I just spent an hour tearing the walkmesh out of an area because I thought that was the cause. Nope. I used the Will-o-wisp VFX as a placed effect. As soon as I took it out, the area was fine again.
Will-O-Wisp VFX used as a Placed Effect will break your area
Débuté par
M. Rieder
, nov. 06 2011 08:51
#1
Posté 06 novembre 2011 - 08:51
#2
Posté 06 novembre 2011 - 10:03
M. Rieder wrote...
I just spent an hour tearing the walkmesh out of an area because I thought that was the cause. Nope. I used the Will-o-wisp VFX as a placed effect. As soon as I took it out, the area was fine again.
Ouch, that bites. Well you could perhaps use the Will-O-Wisp creature and turn it into an immortal/immobile statue from the on spawn script.
Modifié par rjshae, 06 novembre 2011 - 10:10 .
#3
Posté 06 novembre 2011 - 10:23
That VFX "will rain destruction down on you and your ship. [It] is an albatross." (reference?
)
Yes, I found out that the Will-O-Wisp VFX is baaaad news. I think it even messed stuff up when I placed it down as a creature, or placed the VFX directly on a creature. I'd delete it but the VFX (and maybe SFX?) would stick around.
It's really irritating, so giving a heads-up is good.
Yes, I found out that the Will-O-Wisp VFX is baaaad news. I think it even messed stuff up when I placed it down as a creature, or placed the VFX directly on a creature. I'd delete it but the VFX (and maybe SFX?) would stick around.
It's really irritating, so giving a heads-up is good.
#4
Posté 06 novembre 2011 - 10:40
There are a number of vfx that when you place them, and then delete them, the vfx remains visible. It's highly annoying. Air elemental vfx especially, as it's also very loud.
#5
Posté 07 novembre 2011 - 01:03
One of the swirling colors ones hangs around in the toolset too. I think the problem with the Will-o-wisp VFX is that it requires a special skeleton or something and I think will only work if attached to a creature.
#6
Posté 07 novembre 2011 - 11:08
M. Rieder wrote...
One of the swirling colors ones hangs around in the toolset too. I think the problem with the Will-o-wisp VFX is that it requires a special skeleton or something and I think will only work if attached to a creature.
Yes, the *astral_clouds* effects are annoying that way. There are also a number of effect files will crash the toolset if used as a placed effect, but work fine when generated in the game. It would be nice if there were a way to distinguish (at a high level) between the effect types and their various properties, such as with a plug-in tool.
Modifié par rjshae, 07 novembre 2011 - 11:11 .
#7
Posté 07 novembre 2011 - 11:23
Hmmm.... I wonder if the will-o-wisp VFX could be added in game? It is such a good vfx.





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