Personal preference.
Me? I do
not want my character - my character, my in-game avatar, being run
by me to surprise me with what she says.
I am the one deciding what she says, and picking a senseless paraphrase - or even worse, going by the icon alone - is
not me deciding what my character says. How can it be, if I'm not shown what she's going to say? No, the shoddy paraphrasing is me picking a tone and wildly guessing what she will say and crossing my fingers that I won't be so ticked off about it that I reload a quicksave.
I want to play a role-playing game, where I take on a role, where I make the choices. All of the choices, even the infinitesimal ones. I want to be in my character's head and making her decisions, not watching an interactive movie.
Personal preference. But my preference is to know what the heck my in-game avatar is going to say. After I've chosen
exactly what she will say, I could hardly care less if she speaks it. (Yeah, I'm one of those that doesn't care about PC voice.) If she does speak it, I'll be quite interested in seeing her delivery, and hoping it's close to how I envisioned it. If she nails it, I'll be
thrilled. If she doesn't nail it, I'll at least know that she said
what I wanted her to say, even if she didn't say it
how I wanted her to say it. But if the line was a funny one, and I picked the funny one, and
then she nailed it? You bet your ass I'll be laughing -
twice. And the second time will be even more gleeful than the first.
Modifié par Shazzie, 08 novembre 2011 - 04:21 .