, you basically disregard itt repeat yourself as if saying it over and over again makes it true.

#154
Jaron Oberyn

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MatronAdena wrote...

The more and more I read this " because it's just a fun train wreck in a way" the more and more it sinks in and boils down to this for me.

I'm content...I don't care about every little detail...I can enjoy something for what it is at the end of the day.
Currently as it's been noted several times there are MANY places where the flow is off and there are pops as if " something" should be there.This REALLY stands out to me from YEARS in the Animation industry as rough cuts and missing inbetweens.

if this ends up getting filled with options, or simply smoothed over...so what? Bioware already allows more player choice than anyone in the industry. People wanted to nag and rant about it in DA2..to be honest I personally didn't think it mattered much because I enjoyed the overall story.

Take the experiences that come to you, and enjoy them, then let them fall to the side. or even the old " don't look a gift horse in the mouth"

There are countless games with less, or no options that are very enjoyable...nobody has controls over movies or books and they can be entertaining and just as breathtaking.

I'm a big girl, whom has lived her own life, a family of my own, perhaps I just lived long enough to be able to appreciate things differently than some, perhaps it's more a argument of the youth whom expect things an exact way.. hell if I know... but at the end of the day is it really worth nitpicking if the end product overall is enjoyable? it IS a momentary escape afterall.


I think you misunderstand. It's pretty disappointing when you're given a significant amount of freedom with Shepard in ME1 which is marketed as the player's personal unique story/character and then the sequels reduce the amount of control over said character and start to make him into a specific icon for the franchise. 

-Polite

#155
SkittlesKat96

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PoliteAssasin wrote...

Video Link

Before you guys say, yes it has the dialogue set to "Full Decisions". Look at this video and tell me that shepard isn't a predefined, canon character. It's a wonder why they even keep the very few selectable dialogue they have. Shepard has to be canon since ME is becoming more mainstream. Especially with the movie coming out. Look at this video and see if you can still say each player has their own unique, personal shepard. The video says otherwise.

-Polite


Haven't all the Mass Effect games restricted role playing like this? Hasn't Shepard always had a few moments in ME 1 and ME 2 where he does things we would otherwise not want him to do?

Honestly I just don't see your point at all, why do you even play the Mass Effect games if you don't like this?

This is UNFINISHED Beta gameplay that only implies that one part of the game has auto-responses, you should just reserve your judgment for when the game comes out.

Also your being a little bit whiny and snarky too OP. What exactly is your point?

'Shepard is canon' I kind of don't understand that. Are you trying to say that in future ME games there will be no more dialog systems?

Are you saying that ME 3 has even less dialog and dialog choice than ME 1 and ME 2 despite the fact you haven't even played the game and only seen small beta snippets including the intro which intentionally has auto-responses?

Do you have personal issues with auto-responses which you for some odd reason didn't share in the OP and you believe that Bioware will eventually get rid of the dialog system (out of ASSUMPTION)?

:blink:

#156
Sgt Stryker

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Obadiah wrote...

Sgt Stryker wrote...
Oh and just out of curiosity, does anyone actually know how old this build is?

Does it matter? In less two months we'll have the actual demo, and everyone on this forum will re-evaluate.


Actually it does matter. I know for a fact that some voice actor's recording sessions did not take place until months after E3, and that Patrick Weekes was still working on branching dialogues as late as Oct 30.

You're right in one matter though - for better or worse, we'll find out come December/January.

Modifié par Sgt Stryker, 06 novembre 2011 - 05:23 .


#157
ArkkAngel007

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If it's needed for the pacing, such as the corridor walk in the intro, then a bit of automatic dialogue is fine. From what I heard, the lines are very much in line in how Shepard would respond.

Judging by what is in the beta as far as texture placements, voice-acting, the Intro build is about 6 months old, given a month or two possibly. The Earth Invasion bit has seen a newer build about the same time as, what was it E3 that it was shown? The Sur-Kesh demo is in various states of development. Some bits are new, some are old. Just depends on what was worked on when. Not everything comes to being all at once with the wave of the magic vanguard wand.

