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Shepard Auto Responses [With Video]


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#176
Han Shot First

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Arcian wrote...

PoliteAssassin wrote...

Shepard is canon now. There's no denying it now.

And thank god for that, because the self-insert "personal canon"-nonsense was getting ridiculous. With less player influence choking Shepard's character development, I hope he/she can become even more iconic and engrossing than before.


Agreed.

Just do a search for any thread discussing the Alliance and you'll see a few people talking about how their Shepard is an anti-authoritarian free spirit that hates the Alliance and everything it stands for. Never mind of course that  hippie Shepard totaly conflicts with the established canon of Shepard being a career military officer in the Alliance. Why would that  Shepard have enlisted in the military in the first place, let alone having served for eleven years prior to ME1? lol

The character has never been a blank slate without any defined characteristics or background.

Modifié par Han Shot First, 06 novembre 2011 - 06:29 .


#177
HK-90210

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OP, how many places in ME2 does Shepard have auto-dialogue besides the Joker conversation you have referenced ad nauseam? Best I can think of is party banter, where Shepard and his party were not actually in a cutscene(walking through the Collector Ship).

Also, you say that we should accept that the dialogue is close to its final form, when so much else in the beta demo is not. This doesn't make sense to me. I would think that dialogue would be one of the easier things to modify at this stage of development.

In addition, you point to 7 minutes of auto-dialogueing as proof of you assertions, but most of this dialogue is taking place in what amounts to an extended cutscene. Shepard and co are moving around and doing things during this seven minutes, creating a more cenematic experience. Having constant dialogue choices being thrown in could seriously hurt the flow of the scene.

And regardless, I can't see Bioware having this amount of auto-dialogueing in the entire game, or even in the finished intro. But then agian, I trust Bioware, and I like the direction they took with the Mass Effect franchise in ME2. I felt I had more dialogue options for my Shepards, not less. It sounds like you have the opposite opinion, which is fine.

But don't keep pointing at the evidence and expect people to see the same thing as you. It's just going to end up  frustrating for all involved. Unless, of course, that is your intention. If so, then carry on.

#178
Obadiah

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PoliteAssasin wrote...

FoxShadowblade wrote...

Shepard has always had a personality that never seemed like you. If you didn't see that, you weren't looking hard enough. There is a canon.


Not really in ME1, but in ME2 definitely.


-Polite

Agreed. I'm actually finding ME2 auto-responses kind of annoying (but entertaining).

#179
Overlord Zakaru

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It all seems to boil down to personal opinion:
Do you find the auto dialogue that shows up on occasion a problem or not?

It's too early to say for sure since the developers are still neck deep in production. There is more to the 30+ hour game than the first 14 minutes of the demo that was not even ready to be released. And any part of it could change between now and the four months till release, for better or worse.

Modifié par Overlord Zakaru, 06 novembre 2011 - 06:26 .


#180
Obadiah

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Yuoaman wrote...
...
For all you know the dialog in the intro may play out differently depending on which choices you made in previous games - YOU HAVE NO WAY OF KNOWING.

I hope they don't do that.

#181
ODST 5723

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IDK, I kind of felt railroaded into being in the Alliance Navy. I was also railroaded into being a human.

Oh, and when I look back at the ME1 intro it was the first time that I got to ask a bunch of questions and decide if I wanted to be a hardass XO or not. The decisions I got to make in ME1's opening were basically fluff with absolutely no real consequence or impact on the story. And it stayed that way until you got into the main story and got to meaty decisions.

Did you know that my Soldier had L3 implants? Why wasn't he able to use biotics? Oh, he could? Yeah, in ME2 when they allowed him to use bonus power biotics. It must have been part of their master plan for a canon Shep all the way back when they were making ME1.

#182
Biotic Sage

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They want a strong, well-paced intro to hook new players, so I don't know if this is the best part of the game to sample from. We'll have to wait and see, but I would hope that the auto-response to manual-response ratio is not as auto-skewed throughout most of the game.

