So who do we play in Dragon Age?
#1
Posté 01 novembre 2009 - 09:07
I'm excited about the game, but more for the setting than the relationships with NPCs and the 'role-playing'. However, that's based exclusively on past RPG experience (like Mass Effect). Can anybody make me more excited about the PC him/herself?
#2
Posté 01 novembre 2009 - 09:08
Mass Effect was pretty much the only Bioware game you couldn't snark your way through.
#3
Posté 01 novembre 2009 - 09:09
#4
Posté 01 novembre 2009 - 09:16
#5
Posté 01 novembre 2009 - 09:20
Even if there aren't, you can always imagine that your character is saying authoritative things in an uncertain manner (though that would obviously not work quite as well).
#6
Posté 01 novembre 2009 - 09:21
#7
Posté 01 novembre 2009 - 09:24
#8
Posté 01 novembre 2009 - 09:27
#9
Posté 01 novembre 2009 - 09:34
PorcelynDoll wrote...
Of course you can. You character is whoever you want her to be. Just choose the dialog option that fits her personality. Bioware is very good with dialog options. I have never been stuck in a dialog where I thought " my character wouldn't say any of those things".
Really? Never? I have. I usually feel like the npcs are much more fully-developed than the PCs, in terms of characters. Of course that makes sense, since they have nine or ten dialogue trees in which to develop nine or ten personalities for the npcs, but only room for maybe three or four sets of PC options.
It does seem like the plot of the game must dictate some personality traits, though. The city elf girl attacks the men who come for her, as an example. And we all end up as Grey Wardens, so I doubt there's going to be a dialogue choice to be terrified of the idea.
(I like the idea of protagonists who start out in weak places and undergo growth that helps them turn into a hero (or villain), which is why I'm poking at this. I'm also a writer, and thinking about what I'd like to do for a mod someday.)
#10
Posté 01 novembre 2009 - 09:53
Chrysoula wrote...
PorcelynDoll wrote...
Of course you can. You character is whoever you want her to be. Just choose the dialog option that fits her personality. Bioware is very good with dialog options. I have never been stuck in a dialog where I thought " my character wouldn't say any of those things".
Really? Never? I have. I usually feel like the npcs are much more fully-developed than the PCs, in terms of characters. Of course that makes sense, since they have nine or ten dialogue trees in which to develop nine or ten personalities for the npcs, but only room for maybe three or four sets of PC options.
It does seem like the plot of the game must dictate some personality traits, though. The city elf girl attacks the men who come for her, as an example. And we all end up as Grey Wardens, so I doubt there's going to be a dialogue choice to be terrified of the idea.
(I like the idea of protagonists who start out in weak places and undergo growth that helps them turn into a hero (or villain), which is why I'm poking at this. I'm also a writer, and thinking about what I'd like to do for a mod someday.)
I'm not sure if you played just Mass Effect or other ones like BG and NWN. If you've only played Mass Effect you will be pleasently surprised at the options you are given. An official tagline is not every hero is good. If you are curious you can see quite a bit of the dialog options in some of the you tube videos they put out. The gameplay ones espcially. www.youtube.com/user/dragonage
#11
Posté 01 novembre 2009 - 04:44
PorcelynDoll wrote...
I'm not sure if you played just Mass Effect or other ones like BG and NWN. If you've only played Mass Effect you will be pleasently surprised at the options you are given. An official tagline is not every hero is good. If you are curious you can see quite a bit of the dialog options in some of the you tube videos they put out. The gameplay ones espcially. www.youtube.com/user/dragonage
I've played all the games, and my character is repeatedly saying things he wouldn't. Very often individual dailogue choices, especially in the BG games, it's a choice between being a take-charge Hero, a Mercenary, or a Bully. There are other personalities--certainly on the "good" end of the spectrum, which is what I care about.
I enjoyed the games quite a bit, and hope to enjoy DA, but with only 3-5 options in most cases you aren't going to be able to finely tune your character. Or, more precisely, you'll probably only be able to tune it within a small subset of options. Especially if you're shooting for "shy" or something along those lines, as the OP said.