But Obadiah has it right; the completed demo will be available in a few months, probably with the full texture and voice acting implemented.

Modifié par ArkkAngel007, 06 novembre 2011 - 05:21 .


#158
Jaron Oberyn

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ODST 5723 wrote...

PoliteAssasin wrote...

Torhagen wrote...

Image IPB


So I'm trolling because I'm pointing out the fact that the amount of automatic dialogue has risen significantly since ME2? Really? Wow. 

-Polite


You're trolling because you can't possibly make that argument stick unless you make some major assumptions about facts not currently in evidence... yet you want to force it down people's throats as if you've played ME3.

You watched a video of a sliver of the game yet you want to prop that sliver up as being represenative of the entire experience, despite the fact that it's based on a default opening w/ no import.  You're also presenting it as fact and despite how many times you're presented with a reasonable or rational counter, you basically disregard itt repeat yourself as if saying it over and over again makes it true.


First: Torhagen wasn't referring to me. 
Second: Which reasonable counter argument? People keep pointing out the obvious that things like textures, gameplay, certain audio, etc... aren't final. It's quite evident, but thanks anyway. However the fact that the introduction with Shepard has all participating voice actors established, it's pretty safe to say that's not changing. And what exactly does import have to do with any of it? I imported a game save into ME2, yet when the Illusive man introduced Joker as the new SR2 pilot, there was still the auto dialogue scene. Additionally, what I'm presenting as fact is that Bioware has been in the process of molding shepard into a specific iconic character since ME2. We have been given less freedom over Shepard in ME2, and from the looks of it even lesser in ME3. This is obviously because they want to have their own version of Masterchief, Marcus Fenix, Nathan Drake, etc... As someone put it earlier in the thread, this is becoming Uncharted in space.

-Polite

#159
Jaron Oberyn

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SkittlesKat96 wrote...

Haven't all the Mass Effect games restricted role playing like this? Hasn't Shepard always had a few moments in ME 1 and ME 2 where he does things we would otherwise not want him to do?

Honestly I just don't see your point at all, why do you even play the Mass Effect games if you don't like this?

This is UNFINISHED Beta gameplay that only implies that one part of the game has auto-responses, you should just reserve your judgment for when the game comes out.

Also your being a little bit whiny and snarky too OP. What exactly is your point?

'Shepard is canon' I kind of don't understand that. Are you trying to say that in future ME games there will be no more dialog systems?

Are you saying that ME 3 has even less dialog and dialog choice than ME 1 and ME 2 despite the fact you haven't even played the game and only seen small beta snippets including the intro which intentionally has auto-responses?

Do you have personal issues with auto-responses which you for some odd reason didn't share in the OP and you believe that Bioware will eventually get rid of the dialog system (out of ASSUMPTION)?

:blink:



ME1 you had more control over Shepard and his personality/beliefs than in ME2. The only portion of the game that included auto dialogue was ONE scene when you were landing on Illos. ME2 has it heavily throughout the game, and ME3's intro has 7 minutes full of Shepard dialogue that's all automatic. How does this not spell canon to you? They're creating a specific personality/attitude for Shepard. I'm not saying ME3 has less dialogue, just less choice, as did ME2. In regards to the intro, why does it intentionally have auto-responses? Curious to see your reasoning for that. As for your closing statement, I have an issue with a game that was marketed as being able to take control of the character and universe and make them unique in comparison to other people's playthroughs, however goes back on that with the sequels. Look at the intro which has as I stated 7 minutes of auto dialogue, but only one instance where you select one of two good/evil responses. If that's how they're rolling with the dialogue in ME3, why even have that one instance at all? It's such a tease.

-Polite

#160
Balek-Vriege

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My guess is the intro will play out the same with an off chance there may be more options, but I wouldn't hold my breath.  The Escape from Earth seems akin to the Normandy under attack intro of ME2.  It sets the tone by starting off with a bang while presenting little choice/investigation. 

