AquamanOS wrote...
It's linear because words on a list are decending?
Hey, that's what small brains are able to get. And there's plenty of these units around.
AquamanOS wrote...
It's linear because words on a list are decending?
Not true! You could have non-loyal party members still survive as I just recently completed a game with a non-loyal Tali. You need the ship upgrades obviously and you need to have at least some of the members loyalty missions done but you don't need them all. You can have everyone's loyalty and still have someone die at the end. (Hidden defense scores) I kind of turned over the data of Tali's father to do something different out of my oh so many playthroughs which I did the same thing. I thought she was going to die but she didn't! XD Should make ME3 interaction with her interesting for that Shepard.Darji wrote...
In ME2 a character dies when you dont upgrade your ship yor dont do their mission. And in the end there was this simple who does what thing a 4 year old could figure out. A character dieng in ME2 has nothing to do with your answer or your choices through the whole game. It only depends on the fact if you have done their companion mission or not.Yuoaman wrote...
matt-bassist wrote...
Anyone got anything to back it up? Besides the "plot summary"?
It would be a truely disasterous affair if ME3 turned out to be linear like DA2... I mean, ME2 was already a hell of a lot more linear than ME1... so here's hoping its not!
...what.
ME2 kind of allowed you to have a bunch of main characters die - ME1 had 1.5. Plus, the "plot summary" shows that there will be many choices along the way.