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Lazy reticle rage


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#1
Allchemyst

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 Hello!

I'm realizing that the targetting system in Mass Effect 2... well... feels terribly wrong. Is it bad doctor? 

What I mean is that the reticle really is lazy. It does not move simultaneously with the mouse/cursor. For an example, if I am aiming somewhere and want to make a 120 degree turn to shoot an ennemy, I will quickly move the mouse, but the screen and reticle will finish moving perhaps half-a-second after my hand has stopped. In the worst cases, they will begin to turn as I finish moving... I shouldn't be quicker than my computer. Or should I say, my computer shouldn't be twice slower than I, fleshy thing, am. 

In other games, your camera (and consequentially your reticle) and mouse move simultaneously, and I'll be damned if I understand why a FPs game would work otherwise. What I am experiencing is not a hardware malfunction or a FPS problem, because neither the W, A, S, D keys nor the mapped powers have a delay. 

I'm getting the weird feeling that ME2 tries to emulate the delay caused by console controls (those little joysticks can't produce the same speed bursts as a mouse; they don't allow you to turn as quickly), at the cost of actual accuracy. Please forgive my outraged boasting, but after (barely) surviving games like Rogue Spear or Raven Shield, I at least expect from a FPS that my reticle won't be crawilng behind my moves. 

Now, please tell me that I am totally wrong, that this is just an easily fixed bug and that I shouldn't be angry at ME2 programmers. 

Or if that was really intended, can someone tell me if there is a way to get rid of that delay? Isin't there a mod somewhere? 

Thanks for your time. 

#2
Bogsnot1

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1) Please register the game on the forums. This is not an accusation, but given the spate of users with illegally downloaded copies coming to the forums asking for help, forum registration is the only way we can be sure we are dealing with a legit copy. Illegally downloaded copies include hacked and modified files which could be either corrupt, or full of malware. Once its registered, we will be happy to help. Forums Registration here;
http://social.biowar...es_register.php

2) Please post a full problem report as per this thread: http://social.biowar...6/index/4795299

#3
Allchemyst

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 @Bogsnot1

Thanks for straightening me out, I didn't expect to have to register the game on the forums after activating the game, getting the Origin account and activating that cerberus network. More papwerwork, how nice! Where's captain Bailey when we need him? 

Now that I'm registered, I have to say I don't expect my problem to really be a bug. Other ''adapted'' Xbox games like Oblivion seem to have the same camera/reticle behavior where the camera and the mouse don't move simultaneously. Most of the time, that ''delay'' is programmed and therefore can be modded out, thus my presence here.

Still, here's my ''full report''

MassEffect2.exe:           v.1.02
Physical copy

Processor:                      Intel® Core™2 CPU          6300  @ 1.86GHz
Clock Speed:                 1864 MHz
Physical memory:         1,98 Go
Display adapter:            NVIDIA GeForce 7300 LE
Vram:                               256 Mo
Driver version:                285.58
Operating System:        Microsoft Windows XP Professionnel
                                          Service pack 3
DirectX version:              DirectX 9.0c (Mar2009) or later
Sound adapter:              SigmaTel Audio
Driver version:                5.10.5082.0

She's not a pretty donkey, but she gets the job done. Of course, I'm playing in extra low-rez. 

Now about the problem itself: 

Whenever I am in control of Shepard, by which I mean whenever I am able to move him around, turn, interact with objects, etc., which means almost all the time, whether or not I am in combat mode, the camera does not move simultaneously with my mouse. If, for an example, I make a quick 180 degree right turn (as fast as possible), I'll move the mouse across the pad. The camera will usually begin rotating while I am almost done moving, and the full rotation usually ends like half or a quarter of a second later. There is always a delay, even a little one for small moves, that, while not being totally handicaping, just burns through my patience. 

The problem also applies to the ''bypass'' minigame. Same delay, same imprecision. Like said above, I'm getting the weird feeling the game tries to emulate a console controller, where the joysticks have a speed cap and are unable to move as quickly as a mouse could. 

