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Shep shouldn't have all the answers


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#1
Destroy Raiden_

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I think that sense galactic war is happening on an unprecedented scale that shep shouldn't always be able to have the answers neither should his squadmates. I know at the SM they attempted to do this were the player could deliberately play dumb and not pick the , "What about using biotics" option you could always say, " There has to be another way" but Miranda too quickly goes, " Hey we can use biotics!" No one was ever truly at a loss for what to do. 

When on Freedoms progress first time players could already act like they knew what a collector was even though they didn't. On first playthroughs should the player have more times of I've got no clue option created?  Then on second on up playthroughs options become available? Playing the dumb role is made pretty bad when I can easily see the pick this leader option right here.

Would you like some options at some points where no one has any clue maybe we have to find new info to help us make a better assessment so a plan can be made or something can be undertaken.

Modifié par Destroy Raiden , 07 novembre 2011 - 01:34 .


#2
Shotokanguy

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No, I want as many options as possible. Shepard may or may not know about Collectors, either one makes sense. It wouldn't really work to have options like that pop up on second playthroughs, since you might not even play a second time with that character.

#3
Destroy Raiden_

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But the game could still keep track if you played it at least once weather you use the same shep or not is irrelevant the game only needs to be flagged once as completed to open the options up since by that point you'd know about the game's universe if you still want to play clueless shep then you could hit that option. The way the collectors choice went is you could fake you knew something you didn't in order to move the plot along which was quite dumb same with the whole use the biotic bubble when no one in the whole game ever used this tactic before so the player wouldn't know it was possible.

#4
Mr Arg

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I like where OP is going with this...

#5
Yuoaman

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Well, all things considered Shepard kind of has the biggest clue about what's happening. At least at the beginning.

#6
Labrev

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Seems like a pretty simple solution to me, don't play like you do.

I've replayed my careers many times, and I canonically choose dialogue like "What's a Collector" even though I myself know. There's plenty of option to play that way.

#7
Gabey5

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yeah that is meta gaming

i go by what my shepard knows in the moment, not what i know as the player

#8
staindgrey

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I understand what the OP is getting at, but forcing a player into ignorance or powerlessness isn't a good idea for a game appealing to the power of choice.

Take DAII for example. A lot of people had an enormous beef with not actually being able to affect much of anything. Things happened to Hawke for the most part, rather than because of what Hawke chose.

I understand that there shouldn't be an obvious answer every time. The "suicide mission" was actually ridiculously easy to get through with everyone alive. But choices like what happened to Kaiden/Ashley, or if/how Wrex died, etc. were well scripted. You weren't entirely powerless, but it was difficult to come out unscathed without knowing what's coming, or in A/K's case, impossible to come out unscathed. But at the same time, you weren't forced into a result regardless of your choices; you still had impact as a player.

For example (this isn't a spoiler; I'm merely coming up with a hypothetical situation), if, at the end of ME3, Shepard always dies and the Reapers always lose, I will be heavily disappointed. I want different endings that account for what my Shepard has done, what other races have done in reaction, what crewmates have done what, etc. I do NOT want ME2 (where all of your previous choices are mentioned, but have little effect on what actually happens) or DAII (where your previous choices are also merely mentioned or alluded to, and a big chunk of your current decisions don't actually change anything) all over again. I want a real conclusion, something with meat. Something where, as I play with multiple Shepards, I experience different conclusions without intentionally picking "wrong" choices just to see a different ending.

#9
Savber100

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After what I've seen from the leak, you can trust me when I say that he doesn't in ME3.

#10
sedrikhcain

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And the drive to turn Shepard into a loser continues.

#11
sedrikhcain

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Destroy Raiden wrote...

But the game could still keep track if you played it at least once weather you use the same shep or not is irrelevant the game only needs to be flagged once as completed to open the options up since by that point you'd know about the game's universe if you still want to play clueless shep then you could hit that option. The way the collectors choice went is you could fake you knew something you didn't in order to move the plot along which was quite dumb same with the whole use the biotic bubble when no one in the whole game ever used this tactic before so the player wouldn't know it was possible.



Seriously? You really think it was a huge reach for a souped up biotic (Miranda) to suggest that they use biotics as a barrier against the seeker swarms? Even though biotic barriers in other applications are so common that a large percentage of the hundreds of enemies you face along the way in the game use biotic barriers for protection from other things -- as do members of Shepard's own squad? Really?

What is this fascination with giving Shepard all these "flaws"? If you all want Shepard to be such a loser, just play the game really poorly and enjoy all your critical mission failures.

#12
staindgrey

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sedrikhcain wrote...

Destroy Raiden wrote...

But the game could still keep track if you played it at least once weather you use the same shep or not is irrelevant the game only needs to be flagged once as completed to open the options up since by that point you'd know about the game's universe if you still want to play clueless shep then you could hit that option. The way the collectors choice went is you could fake you knew something you didn't in order to move the plot along which was quite dumb same with the whole use the biotic bubble when no one in the whole game ever used this tactic before so the player wouldn't know it was possible.



Seriously? You really think it was a huge reach for a souped up biotic (Miranda) to suggest that they use biotics as a barrier against the seeker swarms? Even though biotic barriers in other applications are so common that a large percentage of the hundreds of enemies you face along the way in the game use biotic barriers for protection from other things -- as do members of Shepard's own squad? Really?

What is this fascination with giving Shepard all these "flaws"? If you all want Shepard to be such a loser, just play the game really poorly and enjoy all your critical mission failures.


I *think* what he's getting at is that the biotic barrier was pushed as the only choice, rather than giving Shepard one. We could have been given multiple options for entry, but instead we were presented with only one, and had to choose who would provide the barrier (as if that were a difficult decision at all).

I can kind of agree on that front, too.