Things that I want to see brought back in Dragon age 3
#1
Posté 06 novembre 2011 - 07:36
Spirit Warrior
Ranger
Arcane Warrior
Weapon Styles
Dual Weapons- Warriors and Rogues
Duel Weapons- Dual Swords
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That's all I can think of at the moment, but I'm sure that I'm missing a few things. Feel free to tell me I'm stupid for wanting these things, agree with me and kiss the ground I walk on, add things I may have missed.
#2
Posté 06 novembre 2011 - 08:44
DW Warriors for me is a no no as they are too much like rogues and the 2 classes are very distinct like chalk and cheese and as i recall Rangers are effectively sword carrying archers and again the current system in DA2 makes more sense because the bow is for long to medium range and the Daggers are for close range swords would nullify the whole point of a rogue with is a emphasis on speed over power
#3
Posté 06 novembre 2011 - 09:14
jbrand2002uk wrote...
well the Templar abillities for the warrior are a step towards Spirit Warrior/Arcane Warrior though TBH the 2 classes are much the same.
DW Warriors for me is a no no as they are too much like rogues and the 2 classes are very distinct like chalk and cheese and as i recall Rangers are effectively sword carrying archers and again the current system in DA2 makes more sense because the bow is for long to medium range and the Daggers are for close range swords would nullify the whole point of a rogue with is a emphasis on speed over power
The Spirit warrior class had a sustained mode where all damage the warrior inflicted was turned into spirit damage and took less damage there selfs. The spirit warrior spec also had an ability like holy smite, but the spirit warrior version caused more damage. If they don't bring back the spirit warrior class I at least want the mode that lets me deal spirit damge vs. normal damage.
Dw warriors I can give up on, but I'd like to be able to dual wield swords again.
Rangers were actually able to summon wolves, bears, and spiders to fight along the party.
#4
Posté 06 novembre 2011 - 10:47
#5
Posté 06 novembre 2011 - 10:53
jbrand2002uk wrote...
well the Templar abillities for the warrior are a step towards Spirit Warrior/Arcane Warrior though TBH the 2 classes are much the same.
DW Warriors for me is a no no as they are too much like rogues and the 2 classes are very distinct like chalk and cheese and as i recall Rangers are effectively sword carrying archers and again the current system in DA2 makes more sense because the bow is for long to medium range and the Daggers are for close range swords would nullify the whole point of a rogue with is a emphasis on speed over power
They already said that every game the skills would be different, and they have not ruled anything out.
#6
Posté 07 novembre 2011 - 01:03
#7
Posté 07 novembre 2011 - 01:41
Isabela.
#8
Posté 07 novembre 2011 - 02:41
02. Rogues (not the da2 ninjas)
03. Skills that makes sens (skills that makes you immune to critical hits is just stupid.Means you can`t be hit in any vital areas. Erog you technically cant be killed).
04. Dual Wield for Warriors, as well as archery for warriors.
05. Customization
06. The elves looking like they did in DA:O.
07. Female dwarves
08. Choices that matter.
#9
Posté 07 novembre 2011 - 02:49
Definitely don't agree with the above poster about Elves, the anorexic human look, would be such a letdown after DA2. And lol at choices that matter, cant bring something back, that never existed.
#10
Posté 07 novembre 2011 - 05:17
#11
Posté 07 novembre 2011 - 07:55
jbrand2002uk wrote...
ah well you can summon your mabari which is a compromise of sorts as for the spirit damage you can just equip a sword which does spirit damage or add a spirit damage rune to your sword/shield/armour
Different summons had different advantages.
There was only one DLC axe the trade ND for SD. There were plenty of runes, but it only added some extra damage it didn't completely convert the swords damage into SD.
#12
Guest_PresidentCowboy_*
Posté 07 novembre 2011 - 08:01
Guest_PresidentCowboy_*
Rawgrim wrote...
08. Choices that matter.
Thread title says "Things that I want to see brought back" not "New features I want to see that haven't been in a DA game before"
#13
Posté 07 novembre 2011 - 09:02
I also preferred the more realistic combat animations and while I like the cartoonish style of the game, I would prefer it a little darker/dirtier.
#14
Posté 07 novembre 2011 - 09:02
PresidentCowboy wrote...
Rawgrim wrote...
