Linear is a word that's getting thrown around a lot
#1
Posté 07 novembre 2011 - 06:09
It would be a truely disasterous affair if ME3 turned out to be linear like DA2... I mean, ME2 was already a hell of a lot more linear than ME1... so here's hoping its not!
#2
Posté 07 novembre 2011 - 06:10
#3
Posté 07 novembre 2011 - 06:12
#4
Posté 07 novembre 2011 - 06:14
Meshaber wrote...
If ME2 was more linear than ME1 then I want more of that linearity.
Ah yes, choices that span the whole trilogy. ect. ect.
Modifié par MythicLegands, 07 novembre 2011 - 06:17 .
#5
Posté 07 novembre 2011 - 06:18
matt-bassist wrote...
Anyone got anything to back it up? Besides the "plot summary"?
It would be a truely disasterous affair if ME3 turned out to be linear like DA2... I mean, ME2 was already a hell of a lot more linear than ME1... so here's hoping its not!
...what.
ME2 kind of allowed you to have a bunch of main characters die - ME1 had 1.5. Plus, the "plot summary" shows that there will be many choices along the way.
#6
Posté 07 novembre 2011 - 06:19
Just saying...
Modifié par Savber100, 07 novembre 2011 - 06:20 .
#7
Posté 07 novembre 2011 - 06:20
Modifié par Il Divo, 07 novembre 2011 - 06:22 .
#8
Posté 07 novembre 2011 - 06:22
Savber100 wrote...
The so-called linearity of ME3 seems more to be based on the fact that the game has consequences that a particular gamer doesn't like or want rather actually being linear in nature.
Just saying...
Its mostly that they seem to be disregarding story choices made in ME2.
#9
Posté 07 novembre 2011 - 06:22
#10
Guest_Cthulhu42_*
Posté 07 novembre 2011 - 06:24
Guest_Cthulhu42_*
#11
Posté 07 novembre 2011 - 06:24
Il Divo wrote...
I actually prefer linear story-telling, akin to what we get in games like Deus Ex and Planescape. The Bioware format of choosing your own missions rarely adds anything to the central narrative and actually results in the player twiddling their thumbs for 3/4 of the adventure, which is something I've always found frustrating.
Wait, PS, linear? I never ever got that impression while playing it. Okay, so you couldn't go everywhere from the start, but...linear? No, at least not if you ask me.
Modifié par Vegos, 07 novembre 2011 - 06:24 .
#12
Posté 07 novembre 2011 - 06:25
Meshaber wrote...
If ME2 was more linear than ME1 then I want more of that linearity.
This. ME2 was far more concise and focused. ME1 had a bunch of pointless sidequests and fetch quests which served no purpose other than to be timesinks that had no impact on ME2.
ME2 had pointless sidequests but they at least had better environments.
#13
Posté 07 novembre 2011 - 06:25
Vegos wrote...
Wait, PS, linear? I never ever got that impression while playing it. Okay, so you couldn't go everywhere from the start, but...linear? No, at least not if yu ask me.
Sorry, I should have clarified. Not in terms of the structure of the world; Planescape is a sand-box, which allows you to go anywhere, do anything, etc, so in that sense it's pretty open. I mean strictly in terms of how the narrative unfolds. Unlike other Bioware efforts like KotOR, Origins, etc, there is a clear sequence of events in Planescape, which allows a stronger story to be told.
Modifié par Il Divo, 07 novembre 2011 - 06:26 .
#14
Posté 07 novembre 2011 - 06:26
Il Divo wrote...
Vegos wrote...
Wait, PS, linear? I never ever got that impression while playing it. Okay, so you couldn't go everywhere from the start, but...linear? No, at least not if yu ask me.
Sorry, I should have clarified. Not in terms of the structure of the world; Planescape is a sand-box, which allows you to go anywhere, do anything, etc. I mean strictly in terms of how the narrative unfolds.
Ah. Yes, that makes more sense.
#15
Posté 07 novembre 2011 - 06:30
matt-bassist wrote...
Anyone got anything to back it up? Besides the "plot summary"?
It would be a truely disasterous affair if ME3 turned out to be linear like DA2... I mean, ME2 was already a hell of a lot more linear than ME1... so here's hoping its not!
Actually ME1 was more linear. After Eden Prime you're stuck on the Citadel for what seemed forever. Then had the choices of 3 main missions, which railroads into a 4th, 5th and final mission with assignments/exploration along the way.
ME2 has a similar linear begining, but are able to explore, go to Citadel/Omega and do assignments much earlier. There's like 5 main missions before Horizon which railroad into Horizon, which opens up even more hubs and many more Missions, followed by the Collector ambush, Reaper IFF, Legion loyalty and Suicide Mission. ME2 is actually longer and has more lines of dialogue as well.
