Yuoaman wrote...
Reptilian Rob wrote...
Yuoaman wrote...
As someone who revels in story creation and creative writing, who holds two degree's in the field and has attended the Clarion University of science fiction and fantasy writing at UCSD, I can safely say that the story is a jumbled mess of pretenses and linearity that provides little to no player choice from the previous two games.
*Spoiler*
The Rachni Queen is somehow still alive, because "LOL indoctrination." Really?
And of course that makes you the only one who knows how to properly tell this story. Obviously.
*SPOILER*
And there could have been other unhatched queens floating around in space - it's not that big of a stretch really.
Well, at the very least my stories are coherent and make sense from my previous writings. I never force a reader or even as an editor force a writer to compromise my/his/her plot settings or characters in the name of mass print.
And yes, it is that big of a stretch when the exact words in Mass Effect were "This is the last of her speices, we can't just condem her." Being that all other Rachni were under indoctrination or insane from being away from the queen. To just have a magical queen float out of nowhere would be a slap in the face to the fans who killed her off in the first game, making their choice mean effectivly, nothing.
That is good writing, making the story coherent and canocle.
Yes, because Shepard had previously gone over ever square inch of space in the Milky Way, determining for sure that she was the last. As well, who's to say that the Reapers don't have the technology to synthesize new creatures? WAIT THEY KIND OF ALREADY DO. All they would have to do is create a new queen based off of tissue gathered on Noveria.
Also, it's "canonical".
I think what he's getting at is that it ruins the factor of choice, which is the main appeal of the franchise. It's not unlike (DAII spoiler here if you care) how, whether you choose to help Anders or not, he will still blow up the Chantry. The player's choice is then completely negated for the sake of overarching plot.
That sort of negated choice thing is EXACTLY what I don't want in ME3. I don't give a **** about multiplayer so long as we aren't pushed into the more-or-less same conclusion to ME3 regardless of what our decisions were before.
That being said, I wholeheartedly think that Yuoaman is assuming way too much and, at the moment, is running more on emotion for fuel than logic. Don't let the argument get personal.