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Mass Effect 3 Story Leaks


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#1401
Balek-Vriege

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Saphra Deden wrote...

Good, now Cerberus has gone from "gray" to black and they use clones. How thought provoking.


You have to admit, they have always been greyish black even when they didn't have to (their experiments with Thorian spores, Rachni, Reaper Tech, Overlord etc.)

They only became "Grey" when Shepard was ressurected and that was only the Lazarus Project cell.

Modifié par Balek-Vriege, 08 novembre 2011 - 03:53 .


#1402
Grand Admiral Cheesecake

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SilentNukee wrote...

Blacklash93 wrote...

SilentNukee wrote...

This isn't really a spoiler, but from the leakage that I obviously don't want to read into, does it say which romances can be s/s?

Nope. Barely anything on the romances in the leak.


Oh alright, well thanks anyway. =]


I know this is all important and all that crap but I have to say.

Best display Pic on BSN hands down.

#1403
Guest_Saphra Deden_*

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Cthulhu42 wrote...

I think it was just a very dark gray. Anyway, Bioware likes to see every choice as morally gray, even when it clearly isn't.


Bioware loves the idea of morally gray but they don't know that well how to write it or implement it.

They should talk to Bethesda. Bethesda actually knows how to do it.

#1404
BillyMahoney

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Wow Bioware. Didn't take you more than 2 games to completely f**k up the Mass Effect series.
What happened to you guys?

#1405
Bluko

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DuskWarden wrote...

Having scanned the script, you can tell it is just that - a rough script, which you will be unable to judge the game from. 


This. So much this. 

I believe I have now seen the full amount of information detailing the leak. It doesn't much change my opinion from the second hand information I received before.

Although I have already seen conflicting information regarding spoilers. (People messing up details, or being just plain wrong.) I'm pretty sure the script notes I saw were legit as I doubt anyone would go to the trouble of creating fake plot notes in such length. I would very much take anyone releasing  so-called "spoilers" with a grain of salt. It's pretty obvious some folks have a vendetta against Bioware and will go to ridiculous lengths to cast shadows of doubt on them.


There really isn't sufficient information for anyone to conclude whether the plot as whole will be good or bad. Most of the spoilers are bits of mission details that could hardly be considered spoilers in the first place. You could very well end up seeing half this stuff in various trailers for the game yet.

Yes there are a few spoilers regarding the story. However considering how rough these notes are I wouldn't be surprised to see names and locations changes. I mean basically what I saw was stuff like:

Bomb goes off. Character  _ says Run.
Bomb goes off. Character _ says Duck.


My impression coming away from this was pretty neutral. The only thing I saw for certain was that your decisions from the past games are for sure going to result in very different experiences in ME3. I don't think there'll be branching missions/storylines per say (anyone who believed there would ever be such is way too idealistic). But depending on what you've done before the composition of said missions (who you fight, who dies, who lives. etc.) is going to be very different.

Modifié par Bluko, 08 novembre 2011 - 03:55 .


#1406
Kaiser Shepard

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Someone With Mass, any chance you could still clarify how Cerberus' methods resemble terrorism?

#1407
Balek-Vriege

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Saphra Deden wrote...

Cthulhu42 wrote...

I think it was just a very dark gray. Anyway, Bioware likes to see every choice as morally gray, even when it clearly isn't.


Bioware loves the idea of morally gray but they don't know that well how to write it or implement it.

They should talk to Bethesda. Bethesda actually knows how to do it.


No they don't.  They just let the player do whatever they want and define it for themselves.
Image IPB

Side note:  Skyrim in 4 days! Image IPB

Modifié par Balek-Vriege, 08 novembre 2011 - 03:55 .


#1408
Quole

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What specifically is everyone mad about (other than Cerberus)? I only read some of the spoilers.

#1409
sponge56

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Right first off, STOP YELLING OUT THE MOTHERHUMPING SPOILERS. Dont turn BSN into something I have to avoid because you twazzoks can't keep your mouths shut

#1410
Quole

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sponge56 wrote...

Right first off, STOP YELLING OUT THE MOTHERHUMPING SPOILERS. Dont turn BSN into something I have to avoid because you twazzoks can't keep your mouths shut

Well, that is kind of what this thread is for....

#1411
Guest_Saphra Deden_*

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Balek-Vriege wrote...

They only became "Grey" when Shepard was ressurected and that was only the Lazarus Project cell.


They have never been grey, ever. That much is clear just by looking at how the fanbase at large sees Cerberus. People either see them as black or white, nothing in between.

That is because Bioware can't write grey. If they wanted Cerberus to be grey then in ME2 they should have avoided having Cerberus do anything nasty. Overlord and Teltin shouldn't have been there or should have been handled differently. Shepard should have been able to press them on their actions in ME1 and recieve reasonable (but controversial) explanations. 

Ironically Bioware did write grey in ME1 without meaning too... but it wasn't Cerberus. They made the Council and Alliance quite grey. Cerberus was no color at all in ME1. They had no real characterization, no motives, no explanation beyond "rogue black ops group". They weren't even human-first in ME1. They were essentially a blank slate.