I'm betting the dialogue/investigation portion comes after you escape Earth.  Hopefully we get to see what happens after escaping in the real demo.  I would also like to see if there's more to the initial cinematic since it was very unfinished.
Image IPB

#161
Escapulario100

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I remember that somebody in Bioware said that there will be a trial at the beginning and the result of this trial will have a impact in the story, which make me guest that probably this is a "fake" beginning

#162
Yuoaman

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PoliteAssasin wrote...

SkittlesKat96 wrote...

Haven't all the Mass Effect games restricted role playing like this? Hasn't Shepard always had a few moments in ME 1 and ME 2 where he does things we would otherwise not want him to do?

Honestly I just don't see your point at all, why do you even play the Mass Effect games if you don't like this?

This is UNFINISHED Beta gameplay that only implies that one part of the game has auto-responses, you should just reserve your judgment for when the game comes out.

Also your being a little bit whiny and snarky too OP. What exactly is your point?

'Shepard is canon' I kind of don't understand that. Are you trying to say that in future ME games there will be no more dialog systems?

Are you saying that ME 3 has even less dialog and dialog choice than ME 1 and ME 2 despite the fact you haven't even played the game and only seen small beta snippets including the intro which intentionally has auto-responses?

Do you have personal issues with auto-responses which you for some odd reason didn't share in the OP and you believe that Bioware will eventually get rid of the dialog system (out of ASSUMPTION)?

:blink:



ME1 you had more control over Shepard and his personality/beliefs than in ME2. The only portion of the game that included auto dialogue was ONE scene when you were landing on Illos. ME2 has it heavily throughout the game, and ME3's intro has 7 minutes full of Shepard dialogue that's all automatic. How does this not spell canon to you? They're creating a specific personality/attitude for Shepard. I'm not saying ME3 has less dialogue, just less choice, as did ME2. In regards to the intro, why does it intentionally have auto-responses? Curious to see your reasoning for that. As for your closing statement, I have an issue with a game that was marketed as being able to take control of the character and universe and make them unique in comparison to other people's playthroughs, however goes back on that with the sequels. Look at the intro which has as I stated 7 minutes of auto dialogue, but only one instance where you select one of two good/evil responses. If that's how they're rolling with the dialogue in ME3, why even have that one instance at all? It's such a tease.

-Polite


For all you know the dialog in the intro may play out differently depending on which choices you made in previous games - YOU HAVE NO WAY OF KNOWING.

#163
Overlord Zakaru

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Bioware has stated that Mass Effect 3 is the end of Shepard's story. How will Bioware turn him/her into a generic action game character when this Action/RPG game is the last game where we'll be able to play as him/her.

#164
Yuoaman

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Overlord Zakaru wrote...

Bioware has stated that Mass Effect 3 is the end of Shepard's story. How will Bioware turn him/her into a generic action game character when this Action/RPG game is the last game where we'll be able to play as him/her.


Because they will retcon the last two games into being a dream sequence, obviously.

#165
ODST 5723

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I'm referring to you.

Fact: Shepard can be male or female and has a variable background. That in and of itself means that there is no canon Shepard and kills that argument. There is ME canon, but no single canonical Shepard.

No matter how much you want to push a square peg into a round hole it's not going to happen.

There are canonical events within the universe, but what makes ME different from the games you're referencing is that their main protagonists are set and defined from start to finish with no deviation. All of the plot points are the same. To get an EA MC they're going to have to ditch Shepard for a defined posterboy..

You point to 7 minutes, others have pointed to Sur'Kesh. You disregard. You point to 7 minutes, others point to the fact that there is obviously some missing dialogue. You disregard. You point to 7 minutes, others point that there's unplayed portions of the game. You disregard. You point to 7 minutes, others reference that they were still working on dialogue trees as late as October. You disregard.

Why? Because you're pushing the usual agenda and the same incorrect "good/evil" position as usual. You point to textures and disregard the rest. You point to a phantom canon Shep and disregard variability that makes a canon Shep impossible. You push the posterboy argument as if it holds water.

Modifié par ODST 5723, 06 novembre 2011 - 05:52 .


#166
Overlord Zakaru

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^  this

Modifié par Overlord Zakaru, 06 novembre 2011 - 05:55 .


