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So who do we play in Dragon Age?


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31 réponses à ce sujet

#1
Chrysoula

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Does our character have the standard RPG personality? Forthright, serious, aggressive and confident, with a splash of wisdom and very little sense of humor?

I'm excited about the game, but more for the setting than the relationships with NPCs and the 'role-playing'.  However, that's based exclusively on past RPG experience (like Mass Effect). Can anybody make me more excited about the PC him/herself?

#2
allothernamesweretaken

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He is what you play him as.



Mass Effect was pretty much the only Bioware game you couldn't snark your way through.

#3
PorcelynDoll

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There isn't a standard PC, you make your own PC to be whoever you want them to be.

#4
Chrysoula

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But can you be uncertain? Shy? Nervous? I mostly ask because I keep trying to come up with a plan for a city elf mage, and I just can't imagine her (starting out, at least) as the authoritative leader that seems so traditional in these games.

#5
Remmirath

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I certainly assume you can be. There have to be a finite number of options for the things you can do and say, but I would very much doubt that none of them are shy or uncertain. It's pretty hard to tell without playing the game, though.

Even if there aren't, you can always imagine that your character is saying authoritative things in an uncertain manner (though that would obviously not work quite as well).

#6
PorcelynDoll

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Of course you can. You character is whoever you want her to be. Just choose the dialog option that fits her personality. Bioware is very good with dialog options. I have never been stuck in a dialog where I thought " my character wouldn't say any of those things". Don't worry, just have fun making her and planning out her personality :) Sometimes it helps to write a brief biography of who your character is and what she thinks and feels.

#7
ByblosHex

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Dialogue will be more like Baldur's Gate games than Mass Effect. Your character doesn't have a predefined personality.

#8
Lestat13

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Just play the damn game - have you no concept of the fabled dialogue box?

#9
Chrysoula

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PorcelynDoll wrote...

Of course you can. You character is whoever you want her to be. Just choose the dialog option that fits her personality. Bioware is very good with dialog options. I have never been stuck in a dialog where I thought " my character wouldn't say any of those things".


Really? Never? I have. I usually feel like the npcs are much more fully-developed than the PCs, in terms of characters. Of course that makes sense, since they have nine or ten dialogue trees in which to develop nine or ten personalities for the npcs, but only room for maybe three or four sets of PC options.

It does seem like the plot of the game must dictate some personality traits, though. The city elf girl attacks the men who come for her, as an example. And we all end up as Grey Wardens, so I doubt there's going to be a dialogue choice to be terrified of the idea.

(I like the idea of protagonists who start out in weak places and undergo growth that helps them turn into a hero (or villain), which is why I'm poking at this. I'm also a writer, and thinking about what I'd like to do for a mod someday.)

#10
PorcelynDoll

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Chrysoula wrote...

PorcelynDoll wrote...

Of course you can. You character is whoever you want her to be. Just choose the dialog option that fits her personality. Bioware is very good with dialog options. I have never been stuck in a dialog where I thought " my character wouldn't say any of those things".


Really? Never? I have. I usually feel like the npcs are much more fully-developed than the PCs, in terms of characters. Of course that makes sense, since they have nine or ten dialogue trees in which to develop nine or ten personalities for the npcs, but only room for maybe three or four sets of PC options.

It does seem like the plot of the game must dictate some personality traits, though. The city elf girl attacks the men who come for her, as an example. And we all end up as Grey Wardens, so I doubt there's going to be a dialogue choice to be terrified of the idea.

(I like the idea of protagonists who start out in weak places and undergo growth that helps them turn into a hero (or villain), which is why I'm poking at this. I'm also a writer, and thinking about what I'd like to do for a mod someday.)





I'm not sure if you played just Mass Effect or other ones like BG and NWN. If you've only played Mass Effect you will be pleasently surprised at the options you are given.  An official tagline is not every hero is good. If you are curious you can see quite a bit of the dialog options in some of the you tube videos they put out. The gameplay ones espcially. www.youtube.com/user/dragonage

#11
kormesios

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PorcelynDoll wrote...
I'm not sure if you played just Mass Effect or other ones like BG and NWN. If you've only played Mass Effect you will be pleasently surprised at the options you are given.  An official tagline is not every hero is good. If you are curious you can see quite a bit of the dialog options in some of the you tube videos they put out. The gameplay ones espcially. www.youtube.com/user/dragonage


I've played all the games, and my character is repeatedly saying things he wouldn't.  Very often individual dailogue choices, especially in the BG games, it's a choice between being a take-charge Hero, a Mercenary, or a Bully.  There are other personalities--certainly on the "good" end of the spectrum, which is what I care about.

I enjoyed the games quite a bit, and hope to enjoy DA, but with only 3-5 options in most cases you aren't going to be able to finely tune your character.  Or, more precisely,  you'll probably only be able to tune it within a small subset of options.  Especially if you're shooting for "shy" or something along those lines, as the OP said.