#1412
Guest_Cthulhu42_*

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Saphra Deden wrote...

Cthulhu42 wrote...

I think it was just a very dark gray. Anyway, Bioware likes to see every choice as morally gray, even when it clearly isn't.


Bioware loves the idea of morally gray but they don't know that well how to write it or implement it.

They should talk to Bethesda. Bethesda actually knows how to do it.

Do they? Fallout has the karma meter that likes to tell me if what I did was wrong or right. Doesn't leave much room for gray.

#1413
Sanojio

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Quole wrote...

Sanojio wrote...

 Since I refuse to read the leak and become spoiled, I tested the waters going through over 20 pages of bull**** and complaining. 

What I've gathered:

If this is anything like the GOW3 leak almost 8 months before and a complete leak 2 months prior to release and Microsoft lying to save face, then this is a complete disaster and this is NOT as rough as they want you to believe despite one or two scenes being completely different. 

This was apparently only 60% since the romance and most squaddies weren't written. Like no Garrus.

Multiple endings, which pleases me.

One of the endings is just terrible, absolutely shambolic. 

It's not a bad story and has its epic moments, but the several bad parts are really, really terrible.

Cover everything?

Elaborate plz


All I'm going to say is I was spoiled on ONLY two things, Kai Leng and the Rachni. The Rachni one, if it is accurate, I have no response except LOL. And Kai Leng is worthy of being Anderson's most hated foe from the novel and despite how retarded it is, does some stupid **** with Shepard. 

#1414
AdmiralCheez

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Bluko wrote...

DuskWarden wrote...

Having scanned the script, you can tell it is just that - a rough script, which you will be unable to judge the game from. 


This. So much this. 

I believe I have now seen the full amount of information detailing the leak. It doesn't much change my opinion from the second hand information I received before.

Although I have already seen conflicting information regarding spoilers. (People messing up details, or being just plain wrong.) I'm pretty sure the script notes I saw were legit as I doubt anyone would go to the trouble of creating fake plot notes in such length. I would very much take anyone releasing  so-called "spoilers" with a grain of salt. It's pretty obvious some folks have a vendetta against Bioware and will go to ridiculous lengths to cast shadows of doubt on them.


There really isn't sufficient information for anyone to conclude whether the plot as whole will be good or bad. Most of the spoilers are bits of mission details that could hardly be considered spoilers in the first place. You could very well end up seeing half this stuff in various trailers for the game yet.

Yes there are a few spoilers regarding the story. However considering how rough these notes are I wouldn't be surprised to see names and locations changes. I mean basically what I saw was stuff like:

Bomb goes off. Character  _ says Run.
Bomb goes off. Character _ says Duck.


My impression coming away from this was pretty neutral. The only thing I saw for certain was that your decisions from the past games are for sure going to result in very different experiences in ME3. I don't think there'll be branching missions/storylines per say (anyone who believed there would ever be such is way too idealistic). But depending on what you've done before the composition of said missions (who you fight, who dies, who lives. etc.) is going to be very different.

nananananananana
nananananananana

REQUOOOOOOOTE!!!

Seriously, I liked a lot of the twists I saw, and there was one scene in particular that was brilliantly done, but Bluko is right yet again.

We should have, like, a Batsign for him.  Only it's the Blue Suns logo.  We can just beam that sh*t into the clouds whenever we need a well-thought-out analysis.

#1415
Quole

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Sanojio wrote...

Quole wrote...

Sanojio wrote...

 Since I refuse to read the leak and become spoiled, I tested the waters going through over 20 pages of bull**** and complaining. 

What I've gathered:

If this is anything like the GOW3 leak almost 8 months before and a complete leak 2 months prior to release and Microsoft lying to save face, then this is a complete disaster and this is NOT as rough as they want you to believe despite one or two scenes being completely different. 

This was apparently only 60% since the romance and most squaddies weren't written. Like no Garrus.

Multiple endings, which pleases me.

One of the endings is just terrible, absolutely shambolic. 

It's not a bad story and has its epic moments, but the several bad parts are really, really terrible.

Cover everything?

Elaborate plz


All I'm going to say is I was spoiled on ONLY two things, Kai Leng and the Rachni. The Rachni one, if it is accurate, I have no response except LOL. And Kai Leng is worthy of being Anderson's most hated foe from the novel and despite how retarded it is, does some stupid **** with Shepard. 

Oh well I know about that ffs.

#1416
Guest_Saphra Deden_*

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Balek-Vriege wrote...

No they don't.  They just let the player do whatever they want and define it for themselves.


No, wrong. Tenpenny Tower dealt with gray via' the nature of its primary instigators. You have the oppressed and the oppressor but both have good and bad points. The oppressor feels threatened and you discover that feeling is justified. The oppressed feels outcast and misrepresented, and they are, but you also discover they are now blood thirsty. If you try to get both parties to play along one side cruelly murders the other.

The other bit of grey was the Pitt.

You have a slave owner who is trying to rebuild the world. He knows that without slavery nobody would willingly work in this environment. He plans to free the slaves, someday, but that day is uknonwn and meanwhile the slaves are treated brutally. The opposition wants freedom now but they are willing to use an innocent child as a pawn to do this. They also can't promise the same vision as the slave leader was once free they have little reason to stay.

