CastonFolarus wrote...
OP, how many places in ME2 does Shepard have auto-dialogue besides the Joker conversation you have referenced ad nauseam? Best I can think of is party banter, where Shepard and his party were not actually in a cutscene(walking through the Collector Ship).
Also, you say that we should accept that the dialogue is close to its final form, when so much else in the beta demo is not. This doesn't make sense to me. I would think that dialogue would be one of the easier things to modify at this stage of development.
In addition, you point to 7 minutes of auto-dialogueing as proof of you assertions, but most of this dialogue is taking place in what amounts to an extended cutscene. Shepard and co are moving around and doing things during this seven minutes, creating a more cenematic experience. Having constant dialogue choices being thrown in could seriously hurt the flow of the scene.
And regardless, I can't see Bioware having this amount of auto-dialogueing in the entire game, or even in the finished intro. But then agian, I trust Bioware, and I like the direction they took with the Mass Effect franchise in ME2. I felt I had more dialogue options for my Shepards, not less. It sounds like you have the opposite opinion, which is fine.
But don't keep pointing at the evidence and expect people to see the same thing as you. It's just going to end up frustrating for all involved. Unless, of course, that is your intention. If so, then carry on.
It's throughout. Off the top of my head though, Thane's recruitment, LoTSB, Arrival. There are other instances in the main game that don't involve DLC, but I haven't played in a long time so don't remember exactly where. As for the dialogue in the beta, when dialogue is placeholder it is usually done by someone other than the VA. When the VA for a certain character is recorded, it is most likely not going to change unless they want to alter the story at that specific point. Doing so will cost them as they will have to call the VA back in to redo the scene. For example, one of the Alliance soldiers on the committee was voiced by Udina's voice actor. That's most likely placeholder. A female Alliance soldier's voice also seemed to be placeholder as it sounded a bit strange.
Obadiah wrote...
Agreed. I'm actually finding ME2 auto-responses kind of annoying (but entertaining).
Yeah? Don't get me wrong, I'll play ME2 and ME3. But the auto dialogue is sort of a tease to me because if it's in, why not go all the way? Specifically in ME3's case, with that 7 minutes of auto dialogue, why give only ONE option after all of that?
Overlord Zakaru wrote...
It all seems to boil down to personal opinion:
Do you find the auto dialogue that shows up on occasion a problem or not?
It's too early to say for sure since the developers are still neck deep in production. There is more to the 30+ hour game than the first 14 minutes of the demo that was not even ready to be released. And any part of it could change between now and the four months till release, for better or worse.
I certainly hope so, but I'm not holding my breath. And recent trends with the dialogue in their latest works (LoTSB and Arrival) don't give me much hope.
Balek-Vriege wrote...
Actually there's two if you count Shepard saying "C'mon Joker, we got to get out of here," but I see your point. After studying the initial 7 mintues a bit more, the place where a dialogue wheel could have been placed best is the initial responses to James Vega. Other than that the Shep and Anderson conversation on their way to the trial/meeting was really fast paced banter. We haven't actually seen that in ME yet save for LotSB.
Forgot about that one. As for ME3, yes the initial scene could have used dialogue options. Why can't we have the option to tell him call us commander or not? We had it with Kelly Chambers. Additionally, the scene where anderson and shepard talk has them stopping at one point, why not a dialogue option there if movement was a concern? This is my point.
-Polite