#12
Posté 02 novembre 2009 - 01:52
kormesios wrote...
I've played all the games, and my character is repeatedly saying things he wouldn't. Very often individual dailogue choices, especially in the BG games, it's a choice between being a take-charge Hero, a Mercenary, or a Bully.
That is exactly my recollection as well.
I'm kind of hoping that someone who has seen more of the game will come give me something to think about. As an Impulse pre-order, I won't be getting the game for a few days past launch...
#13
Posté 02 novembre 2009 - 01:56
Dialogue options:
HAIL THY!
Hello?
IRON MY SHIRT WOMAN! *click*
#14
Posté 02 novembre 2009 - 02:08
Umm...what?
Okay! *pops gum, twirls hair*
Can I go home? I can't remember if I locked my door...
#15
Posté 02 novembre 2009 - 02:08
The bottom line is that you rarely have any significant amount of freedom in the dialogues.
Yeah, that's pretty much it.Alekorth wrote...
'Elo there fellow Adventurer!
Dialogue options:
HAIL THY!
Hello?
IRON MY SHIRT WOMAN! *click*
#16
Posté 02 novembre 2009 - 02:42
Although hey, wouldn't it be awesome if the different origins each dictated a different 'base character'?
#17
Posté 02 novembre 2009 - 02:59
I'm pretty sure this game wont railroad your character as much as, say, Mass Effect did, at least.
#18
Posté 02 novembre 2009 - 03:33
In this, I'm trying to balance cautious optimism (based on how long the game has been in development, what the devs have said about the game, the overall idea of a grittier fantasy game) with skepticism (based on my disappointment with ME). And of course we all have our own standards: I suppose nobody can really answer this question until we get the game and can see whether it meets our own hopes and expectations.
Modifié par MattD47, 02 novembre 2009 - 03:36 .
#19
Posté 02 novembre 2009 - 03:45
#20
Posté 02 novembre 2009 - 03:56
#21
Posté 02 novembre 2009 - 03:57
Not nearly as gay as anthropomorphic tigers.Cutter69 wrote...
Just don't be an elf. Elfs are, well, kinda' gay.
#22
Posté 02 novembre 2009 - 04:12
High Five!Taleroth wrote...
Not nearly as gay as anthropomorphic tigers.Cutter69 wrote...
Just don't be an elf. Elfs are, well, kinda' gay.
#23
Posté 02 novembre 2009 - 04:12
Chrysoula wrote...
But can you be uncertain? Shy? Nervous? I mostly ask because I keep trying to come up with a plan for a city elf mage, and I just can't imagine her (starting out, at least) as the authoritative leader that seems so traditional in these games.
Yeah, you can't do that.
Dream crusher, AWAY! *flies off*
#24
Posté 02 novembre 2009 - 04:13
Captain Killjoy here!The_Odyssey wrote...
Chrysoula wrote...
But can you be uncertain? Shy? Nervous? I mostly ask because I keep trying to come up with a plan for a city elf mage, and I just can't imagine her (starting out, at least) as the authoritative leader that seems so traditional in these games.
Yeah, you can't do that.
Dream crusher, AWAY! *flies off*
BUZZKILLS UNITE!
#25
Posté 02 novembre 2009 - 04:15
Taleroth wrote...
Not nearly as gay as anthropomorphic tigers.Cutter69 wrote...
Just don't be an elf. Elfs are, well, kinda' gay.
Shows what you know. Anthromorphic tigers are bisexual.
The_Odyssey wrote...
Chrysoula wrote...
But can you be uncertain? Shy? Nervous? I mostly ask because I keep trying to come up with a plan for a city elf mage, and I just can't imagine her (starting out, at least) as the authoritative leader that seems so traditional in these games.
Yeah, you can't do that.
Dream crusher, AWAY! *flies off*
Yes, you can. Elven mages are assumed to be from an alienage.
Modifié par Maria Caliban, 02 novembre 2009 - 04:17 .





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