#12
Chrysoula

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kormesios wrote...

I've played all the games, and my character is repeatedly saying things he wouldn't.  Very often individual dailogue choices, especially in the BG games, it's a choice between being a take-charge Hero, a Mercenary, or a Bully.  


That is exactly my recollection as well.

I'm kind of hoping that someone who has seen more of the game will come give me something to think about. As an Impulse pre-order, I won't be getting the game for a few days past launch...

#13
Alekorth

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'Elo there fellow Adventurer!



Dialogue options:



HAIL THY!

Hello?

IRON MY SHIRT WOMAN! *click*

#14
ElektroGuy

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More dialogue options:



Umm...what?



Okay! *pops gum, twirls hair*



Can I go home? I can't remember if I locked my door...

#15
Varenus Luckmann

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Bioware usually tailor a game to very specific character and then allows you to choose from a subset of characteristics in each dialogue. For Dragon Age, I'm getting the distinct feeling that that character is the Human Warrior Noble. Everything else is "radical" in one way or another and seems ill-fitting.

The bottom line is that you rarely have any significant amount of freedom in the dialogues.

Alekorth wrote...
'Elo there fellow Adventurer!

Dialogue options:
HAIL THY!
Hello?
IRON MY SHIRT WOMAN! *click*

Yeah, that's pretty much it.

#16
Chrysoula

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Bah human warrior noble (probably MALE human warrior noble, too).



Although hey, wouldn't it be awesome if the different origins each dictated a different 'base character'?

#17
LaztRezort

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I'm going to attempt to play a Don Quixote of sorts, as my first PC.  That is, a naive, rash, idealistic anti-hero.  I'm certain there will not be many dialogue choices particular to that character type, but I'll make the attempt nonetheless.  In the places where the game doesn't play along, I suppose I'll just have to resort back to good 'ol fashioned imagination.

I'm pretty sure this game wont railroad your character as much as, say, Mass Effect did, at least.

#18
MattD47

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This is very much what I'm curious to see, how much the origin story you pick plays a role in your interactions *after* you join the Grey Wardens. It seems to me that you should not be able to complete the game in the same way as a city elf vs. as a human noble, for just the reasons that Chrysoula gives: you may need to turn to different allies, and recruit them in different ways. Certain character types perhaps should not be able to become certain kinds of heroes, just based on the prejudices that exist in the world.

In this, I'm trying to balance cautious optimism (based on how long the game has been in development, what the devs have said about the game, the overall idea of a grittier fantasy game) with skepticism (based on my disappointment with ME). And of course we all have our own standards: I suppose nobody can really answer this question until we get the game and can see whether it meets our own hopes and expectations.

Modifié par MattD47, 02 novembre 2009 - 03:36 .


#19
Maria Caliban

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We don;t know.

#20
Cutter69

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Just don't be an elf. Elfs are, well, kinda' gay.


#21
Taleroth

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Cutter69 wrote...

Just don't be an elf. Elfs are, well, kinda' gay.

Not nearly as gay as anthropomorphic tigers.

#22
Varenus Luckmann

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Taleroth wrote...

Cutter69 wrote...

Just don't be an elf. Elfs are, well, kinda' gay.

Not nearly as gay as anthropomorphic tigers.

High Five!

#23
The_Odyssey

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Chrysoula wrote...

But can you be uncertain? Shy? Nervous? I mostly ask because I keep trying to come up with a plan for a city elf mage, and I just can't imagine her (starting out, at least) as the authoritative leader that seems so traditional in these games.


Yeah, you can't do that.

Dream crusher, AWAY! *flies off*

#24
Taleroth

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The_Odyssey wrote...

Chrysoula wrote...

But can you be uncertain? Shy? Nervous? I mostly ask because I keep trying to come up with a plan for a city elf mage, and I just can't imagine her (starting out, at least) as the authoritative leader that seems so traditional in these games.


Yeah, you can't do that.

Dream crusher, AWAY! *flies off*

Captain Killjoy here!

BUZZKILLS UNITE!

#25
Maria Caliban

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Taleroth wrote...

Cutter69 wrote...

Just don't be an elf. Elfs are, well, kinda' gay.

Not nearly as gay as anthropomorphic tigers.


Shows what you know. Anthromorphic tigers are bisexual.

The_Odyssey wrote...

Chrysoula wrote...

But can you be uncertain? Shy? Nervous? I mostly ask because I keep trying to come up with a plan for a city elf mage, and I just can't imagine her (starting out, at least) as the authoritative leader that seems so traditional in these games.


Yeah, you can't do that.

Dream crusher, AWAY! *flies off*


Yes, you can. Elven mages are assumed to be from an alienage.

Modifié par Maria Caliban, 02 novembre 2009 - 04:17 .