08. Choices that matter.
Thread title says "Things that I want to see brought back" not "New features I want to see that haven't been in a DA game before"
That made me laugh
1. DA2 design, especially for the elves and darkspawn
2. The DA2 dialog wheel
3. Customised face expression for your portrait like in DA1
4. The DA1 romance cutscenes, not the DA2 prudish fade to black
5. Summonable Mabari from DA2 but with the interaction you could have with the dog in DA1 (I miss throwing that stick)
6. Xenon the Antiquarian
7. DA1 ability to equip your companions with armor, or no armor at all as the case may be (following a half-naked Zevran made running back from the farthest pit in the Deep Roads all the way back to Orzammar bearable)
8. Voiced protagonist (I needs me a snarky guy)
9. A toolset
Modifié par LukaCrosszeria, 07 novembre 2011 - 09:02 .
#15
Posté 07 novembre 2011 - 09:53
2. Return the Dragon Age Origins Elves.
3. Random stories encounters.
4. DLC that enhances the overall game (Warden peak, awaking).
5. Antagonist(s) you love to hate (Logain).
Modifié par Timetaker, 15 novembre 2011 - 02:06 .
#16
Posté 07 novembre 2011 - 10:26
#17
Guest_EternalAmbiguity_*
Posté 07 novembre 2011 - 10:35
Guest_EternalAmbiguity_*
I want:
Morrigan
Dual-wielding Rogues
Dual-wielding LONGSWORDS, like in DA:O.
More good atmospheres. Both of the games have good atmospheres, as I see it.
#18
Posté 07 novembre 2011 - 10:39
#19
Posté 07 novembre 2011 - 10:43
1) Multiple Origins and Race options for Protagonist
2) Non-Combat Skills (Stealth, Coercion, and Stealing)
3) Companion Customization
4) Meaningful Choices and a better Epilogue/Ending
5) Darkspawn Design
6) Arcane Warrior Specialization
7) No class Restrictions on Weapons and Weapon Styles
From DA2
1) Faster Combat (Minus Waves of Enemies and Teleporting Enemies)
2) Elf and Kossith/Qunari designs
3) Talent Trees
4) Voiced Protagonist
5) Crafting and Resource Collecting
I would also like to see the graphics less "cartoony" than DA2. Maybe some sort of middle ground between DA:O and DA2.
Modifié par soren4ever, 08 novembre 2011 - 07:08 .
#20
Posté 07 novembre 2011 - 10:55
#21
Posté 08 novembre 2011 - 12:43
soren4ever wrote...
From DA:O
1) Multiple Origins and Race options for Protagonist
2) Non-Combat Skills (Stealth, Coercion, and Stealing)
3) Companion Customization
4) Meaningful Choices or a better Epilogue/Ending
5) Darkspawn Design
6) Arcane Warrior Specialization
7) No class Restrictions on Weapons and Weapon Styles
From DA2
1) Faster Combat (Minus Waves of Enemies and Teleporting Enemies)
2) New Elf and Kossith designs
3) Talent Trees
4) Voiced Protagonist
5) Crafting and Resource Collecting
I would also like to see the graphics less "cartoony" than DA2. Maybe some sort of middle ground between DA:O and DA2.
This. I agree with pretty much every one of your points here, and especially the DAO ones!
#22
Posté 08 novembre 2011 - 01:28
But in the event that familiarity of topic is but a false memory, I will post this: I want to see the return of the almighty cheese wheel. May it forever intrigue us with its promise of power.
#23
Posté 08 novembre 2011 - 01:35
And possibly gas.
#24
Posté 08 novembre 2011 - 02:04
soren4ever wrote...
From DA:O
1) Multiple Origins and Race options for Protagonist
2) Non-Combat Skills (Stealth, Coercion, and Stealing)
3) Companion Customization
4) Meaningful Choices or a better Epilogue/Ending
5) Darkspawn Design
6) Arcane Warrior Specialization
7) No class Restrictions on Weapons and Weapon Styles
From DA2
1) Faster Combat (Minus Waves of Enemies and Teleporting Enemies)
2) New Elf and Kossith designs
3) Talent Trees
4) Voiced Protagonist
5) Crafting and Resource Collecting
I would also like to see the graphics less "cartoony" than DA2. Maybe some sort of middle ground between DA:O and DA2.
New Kossith design? Why?
#25
Posté 08 novembre 2011 - 03:36





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