Neither the slave leader or the slave owner are wholly bad or wholly good. Both have understandable goals that can't be reconciled but you can only choose one or the other.

Modifié par Saphra Deden, 08 novembre 2011 - 04:00 .


#1417
Quole

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Saphra Deden wrote...

Balek-Vriege wrote...

No they don't.  They just let the player do whatever they want and define it for themselves.


No, wrong. Tenpenny Tower dealt with gray via' the nature of its primary instigators. You have the oppressed and the oppressor but both have good and bad points. The oppressor feels threatened and you discover that feeling is justified. The oppressed feels outcast and misrepresented, and they are, but you also discover they are now blood thirsty. If you try to get both parties to play along one side cruelly murders the other.

The other bit of grey was the Pitt.

You have a slave owner who is trying to rebuild the world. He knows that without slavery nobody would willingly work in this environment. He plans to free the slaves, someday, but that day is uknonwn and meanwhile the slaves are treated brutally. The opposition wants freedom now but they are willing to use an innocent child as a pawn to do this. They also can't promise the same vision as the slave leader was once free they have little reason to stay.

Neither the slave leader or the slave owner are wholly bad or wholly good. Both have understandable goals that can't be reconciled but you can only choose one or the other.

If they were truly grey areas.. then why do they give you good/bad karma?

#1418
BlueMagitek

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Actually no, the Pitt is pretty one sided given that one side actually has a chance at developing a cure while the other one has no idea if they can or not. >_>

#1419
DiebytheSword

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Saphra Deden wrote...

Cthulhu42 wrote...

I think it was just a very dark gray. Anyway, Bioware likes to see every choice as morally gray, even when it clearly isn't.


Bioware loves the idea of morally gray but they don't know that well how to write it or implement it.

They should talk to Bethesda. Bethesda actually knows how to do it.


I'd agree if you had said Obsidian.  Obsidian knows how to make the gray.  Bethesda, not so much.  They have black and white too, only their black isn't corny.  Bioware gets black wrong, grey doesn't exist in ME though, that I'll agree on.

#1420
Guest_Cthulhu42_*

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Saphra Deden wrote...

Balek-Vriege wrote...

No they don't.  They just let the player do whatever they want and define it for themselves.


No, wrong. Tenpenny Tower dealt with gray via' the nature of its primary instigators. You have the oppressed and the oppressor but both have good and bad points. The oppressor feels threatened and you discover that feeling is justified. The oppressed feels outcast and misrepresented, and they are, but you also discover they are now blood thirsty. If you try to get both parties to play along one side cruelly murders the other.

The other bit of grey was the Pitt.

You have a slave owner who is trying to rebuild the world. He knows that without slavery nobody would willingly work in this environment. He plans to free the slaves, someday, but that day is uknonwn and meanwhile the slaves are treated brutally. The opposition wants freedom now but they are willing to use an innocent child as a pawn to do this. They also can't promise the same vision as the slave leader was once free they have little reason to stay.

Neither the slave leader or the slave owner are wholly bad or wholly good. Both have understandable goals that can't be reconciled but you can only choose one or the other.

I did like Tenpenny Tower, but again, it was hard to see it as gray when the game gave me a massive karma hit for doing what I did, basically telling me I made the "wrong" choice.

The Pitt, yeah, I'll give you that one. I don't remember that quest slapping me with a lot of karma points either way.

BTW, I sided with the ghouls and slaves, respectively.

Modifié par Cthulhu42, 08 novembre 2011 - 04:05 .


#1421
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Quole wrote...

If they were truly grey areas.. then why do they give you good/bad karma?


The Pitt doesn't give you karma either way. As for Tenpenny Tower, who cares? The karma is stupid and you shouldn't need it to tell you whether something is grey or not.

#1422
sponge56

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Quole wrote...

Well, that is kind of what this thread is for....


It wasn't this morning! Everyone who shouts out spoilers should be shot at dawn

#1423
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Cthulhu42 wrote...

I did like Tenpenny Tower, but again, it was hard to see it as gray when the game gave me a massive karma hit for doing what I did, basically telling me I made the "wrong" choice.


I'm an independent thinker so I can decide if something is morally ambiguous on my own regardless of what the devs try to tell me.

(like say with the quarians)

#1424
fett51

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Saphra Deden wrote...

That is because Bioware can't write grey. If they wanted Cerberus to be grey then in ME2 they should have avoided having Cerberus do anything nasty. Overlord and Teltin shouldn't have been there or should have been handled differently. Shepard should have been able to press them on their actions in ME1 and recieve reasonable (but controversial) explanations.


Isn't the entire point of Cerberus "the ends justify the means"?  How can you possibly have an organization that operates like that not do anything nasty? 

#1425
Quole

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Saphra Deden wrote...

Quole wrote...

If they were truly grey areas.. then why do they give you good/bad karma?


The Pitt doesn't give you karma either way. As for Tenpenny Tower, who cares? The karma is stupid and you shouldn't need it to tell you whether something is grey or not.

Are you sure about the pitt? I could have SWORE it did.