All my powers and other movement controls (W, A, S, D, 1-8 keys) have no delay whatshowever, so I doubt it could be a hardware problem (even if I know my rig is slow)

EDIT: I am playing with 100% mouse sensibility


I've searched around the forums, and I've never seen anyone ask for help about it.... and am getting worried. Is this normal? Was the game really intended to be imprecise? Can it be modded? is there a setting I could tweak somewhere? Or what can I do to fix this?

Thanks for your time once again!

Modifié par Allchemyst, 07 novembre 2011 - 01:21 .


#4
mcsupersport

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Basically your rig is below specs. I don't have anything like what you describe, so it isn't "programmed" into the game. I bet your card just can't keep up with massive change on the screen.

#5
Gorath Alpha

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It's covered in the game's README.  There was an entire (incomplete) list of Low End crap video graphics solutions named, and all of the Geforce 7300s, which are now over six years old, were named.  This list has the gaps in their list plugged:

Video Card = 256 MB (with Pixel Shader 3.0 support). Supported GPU Chips: NVIDIA GeForce 6800 or greater(**); ATI Radeon X1600 Pro or greater. Please note that NVIDIA GeForce G.205, G.210, 310, 7100, 7200, 7300, 7400, 7500, 8100, 8200, 8300, 8400, 9100, 9200, and 9300, also (probably) GT 520; ATI Radeon X1300, X1550, HD 2400, 3100, 3200, HD 3450, HD 3470, HD 4200, HD 4250, HD 4350, 4550, and (probably) HD 5450 are below minimum system requirements. Updates to your video and sound card drivers may be required. [i]Intel  and S3 video devices are not officially supported in Mass Effect 2.

(**)Two of the Geforce 6800s are worse than the next-lower Geforce game card, the 6600 GT, and should be avoided (6800 SE, 6800 XT).

DA: O is somewhat more foregiving of bad hardware, although that game also excludes the 7300 cards from any official support, because they are so old and so slow. 

Modifié par Gorath Alpha, 07 novembre 2011 - 04:44 .


#6
Allchemyst

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 All right guys, thanks for the help!

Now that I know I'm the only one with that problem, I can rest easy knowing that ME2 is still an awesome FPS hehehe. And I even have a reason to bleed half-a-thousand for a new computer!

Good hunting!

#7
Gorath Alpha

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That amount of money would be fully adequate for me to assemble another of my own home-brewed PCs, but if you are not doing the same, I need to caution you that the lower priced PCs being sold these days have much worse average video included than was the case four years or so ago, and hugely worse than the average of six years ago. A "new" PC may hardly offer you enough of an improvement in graphics to be worth going to the store, if you don't study the situation first:

Video Card Shader Performance Rankings* (ME-2):
http://social.biowar...6/index/1713086

What's the deal with Video Graphics Card Naming and Quality Levels? (ME-2)
http://social.biowar...6/index/8149188

Modifié par Gorath Alpha, 08 novembre 2011 - 04:41 .


#8
Allchemyst

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Hmmm thanks, Gorath!

I'll try not to buy something too dysfunctional hehe. Those links will prove to be quite useful.

#9
Bogsnot1

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Just remember if you go for an ATI/AMD card, its the last 3 numbers of the model number thats important.
ie: a HD5790 is more powerful and suitable for gaming, than a HD6450.

The first number is just an indication of what generation the chipset is. The 6450 is great for spreadsheets, but is a dog when it comes to high performance gaming. The 5790 is a far better deal. A 6790 (or 6950) would be even better.

#10
Fredvdp

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And if I'm not mistaken they changed it slightly in the 6000 series so that an HD 6870 is slower than the HD 5870. x800 used to be high-end, now it's mid-range.

#11
Gorath Alpha

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Well, they got trapped when neither TSMC nor Global Foundries could get their new 32 nm Fabs running. They literally scrapped everything planned for release between October, 2010, and now. Stuck with 40 nm, they used the HD 5830 as the basis for the HD 6850 / 6870 pair, one slightly less speedy (6850), the other slightly moreso, but not even to the HD 5850's level. All of them had the High End 256 bit memory systems, but AMD had ended up with some too-expensive chips that they were losing money on at their chosen price points, and wanted to drop the 5870 in particular, as soon as possible, before actually replacing it with the HD 6970.

The HD 6890 is the only all-new HD 68xx GPU.