Xewaka wrote...
How can people actually consider being surprised by a character you're supposed to play as a *positive* thing? The amount of dumbness in that statement is brain frying.
Seriously. You cannot roleplay a character if you lack such basic control over its behavior.
I'd say the amount of "dumbness" in your statement is what's brain-frying. No matter what they do, you're going to get the conversation options that the devs wrote. Since you haven't seen them before, they are a surprise--and maybe an unpleasant one, considering that you may get four options all of which strike you as incredibly lame. So what difference does it make whether you get surprised after or before you pick the option? You have the same amount of control either way, i. e., not much. Worse, since you have no idea of how the PC was thought to have delivered those lines by the devs, you can very often be surprised by the NPC reaction to it.
One way is not inherently superior to the other. There are limitations on both and benefits of both.
That, and how are you "supposed" to do this or that? As a player of *actual* role-playing games, I know the difference between playing a character I REALLY have control over and simply DIRECTING a character that, ultimately, the game developers have control over. I'm not dumb enough to confuse the two, nor do I expect that a computer game, limited as it is by the fact that it is NOT A HUMAN BEING, can provide the kind of depth of consideration that a human GM can do. Framing your expectations in terms of this kind of role-playing is *imbecile*.