#183
Balek-Vriege

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PoliteAssasin wrote...

Wait a minute, ME2's intro had one line of auto dialogue about the distress beacon, the rest was player controlled. ME3's intro makes that look like child's play. As for the auto responses, I'll admit that there were some instances where there wasn't anything else you could probably say, but that's not the case for the first 7 minutes.

-Polite


Actually there's two if you count Shepard saying "C'mon Joker, we got to get out of here," but I see your point.  After studying the initial 7 mintues a bit more, the place where a dialogue wheel could have been placed best is the initial responses to James Vega.  Other than that the Shep and Anderson conversation on their way to the trial/meeting was really fast paced banter.   We haven't actually seen that in ME yet save for LotSB.

#184
Jaron Oberyn

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CastonFolarus wrote...

OP, how many places in ME2 does Shepard have auto-dialogue besides the Joker conversation you have referenced ad nauseam? Best I can think of is party banter, where Shepard and his party were not actually in a cutscene(walking through the Collector Ship).

Also, you say that we should accept that the dialogue is close to its final form, when so much else in the beta demo is not. This doesn't make sense to me. I would think that dialogue would be one of the easier things to modify at this stage of development.

In addition, you point to 7 minutes of auto-dialogueing as proof of you assertions, but most of this dialogue is taking place in what amounts to an extended cutscene. Shepard and co are moving around and doing things during this seven minutes, creating a more cenematic experience. Having constant dialogue choices being thrown in could seriously hurt the flow of the scene.

And regardless, I can't see Bioware having this amount of auto-dialogueing in the entire game, or even in the finished intro. But then agian, I trust Bioware, and I like the direction they took with the Mass Effect franchise in ME2. I felt I had more dialogue options for my Shepards, not less. It sounds like you have the opposite opinion, which is fine.

But don't keep pointing at the evidence and expect people to see the same thing as you. It's just going to end up  frustrating for all involved. Unless, of course, that is your intention. If so, then carry on.


It's throughout. Off the top of my head though, Thane's recruitment, LoTSB, Arrival. There are other instances in the main game that don't involve DLC, but I haven't played in a long time so don't remember exactly where. As for the dialogue in the beta, when dialogue is placeholder it is usually done by someone other than the VA. When the VA for a certain character is recorded, it is most likely not going to change unless they want to alter the story at that specific point. Doing so will cost them as they will have to call the VA back in to redo the scene. For example, one of the Alliance soldiers on the committee was voiced by Udina's voice actor. That's most likely placeholder. A female Alliance soldier's voice also seemed to be placeholder as it sounded a bit strange. 

Obadiah wrote...

Agreed. I'm actually finding ME2 auto-responses kind of annoying (but entertaining).


Yeah? Don't get me wrong, I'll play ME2 and ME3. But the auto dialogue is sort of a tease to me because if it's in, why not go all the way? Specifically in ME3's case, with that 7 minutes of auto dialogue, why give only ONE option after all of that? 

Overlord Zakaru wrote...

It all seems to boil down to personal opinion:
Do you find the auto dialogue that shows up on occasion a problem or not?

It's too early to say for sure since the developers are still neck deep in production. There is more to the 30+ hour game than the first 14 minutes of the demo that was not even ready to be released. And any part of it could change between now and the four months till release, for better or worse.


I certainly hope so, but I'm not holding my breath. And recent trends with the dialogue in their latest works (LoTSB and Arrival) don't give me much hope.

Balek-Vriege wrote...


Actually there's two if you count Shepard saying "C'mon Joker, we got to get out of here," but I see your point.  After studying the initial 7 mintues a bit more, the place where a dialogue wheel could have been placed best is the initial responses to James Vega.  Other than that the Shep and Anderson conversation on their way to the trial/meeting was really fast paced banter.   We haven't actually seen that in ME yet save for LotSB.


