Grids have been used to plan cities since prehistory.
en.wikipedia.org/wiki/Grid_plan#Ancient_grid_plans
Area Optimization - Placeables
Débuté par
Banshe
, nov. 07 2011 11:37
#26
Posté 12 novembre 2011 - 12:27
#28
Posté 12 novembre 2011 - 08:51
rjshae wrote...
Just a thought: grid placement of buildings was a relatively modern innovation; roughly 18th century I think. Medieval towns are all irregular in layout. Check out a map of Segovia in Spain, for example.
First off, thanks for giving this thread a little kickstart.
To answer your question, the research I did on ancient Chinese cities indicated a highly structured/organized city layout. This page was pretty helpful to me (for instance):
http://www.chaz.org/.../City/City.html
But, when it comes to my city, the screenshots can be a little unclear from that angle. I actually chose to not make my city gridlike for a few reasons (more on that later) but it looks grid-like because of the rectangular family compounds spread throughout the city. Those compounds are going to represent the wealthiest city residents, the more prosperous brothels and gambling houses as well as a few other purposes.
As for thoughts on my city planning I decided that this would be a small to medium size city located on the main waterway from the coast to the capital. Therefore, it would be wealthy and merchant oriented. In order to get the city "right" it would have required a lot of compounds and these would have taken up too much space. I wanted my first city to be manageable in size. And I wanted the capital city to be more like that and the lesser cities to be less structured. I did however, retain many of the city planning practices of the Ancient Chinese.
So instead of using these maps (see link) for my city, I used Shaw Brothers films as a reference. Their cities tend to be more free flowing which suits NWN2 better.





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