But to answer your question no there's nothing proving there's total linearity in ME3. The datamine story leak seems ever more "incomplete." It might not be, but most of the dialogue portions seem to apply only to a "default Shepard" leaving out very obvious deviations. Or someone has rushed to only post parts of it while leaving out other sets of dialogue which are other versions of the same conversation(s).
Modifié par Balek-Vriege, 07 novembre 2011 - 06:40 .
#16
Posté 07 novembre 2011 - 06:46
As for linearity, I'm not sure just what people mean by it, seems it means something else to everyone; like, to some a game feels linear the moment it has a beginning and an end.
And admittedly, pulling off a non-linear narrative can be quite a challenge (though Alpha Protocol actually executed that rather well for example), so most of the non-linearity ends up being the non-essential stuff.
ME2 recruitment and loyalty mission, to me, didn't seem as much part of the main story as individual character arcs on their own, and in essence, optional, so yes, there was less linearity there than in ME1.
Modifié par Vegos, 07 novembre 2011 - 06:52 .
#17
Posté 07 novembre 2011 - 06:55
DTKT wrote...
Its mostly that they seem to be disregarding story choices made in ME2.
Call me optimistic, but I have a feeling that only a portion of the content was finished within that beta. Several of those story decisions that I witnessed were blatant disregarding for story choices in the same way that having Zevran pop up in DA2 or even Nathaniel when their imported story clearly had them die was. Either BioWare has gotten lazy and just decided that they would invent stuff for plot linearity, or some of that content had to of been missing.
#18
Posté 07 novembre 2011 - 06:58
Vegos wrote...
Didn't feel that long to me. The only thing you're stuck on the Citadel that you really need to to is find Garrus or Wrex, and then Tali. And two Council meeetings. Admittedly, in ME1, before you had free reign, it did take a bit longer than it did in ME2. Maybe the elevators made it seem longer than what it was though.
As for linearity, I'm not sure just what people mean by it, seems it means something else to everyone; like, to some a game feels linear the moment it has a beginning and an end.
And admittedly, pulling off a non-linear narrative can be quite a challenge (though Alpha Protocol actually executed that rather well for example), so most of the non-linearity ends up being the non-essential stuff.
ME2 recruitment and loyalty mission, to me, didn't seem as much part of the main story as individual character arcs on their own, and in essence, optional, so yes, there was less linearity there than in ME1.
Pretty much have to agree with everything you wrote. I was thinking about how "long" the initial Citadel gameplay felt and remembered the reason: I kept remaking my character's face because the lightning of the Citadel made it look bad. So I restarted that portion of the game a gazillion times. I take that part back.
Modifié par Balek-Vriege, 07 novembre 2011 - 07:00 .
#19
Posté 07 novembre 2011 - 07:06
In ME2 a character dies when you dont upgrade your ship yor dont do their mission. And in the end there was this simple who does what thing a 4 year old could figure out. A character dieng in ME2 has nothing to do with your answer or your choices through the whole game. It only depends on the fact if you have done their companion mission or not.Yuoaman wrote...
matt-bassist wrote...
Anyone got anything to back it up? Besides the "plot summary"?
It would be a truely disasterous affair if ME3 turned out to be linear like DA2... I mean, ME2 was already a hell of a lot more linear than ME1... so here's hoping its not!
...what.
ME2 kind of allowed you to have a bunch of main characters die - ME1 had 1.5. Plus, the "plot summary" shows that there will be many choices along the way.
#20
Posté 07 novembre 2011 - 07:13
matt-bassist wrote...
Anyone got anything to back it up? Besides the "plot summary"?
It would be a truely disasterous affair if ME3 turned out to be linear like DA2... I mean, ME2 was already a hell of a lot more linear than ME1... so here's hoping its not!
So?
You're still gonna play the game aren't you? Of course you are.
Just wait and find out boss.
Modifié par StephanieBengal, 07 novembre 2011 - 07:14 .
#21
Posté 07 novembre 2011 - 07:15
Yeah just pay 60$ or more just to be dissapointed? I like your way thinking XDStephanieBengal wrote...
matt-bassist wrote...
Anyone got anything to back it up? Besides the "plot summary"?
It would be a truely disasterous affair if ME3 turned out to be linear like DA2... I mean, ME2 was already a hell of a lot more linear than ME1... so here's hoping its not!
So?
You're still gonna play the game aren't you? Of course you are.
Just wait and find out boss.
#22
Posté 07 novembre 2011 - 08:24
Seriously there's nothing in that info dump indicating those missions can't be tackled in any order. They had to list it somehow.
Obviously there will have to be a few missions you need to do before the game opens up, but most are like that.
#23
Posté 07 novembre 2011 - 08:26
#24
Posté 07 novembre 2011 - 02:13
Reading a summary of plot points, ANY game would seem linear really. Someone also said, all the variations haven't been accounted for in the plot summary, so a lot was left out.
#25
Posté 07 novembre 2011 - 02:22
AF: "Who cares what happened in ME1+2?"
DS: "I can't even remember what happened in ME1."





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