Forgot about that one. As for ME3, yes the initial scene could have used dialogue options. Why can't we have the option to tell him call us commander or not? We had it with Kelly Chambers. Additionally, the scene where anderson and shepard talk has them stopping at one point, why not a dialogue option there if movement was a concern? This is my point. 

-Polite

#185
sevach

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Ashley is clearly alive, yet he mentions major Alenko... Kaidan's brother?????

#186
Jaron Oberyn

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Now that you mention that, yes that's kind of weird. And Kaidans rank is supposed to be Lieutenant Commander right?


-Polite

#187
Sepewrath

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PoliteAssasin wrote...

Now that you mention that, yes that's kind of weird. And Kaidans rank is supposed to be Lieutenant Commander right?


-Polite

Obviously since its not even a complete demo, the choices are not all in line.

#188
InvincibleHero

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Proof of what exactly? BW has always decided what our characters could say and limited our actual choices to a menu of where and when and what we could discuss/say/how to respond ie kill NPC. We never had true choice but only what Bw thought fitted the story and made for an entertaining experience. They are obviously not going to take all the choice away

#189
Ghost-621

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All I'm saying is, I remember my choices that I made in BOTH ME1 AND ME2. My intro better be much different than that.

Modifié par Ghost-621, 06 novembre 2011 - 06:48 .


#190
Jaron Oberyn

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Sepewrath wrote...

PoliteAssasin wrote...

Now that you mention that, yes that's kind of weird. And Kaidans rank is supposed to be Lieutenant Commander right?


-Polite

Obviously since its not even a complete demo, the choices are not all in line.


Possibly. I don't remember Kaidan talking about any relatives in the military. I would think it would be something he'd mention. Could be just that then.

-Polite

#191
Jaron Oberyn

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InvincibleHero wrote...

Proof of what exactly? BW has always decided what our characters could say and limited our actual choices to a menu of where and when and what we could discuss/say/how to respond ie kill NPC. We never had true choice but only what Bw thought fitted the story and made for an entertaining experience. They are obviously not going to take all the choice away


Never said they would take it all away, but they have severely limited it since ME2.

-Polite

#192
snfonseka

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What movie has to do with this? Didn't they told us it won't be based on games?

#193
Jaron Oberyn

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No the ME movie is based on the events of ME1, and features Shepard.

-Polite

#194
Sepewrath

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PoliteAssasin wrote...
Possibly. I don't remember Kaidan talking about any relatives in the military. I would think it would be something he'd mention. Could be just that then.

-Polite

I think its pretty clear that its him. It would be kind of odd for him to have family that he never mentioned that would be the exact same rank that he would be. Even more odd, if it was some random person with the same name, rank and is in Anderson's circle.

#195
StephanieBengal

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Ghost-621 wrote...

All I'm saying is, I remember my choices that I made in BOTH ME1 AND ME2. My intro better be much different than that.


Funny. 

#196
Ghost-621

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My Shepard became a Spectre again in ME2, um, bioware, what happened to that? Spectres aren't bound by law or military doctrine. So why am I grounded?

Modifié par Ghost-621, 06 novembre 2011 - 07:07 .


#197
xentar

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Kinda feels like dialogue mechanics simply don't work in that beta, and this is what the action mode would likely look like.

#198
snfonseka

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PoliteAssasin wrote...

No the ME movie is based on the events of ME1, and features Shepard.

-Polite


Read this. or google using "masseffect movie new storyline".

#199
didymos1120

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sevach wrote...

Ashley is clearly alive, yet he mentions major Alenko... Kaidan's brother?????


Yes: his first name is "I'm a coding bug".

#200
didymos1120

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PoliteAssasin wrote...

Now that you mention that, yes that's kind of weird. And Kaidans rank is supposed to be Lieutenant Commander right?


-Polite


Staff Cmdr. as of ME2.  Major/Captain is one above that.