Savvy the blade and Merro the cavalier. Something like 4 reloads today and 380k xp each; not levelled beyond 161k.
Durlags Tower, the dreaded doors level. We force our way through traps using fire resistance rings and a protection from electricity scroll. Kiels warders are dropped, but we are unable to break open his treasure chests.
The next level sees a third greater wyvern and remnants of five status heroes turn on us. Savvy gets poisoned by either the sirine or Bullrush the hobgoblin. He runs away, then has to wait for Merro to throw him blue potions. Merro just manages to cast slow poison, but Savvy collapses.
We reload as although Merro can continue he is not going to retreat all the way to a temple.
Second time around Merro controls the five statues better. They all die as the last wyvern badly wounds Merro. Merro starts to run but Savvy uses a volley of magic missiles to finish the battle.
We have another two reloads caused by greater ghouls disrupting rest. Then we kill Kaldran, the air aspect and the fission slime. We glug potions of absorbtion, then Merro melees the phoenix guards and we are transported to a giant chessboard.
Savvy launches web, fireball, fire potions and fire arrows as Merro uses fire and lightning invulnerability to melee the king.
More traps and creatures are dealt with and we are soon greeting a demonknight. It de-buffs Merro and kills him, something we both realised as soon as the dispel launched. Try again.
This time Savvy uses a scroll of magic protection on Merro who then glugs potions of heroism and speed. Savvy demonstrates ranged offensive spin but Merro adds the final tap.

Back at Ulgoths Beard we deal with three groups of cultists, Merro falling victim to friendly fire web but Savvy finishing the job. We discuss tactics and Savvy uses invisibility to sneak down and kill most of the cultists. He knows Merro will glug six potions and cast PfE/DUHM, but equips arrows of detonation.
This means the priestess summons Aec'letec early. Merro hears the commotion, glugs a potion of mind focusing and heads down to melee the beast. Savvy is already death-gazed, so Merro glugs a storm giant potion and hacks away with 100% fire resistance in preference to a ring of armour.
A brief discussion sees Savvy move in and kill himself with arrows of detonation area effect
as otherwise he will burst into a ghoul.
Merro had stopped fighting so Savvy could die so has taken a beating. He uses lay on hands before taking a final swing at Aec. Both connect, and for one it is fatal while the other hangs in by a hairs breath.
Merro staggers away
3/92hp left and collects what gear he can, stashing it in a bookcase upstairs. After three trips he has tucked away everything of value and goes to get Savvy raised.
They celebrate by travelling to werewolf island. Merro switches to a one handed sword and shield, then Savvy webs him.
reload at about 5hp as it was only going one way.
Merro re-equips Spiders Bane
only has 1 star in b swords so will use when essential. A way is cleared to a wooden hut where we buff and head into the wreck of Baldurans ship. The first level is soon cleared, will it be a similar story as we move up another deck?
Modifié par Gate70, 13 novembre 2011 - 04:41 .