#167
Overlord Zakaru

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Dream sequence
Hah! XD

#168
Another_Golden_Dragon

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Nothing is final about ME 3 until the game goes gold. And even that isn't final, as there can be patches, DLC, etc.....

And for the record: ME 2 had a default Shepard, as did ME 1.

I will certainly have some different dialogue options, as "Canon Shepard" is the following:

Female Spacer War Hero Adept
In romantic Relationship with Kaidan
Ashley never made Operations Chief because she was Killed in Action on Virmire

That will change a few things.

#169
Jaron Oberyn

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Sur'Kesh has a ton of auto dialogue, so I don't know what you're talking about. In regards to the dialogue choice, yes it's all good/evil responses. You obviously haven't looked at it. Shepard: "Be friendly" Wrex OR "When in doubt, scare them". "I'm fighting for the Krogan Race" OR "You're just a bargaining chip". "Reassure Krogan Female" OR "Mordin, she's valuable".

I could go on and on.

-Polite

#170
Balek-Vriege

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PoliteAssasin wrote...

ME1 you had more control over Shepard and his personality/beliefs than in ME2. The only portion of the game that included auto dialogue was ONE scene when you were landing on Illos. ME2 has it heavily throughout the game, and ME3's intro has 7 minutes full of Shepard dialogue that's all automatic. How does this not spell canon to you? They're creating a specific personality/attitude for Shepard. I'm not saying ME3 has less dialogue, just less choice, as did ME2. In regards to the intro, why does it intentionally have auto-responses? Curious to see your reasoning for that. As for your closing statement, I have an issue with a game that was marketed as being able to take control of the character and universe and make them unique in comparison to other people's playthroughs, however goes back on that with the sequels. Look at the intro which has as I stated 7 minutes of auto dialogue, but only one instance where you select one of two good/evil responses. If that's how they're rolling with the dialogue in ME3, why even have that one instance at all? It's such a tease.

-Polite


You said it best. The first 7 minutes of the game has automatic banter. Just like the first 3-5 minutes of ME2 did the same with one or two choices with identical outcomes. Then after the final appearance of the Mass Effect 2 logo, the real game (and character customization) began. The Mass Effect 3 logo appears post escape from Earth, meaning the first mission appears to be a playable intro to the game.

I'm going to wait until I actually see a portion of the game in which Shepard is at rest (Normandy or Citadel dialogue) to judge choices and the alleged railroading of Shep's personality. The only "canonized" information so far is that Shepard is somewhat bitter about his trial and the lack of action on the Reaper threat, somewhat emotional/brash in response to Reaper invasion and was thankful for Anderson saved him from falling off a skyscraper. How do those responses clash with renegade, paragon or paragade Sheps when they're pretty much neutral/logical responses?

#171
Jaron Oberyn

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Wait a minute, ME2's intro had one line of auto dialogue about the distress beacon, the rest was player controlled. ME3's intro makes that look like child's play. As for the auto responses, I'll admit that there were some instances where there wasn't anything else you could probably say, but that's not the case for the first 7 minutes.

-Polite

#172
ODST 5723

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PoliteAssasin wrote...

Sur'Kesh has a ton of auto dialogue, so I don't know what you're talking about. In regards to the dialogue choice, yes it's all good/evil responses. You obviously haven't looked at it. Shepard: "Be friendly" Wrex OR "When in doubt, scare them". "I'm fighting for the Krogan Race" OR "You're just a bargaining chip". "Reassure Krogan Female" OR "Mordin, she's valuable".

I could go on and on.

-Polite


We know you will

#173
Overlord Zakaru

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PoliteAssasin: Paragon and Renegade are less Good and Evil, and more Idealism vs Cynicism or Right vs Easy.

#174
FoxShadowblade

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Shepard has always had a personality that never seemed like you. If you didn't see that, you weren't looking hard enough. There is a canon.

#175
Jaron Oberyn

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FoxShadowblade wrote...

Shepard has always had a personality that never seemed like you. If you didn't see that, you weren't looking hard enough. There is a canon.


Not really in ME1, but in ME2 definitely.


-Polite